uiacceltk/hitchcock/coretoolkit/inc/MatrixStack.h
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     1 /*
       
     2 * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description: 
       
    15 *
       
    16 */
       
    17 
       
    18 #ifndef MATRIX_STACK_H
       
    19 #define MATRIX_STACK_H
       
    20 
       
    21 #include "Matrix.h"
       
    22 
       
    23 namespace shadergen
       
    24 {
       
    25 
       
    26 
       
    27 class MatrixStack
       
    28 {
       
    29 public:
       
    30 	static const int MATRIX_STACK_DEPTH = 16;
       
    31 
       
    32 	/*!
       
    33 	 * \brief
       
    34 	 * Default constructor. Initializes sp to 0.
       
    35 	 */
       
    36 	MatrixStack (void)
       
    37 	{
       
    38 		m_currDepth = 0;
       
    39 	}
       
    40 
       
    41 	/*!
       
    42 	 * \brief
       
    43 	 * glPushMatrix() implementation.
       
    44 	 */
       
    45 	void push (void)
       
    46 	{
       
    47 		SG_ASSERT(SG_IN_RANGE<int>(m_currDepth, 0, MATRIX_STACK_DEPTH - 1));
       
    48 		memcpy(&m_data[m_currDepth + 1], &m_data[m_currDepth], sizeof(Matrix));
       
    49 		m_currDepth++;
       
    50 	}
       
    51 
       
    52 	/*!
       
    53 	 * \brief
       
    54 	 * glPopMatrix() implementation
       
    55 	 */
       
    56 	void pop (void)
       
    57 	{
       
    58 		SG_ASSERT(SG_IN_RANGE<int>(m_currDepth, 1, MATRIX_STACK_DEPTH - 0));
       
    59 		m_currDepth--;
       
    60 	}
       
    61 
       
    62 	/*!
       
    63 	 * \brief
       
    64 	 * Get the topmost matrix in the stack.
       
    65 	 * 
       
    66 	 * \returns
       
    67 	 * Returns the topmost matrix in the stack.
       
    68 	 */
       
    69 	Matrix& top (void)
       
    70 	{
       
    71 		SG_ASSERT(SG_IN_RANGE<int>(m_currDepth, 0, MATRIX_STACK_DEPTH - 1));
       
    72 		return m_data[m_currDepth];
       
    73 	}
       
    74 
       
    75 private:
       
    76 
       
    77 	int		m_currDepth;
       
    78 	Matrix	m_data[MATRIX_STACK_DEPTH];
       
    79 };
       
    80 
       
    81 } /* namespace shadergen */
       
    82 
       
    83 #endif /* MATRIX_STACK_H */