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1 /* |
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2 * Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: |
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15 * |
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16 */ |
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17 |
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18 |
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19 |
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20 #include "HuiFxVg10BlurFilter.h" |
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21 #include "HuiFxVg10RenderbufferBase.h" |
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22 #include "HuiFxConstants.h" |
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23 |
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24 // identity mapping of colour components (i.e. 0->0, 1->1, ..., 255->255) |
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25 const VGubyte CHuiFxVg10BlurFilter::iColorLUT[256] = |
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26 {0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, |
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27 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, |
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28 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, |
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29 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, |
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30 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, |
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31 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, |
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32 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, |
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33 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F, |
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34 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, |
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35 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F, |
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36 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, |
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37 0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF, |
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38 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, |
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39 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF, |
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40 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF, |
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41 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF}; |
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42 |
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43 CHuiFxVg10BlurFilter* CHuiFxVg10BlurFilter::NewL() |
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44 { |
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45 CHuiFxVg10BlurFilter* self = new (ELeave) CHuiFxVg10BlurFilter(); |
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46 CleanupStack::PushL( self ); |
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47 self->ConstructL(); |
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48 CleanupStack::Pop( self ); |
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49 return self; |
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50 } |
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51 |
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52 void CHuiFxVg10BlurFilter::ConstructL() |
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53 { |
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54 CHuiFxFilter::ConstructL(); |
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55 iOldOpacity = -1.0f; // value out of range to force update of AlphaLUT |
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56 iBlurX = 0.0; |
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57 iBlurY = 0.0; |
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58 |
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59 memset(iAlphaLUT, '\0', sizeof(iAlphaLUT)); |
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60 |
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61 RegisterParameterL(KLitBlurX, &iBlurX); |
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62 RegisterParameterL(KLitBlurY, &iBlurY); |
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63 } |
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64 CHuiFxVg10BlurFilter *CHuiFxVg10BlurFilter::CloneL() const |
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65 { |
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66 CHuiFxVg10BlurFilter *filter = new (ELeave) CHuiFxVg10BlurFilter; |
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67 filter->CHuiFxFilter::CopyFromL(this); |
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68 filter->iOldOpacity = iOldOpacity; |
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69 filter->iBlurX = iBlurX; |
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70 filter->iBlurY = iBlurY; |
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71 memcpy(filter->iAlphaLUT, iAlphaLUT, sizeof(iAlphaLUT)); |
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72 filter->CopyParameterL(KLitBlurX, &filter->iBlurX, this); |
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73 filter->CopyParameterL(KLitBlurY, &filter->iBlurY, this); |
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74 return filter; |
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75 } |
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76 |
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77 |
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78 void CHuiFxVg10BlurFilter::CalculateMargin(TMargins &aMargin) const |
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79 { |
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80 aMargin.iLeft = iBlurX; |
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81 aMargin.iRight = iBlurX; |
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82 aMargin.iBottom = iBlurY; |
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83 aMargin.iTop = iBlurY; |
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84 } |
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85 |
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86 TBool CHuiFxVg10BlurFilter::Draw(CHuiFxEngine& aEngine, CHuiGc& /* aGc */, CHuiFxRenderbuffer& aTarget, |
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87 CHuiFxRenderbuffer& aSource, const TRect& aTargetRect, const TRect& aSourceRect) |
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88 { |
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89 aTarget.BindAsTexture(ERenderbufferUsageWriteOnly); |
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90 aSource.BindAsTexture(ERenderbufferUsageReadOnly); |
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91 VGImage srcImage = (reinterpret_cast<CHuiFxVg10RenderbufferBase*>(&aSource))->AcquireSubImage(aSourceRect); |
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92 VGImage destImage = (reinterpret_cast<CHuiFxVg10RenderbufferBase*>(&aTarget))->AcquireSubImage(aTargetRect); |
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93 |
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94 // take opacity into account |
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95 const VGfloat opacity = clamp(iOpacity, 0.0f, 1.0f); |
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96 |
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97 if(opacity > EPSILON) |
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98 { |
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99 DrawEffect(aEngine, destImage, srcImage, aSourceRect.Width(), aSourceRect.Height()); |
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100 } |
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101 else |
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102 { |
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103 // VGint width = vgGetParameteri(srcImage, VG_IMAGE_WIDTH); |
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104 // VGint height = vgGetParameteri(srcImage, VG_IMAGE_HEIGHT); |
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105 VGint width = aSourceRect.Width(); |
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106 VGint height = aSourceRect.Height(); |
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107 vgClearImage(destImage, 0, 0, width, height); |
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108 } |
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109 |
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110 HUIFX_VG_INVARIANT(); |
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111 (reinterpret_cast<CHuiFxVg10RenderbufferBase*>(&aSource))->ReleaseSubImage(srcImage); |
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112 (reinterpret_cast<CHuiFxVg10RenderbufferBase*>(&aTarget))->ReleaseSubImage(destImage); |
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113 aTarget.UnbindAsTexture(); |
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114 aSource.UnbindAsTexture(); |
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115 |
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116 return wasEnoughMemory(); |
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117 } |
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118 |
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119 void CHuiFxVg10BlurFilter::DrawEffect(CHuiFxEngine& aEngine, VGImage aTargetImage, VGImage aSourceImage, TInt aWidth, TInt aHeight) |
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120 { |
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121 const VGfloat blur_x = clamp(iBlurX, EPSILON, 128.0f); |
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122 const VGfloat blur_y = clamp(iBlurY, EPSILON, 128.0f); |
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123 const VGfloat opacity = clamp(iOpacity, 0.0f, 1.0f); |
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124 |
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125 if(opacity < 1.0f - EPSILON) // slow path --- take opacity into account |
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126 { |
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127 // const VGint width = vgGetParameteri(aSourceImage, VG_IMAGE_WIDTH); |
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128 // const VGint height = vgGetParameteri(aSourceImage, VG_IMAGE_HEIGHT); |
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129 const VGint width = aWidth; |
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130 const VGint height = aHeight; |
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131 |
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132 CHuiFxRenderbuffer* auxBuffer = aEngine.AcquireRenderbuffer(TSize(width, height)); |
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133 if (!auxBuffer) |
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134 { |
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135 return; // not enough memory --- filter not completed successfully |
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136 } |
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137 auxBuffer->BindAsTexture(ERenderbufferUsageReadWrite); |
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138 |
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139 VGImage auxImage = reinterpret_cast<CHuiFxVg10RenderbufferBase*>(auxBuffer)->Image(); |
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140 |
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141 vgGaussianBlur(auxImage, aSourceImage, blur_x, blur_y, VG_TILE_PAD); |
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142 |
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143 if(OpacityChanged()) |
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144 { |
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145 UpdateAlphaLUT(); |
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146 } |
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147 vgLookup(aTargetImage, auxImage, iColorLUT, iColorLUT, iColorLUT, iAlphaLUT, VG_TRUE, VG_FALSE); |
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148 auxBuffer->UnbindAsTexture(); |
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149 aEngine.ReleaseRenderbuffer(auxBuffer); |
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150 } |
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151 else // fast path --- the blur, just blur and nothing but the blur. |
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152 { |
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153 vgGaussianBlur(aTargetImage, aSourceImage, blur_x, blur_y, VG_TILE_PAD); |
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154 } |
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155 } |
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156 |
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157 |
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158 TBool CHuiFxVg10BlurFilter::OpacityChanged() |
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159 { |
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160 if(iOpacity != iOldOpacity) |
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161 { |
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162 iOldOpacity = iOpacity; |
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163 return ETrue; |
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164 } |
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165 else |
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166 { |
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167 return EFalse; |
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168 } |
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169 } |
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170 |
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171 |
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172 void CHuiFxVg10BlurFilter::UpdateAlphaLUT() |
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173 { |
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174 VGfloat opacity = clamp(iOpacity, 0.0f, 1.0f); |
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175 |
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176 // generate ramp for alpha channel. the bigger the steepness the more solid the outline. |
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177 for(int i = 0; i < 256; i++) |
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178 { |
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179 iAlphaLUT[i] = (VGubyte)((VGfloat)i * opacity); |
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180 } |
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181 } |