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1 /* |
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2 * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: |
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15 * |
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16 */ |
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17 |
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18 #include <stdio.h> |
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19 #include <stdlib.h> |
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20 #include <string.h> |
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21 #include <GLES2/gl2.h> |
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22 #include <sys/syslimits.h> |
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23 |
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24 #include "shader.h" |
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25 |
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26 |
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27 GLuint LoadAndCompileShader(char* path, char* shadername, GLenum type) |
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28 { |
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29 char filename[PATH_MAX]; |
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30 int len = 0; |
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31 GLuint shader = 0; |
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32 GLint compiled = 0; |
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33 char* shaderdata = NULL; |
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34 FILE* file; |
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35 |
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36 strcpy(filename,path); |
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37 strcat(filename,"\\"); |
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38 strcat(filename,shadername); |
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39 file = fopen(filename,"rb"); |
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40 if (!file) |
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41 { |
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42 return 0; |
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43 } |
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44 |
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45 |
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46 fseek (file, 0, SEEK_END); |
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47 len = ftell (file); |
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48 fseek(file, 0, SEEK_SET); |
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49 |
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50 shaderdata = (char*)malloc(len+1); |
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51 if (!shaderdata) |
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52 { |
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53 fclose(file); |
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54 return 0; |
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55 } |
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56 |
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57 fread(shaderdata, 1, len, file); |
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58 fclose(file); |
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59 shaderdata[len] = 0; |
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60 |
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61 |
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62 shader = glCreateShader(type); |
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63 glShaderSource(shader, 1, (const char**)&shaderdata,NULL); |
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64 glCompileShader(shader); |
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65 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); |
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66 |
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67 if (!compiled) |
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68 { |
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69 char infobuf[ 256 ]; |
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70 |
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71 glGetShaderInfoLog( shader, 256, NULL, infobuf ); |
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72 |
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73 glDeleteShader(shader); |
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74 shader = 0; |
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75 } |
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76 free(shaderdata); |
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77 return shader; |
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78 } |