uiacceltk/hitchcock/coretoolkit/rendervg10/src/HuiFxVg10BlurFilter.cpp
changeset 0 15bf7259bb7c
child 29 ac3859d43844
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     1 /*
       
     2 * Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:   
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 
       
    20 #include "HuiFxVg10BlurFilter.h"
       
    21 #include "HuiFxVg10RenderbufferBase.h"
       
    22 #include "HuiFxConstants.h"
       
    23 
       
    24 // identity mapping of colour components (i.e. 0->0, 1->1, ..., 255->255)
       
    25 const VGubyte CHuiFxVg10BlurFilter::iColorLUT[256] = 
       
    26     {0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
       
    27      0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
       
    28      0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
       
    29      0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
       
    30      0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
       
    31      0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F,
       
    32      0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
       
    33      0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F,
       
    34      0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F,
       
    35      0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F,
       
    36      0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF,
       
    37      0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF,
       
    38      0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF,
       
    39      0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
       
    40      0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF,
       
    41      0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF}; 
       
    42 
       
    43 CHuiFxVg10BlurFilter* CHuiFxVg10BlurFilter::NewL()
       
    44     {
       
    45     CHuiFxVg10BlurFilter* self = new (ELeave) CHuiFxVg10BlurFilter();
       
    46     CleanupStack::PushL( self );
       
    47     self->ConstructL();
       
    48     CleanupStack::Pop( self );
       
    49     return self;
       
    50     }
       
    51 
       
    52 void CHuiFxVg10BlurFilter::ConstructL()
       
    53     {
       
    54     CHuiFxFilter::ConstructL();
       
    55     iOldOpacity = -1.0f;        // value out of range to force update of AlphaLUT
       
    56     iBlurX = 0.0;
       
    57     iBlurY = 0.0;
       
    58 
       
    59     memset(iAlphaLUT, '\0', sizeof(iAlphaLUT));
       
    60     
       
    61     RegisterParameterL(KLitBlurX, &iBlurX);
       
    62     RegisterParameterL(KLitBlurY, &iBlurY);
       
    63     }
       
    64 CHuiFxVg10BlurFilter *CHuiFxVg10BlurFilter::CloneL() const
       
    65     {
       
    66     CHuiFxVg10BlurFilter *filter = new (ELeave) CHuiFxVg10BlurFilter;
       
    67     filter->CHuiFxFilter::CopyFromL(this);
       
    68     filter->iOldOpacity = iOldOpacity;
       
    69     filter->iBlurX = iBlurX;
       
    70     filter->iBlurY = iBlurY;
       
    71     memcpy(filter->iAlphaLUT, iAlphaLUT, sizeof(iAlphaLUT));
       
    72     filter->CopyParameterL(KLitBlurX, &filter->iBlurX, this);
       
    73     filter->CopyParameterL(KLitBlurY, &filter->iBlurY, this);
       
    74     return filter;
       
    75     }
       
    76 
       
    77 
       
    78 void CHuiFxVg10BlurFilter::CalculateMargin(TMargins &aMargin) const
       
    79 {
       
    80     aMargin.iLeft = iBlurX;
       
    81     aMargin.iRight = iBlurX;
       
    82     aMargin.iBottom = iBlurY;
       
    83     aMargin.iTop = iBlurY;
       
    84 }
       
    85 
       
    86 TBool CHuiFxVg10BlurFilter::Draw(CHuiFxEngine& aEngine, CHuiGc& /* aGc */, CHuiFxRenderbuffer& aTarget,
       
    87                                  CHuiFxRenderbuffer& aSource, const TRect& aTargetRect, const TRect& aSourceRect)
       
    88     {
       
    89     aTarget.BindAsTexture(ERenderbufferUsageWriteOnly);
       
    90     aSource.BindAsTexture(ERenderbufferUsageReadOnly);
       
    91     VGImage srcImage  = (reinterpret_cast<CHuiFxVg10RenderbufferBase*>(&aSource))->AcquireSubImage(aSourceRect);
       
    92     VGImage destImage = (reinterpret_cast<CHuiFxVg10RenderbufferBase*>(&aTarget))->AcquireSubImage(aTargetRect);
       
    93     
       
    94     // take opacity into account
       
    95     const VGfloat opacity = clamp(iOpacity, 0.0f, 1.0f);
       
    96 
       
    97     if(opacity > EPSILON)
       
    98         {
       
    99         DrawEffect(aEngine, destImage, srcImage, aSourceRect.Width(), aSourceRect.Height());
       
   100         }
       
   101     else
       
   102         {
       
   103 //        VGint width = vgGetParameteri(srcImage, VG_IMAGE_WIDTH);
       
   104 //        VGint height = vgGetParameteri(srcImage, VG_IMAGE_HEIGHT);
       
   105         VGint width = aSourceRect.Width();
       
   106         VGint height = aSourceRect.Height();
       
   107         vgClearImage(destImage, 0, 0, width, height);
       
   108         }
       
   109 
       
   110     HUIFX_VG_INVARIANT();    
       
   111     (reinterpret_cast<CHuiFxVg10RenderbufferBase*>(&aSource))->ReleaseSubImage(srcImage);
       
   112     (reinterpret_cast<CHuiFxVg10RenderbufferBase*>(&aTarget))->ReleaseSubImage(destImage);
       
   113     aTarget.UnbindAsTexture();
       
   114     aSource.UnbindAsTexture();
       
   115     
       
   116     return wasEnoughMemory();
       
   117     }
       
   118 
       
   119 void CHuiFxVg10BlurFilter::DrawEffect(CHuiFxEngine& aEngine, VGImage aTargetImage, VGImage aSourceImage, TInt aWidth, TInt aHeight)
       
   120     {
       
   121     const VGfloat blur_x = clamp(iBlurX, EPSILON, 128.0f);
       
   122     const VGfloat blur_y = clamp(iBlurY, EPSILON, 128.0f);
       
   123     const VGfloat opacity = clamp(iOpacity, 0.0f, 1.0f);
       
   124     
       
   125     if(opacity < 1.0f - EPSILON)    // slow path --- take opacity into account
       
   126         {
       
   127 //        const VGint width = vgGetParameteri(aSourceImage, VG_IMAGE_WIDTH);
       
   128 //        const VGint height = vgGetParameteri(aSourceImage, VG_IMAGE_HEIGHT);
       
   129         const VGint width = aWidth;
       
   130         const VGint height = aHeight;
       
   131     
       
   132         CHuiFxRenderbuffer* auxBuffer = aEngine.AcquireRenderbuffer(TSize(width, height));
       
   133         if (!auxBuffer)
       
   134             {
       
   135             return;  // not enough memory --- filter not completed successfully
       
   136             }
       
   137         auxBuffer->BindAsTexture(ERenderbufferUsageReadWrite);
       
   138         
       
   139         VGImage auxImage = reinterpret_cast<CHuiFxVg10RenderbufferBase*>(auxBuffer)->Image();
       
   140         
       
   141         vgGaussianBlur(auxImage, aSourceImage, blur_x, blur_y, VG_TILE_PAD);
       
   142     
       
   143         if(OpacityChanged())
       
   144             {
       
   145             UpdateAlphaLUT();
       
   146             }
       
   147         vgLookup(aTargetImage, auxImage, iColorLUT, iColorLUT, iColorLUT, iAlphaLUT, VG_TRUE, VG_FALSE);
       
   148         auxBuffer->UnbindAsTexture();
       
   149         aEngine.ReleaseRenderbuffer(auxBuffer);
       
   150     }    
       
   151     else    // fast path --- the blur, just blur and nothing but the blur.
       
   152         {
       
   153         vgGaussianBlur(aTargetImage, aSourceImage, blur_x, blur_y, VG_TILE_PAD);   
       
   154         }
       
   155     }
       
   156 
       
   157 
       
   158 TBool CHuiFxVg10BlurFilter::OpacityChanged()
       
   159     {
       
   160     if(iOpacity != iOldOpacity)
       
   161         {
       
   162         iOldOpacity = iOpacity;
       
   163         return ETrue;
       
   164         }
       
   165     else
       
   166         {
       
   167         return EFalse;
       
   168         }
       
   169     }
       
   170 
       
   171 
       
   172 void CHuiFxVg10BlurFilter::UpdateAlphaLUT()
       
   173     {
       
   174     VGfloat opacity = clamp(iOpacity, 0.0f, 1.0f);
       
   175     
       
   176     // generate ramp for alpha channel. the bigger the steepness the more solid the outline. 
       
   177     for(int i = 0; i < 256; i++) 
       
   178         {
       
   179         iAlphaLUT[i] = (VGubyte)((VGfloat)i * opacity); 
       
   180         }
       
   181     }