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1 /* |
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2 * Copyright (c) 2006-2008 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Implements CHuiVg10Gc, an OpenVG 1.0 version of the HUITK |
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15 * graphics context. |
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16 * |
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17 */ |
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18 |
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19 |
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20 |
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21 #include "HuiVg10Gc.h" // Class definition |
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22 #include "HuiVg10RenderPlugin.h" |
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23 #include "HuiVg10Texture.h" |
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24 #include "HuiVg10RenderSurface.h" |
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25 #include "uiacceltk/HuiSegmentedTexture.h" |
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26 #include "uiacceltk/HuiFont.h" |
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27 #include "uiacceltk/HuiImage.h" |
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28 #include "uiacceltk/HuiTextMesh.h" |
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29 #include "uiacceltk/HuiCurvePath.h" |
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30 #include "uiacceltk/HuiTransformation.h" |
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31 #include "uiacceltk/HuiUtil.h" |
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32 #include "uiacceltk/HuiPanic.h" |
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33 #include "uiacceltk/huifixmath.h" |
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34 #include "HuiRenderSurface.h" |
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35 #include "../../CommonInc/uiacceltkdomaincrkeys.h" |
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36 |
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37 #include <e32math.h> |
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38 #include <VG/vgu.h> |
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39 #ifdef __NVG |
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40 #pragma message( "NVG Defined!" ) |
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41 #include <nvg.h> |
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42 #include <AknIconHeader.h> |
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43 #include <AknIconUtils.h> |
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44 #include "NVGIcon.h" |
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45 #endif |
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46 |
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47 const TInt KHuiMaxVgScissorRects = 32; |
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48 |
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49 /** Only render colorful rectangles instead of real graphics |
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50 * content. Useful for debugging broken OpenVG drivers. |
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51 */ |
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52 //#define RENDER_DEBUG_RECTANGLES |
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53 |
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54 CHuiVg10Gc* CHuiVg10Gc::NewL() |
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55 { |
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56 CHuiVg10Gc* self = CHuiVg10Gc::NewLC(); |
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57 CleanupStack::Pop(self); |
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58 return self; |
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59 } |
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60 |
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61 |
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62 CHuiVg10Gc* CHuiVg10Gc::NewLC() |
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63 { |
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64 CHuiVg10Gc* self = new (ELeave) CHuiVg10Gc(); |
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65 CleanupStack::PushL(self); |
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66 self->ConstructL(); |
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67 return self; |
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68 } |
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69 |
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70 |
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71 CHuiVg10Gc::CHuiVg10Gc() |
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72 : CHuiGc() |
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73 { |
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74 } |
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75 |
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76 |
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77 void CHuiVg10Gc::ConstructL() |
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78 { |
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79 // iMatrix stack must be allocated here because InitState() is not allowed to leave |
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80 |
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81 iMatrixStack = CHuiMatrixStack::NewL(); |
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82 #ifdef __NVG |
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83 CHuiVg10RenderPlugin& renderer = (CHuiVg10RenderPlugin&) CHuiStatic::Renderer(); |
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84 iNvgEngine = &renderer.NvgEngine(); |
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85 #endif |
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86 } |
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87 |
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88 |
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89 CHuiVg10Gc::~CHuiVg10Gc() |
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90 { |
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91 #ifdef __NVG |
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92 // Don't delete the iNvgEngine, it's owned by the plugin! |
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93 iNvgEngine = NULL; |
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94 #endif |
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95 delete iMatrixStack; |
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96 |
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97 vgDestroyPath(iPath); |
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98 vgDestroyPath(iImagePath); |
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99 vgDestroyPath(iRectPath); |
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100 vgDestroyPath(iRoundRectPath); |
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101 vgDestroyPath(iLinePath); |
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102 vgDestroyPath(iBorderPath); |
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103 vgDestroyPath(iArcPath); |
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104 vgDestroyPaint(iPaint); |
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105 vgDestroyPaint(iGradientPaint); |
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106 vgDestroyPath(iEllipsePath); |
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107 } |
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108 |
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109 |
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110 void CHuiVg10Gc::Push(THuiGcMatrix aMatrix) |
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111 { |
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112 if (aMatrix == EHuiGcMatrixModel) |
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113 { |
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114 // Replicate the current OpenVG matrix to the matrix stack |
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115 UpdateClientMatrix(); |
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116 iMatrixStack->Push(); |
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117 |
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118 // Save the matrix flags |
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119 iMatrixFlagsStack.Append(iMatrixFlags); |
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120 } |
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121 } |
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122 |
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123 |
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124 void CHuiVg10Gc::Pop(THuiGcMatrix aMatrix) |
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125 { |
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126 if (aMatrix == EHuiGcMatrixModel) |
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127 { |
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128 // Replicate the current matrix to OpenVG |
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129 iMatrixStack->Pop(); |
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130 CHuiMatrixStack::TMatrix& matrix = iMatrixStack->Current(); |
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131 vgLoadMatrix((VGfloat*)matrix.iMatrix); |
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132 |
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133 // Restore the matrix flags |
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134 iMatrixFlags = iMatrixFlagsStack[iMatrixFlagsStack.Count() - 1]; |
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135 iMatrixFlagsStack.Remove(iMatrixFlagsStack.Count() - 1); |
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136 HUI_VG_INVARIANT(); |
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137 } |
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138 } |
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139 |
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140 |
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141 void CHuiVg10Gc::LoadIdentity(THuiGcMatrix aMatrix) |
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142 { |
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143 if (aMatrix == EHuiGcMatrixModel) |
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144 { |
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145 vgLoadIdentity(); |
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146 |
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147 TRect displayArea = DisplayArea(); |
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148 TInt h = displayArea.Height(); |
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149 TInt w = displayArea.Width(); |
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150 |
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151 // DisplayArea is rotated if orientation is rotated, so we must "counter rotate" |
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152 // to avoid rotating too much. |
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153 if(Orientation() == EOrientationCCW90 || Orientation() == EOrientationCW90) |
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154 { |
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155 TInt tmp = w; |
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156 w = h; |
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157 h = tmp; |
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158 } |
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159 |
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160 // Flip the Y axis to match Hitchcock's coordinate system |
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161 vgTranslate(0, h); |
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162 vgScale(1.0f, -1.0f); |
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163 |
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164 if(Orientation() == EOrientationCCW90) |
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165 { |
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166 // Rotate around origo and move back to displayarea |
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167 vgRotate(90); |
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168 vgTranslate(0, -w); |
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169 } |
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170 else if(Orientation() == EOrientationCW90) |
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171 { |
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172 // Rotate around origo and move back to displayarea |
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173 vgRotate(-90); |
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174 vgTranslate(-h, 0); |
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175 } |
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176 else if (Orientation() == EOrientation180) |
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177 { |
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178 // Rotate around origo and move back to displayarea |
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179 vgRotate(-180); |
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180 vgTranslate(-w, -h); |
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181 } |
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182 else |
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183 { |
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184 // Nothing to do ? |
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185 } |
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186 |
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187 // Reset the flags for this matrix |
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188 iMatrixFlags = 0; |
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189 |
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190 HUI_VG_INVARIANT(); |
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191 } |
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192 } |
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193 |
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194 |
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195 void CHuiVg10Gc::Multiply(THuiGcMatrix aStack, TReal32 aMatrix[16]) |
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196 { |
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197 if (aStack == EHuiGcMatrixModel) |
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198 { |
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199 const VGfloat m[9] = |
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200 { |
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201 aMatrix[0], aMatrix[1], aMatrix[2], |
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202 aMatrix[4], aMatrix[5], aMatrix[6], |
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203 aMatrix[8], aMatrix[9], aMatrix[10], |
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204 }; |
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205 vgMultMatrix(m); |
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206 HUI_VG_INVARIANT(); |
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207 } |
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208 } |
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209 |
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210 |
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211 void CHuiVg10Gc::Translate(THuiGcMatrix aMatrix, |
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212 TReal32 aX, TReal32 aY, TReal32 /*aZ*/) __SOFTFP |
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213 { |
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214 if (aMatrix == EHuiGcMatrixModel) |
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215 { |
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216 vgTranslate(aX, aY); |
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217 HUI_VG_INVARIANT(); |
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218 } |
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219 } |
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220 |
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221 |
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222 void CHuiVg10Gc::Scale(THuiGcMatrix aMatrix, |
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223 TReal32 aX, TReal32 aY, TReal32 /*aZ*/) __SOFTFP |
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224 { |
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225 if (aMatrix == EHuiGcMatrixModel) |
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226 { |
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227 vgScale(aX, aY); |
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228 HUI_VG_INVARIANT(); |
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229 } |
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230 } |
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231 |
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232 void CHuiVg10Gc::Shear(THuiGcMatrix aMatrix, |
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233 TReal32 aX, TReal32 aY, TReal32 /*aZ*/) __SOFTFP |
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234 { |
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235 if (aMatrix == EHuiGcMatrixModel) |
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236 { |
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237 vgShear(aX, aY); |
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238 HUI_VG_INVARIANT(); |
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239 } |
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240 } |
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241 |
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242 void CHuiVg10Gc::Rotate(THuiGcMatrix aMatrix, TReal32 aAngle, |
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243 TReal32 aX, TReal32 aY, TReal32 aZ) __SOFTFP |
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244 { |
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245 if (aMatrix != EHuiGcMatrixModel) |
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246 { |
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247 return; |
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248 } |
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249 |
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250 // Only rotation around the unit Z axis is supported |
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251 if (aX != 0.0f || aY != 0.0f || Abs(aZ) != 1.0f) |
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252 { |
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253 return; |
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254 } |
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255 |
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256 if (aZ < 0) |
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257 { |
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258 aAngle = -aAngle; |
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259 } |
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260 |
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261 iMatrixFlags |= EMatrixFlagsRotation; |
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262 vgRotate(aAngle); |
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263 HUI_VG_INVARIANT(); |
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264 } |
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265 |
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266 |
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267 // Replicate the current OpenVG matrix to the matrix stack |
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268 void CHuiVg10Gc::UpdateMatrix(VGMatrixMode aMatrix) |
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269 { |
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270 VGfloat m[9]; |
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271 ASSERT(vgGeti(VG_MATRIX_MODE) == VG_MATRIX_IMAGE_USER_TO_SURFACE); |
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272 vgGetMatrix(m); |
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273 vgSeti(VG_MATRIX_MODE, aMatrix); |
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274 vgLoadMatrix(m); |
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275 vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE); |
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276 |
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277 HUI_VG_INVARIANT(); |
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278 } |
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279 |
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280 void CHuiVg10Gc::UpdateClientMatrix() |
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281 { |
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282 // Replicate the current OpenVG matrix to the matrix stack |
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283 vgGetMatrix((VGfloat*)iMatrixStack->Current().iMatrix); |
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284 |
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285 // The matrix is *probably* not an identity transform |
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286 iMatrixStack->Current().iIsIdentity = EFalse; |
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287 HUI_VG_INVARIANT(); |
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288 } |
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289 |
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290 void CHuiVg10Gc::CreateVgObjectsL() |
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291 { |
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292 // Make sure we have enough resources to work with |
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293 ASSERT(vgGeti(VG_MAX_SCISSOR_RECTS) >= 1); |
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294 |
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295 // Create the default VG objects |
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296 iPath = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, |
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297 5, 8, VG_PATH_CAPABILITY_APPEND_TO); |
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298 iImagePath = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, |
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299 5, 8, VG_PATH_CAPABILITY_APPEND_TO | VG_PATH_CAPABILITY_MODIFY); |
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300 iArcPath = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, |
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301 2, 7, VG_PATH_CAPABILITY_APPEND_TO); |
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302 iPaint = vgCreatePaint(); |
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303 iGradientPaint = vgCreatePaint(); |
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304 iBlendMode = VG_BLEND_SRC_OVER; |
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305 |
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306 // Initialize a rectangle path with dummy coordinates |
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307 iRectPath = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, |
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308 5, 8, VG_PATH_CAPABILITY_APPEND_TO | VG_PATH_CAPABILITY_MODIFY); |
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309 |
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310 iRoundRectPath = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, |
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311 5, 8, VG_PATH_CAPABILITY_APPEND_TO | VG_PATH_CAPABILITY_MODIFY); |
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312 |
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313 iEllipsePath = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, |
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314 5, 8, VG_PATH_CAPABILITY_APPEND_TO | VG_PATH_CAPABILITY_MODIFY); |
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315 |
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316 const VGubyte rectSegments[] = |
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317 { |
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318 VG_MOVE_TO_ABS, |
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319 VG_LINE_TO_REL, |
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320 VG_LINE_TO_REL, |
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321 VG_LINE_TO_REL, |
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322 VG_CLOSE_PATH |
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323 }; |
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324 const VGfloat rectCoords[] = |
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325 { |
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326 0.0f, 0.0f, // (x, y) |
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327 1.0f, 0.0f, // (width, 0) |
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328 0.0f, 1.0f, // (0, height) |
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329 -1.0f, 0.0f, // (-width, 0) |
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330 }; |
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331 vgAppendPathData(iRectPath, 5, rectSegments, rectCoords); |
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332 vgRemovePathCapabilities(iRectPath, VG_PATH_CAPABILITY_APPEND_TO); |
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333 vgAppendPathData(iImagePath, 5, rectSegments, rectCoords); |
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334 vgRemovePathCapabilities(iImagePath, VG_PATH_CAPABILITY_APPEND_TO); |
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335 |
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336 // Initialize a line path with dummy coordinates |
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337 iLinePath = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, |
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338 2, 4, VG_PATH_CAPABILITY_APPEND_TO | VG_PATH_CAPABILITY_MODIFY); |
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339 const VGubyte lineSegments[] = |
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340 { |
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341 VG_MOVE_TO_ABS, |
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342 VG_LINE_TO_ABS, |
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343 }; |
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344 const VGfloat lineCoords[] = |
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345 { |
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346 0.0f, 0.0f, // (x, y) |
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347 1.0f, 1.0f, // (x, y) |
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348 }; |
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349 vgAppendPathData(iLinePath, 2, lineSegments, lineCoords); |
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350 vgRemovePathCapabilities(iLinePath, VG_PATH_CAPABILITY_APPEND_TO); |
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351 |
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352 // Initialize a path for drawing borders |
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353 iBorderPath = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, |
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354 11, 10 * 2, VG_PATH_CAPABILITY_APPEND_TO | VG_PATH_CAPABILITY_MODIFY); |
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355 |
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356 const VGubyte borderSegments[12] = |
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357 { |
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358 VG_MOVE_TO_ABS, |
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359 VG_LINE_TO_REL, |
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360 VG_LINE_TO_REL, |
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361 VG_LINE_TO_REL, |
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362 VG_LINE_TO_REL, |
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363 VG_LINE_TO_REL, |
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364 VG_LINE_TO_REL, |
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365 VG_LINE_TO_REL, |
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366 VG_LINE_TO_REL, |
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367 VG_LINE_TO_REL, |
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368 VG_LINE_TO_REL, |
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369 VG_CLOSE_PATH, |
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370 }; |
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371 |
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372 const VGfloat borderCoords[10 * 2] = |
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373 { |
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374 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, |
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375 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, |
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376 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, |
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377 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, |
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378 }; |
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379 |
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380 vgAppendPathData(iBorderPath, 12, borderSegments, borderCoords); |
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381 vgRemovePathCapabilities(iBorderPath, VG_PATH_CAPABILITY_APPEND_TO); |
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382 |
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383 // Get hardware configuration |
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384 TInt hwConf = 0; // the defaulf value for everything is 0 to allow new flags to be defined |
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385 HuiUtil::GetValueFromCentralRepository( KUIAccelTKHWConfigurationFlags, hwConf ); |
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386 if ( hwConf & KHuiAntialiasing ) |
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387 { |
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388 SetQuality( EHuiQualityAccurate ); |
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389 } |
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390 else |
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391 { |
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392 SetQuality( EHuiQualityFast ); |
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393 } |
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394 |
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395 |
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396 iVgObjectsCreated = ETrue; |
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397 } |
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398 |
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399 void CHuiVg10Gc::InitState() |
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400 { |
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401 // Clean matrix stack in case there is anything left |
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402 // We can't construct a new stack here because we are not allowed to leave. |
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403 // We keep the original stack and just delete the contents leaving one |
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404 // identity matrix that is always added when a new matrix stack is created |
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405 TInt i = 0; |
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406 // One identity matrix will remain. |
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407 // When a new matrix stack is created, one identity matrix is added |
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408 // It can never be removed, the code would panic. |
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409 for ( i = 0; i < iMatrixStack->Count() - 2; i++ ) |
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410 { |
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411 iMatrixStack->Pop(); |
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412 } |
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413 // remove flags from stack, too. |
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414 iMatrixFlagsStack.Reset(); |
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415 |
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416 iScissorRect = TRect(0, 0, 0, 0); |
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417 iMatrixFlags = 0; |
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418 |
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419 if (!iVgObjectsCreated) |
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420 { |
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421 TRAP_IGNORE(CreateVgObjectsL()); |
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422 } |
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423 |
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424 // Default paint |
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425 vgSetParameteri(iPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); |
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426 vgSetPaint(iPaint, VG_FILL_PATH | VG_STROKE_PATH); |
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427 |
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428 // Gradient paint |
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429 vgSetParameteri(iGradientPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_LINEAR_GRADIENT); |
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430 |
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431 HUI_VG_INVARIANT(); |
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432 |
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433 // Reset default state |
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434 |
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435 Enable(EFeatureBlending); |
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436 Disable(EFeatureDepthTest); |
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437 iStateScissorTest = ETrue; |
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438 Disable(EFeatureClipping); |
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439 |
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440 // Use the image matrix as the primary matrix |
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441 vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE); |
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442 |
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443 RestoreState(); |
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444 HUI_VG_INVARIANT(); |
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445 } |
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446 |
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447 void CHuiVg10Gc::SetQuality(THuiQuality aQuality) |
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448 { |
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449 CHuiGc::SetQuality(aQuality); |
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450 switch (Quality()) |
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451 { |
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452 case EHuiQualityAccurate: |
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453 vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_BETTER); |
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454 vgSeti(VG_IMAGE_QUALITY, VG_IMAGE_QUALITY_BETTER); |
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455 break; |
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456 case EHuiQualityFast: |
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457 vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_FASTER); |
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458 vgSeti(VG_IMAGE_QUALITY, VG_IMAGE_QUALITY_FASTER); |
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459 break; |
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460 default: |
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461 break; |
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462 } |
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463 HUI_VG_INVARIANT(); |
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464 } |
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465 |
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466 void CHuiVg10Gc::SetFillRule( THuiFillMode aFillMode ) |
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467 { |
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468 switch (aFillMode) |
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469 { |
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470 case EHuiFillNonZero: |
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471 vgSeti(VG_FILL_RULE, VG_NON_ZERO); |
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472 break; |
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473 case EHuiFillEvenOdd: |
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474 vgSeti(VG_FILL_RULE, VG_EVEN_ODD); |
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475 break; |
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476 default: |
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477 break; |
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478 } |
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479 HUI_VG_INVARIANT(); |
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480 } |
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481 |
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482 void CHuiVg10Gc::RestoreState() const |
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483 { |
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484 // Restore paint |
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485 vgSetPaint(iPaint, VG_FILL_PATH | VG_STROKE_PATH); |
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486 |
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487 // Restore scissor test state |
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488 if(iStateScissorTest) |
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489 { |
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490 vgSeti(VG_SCISSORING, VG_TRUE); |
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491 } |
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492 else |
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493 { |
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494 vgSeti(VG_SCISSORING, VG_FALSE); |
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495 } |
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496 |
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497 // Restore scissor rects |
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498 // This fixes CHuiFxEffect cached draw |
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499 TInt count = iClipRegion.Count(); |
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500 VGint coords[KHuiMaxVgScissorRects * 4]; |
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501 |
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502 if(count > KHuiMaxVgScissorRects) |
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503 { |
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504 count = KHuiMaxVgScissorRects; //only 32 scissor rects supported |
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505 } |
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506 |
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507 TInt numberOfCoords = count*4; |
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508 for ( TInt i = 0, j=0 ; i < numberOfCoords ; j++) |
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509 { |
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510 coords[i++] = iClipRegion[j].iTl.iX; |
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511 coords[i++] = iClipRegion[j].iTl.iY; |
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512 coords[i++] = iClipRegion[j].Width(); |
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513 coords[i++] = iClipRegion[j].Height(); |
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514 } |
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515 |
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516 vgSetiv(VG_SCISSOR_RECTS, numberOfCoords, coords); |
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517 |
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518 HUI_VG_INVARIANT(); |
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519 } |
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520 |
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521 void CHuiVg10Gc::RestoreFlaggedState() const |
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522 { |
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523 // Get the changed stateflags from the renderplugin |
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524 CHuiVg10RenderPlugin& renderer = (CHuiVg10RenderPlugin&) CHuiStatic::Renderer(); |
|
525 TInt flags = renderer.GetRestoreStateFlags(); |
|
526 |
|
527 // First a quick check, if nothing needs to be done |
|
528 if(!flags) |
|
529 { |
|
530 return; |
|
531 } |
|
532 |
|
533 // Check each flag and act accrodingly! |
|
534 if(flags & EHuiVg10GcStateFlagDirtyPaint) |
|
535 { |
|
536 // Restore paint |
|
537 vgSetPaint(iPaint, VG_FILL_PATH | VG_STROKE_PATH); |
|
538 } |
|
539 |
|
540 if(flags & EHuiVg10GcStateFlagDirtyScissor) |
|
541 { |
|
542 // Restore scissor test state |
|
543 if(iStateScissorTest) |
|
544 { |
|
545 vgSeti(VG_SCISSORING, VG_TRUE); |
|
546 } |
|
547 else |
|
548 { |
|
549 vgSeti(VG_SCISSORING, VG_FALSE); |
|
550 } |
|
551 } |
|
552 |
|
553 if(flags & EHuiVg10GcStateFlagDirtyScissorRects) |
|
554 { |
|
555 // Restore scissor rects |
|
556 TInt count = iClipRegion.Count(); |
|
557 VGint coords[KHuiMaxVgScissorRects * 4]; |
|
558 |
|
559 if(count > KHuiMaxVgScissorRects) |
|
560 { |
|
561 count = KHuiMaxVgScissorRects; //only 32 scissor rects supported |
|
562 } |
|
563 |
|
564 TInt numberOfCoords = count*4; |
|
565 for ( TInt i = 0, j=0 ; i < numberOfCoords ; j++) |
|
566 { |
|
567 coords[i++] = iClipRegion[j].iTl.iX; |
|
568 coords[i++] = iClipRegion[j].iTl.iY; |
|
569 coords[i++] = iClipRegion[j].Width(); |
|
570 coords[i++] = iClipRegion[j].Height(); |
|
571 } |
|
572 |
|
573 vgSetiv(VG_SCISSOR_RECTS, numberOfCoords, coords); |
|
574 } |
|
575 |
|
576 // Clear the flags! |
|
577 renderer.ClearRestoreStateFlags(); |
|
578 |
|
579 HUI_VG_INVARIANT(); |
|
580 } |
|
581 |
|
582 void CHuiVg10Gc::UpdateProjection() |
|
583 { |
|
584 // Nothing to do |
|
585 } |
|
586 |
|
587 |
|
588 TInt CHuiVg10Gc::TextureUnits() const |
|
589 { |
|
590 return 1; |
|
591 } |
|
592 |
|
593 |
|
594 void CHuiVg10Gc::SetTextureUnits(TInt /*aTextureUnitCount*/) |
|
595 { |
|
596 // Nothing to do |
|
597 } |
|
598 |
|
599 |
|
600 void CHuiVg10Gc::Enable(TFeature aFeature, TBool aDoEnable) |
|
601 { |
|
602 HUI_VG_INVARIANT(); |
|
603 |
|
604 switch(aFeature) |
|
605 { |
|
606 case EFeatureDepthTest: |
|
607 // Not supported |
|
608 break; |
|
609 |
|
610 case EFeatureDepthWrite: |
|
611 // Not supported |
|
612 break; |
|
613 |
|
614 case EFeatureTexturing: |
|
615 // Always enabled |
|
616 break; |
|
617 |
|
618 case EFeatureBlending: |
|
619 if(aDoEnable) |
|
620 { |
|
621 vgSeti(VG_BLEND_MODE, iBlendMode); |
|
622 } |
|
623 else |
|
624 { |
|
625 vgSeti(VG_BLEND_MODE, VG_BLEND_SRC); |
|
626 } |
|
627 break; |
|
628 |
|
629 case EFeatureClipping: |
|
630 if(aDoEnable) |
|
631 { |
|
632 // enable clipping |
|
633 //if(!iStateScissorTest) |
|
634 { |
|
635 iStateScissorTest = ETrue; |
|
636 vgSeti(VG_SCISSORING, VG_TRUE); |
|
637 } |
|
638 } |
|
639 else |
|
640 { |
|
641 // disable clipping |
|
642 //if(iStateScissorTest) |
|
643 { |
|
644 iStateScissorTest = EFalse; |
|
645 vgSeti(VG_SCISSORING, VG_FALSE); |
|
646 } |
|
647 |
|
648 } |
|
649 break; |
|
650 |
|
651 case EFeatureAntialias: |
|
652 if(aDoEnable) |
|
653 { |
|
654 vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_BETTER); |
|
655 } |
|
656 else |
|
657 { |
|
658 vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_FASTER); |
|
659 } |
|
660 break; |
|
661 |
|
662 case EFeatureFog: |
|
663 // Not supported |
|
664 break; |
|
665 |
|
666 default: |
|
667 break; |
|
668 } |
|
669 |
|
670 HUI_VG_INVARIANT(); |
|
671 } |
|
672 |
|
673 |
|
674 void CHuiVg10Gc::SetBlendMode(TBlendMode aBlendMode) |
|
675 { |
|
676 switch(aBlendMode) |
|
677 { |
|
678 case EBlendAdd: |
|
679 iBlendMode = VG_BLEND_ADDITIVE; |
|
680 break; |
|
681 |
|
682 default: |
|
683 iBlendMode = VG_BLEND_SRC_OVER; |
|
684 break; |
|
685 } |
|
686 vgSeti(VG_BLEND_MODE, iBlendMode); |
|
687 } |
|
688 |
|
689 |
|
690 void CHuiVg10Gc::SetTextureMode(TTextureMode aTextureMode, TReal32 /*aParam*/) __SOFTFP |
|
691 { |
|
692 switch(aTextureMode) |
|
693 { |
|
694 case ETextureModeNormal: |
|
695 break; |
|
696 |
|
697 default: |
|
698 break; |
|
699 } |
|
700 |
|
701 HUI_VG_INVARIANT(); |
|
702 } |
|
703 |
|
704 |
|
705 void CHuiVg10Gc::SetDimmingFog(const TRgb& /*aColor*/, TReal32 /*aAmount*/) __SOFTFP |
|
706 { |
|
707 // Fog not supported |
|
708 } |
|
709 |
|
710 |
|
711 void CHuiVg10Gc::Clear() |
|
712 { |
|
713 HUI_VG_INVARIANT(); |
|
714 TInt x = ProjectionViewport().iTl.iX; |
|
715 TInt y = ProjectionViewport().iTl.iY; |
|
716 TInt w = ProjectionViewport().Width(); |
|
717 TInt h = ProjectionViewport().Height(); |
|
718 VGfloat scale = 1.0f / 255.0f; |
|
719 VGfloat color[] = |
|
720 { |
|
721 PenColor().Red() * scale, |
|
722 PenColor().Green() * scale, |
|
723 PenColor().Blue() * scale, |
|
724 PenAlpha() * scale |
|
725 }; |
|
726 vgSetfv(VG_CLEAR_COLOR, 4, color); |
|
727 vgClear(x, y, w, h); |
|
728 HUI_VG_INVARIANT(); |
|
729 } |
|
730 |
|
731 |
|
732 void CHuiVg10Gc::ClearDepth() |
|
733 { |
|
734 Clear(); |
|
735 } |
|
736 |
|
737 |
|
738 void CHuiVg10Gc::ClearColorAndDepth() |
|
739 { |
|
740 Clear(); |
|
741 } |
|
742 |
|
743 // Do renderer specific initializations of the frame |
|
744 void CHuiVg10Gc::InitNewFrame() |
|
745 { |
|
746 LoadIdentity(EHuiGcMatrixModel); |
|
747 } |
|
748 |
|
749 void CHuiVg10Gc::Clip(const TRect& aClipRect) |
|
750 { |
|
751 THuiRealRect transformed = aClipRect; |
|
752 |
|
753 HUI_DEBUGF4(_L("CHuiVg10Gc::Clip() - aClipRect (%5i, %5i, %5i, %5i)"), |
|
754 aClipRect.iTl.iX, aClipRect.iTl.iY, |
|
755 aClipRect.iBr.iX, aClipRect.iBr.iY); |
|
756 |
|
757 // Transform the rectangle using our stacks |
|
758 UpdateClientMatrix(); |
|
759 iMatrixStack->Current().Multiply(transformed.iTl); |
|
760 iMatrixStack->Current().Multiply(transformed.iBr); |
|
761 |
|
762 // Normalize the rectangle |
|
763 if (transformed.iTl.iX > transformed.iBr.iX) |
|
764 { |
|
765 TReal32 tmp = transformed.iTl.iX; |
|
766 transformed.iTl.iX = transformed.iBr.iX; |
|
767 transformed.iBr.iX = tmp; |
|
768 } |
|
769 if (transformed.iTl.iY > transformed.iBr.iY) |
|
770 { |
|
771 TReal32 tmp = transformed.iTl.iY; |
|
772 transformed.iTl.iY = transformed.iBr.iY; |
|
773 transformed.iBr.iY = tmp; |
|
774 } |
|
775 |
|
776 HUI_DEBUGF4(_L("CHuiVg10Gc::Clip() - Transformed = (%5.0f, %5.0f, %5.0f, %5.0f)"), |
|
777 transformed.iTl.iX, transformed.iTl.iY, |
|
778 transformed.iBr.iX, transformed.iBr.iY); |
|
779 |
|
780 CHuiGc::Clip(transformed.Round()); |
|
781 HUI_VG_INVARIANT(); |
|
782 } |
|
783 |
|
784 |
|
785 void CHuiVg10Gc::SetClip(const TRect& aClipRect) |
|
786 { |
|
787 iScissorRect = aClipRect; |
|
788 iScissorRect.Normalize(); |
|
789 |
|
790 CHuiGc::SetClip(iScissorRect); |
|
791 |
|
792 VGint coords[4] = |
|
793 { |
|
794 iScissorRect.iTl.iX, iScissorRect.iTl.iY, |
|
795 iScissorRect.Width(), iScissorRect.Height() |
|
796 }; |
|
797 |
|
798 Enable(EFeatureClipping); |
|
799 vgSetiv(VG_SCISSOR_RECTS, 4, coords); |
|
800 HUI_VG_INVARIANT(); |
|
801 } |
|
802 |
|
803 void CHuiVg10Gc::Clip(const TRegion& aRegion) |
|
804 { |
|
805 UpdateClientMatrix(); |
|
806 |
|
807 iTempRegion.Clear(); |
|
808 |
|
809 for (TInt i=0; i<aRegion.Count(); i++) |
|
810 { |
|
811 THuiRealRect transformed = aRegion[i]; |
|
812 iMatrixStack->Current().Multiply(transformed.iTl); |
|
813 iMatrixStack->Current().Multiply(transformed.iBr); |
|
814 |
|
815 // Normalize the rectangle |
|
816 if (transformed.iTl.iX > transformed.iBr.iX) |
|
817 { |
|
818 TReal32 tmp = transformed.iTl.iX; |
|
819 transformed.iTl.iX = transformed.iBr.iX; |
|
820 transformed.iBr.iX = tmp; |
|
821 } |
|
822 if (transformed.iTl.iY > transformed.iBr.iY) |
|
823 { |
|
824 TReal32 tmp = transformed.iTl.iY; |
|
825 transformed.iTl.iY = transformed.iBr.iY; |
|
826 transformed.iBr.iY = tmp; |
|
827 } |
|
828 |
|
829 iTempRegion.AddRect(transformed.Round()); |
|
830 } |
|
831 |
|
832 CHuiGc::Clip(iTempRegion); |
|
833 |
|
834 HUI_VG_INVARIANT(); |
|
835 } |
|
836 |
|
837 void CHuiVg10Gc::SetClipRegion(const TRegion& aRegion) |
|
838 { |
|
839 TInt count = aRegion.Count(); |
|
840 VGint coords[KHuiMaxVgScissorRects * 4]; |
|
841 |
|
842 if(count > KHuiMaxVgScissorRects) |
|
843 { |
|
844 count = KHuiMaxVgScissorRects; //only 32 scissor rects supported |
|
845 } |
|
846 |
|
847 TInt numberOfCoords = count*4; |
|
848 for ( TInt i = 0, j=0 ; i < numberOfCoords ; j++) |
|
849 { |
|
850 coords[i++] = aRegion[j].iTl.iX; |
|
851 coords[i++] = aRegion[j].iTl.iY; |
|
852 coords[i++] = aRegion[j].Width(); |
|
853 coords[i++] = aRegion[j].Height(); |
|
854 } |
|
855 |
|
856 CHuiGc::SetClipRegion(aRegion); |
|
857 |
|
858 Enable(EFeatureClipping); |
|
859 vgSetiv(VG_SCISSOR_RECTS, numberOfCoords, coords); |
|
860 |
|
861 HUI_VG_INVARIANT(); |
|
862 } |
|
863 |
|
864 void CHuiVg10Gc::CancelClipping() |
|
865 { |
|
866 Disable(EFeatureClipping); |
|
867 } |
|
868 |
|
869 void CHuiVg10Gc::DrawText(const CHuiTextMesh& aTextMesh, |
|
870 const THuiRealRect& aBounds, |
|
871 TReal32 aShadow) __SOFTFP |
|
872 { |
|
873 CHuiGc::DrawText(aTextMesh, aBounds, aShadow); |
|
874 } |
|
875 |
|
876 |
|
877 /** |
|
878 * Given a THuiImage, return the corresponding VGImage or |
|
879 * VG_INVALID_HANDLE if there is none. |
|
880 */ |
|
881 static VGImage GetVGImageFromTexture(const MHuiSegmentedTexture& aTexture) |
|
882 { |
|
883 if (aTexture.SegmentCount() == 1) |
|
884 { |
|
885 return (VGImage)aTexture.SegmentName(0); |
|
886 } |
|
887 return VG_INVALID_HANDLE; |
|
888 } |
|
889 |
|
890 |
|
891 /** |
|
892 * Construct a source rectangle based on the texture coordinates |
|
893 * specified for an image. |
|
894 */ |
|
895 static THuiRealRect GetSourceRectangleFromImage(const THuiImage& aImage) |
|
896 { |
|
897 TReal32 texCoords[8]; |
|
898 aImage.GetTexCoords(texCoords); |
|
899 THuiRealRect sourceRect; |
|
900 |
|
901 sourceRect.iTl.iX = texCoords[0]; |
|
902 sourceRect.iTl.iY = texCoords[1]; |
|
903 sourceRect.iBr.iX = texCoords[4]; |
|
904 sourceRect.iBr.iY = texCoords[5]; |
|
905 |
|
906 return sourceRect; |
|
907 } |
|
908 |
|
909 void CHuiVg10Gc::DoDrawImage(const THuiImage& aImage, |
|
910 const THuiRealPoint& aTopLeft, |
|
911 const THuiRealSize& aSize) |
|
912 { |
|
913 if(!aImage.HasTexture()) |
|
914 { |
|
915 return; |
|
916 } |
|
917 |
|
918 // Fetch the texture coordinates from the image |
|
919 THuiRealRect destRect(aTopLeft, aSize); |
|
920 THuiRealRect sourceRect(GetSourceRectangleFromImage(aImage)); |
|
921 DrawTexture(aImage.Texture(), sourceRect, destRect); |
|
922 } |
|
923 |
|
924 |
|
925 void CHuiVg10Gc::DoDrawImages(const THuiImage& aImage, |
|
926 const THuiImage& aImage2, |
|
927 const THuiRealPoint& aTopLeft, |
|
928 const THuiRealSize& aSize) |
|
929 { |
|
930 DoDrawImage(aImage, aTopLeft, aSize); |
|
931 DoDrawImage(aImage2, aTopLeft, aSize); |
|
932 } |
|
933 |
|
934 |
|
935 void CHuiVg10Gc::UpdateColor(TReal32 /*aAlphaFactor*/) __SOFTFP |
|
936 { |
|
937 VGuint color = (PenColor().Internal() << 8) | PenAlpha(); |
|
938 |
|
939 #if defined(RENDER_DEBUG_RECTANGLES) |
|
940 color = Math::Random() | 0xff; |
|
941 #endif |
|
942 |
|
943 // Update the color of the current paint |
|
944 vgSetColor(iPaint, color); |
|
945 |
|
946 // Detect white fully opaque color |
|
947 if (color == 0xffffffff) |
|
948 { |
|
949 vgSeti(VG_IMAGE_MODE, VG_DRAW_IMAGE_NORMAL); |
|
950 } |
|
951 else |
|
952 { |
|
953 vgSeti(VG_IMAGE_MODE, VG_DRAW_IMAGE_MULTIPLY); |
|
954 } |
|
955 HUI_VG_INVARIANT(); |
|
956 } |
|
957 |
|
958 void CHuiVg10Gc::DrawCroppedTexture(const MHuiSegmentedTexture& aTexture, const THuiRealRect& aSourceRect, |
|
959 const THuiRealRect& aDestRect) |
|
960 { |
|
961 // Render state which affects what we do here (roughly decreasing order of probability): |
|
962 // - Source cropping |
|
963 // - Color modulation |
|
964 // - Alpha modulation |
|
965 // - Affine matrix transform (i.e. other than scale or translation) |
|
966 // |
|
967 // Difficult combinations: |
|
968 // - Source cropping with color or alpha modulation |
|
969 // - Option 1: Create a child image from the cropped region |
|
970 // - Can't do this because the cropping region is in floating point coords. |
|
971 // - Performance overhead possibly non-negligible. |
|
972 // - Option 2: Use scissoring to do the cropping |
|
973 // - Does not work for rotate/skew transform. |
|
974 // - Option 3: Use a mask to do the cropping |
|
975 // - Auxiliary mask bitmap needed, possible performance hit. |
|
976 // - Option 4: Use a pattern paint |
|
977 // - Color/alpha modulation requires an offscreen image. |
|
978 // - Resolution: Go with option 2 and option 1 if rotation/skewing is in effect. |
|
979 TSize imageSize = aTexture.Size(); |
|
980 VGfloat srcW = aSourceRect.Width() * imageSize.iWidth; |
|
981 VGfloat srcH = aSourceRect.Height() * imageSize.iHeight; |
|
982 VGfloat srcX = aSourceRect.iTl.iX * imageSize.iWidth; |
|
983 VGfloat srcY = aSourceRect.iTl.iY * imageSize.iHeight; |
|
984 |
|
985 // Make sure the source rectangle is not degenerate |
|
986 srcW = Max(1.0f, srcW); |
|
987 srcH = Max(1.0f, srcH); |
|
988 |
|
989 VGfloat scaleX = aDestRect.Width() / srcW; |
|
990 VGfloat scaleY = aDestRect.Height() / srcH; |
|
991 VGImage image = VG_INVALID_HANDLE; |
|
992 |
|
993 // Check if OpenVg state has changed |
|
994 RestoreFlaggedState(); |
|
995 |
|
996 #ifdef __NVG |
|
997 const CHuiVg10Texture& texture = static_cast<const CHuiVg10Texture&>( aTexture ); |
|
998 TBool isExtended = texture.IsExtended(); |
|
999 #endif |
|
1000 |
|
1001 // Getting the vgImage out of the texture |
|
1002 image = GetVGImageFromTexture( aTexture ); |
|
1003 |
|
1004 if (iMatrixFlags & EMatrixFlagsRotation) |
|
1005 { |
|
1006 VGImage tmpImage = vgChildImage(image, (VGint)srcX, imageSize.iHeight - (VGint)srcY - (VGint)srcH, (VGint)srcW, (VGint)srcH); |
|
1007 |
|
1008 if (tmpImage == VG_INVALID_HANDLE) |
|
1009 { |
|
1010 HUI_DEBUG(_L("CHuiVg10Gc::DrawCroppedTexture() - Unable to create temporary child image.")); |
|
1011 // We cannot leave because we are called by a non-leaving exported function |
|
1012 // If we cannot draw, we just return without doing anything. |
|
1013 return; |
|
1014 } |
|
1015 HUI_VG_INVARIANT(); |
|
1016 |
|
1017 // Render the child image |
|
1018 Push(EHuiGcMatrixModel); |
|
1019 #if !defined(RENDER_DEBUG_RECTANGLES) |
|
1020 vgTranslate(aDestRect.iTl.iX, aDestRect.iTl.iY); |
|
1021 vgScale(scaleX, scaleY); |
|
1022 vgDrawImage(tmpImage); |
|
1023 #else |
|
1024 TRect d(aDestRect.iTl.iX, aDestRect.iTl.iY, aDestRect.iBr.iX, aDestRect.iBr.iY); |
|
1025 DrawRect(d); |
|
1026 #endif |
|
1027 Pop(EHuiGcMatrixModel); |
|
1028 |
|
1029 vgDestroyImage(tmpImage); |
|
1030 HUI_VG_INVARIANT(); |
|
1031 return; |
|
1032 } |
|
1033 |
|
1034 // Set a scissor rectangle that corresponds with the target rectangle |
|
1035 TBool clippingWasEnabled = iStateScissorTest; |
|
1036 |
|
1037 if (!clippingWasEnabled) |
|
1038 { |
|
1039 Enable(EFeatureClipping); |
|
1040 } |
|
1041 |
|
1042 PushClip(); |
|
1043 Clip(aDestRect); |
|
1044 |
|
1045 // Render the image |
|
1046 Push(EHuiGcMatrixModel); |
|
1047 #if !defined(RENDER_DEBUG_RECTANGLES) |
|
1048 vgTranslate(aDestRect.iTl.iX, aDestRect.iTl.iY); |
|
1049 vgScale(scaleX, scaleY); |
|
1050 vgTranslate(-srcX, -srcY); |
|
1051 |
|
1052 #ifdef __NVG |
|
1053 if ( isExtended && texture.IsNvgContent()) |
|
1054 { |
|
1055 // Determine the size to which we want to draw the NVG icon paths |
|
1056 TSize contentSize( HUI_ROUND_FLOAT_TO_INT(aDestRect.Width()), |
|
1057 HUI_ROUND_FLOAT_TO_INT(aDestRect.Height()) ); |
|
1058 UpdateMatrix(VG_MATRIX_PATH_USER_TO_SURFACE); |
|
1059 // Draw the NVG data (be it either the object cached commands or the "normal" nvg data) |
|
1060 DrawNVG(texture.GetExtendedTextureData(), texture.GetIconCommandsData(), contentSize, EFalse); |
|
1061 } |
|
1062 else |
|
1063 { |
|
1064 if (image != VG_INVALID_HANDLE) |
|
1065 { |
|
1066 //HUI_DEBUG1(_L("HuiVg10Gc::DrawCroppedTexture - drawing with vgDrawImage(%d) instead of DrawNVG"), image); |
|
1067 vgDrawImage(image); |
|
1068 } |
|
1069 else |
|
1070 { |
|
1071 HUI_DEBUG1(_L("HuiVg10Gc::DrawCroppedTexture - INVALID HANDLE, vgDrawImage() not called!"), image); |
|
1072 } |
|
1073 } |
|
1074 #else |
|
1075 vgDrawImage(image); |
|
1076 #endif // __NVG |
|
1077 |
|
1078 #else // RENDER_DEBUG_RECTANGLES |
|
1079 TRect d(aDestRect.iTl.iX, aDestRect.iTl.iY, aDestRect.iBr.iX, aDestRect.iBr.iY); |
|
1080 DrawRect(d); |
|
1081 #endif |
|
1082 HUI_VG_INVARIANT(); |
|
1083 Pop(EHuiGcMatrixModel); |
|
1084 |
|
1085 // Restore state |
|
1086 PopClip(); |
|
1087 |
|
1088 if (!clippingWasEnabled) |
|
1089 { |
|
1090 Disable(EFeatureClipping); |
|
1091 } |
|
1092 |
|
1093 HUI_VG_INVARIANT(); |
|
1094 |
|
1095 #if 0 |
|
1096 // Crop implementation using a paint pattern |
|
1097 // TODO: Handle color modulation + cropping |
|
1098 VGfloat srcW = aSourceRect.Width() * aImage.Texture().Size().iWidth; |
|
1099 VGfloat srcH = aSourceRect.Height() * aImage.Texture().Size().iHeight; |
|
1100 VGfloat srcX = aSourceRect.iTl.iX * aImage.Texture().Size().iWidth; |
|
1101 VGfloat srcY = aSourceRect.iTl.iY * aImage.Texture().Size().iHeight; |
|
1102 VGfloat scaleX = aDestRect.Width() / srcW; |
|
1103 VGfloat scaleY = aDestRect.Height() / srcH; |
|
1104 VGImage image = GetVGImageFromTexture(aTexture); |
|
1105 |
|
1106 vgPaintPattern(iPaint, image); |
|
1107 |
|
1108 // Transform the paint pattern to fill the destination rectangle as required |
|
1109 vgSeti(VG_MATRIX_MODE, VG_MATRIX_FILL_PAINT_TO_USER); |
|
1110 vgLoadIdentity(); |
|
1111 vgTranslate(aDestRect.iTl.iX, aDestRect.iTl.iY); |
|
1112 vgScale(scaleX, scaleY); |
|
1113 vgTranslate(-srcX, -srcY); |
|
1114 vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE); |
|
1115 |
|
1116 // Update the path transformation matrix |
|
1117 UpdateMatrix(VG_MATRIX_PATH_USER_TO_SURFACE); |
|
1118 |
|
1119 // Draw a rectangle which is filled with the image as a pattern |
|
1120 const VGfloat coords[] = |
|
1121 { |
|
1122 aDestRect.iTl.iX, aDestRect.iTl.iY, |
|
1123 aDestRect.Width(), 0, |
|
1124 0, aDestRect.Height(), |
|
1125 -aDestRect.Width(), 0, |
|
1126 }; |
|
1127 vgModifyPathCoords(iImagePath, 0, 5, coords); |
|
1128 vgDrawPath(iImagePath, VG_FILL_PATH); |
|
1129 |
|
1130 // Restore the state |
|
1131 vgPaintPattern(iPaint, VG_INVALID_HANDLE); |
|
1132 UpdateColor(); |
|
1133 vgSeti(VG_MATRIX_MODE, VG_MATRIX_FILL_PAINT_TO_USER); |
|
1134 vgLoadIdentity(); |
|
1135 vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE); |
|
1136 HUI_VG_INVARIANT(); |
|
1137 #endif |
|
1138 } |
|
1139 |
|
1140 void CHuiVg10Gc::DrawTexture(const MHuiSegmentedTexture& aTexture, |
|
1141 const THuiRealRect& aSourceRect, |
|
1142 const THuiRealRect& aDestRect) |
|
1143 { |
|
1144 // See if the image is cropped |
|
1145 const VGfloat epsilon = 1e-3; |
|
1146 if (aSourceRect.iTl.iX > epsilon || |
|
1147 aSourceRect.iTl.iY > epsilon || |
|
1148 aSourceRect.iBr.iX < 1.0f - epsilon || |
|
1149 aSourceRect.iBr.iY < 1.0f - epsilon) |
|
1150 { |
|
1151 DrawCroppedTexture(aTexture, aSourceRect, aDestRect); |
|
1152 return; |
|
1153 } |
|
1154 |
|
1155 // Check if OpenVg state has changed |
|
1156 RestoreFlaggedState(); |
|
1157 |
|
1158 Push(EHuiGcMatrixModel); |
|
1159 #if !defined(RENDER_DEBUG_RECTANGLES) |
|
1160 vgTranslate(aDestRect.iTl.iX, aDestRect.iTl.iY); |
|
1161 |
|
1162 #ifdef __NVG |
|
1163 const CHuiVg10Texture& texture = static_cast<const CHuiVg10Texture&>( aTexture ); |
|
1164 TBool isExtended = texture.IsExtended(); |
|
1165 |
|
1166 if (isExtended && texture.IsNvgContent()) |
|
1167 { |
|
1168 UpdateMatrix(VG_MATRIX_PATH_USER_TO_SURFACE); |
|
1169 TSize contentSize(0, 0); |
|
1170 contentSize.SetSize( HUI_ROUND_FLOAT_TO_INT( aDestRect.Width() ), |
|
1171 HUI_ROUND_FLOAT_TO_INT( aDestRect.Height() ) ); |
|
1172 // Draw the NVG data (be it either the object cached commands or the "normal" nvg data) |
|
1173 DrawNVG(texture.GetExtendedTextureData(), texture.GetIconCommandsData(), contentSize, EFalse); |
|
1174 } |
|
1175 else |
|
1176 { |
|
1177 // "Option C" -way |
|
1178 VGfloat scaleX = aDestRect.Width() / aTexture.Size().iWidth; |
|
1179 VGfloat scaleY = aDestRect.Height() / aTexture.Size().iHeight; |
|
1180 VGImage image = GetVGImageFromTexture( aTexture ); |
|
1181 |
|
1182 if (image != VG_INVALID_HANDLE) |
|
1183 { |
|
1184 vgScale(scaleX, scaleY); |
|
1185 vgDrawImage(image); |
|
1186 //HUI_DEBUG1(_L("HuiVg10Gc::DrawTexture - vgDrawImage(%d) drawn!"), image); |
|
1187 } |
|
1188 else |
|
1189 { |
|
1190 HUI_DEBUG(_L("HuiVg10Gc::DrawTexture - INVALID HANDLE, vgDrawImage() not called!")); |
|
1191 } |
|
1192 } |
|
1193 #else |
|
1194 // TODO: Fast paths for unit scale and opaque blending |
|
1195 VGfloat scaleX = aDestRect.Width() / aTexture.Size().iWidth; |
|
1196 VGfloat scaleY = aDestRect.Height() / aTexture.Size().iHeight; |
|
1197 VGImage image = GetVGImageFromTexture(aTexture); |
|
1198 |
|
1199 vgScale(scaleX, scaleY); |
|
1200 vgDrawImage(image); |
|
1201 #endif // __NVG |
|
1202 |
|
1203 #else |
|
1204 TRect d(aDestRect.iTl.iX, aDestRect.iTl.iY, aDestRect.iBr.iX, aDestRect.iBr.iY); |
|
1205 DrawRect(d); |
|
1206 #endif |
|
1207 |
|
1208 HUI_VG_INVARIANT(); |
|
1209 Pop(EHuiGcMatrixModel); |
|
1210 } |
|
1211 |
|
1212 void CHuiVg10Gc::DrawStretchImage(TStretchMode aMode, |
|
1213 const THuiImage& aImage, |
|
1214 const THuiRealRect& aRect, |
|
1215 TInt aStartWidth, |
|
1216 TInt aEndWidth) |
|
1217 { |
|
1218 if (!aImage.HasTexture()) |
|
1219 { |
|
1220 return; |
|
1221 } |
|
1222 |
|
1223 UpdateColor(); |
|
1224 |
|
1225 THuiRealPoint aTopLeft(aRect.iTl); |
|
1226 THuiRealSize aSize(aRect.iBr.iX - aRect.iTl.iX, aRect.iBr.iY - aRect.iTl.iY); |
|
1227 THuiRealRect sourceRect(GetSourceRectangleFromImage(aImage)); |
|
1228 THuiRealSize imageSize = aImage.Texture().Size(); |
|
1229 |
|
1230 switch(aMode) |
|
1231 { |
|
1232 case EStretchFull: |
|
1233 { |
|
1234 DrawTexture(aImage.Texture(), sourceRect, aRect); |
|
1235 break; |
|
1236 } |
|
1237 |
|
1238 case EStretchVertical: |
|
1239 { |
|
1240 THuiRealRect destRect(aRect); |
|
1241 if (aStartWidth > 0) |
|
1242 { |
|
1243 THuiRealRect edgeDestRect(aRect); |
|
1244 THuiRealRect edgeSourceRect(sourceRect); |
|
1245 edgeDestRect.iBr.iY = edgeDestRect.iTl.iY + aStartWidth; |
|
1246 edgeSourceRect.iBr.iY = edgeSourceRect.iTl.iY + aStartWidth / imageSize.iHeight; |
|
1247 DrawTexture(aImage.Texture(), edgeSourceRect, edgeDestRect); |
|
1248 destRect.iTl.iY += aStartWidth; |
|
1249 sourceRect.iTl.iY += aStartWidth / imageSize.iHeight; |
|
1250 } |
|
1251 if (aEndWidth > 0) |
|
1252 { |
|
1253 THuiRealRect edgeDestRect(aRect); |
|
1254 THuiRealRect edgeSourceRect(sourceRect); |
|
1255 edgeDestRect.iTl.iY = edgeDestRect.iBr.iY - aEndWidth; |
|
1256 edgeSourceRect.iTl.iY = edgeSourceRect.iBr.iY - aEndWidth / imageSize.iHeight; |
|
1257 DrawTexture(aImage.Texture(), edgeSourceRect, edgeDestRect); |
|
1258 destRect.iBr.iY -= aEndWidth; |
|
1259 sourceRect.iBr.iY -= aEndWidth / imageSize.iHeight; |
|
1260 } |
|
1261 DrawTexture(aImage.Texture(), sourceRect, destRect); |
|
1262 break; |
|
1263 } |
|
1264 case EStretchHorizontal: |
|
1265 { |
|
1266 THuiRealRect destRect(aRect); |
|
1267 if (aStartWidth > 0) |
|
1268 { |
|
1269 THuiRealRect edgeDestRect(aRect); |
|
1270 THuiRealRect edgeSourceRect(sourceRect); |
|
1271 edgeDestRect.iBr.iX = edgeDestRect.iTl.iX + aStartWidth; |
|
1272 edgeSourceRect.iBr.iX = edgeSourceRect.iTl.iX + aStartWidth / imageSize.iWidth; |
|
1273 DrawTexture(aImage.Texture(), edgeSourceRect, edgeDestRect); |
|
1274 destRect.iTl.iX += aStartWidth; |
|
1275 sourceRect.iTl.iX += aStartWidth / imageSize.iWidth; |
|
1276 } |
|
1277 if (aEndWidth > 0) |
|
1278 { |
|
1279 THuiRealRect edgeDestRect(aRect); |
|
1280 THuiRealRect edgeSourceRect(sourceRect); |
|
1281 edgeDestRect.iTl.iX = edgeDestRect.iBr.iX - aEndWidth; |
|
1282 edgeSourceRect.iTl.iX = edgeSourceRect.iBr.iX - aEndWidth / imageSize.iWidth; |
|
1283 DrawTexture(aImage.Texture(), edgeSourceRect, edgeDestRect); |
|
1284 destRect.iBr.iX -= aEndWidth; |
|
1285 sourceRect.iBr.iX -= aEndWidth / imageSize.iWidth; |
|
1286 } |
|
1287 DrawTexture(aImage.Texture(), sourceRect, destRect); |
|
1288 break; |
|
1289 } |
|
1290 |
|
1291 default: |
|
1292 HUI_DEBUG(_L("CHuiVg10Gc::DrawStretchImage() - ERROR! Tried to use stretch mode that hasn't been implemented. Panicing.")); |
|
1293 HUI_PANIC(THuiPanic::ENotImplemented); |
|
1294 } |
|
1295 |
|
1296 HUI_VG_INVARIANT(); |
|
1297 } |
|
1298 |
|
1299 void CHuiVg10Gc::DrawRect(const TRect& aRect) |
|
1300 { |
|
1301 if (iPaintPattern) |
|
1302 { |
|
1303 // Add 0.5 to all coordinates to get them in the middle of pixels |
|
1304 TRect rect = aRect; |
|
1305 rect.iTl.iX += 0.5f; |
|
1306 rect.iTl.iY += 0.5f; |
|
1307 rect.iBr.iX -= 0.5f; |
|
1308 rect.iBr.iY -= 0.5f; |
|
1309 |
|
1310 const VGfloat coords[] = { |
|
1311 rect.iTl.iX + 0.5f, rect.iTl.iY + 0.5f, |
|
1312 rect.Width(), 0.0f, |
|
1313 0.0f, rect.Height(), |
|
1314 -rect.Width(), 0.0f, |
|
1315 }; |
|
1316 |
|
1317 UpdateColor(); |
|
1318 UpdateMatrix(VG_MATRIX_PATH_USER_TO_SURFACE); |
|
1319 |
|
1320 UsePaintPattern(); |
|
1321 |
|
1322 vgModifyPathCoords(iRectPath, 0, 4, coords); |
|
1323 vgDrawPath(iRectPath, VG_FILL_PATH); |
|
1324 |
|
1325 // Restore rect path |
|
1326 const VGfloat rectCoords[] = |
|
1327 { |
|
1328 0.0f, 0.0f, // (x, y) |
|
1329 1.0f, 0.0f, // (width, 0) |
|
1330 0.0f, 1.0f, // (0, height) |
|
1331 -1.0f, 0.0f, // (-width, 0) |
|
1332 }; |
|
1333 |
|
1334 vgModifyPathCoords(iRectPath, 0, 4, rectCoords); |
|
1335 |
|
1336 DiscardPaintPattern(); |
|
1337 } |
|
1338 else |
|
1339 { |
|
1340 // fast path (doen not work with patterned fill) |
|
1341 UpdateColor(); |
|
1342 UpdateMatrix(VG_MATRIX_PATH_USER_TO_SURFACE); |
|
1343 vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE); |
|
1344 |
|
1345 vgTranslate(aRect.iTl.iX, aRect.iTl.iY); |
|
1346 vgScale(aRect.Width(),aRect.Height()); |
|
1347 |
|
1348 vgDrawPath(iRectPath, VG_FILL_PATH); |
|
1349 |
|
1350 vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE); |
|
1351 UpdateMatrix(VG_MATRIX_PATH_USER_TO_SURFACE); |
|
1352 } |
|
1353 |
|
1354 HUI_VG_INVARIANT(); |
|
1355 } |
|
1356 |
|
1357 void CHuiVg10Gc::DrawPolygon( RArray<THuiRealPoint>& aPoints ) |
|
1358 { |
|
1359 |
|
1360 // use the path intended for dynamic shapes |
|
1361 // it has type float and can hold any number of segments |
|
1362 |
|
1363 TInt count = aPoints.Count(); |
|
1364 VGfloat* coords = NULL; |
|
1365 coords = new VGfloat[count * 2]; |
|
1366 |
|
1367 VGubyte* segments = NULL; |
|
1368 segments = new VGubyte[count + 1]; |
|
1369 |
|
1370 if ( !coords || !segments ) |
|
1371 { |
|
1372 // ran out of memory, must just return |
|
1373 delete[] coords; |
|
1374 delete[] segments; |
|
1375 return; |
|
1376 } |
|
1377 |
|
1378 for( TInt i = 0; i < count; i++ ) |
|
1379 { |
|
1380 coords[2 * i] = aPoints[i].iX; |
|
1381 coords[2 * i + 1] = aPoints[i].iY; |
|
1382 segments[i] = VG_LINE_TO_ABS; |
|
1383 } |
|
1384 // fix the first segment into move instead of draw |
|
1385 segments[0] = VG_MOVE_TO_ABS; |
|
1386 // the last segment closes the path to get a solid object |
|
1387 segments[count] = VG_CLOSE_PATH; |
|
1388 |
|
1389 UpdateColor(); |
|
1390 UpdateMatrix( VG_MATRIX_PATH_USER_TO_SURFACE ); |
|
1391 |
|
1392 UsePaintPattern(); |
|
1393 |
|
1394 vgAppendPathData( iPath, count + 1, segments, coords); |
|
1395 |
|
1396 vgDrawPath( iPath, VG_FILL_PATH ); |
|
1397 vgClearPath( iPath, VG_PATH_CAPABILITY_APPEND_TO ); |
|
1398 |
|
1399 DiscardPaintPattern(); |
|
1400 |
|
1401 // don't leak memory |
|
1402 delete[] coords; |
|
1403 delete[] segments; |
|
1404 |
|
1405 HUI_VG_INVARIANT(); |
|
1406 |
|
1407 } |
|
1408 |
|
1409 void CHuiVg10Gc::DrawLine(const TPoint& aStart, |
|
1410 const TPoint& aEnd, |
|
1411 const TInt aThickness) |
|
1412 { |
|
1413 |
|
1414 // Add 0.5 to all coordinates to get them in the middle of pixels |
|
1415 const VGfloat coords[] = { |
|
1416 aStart.iX + 0.5f, aStart.iY + 0.5f, |
|
1417 aEnd.iX + 0.5f, aEnd.iY + 0.5f, |
|
1418 }; |
|
1419 |
|
1420 UpdateColor(); |
|
1421 UpdateMatrix(VG_MATRIX_PATH_USER_TO_SURFACE); |
|
1422 |
|
1423 vgModifyPathCoords(iLinePath, 0, 2, coords); |
|
1424 vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_SQUARE); |
|
1425 vgSeti(VG_STROKE_LINE_WIDTH, aThickness); |
|
1426 vgDrawPath(iLinePath, VG_STROKE_PATH); |
|
1427 HUI_VG_INVARIANT(); |
|
1428 } |
|
1429 |
|
1430 void CHuiVg10Gc::DrawEllipse(const TRect& aRect, THuiFillMode aDrawMode, const TInt aThickness) |
|
1431 { |
|
1432 // Fix given destination rect to be in th middle of openvg pixels |
|
1433 THuiRealRect destinationRect = aRect; |
|
1434 destinationRect.iTl.iX += 0.5f; |
|
1435 destinationRect.iTl.iY += 0.5f; |
|
1436 destinationRect.iBr.iX -= 0.5f; |
|
1437 destinationRect.iBr.iY -= 0.5f; |
|
1438 |
|
1439 VGfloat alpha = PenAlpha(); |
|
1440 vgClearPath(iEllipsePath, VG_PATH_CAPABILITY_APPEND_TO); |
|
1441 |
|
1442 VGfloat cx = (destinationRect.iTl.iX + destinationRect.iBr.iX) / 2.f; |
|
1443 VGfloat cy = (destinationRect.iTl.iY + destinationRect.iBr.iY) / 2.f; |
|
1444 VGfloat width = destinationRect.Width(); |
|
1445 VGfloat height = destinationRect.Height(); |
|
1446 |
|
1447 vguEllipse(iEllipsePath, cx, cy, width, height); |
|
1448 |
|
1449 UpdateColor(); |
|
1450 UpdateMatrix(VG_MATRIX_PATH_USER_TO_SURFACE); |
|
1451 |
|
1452 TInt oldThickness = vgGeti(VG_STROKE_LINE_WIDTH); |
|
1453 if(oldThickness != aThickness) |
|
1454 { |
|
1455 vgSeti(VG_STROKE_LINE_WIDTH, aThickness); |
|
1456 } |
|
1457 VGPaint paint; |
|
1458 if (aDrawMode != EHuiNoFill) |
|
1459 { |
|
1460 paint = vgGetPaint(VG_FILL_PATH); |
|
1461 } |
|
1462 else |
|
1463 { |
|
1464 paint = vgGetPaint(VG_STROKE_PATH); |
|
1465 } |
|
1466 |
|
1467 VGfloat color[4], modifiedColor[4]; |
|
1468 |
|
1469 if (paint != VG_INVALID_HANDLE) |
|
1470 { |
|
1471 vgGetParameterfv(paint, VG_PAINT_COLOR, 4, color); |
|
1472 if (color[3]!=alpha) |
|
1473 { |
|
1474 modifiedColor[0] = color[0]; |
|
1475 modifiedColor[1] = color[1]; |
|
1476 modifiedColor[2] = color[2]; |
|
1477 modifiedColor[3] = alpha; |
|
1478 vgSetParameterfv(paint, VG_PAINT_COLOR, 4, modifiedColor); |
|
1479 } |
|
1480 else |
|
1481 { |
|
1482 // no reason to set back the old color. it is the same. |
|
1483 paint = VG_INVALID_HANDLE; |
|
1484 } |
|
1485 } |
|
1486 |
|
1487 UsePaintPattern(); |
|
1488 |
|
1489 if (aDrawMode != EHuiNoFill) |
|
1490 { |
|
1491 vgDrawPath(iEllipsePath, VG_FILL_PATH); |
|
1492 } |
|
1493 else |
|
1494 { |
|
1495 vgDrawPath(iEllipsePath, VG_STROKE_PATH); |
|
1496 } |
|
1497 |
|
1498 DiscardPaintPattern(); |
|
1499 |
|
1500 if (paint != VG_INVALID_HANDLE) |
|
1501 { |
|
1502 vgSetParameterfv(paint, VG_PAINT_COLOR, 4, color); |
|
1503 HUI_VG_INVARIANT(); |
|
1504 } |
|
1505 if(oldThickness != aThickness) |
|
1506 { |
|
1507 vgSeti(VG_STROKE_LINE_WIDTH, oldThickness); |
|
1508 } |
|
1509 HUI_VG_INVARIANT(); |
|
1510 |
|
1511 } |
|
1512 |
|
1513 void CHuiVg10Gc::DrawArc(const TRect& aRect, THuiFillMode aDrawMode, const TInt aThickness, TReal32 aStart, TReal32 aEnd, TBool aIsPie) |
|
1514 { |
|
1515 // Fix given destination rect to be in th middle of openvg pixels |
|
1516 THuiRealRect destinationRect = aRect; |
|
1517 destinationRect.iTl.iX += 0.5f; |
|
1518 destinationRect.iTl.iY += 0.5f; |
|
1519 destinationRect.iBr.iX -= 0.5f; |
|
1520 destinationRect.iBr.iY -= 0.5f; |
|
1521 |
|
1522 VGfloat alpha = PenAlpha() / 255.f; |
|
1523 vgClearPath(iArcPath, VG_PATH_CAPABILITY_APPEND_TO); |
|
1524 |
|
1525 VGfloat cx = (destinationRect.iTl.iX + destinationRect.iBr.iX) / 2.f; |
|
1526 VGfloat cy = (destinationRect.iTl.iY + destinationRect.iBr.iY) / 2.f; |
|
1527 VGfloat width = destinationRect.Width(); |
|
1528 VGfloat height = destinationRect.Height(); |
|
1529 |
|
1530 VGUArcType arcType = aIsPie ? VGU_ARC_PIE : VGU_ARC_OPEN; |
|
1531 |
|
1532 // Ready to draw the arc. Note that in OpenVG, y axis points upwards. Anti-clockwise goes |
|
1533 // is towards positive direction. The method CHuiVg10CanvasGc::DoDrawPieAndArc made sure that |
|
1534 // angleExtent is always positive. |
|
1535 TReal32 angleExtent = aEnd - aStart; |
|
1536 vguArc(iArcPath, cx, cy, width, height, aStart, angleExtent, arcType); |
|
1537 |
|
1538 UpdateColor(); |
|
1539 UpdateMatrix(VG_MATRIX_PATH_USER_TO_SURFACE); |
|
1540 |
|
1541 TInt oldThickness = vgGeti(VG_STROKE_LINE_WIDTH); |
|
1542 if(oldThickness != aThickness) |
|
1543 { |
|
1544 vgSeti(VG_STROKE_LINE_WIDTH, aThickness); |
|
1545 } |
|
1546 VGPaint paint; |
|
1547 if (aDrawMode != EHuiNoFill) |
|
1548 { |
|
1549 paint = vgGetPaint(VG_FILL_PATH); |
|
1550 } |
|
1551 else |
|
1552 { |
|
1553 paint = vgGetPaint(VG_STROKE_PATH); |
|
1554 } |
|
1555 |
|
1556 VGfloat color[4], modifiedColor[4]; |
|
1557 |
|
1558 if (paint != VG_INVALID_HANDLE) |
|
1559 { |
|
1560 vgGetParameterfv(paint, VG_PAINT_COLOR, 4, color); |
|
1561 if (color[3]!=alpha) |
|
1562 { |
|
1563 modifiedColor[0] = color[0]; |
|
1564 modifiedColor[1] = color[1]; |
|
1565 modifiedColor[2] = color[2]; |
|
1566 modifiedColor[3] = alpha; |
|
1567 vgSetParameterfv(paint, VG_PAINT_COLOR, 4, modifiedColor); |
|
1568 } |
|
1569 else |
|
1570 { |
|
1571 // no reason to set back the old color. it is the same. |
|
1572 paint = VG_INVALID_HANDLE; |
|
1573 } |
|
1574 } |
|
1575 |
|
1576 UsePaintPattern(); |
|
1577 |
|
1578 if (aDrawMode != EHuiNoFill) |
|
1579 { |
|
1580 vgDrawPath(iArcPath, VG_FILL_PATH); |
|
1581 } |
|
1582 else |
|
1583 { |
|
1584 vgDrawPath(iArcPath, VG_STROKE_PATH); |
|
1585 } |
|
1586 |
|
1587 DiscardPaintPattern(); |
|
1588 |
|
1589 // Restore old values |
|
1590 if (paint != VG_INVALID_HANDLE) |
|
1591 { |
|
1592 vgSetParameterfv(paint, VG_PAINT_COLOR, 4, color); |
|
1593 HUI_VG_INVARIANT(); |
|
1594 } |
|
1595 if(oldThickness != aThickness) |
|
1596 { |
|
1597 vgSeti(VG_STROKE_LINE_WIDTH, oldThickness); |
|
1598 } |
|
1599 HUI_VG_INVARIANT(); |
|
1600 |
|
1601 } |
|
1602 |
|
1603 void CHuiVg10Gc::DrawRoundRect(const TRect& aDestinationRect, const THuiRealSize& aSize, THuiFillMode aDrawMode, const TInt aThickness) |
|
1604 { |
|
1605 // Fix given destination rect to be in th middle of openvg pixels |
|
1606 THuiRealRect destinationRect = aDestinationRect; |
|
1607 destinationRect.iTl.iX += 0.5f; |
|
1608 destinationRect.iTl.iY += 0.5f; |
|
1609 destinationRect.iBr.iX -= 0.5f; |
|
1610 destinationRect.iBr.iY -= 0.5f; |
|
1611 |
|
1612 VGfloat alpha = PenAlpha(); |
|
1613 vgClearPath(iRoundRectPath, VG_PATH_CAPABILITY_APPEND_TO); |
|
1614 vguRoundRect(iRoundRectPath, destinationRect.iTl.iX, destinationRect.iTl.iY, destinationRect.Width(), destinationRect.Height(), aSize.iWidth, aSize.iHeight); |
|
1615 |
|
1616 UpdateColor(); |
|
1617 UpdateMatrix(VG_MATRIX_PATH_USER_TO_SURFACE); |
|
1618 |
|
1619 TInt oldThickness = vgGeti(VG_STROKE_LINE_WIDTH); |
|
1620 if(oldThickness != aThickness) |
|
1621 { |
|
1622 vgSeti(VG_STROKE_LINE_WIDTH, aThickness); |
|
1623 } |
|
1624 VGPaint paint; |
|
1625 if (aDrawMode != EHuiNoFill) |
|
1626 { |
|
1627 paint = vgGetPaint(VG_FILL_PATH); |
|
1628 } |
|
1629 else |
|
1630 { |
|
1631 paint = vgGetPaint(VG_STROKE_PATH); |
|
1632 } |
|
1633 |
|
1634 VGfloat color[4], modifiedColor[4]; |
|
1635 |
|
1636 if (paint != VG_INVALID_HANDLE) |
|
1637 { |
|
1638 vgGetParameterfv(paint, VG_PAINT_COLOR, 4, color); |
|
1639 if (color[3]!=alpha) |
|
1640 { |
|
1641 modifiedColor[0] = color[0]; |
|
1642 modifiedColor[1] = color[1]; |
|
1643 modifiedColor[2] = color[2]; |
|
1644 modifiedColor[3] = alpha; |
|
1645 vgSetParameterfv(paint, VG_PAINT_COLOR, 4, modifiedColor); |
|
1646 } |
|
1647 else |
|
1648 { |
|
1649 // no reason to set back the old color. it is the same. |
|
1650 paint = VG_INVALID_HANDLE; |
|
1651 } |
|
1652 } |
|
1653 |
|
1654 UsePaintPattern(); |
|
1655 |
|
1656 if (aDrawMode != EHuiNoFill) |
|
1657 { |
|
1658 vgDrawPath(iRoundRectPath, VG_FILL_PATH); |
|
1659 } |
|
1660 else |
|
1661 { |
|
1662 vgDrawPath(iRoundRectPath, VG_STROKE_PATH); |
|
1663 } |
|
1664 |
|
1665 DiscardPaintPattern(); |
|
1666 |
|
1667 if (paint != VG_INVALID_HANDLE) |
|
1668 { |
|
1669 vgSetParameterfv(paint, VG_PAINT_COLOR, 4, color); |
|
1670 HUI_VG_INVARIANT(); |
|
1671 } |
|
1672 if(oldThickness != aThickness) |
|
1673 { |
|
1674 vgSeti(VG_STROKE_LINE_WIDTH, oldThickness); |
|
1675 } |
|
1676 HUI_VG_INVARIANT(); |
|
1677 } |
|
1678 |
|
1679 void CHuiVg10Gc::DrawBorders(const TRect& aOuterRect, |
|
1680 TReal32 aLeftBorderWidth, |
|
1681 TReal32 aRightBorderWidth, |
|
1682 TReal32 aTopBorderHeight, |
|
1683 TReal32 aBottomBorderHeight, |
|
1684 TBorderMode aBorderMode, |
|
1685 const THuiImage* aImage) __SOFTFP |
|
1686 { |
|
1687 UpdateColor(); |
|
1688 |
|
1689 if (aBorderMode == EBorderImage) |
|
1690 { |
|
1691 TReal32 avgBorderWidth = (aLeftBorderWidth + aRightBorderWidth) * .5f; |
|
1692 TReal32 avgBorderHeight = (aTopBorderHeight + aBottomBorderHeight) * .5f; |
|
1693 THuiRealPoint borderOffset = THuiRealPoint((aRightBorderWidth - aLeftBorderWidth) * .5f, |
|
1694 (aBottomBorderHeight - aTopBorderHeight) * .5f); |
|
1695 DrawBorderImages(aOuterRect, avgBorderWidth, avgBorderHeight, borderOffset, aImage); |
|
1696 } |
|
1697 else if (aBorderMode == EBorderFixedCorners) |
|
1698 { |
|
1699 DrawBorderFixedCorners(aOuterRect, aLeftBorderWidth, aRightBorderWidth, |
|
1700 aTopBorderHeight, aBottomBorderHeight, aImage); |
|
1701 } |
|
1702 else |
|
1703 { |
|
1704 // We cannot leave here because we are a non-leaving function, |
|
1705 // and we cannot return an error either. |
|
1706 // If the caller gives us invalid parameters, we do nothing. |
|
1707 return; |
|
1708 } |
|
1709 |
|
1710 HUI_VG_INVARIANT(); |
|
1711 } |
|
1712 |
|
1713 void CHuiVg10Gc::DrawBorderImages(const TRect& aOuterRect, |
|
1714 TReal32 aBorderWidth, |
|
1715 TReal32 aBorderHeight, |
|
1716 THuiRealPoint aOffset, |
|
1717 const THuiImage* aImage) |
|
1718 { |
|
1719 // If there is no image, draw a solid border |
|
1720 if (!aImage || !aImage->HasTexture()) |
|
1721 { |
|
1722 // |
|
1723 // The border is drawn like this: |
|
1724 // |
|
1725 // +-----------------+ |
|
1726 // | | |
|
1727 // +---+---------+ | |
|
1728 // | | | | |
|
1729 // | | | | |
|
1730 // | | | | |
|
1731 // | | | | |
|
1732 // | +---------+ | |
|
1733 // | | |
|
1734 // +-----------------+ |
|
1735 // |
|
1736 // We do not use a path with a hole, because some of the edges might become too thin. |
|
1737 // |
|
1738 TReal32 w = aOuterRect.Width(); |
|
1739 TReal32 h = aOuterRect.Height(); |
|
1740 |
|
1741 const VGfloat borderCoords[10 * 2] = |
|
1742 { |
|
1743 aOuterRect.iTl.iX, aOuterRect.iTl.iY, |
|
1744 w, 0.0f, |
|
1745 0.0f, h, |
|
1746 -w, 0.0f, |
|
1747 0.0f, -h + aBorderWidth, |
|
1748 aBorderWidth, 0.0f, |
|
1749 0.0f, h - aBorderHeight - aBorderHeight, |
|
1750 w - aBorderHeight - aBorderHeight, 0.0f, |
|
1751 0.0f, -h + aBorderHeight + aBorderHeight, |
|
1752 -w + aBorderWidth, 0.0f, |
|
1753 }; |
|
1754 |
|
1755 UpdateMatrix(VG_MATRIX_PATH_USER_TO_SURFACE); |
|
1756 vgModifyPathCoords(iBorderPath, 0, 12, borderCoords); |
|
1757 vgDrawPath(iBorderPath, VG_FILL_PATH); |
|
1758 |
|
1759 HUI_VG_INVARIANT(); |
|
1760 return; |
|
1761 } |
|
1762 |
|
1763 THuiRealRect texCoords = GetSourceRectangleFromImage(*aImage); |
|
1764 THuiRealPoint midTexCoord((texCoords.iTl.iX + texCoords.iBr.iX) * .5f, |
|
1765 (texCoords.iTl.iY + texCoords.iBr.iY) * .5f); |
|
1766 |
|
1767 THuiRealRect outerRect(aOuterRect); |
|
1768 outerRect.iTl += aOffset; |
|
1769 outerRect.iBr += aOffset; |
|
1770 THuiRealRect innerRect(aOuterRect); |
|
1771 innerRect.Shrink(aBorderWidth, aBorderHeight); |
|
1772 |
|
1773 // Top left segment |
|
1774 DrawCroppedTexture(aImage->Texture(), |
|
1775 THuiRealRect(texCoords.iTl, midTexCoord), |
|
1776 THuiRealRect(outerRect.iTl, innerRect.iTl)); |
|
1777 |
|
1778 // Top segment |
|
1779 DrawCroppedTexture(aImage->Texture(), |
|
1780 THuiRealRect(THuiRealPoint(midTexCoord.iX, texCoords.iTl.iY), midTexCoord), |
|
1781 THuiRealRect(THuiRealPoint(innerRect.iTl.iX, outerRect.iTl.iY), innerRect.TopRight())); |
|
1782 |
|
1783 // Top right segment |
|
1784 DrawCroppedTexture(aImage->Texture(), |
|
1785 THuiRealRect(THuiRealPoint(midTexCoord.iX, texCoords.iTl.iY), |
|
1786 THuiRealPoint(texCoords.iBr.iX, midTexCoord.iY)), |
|
1787 THuiRealRect(THuiRealPoint(innerRect.iBr.iX, outerRect.iTl.iY), |
|
1788 THuiRealPoint(outerRect.iBr.iX, innerRect.iTl.iY))); |
|
1789 |
|
1790 // Right segment |
|
1791 DrawCroppedTexture(aImage->Texture(), |
|
1792 THuiRealRect(midTexCoord, |
|
1793 THuiRealPoint(texCoords.iBr.iX, midTexCoord.iY)), |
|
1794 THuiRealRect(innerRect.TopRight(), |
|
1795 THuiRealPoint(outerRect.iBr.iX, innerRect.iBr.iY))); |
|
1796 |
|
1797 // Bottom right segment |
|
1798 DrawCroppedTexture(aImage->Texture(), |
|
1799 THuiRealRect(midTexCoord, texCoords.iBr), |
|
1800 THuiRealRect(innerRect.iBr, outerRect.iBr)); |
|
1801 |
|
1802 // Bottom segment |
|
1803 DrawCroppedTexture(aImage->Texture(), |
|
1804 THuiRealRect(midTexCoord, |
|
1805 THuiRealPoint(midTexCoord.iX, texCoords.iBr.iY)), |
|
1806 THuiRealRect(innerRect.BottomLeft(), |
|
1807 THuiRealPoint(innerRect.iBr.iX, outerRect.iBr.iY))); |
|
1808 |
|
1809 // Bottom left segment |
|
1810 DrawCroppedTexture(aImage->Texture(), |
|
1811 THuiRealRect(THuiRealPoint(texCoords.iTl.iX, midTexCoord.iY), |
|
1812 THuiRealPoint(midTexCoord.iX, texCoords.iBr.iY)), |
|
1813 THuiRealRect(THuiRealPoint(outerRect.iTl.iX, innerRect.iBr.iY), |
|
1814 THuiRealPoint(innerRect.iTl.iX, outerRect.iBr.iY))); |
|
1815 |
|
1816 // Left segment |
|
1817 DrawCroppedTexture(aImage->Texture(), |
|
1818 THuiRealRect(THuiRealPoint(texCoords.iTl.iX, midTexCoord.iY), |
|
1819 midTexCoord), |
|
1820 THuiRealRect(THuiRealPoint(outerRect.iTl.iX, innerRect.iTl.iY), |
|
1821 innerRect.BottomLeft())); |
|
1822 HUI_VG_INVARIANT(); |
|
1823 } |
|
1824 |
|
1825 void CHuiVg10Gc::DrawBorderFixedCorners(const TRect& aOuterRect, |
|
1826 TReal32 aLeftBorderWidth, |
|
1827 TReal32 aRightBorderWidth, |
|
1828 TReal32 aTopBorderHeight, |
|
1829 TReal32 aBottomBorderHeight, |
|
1830 const THuiImage* aImage) |
|
1831 { |
|
1832 // If there is no image, draw a solid border |
|
1833 if (!aImage || !aImage->HasTexture()) |
|
1834 { |
|
1835 // |
|
1836 // The border is drawn like this: |
|
1837 // |
|
1838 // +-----------------+ |
|
1839 // | | |
|
1840 // +---+---------+ | |
|
1841 // | | | | |
|
1842 // | | | | |
|
1843 // | | | | |
|
1844 // | | | | |
|
1845 // | +---------+ | |
|
1846 // | | |
|
1847 // +-----------------+ |
|
1848 // |
|
1849 // We do not use a path with a hole, because some of the edges might become too thin. |
|
1850 // |
|
1851 TReal32 w = aOuterRect.Width(); |
|
1852 TReal32 h = aOuterRect.Height(); |
|
1853 |
|
1854 const VGfloat borderCoords[10 * 2] = |
|
1855 { |
|
1856 aOuterRect.iTl.iX, aOuterRect.iTl.iY, |
|
1857 w, 0.0f, |
|
1858 0.0f, h, |
|
1859 -w, 0.0f, |
|
1860 0.0f, -h + aTopBorderHeight, |
|
1861 aLeftBorderWidth, 0.0f, |
|
1862 0.0f, h - aTopBorderHeight - aBottomBorderHeight, |
|
1863 w - aLeftBorderWidth - aRightBorderWidth, 0.0f, |
|
1864 0.0f, -h + aTopBorderHeight + aBottomBorderHeight, |
|
1865 -w + aRightBorderWidth, 0.0f, |
|
1866 }; |
|
1867 |
|
1868 UpdateMatrix(VG_MATRIX_PATH_USER_TO_SURFACE); |
|
1869 vgModifyPathCoords(iBorderPath, 0, 12, borderCoords); |
|
1870 vgDrawPath(iBorderPath, VG_FILL_PATH); |
|
1871 |
|
1872 HUI_VG_INVARIANT(); |
|
1873 return; |
|
1874 } |
|
1875 |
|
1876 THuiRealRect texCoords = GetSourceRectangleFromImage(*aImage); |
|
1877 THuiRealRect innerTexCoords(texCoords); |
|
1878 THuiRealSize texSize = aImage->Texture().Size(); |
|
1879 THuiRealRect outerRect(aOuterRect); |
|
1880 THuiRealRect innerRect(aOuterRect); |
|
1881 |
|
1882 innerTexCoords.iTl.iX += aLeftBorderWidth / texSize.iWidth; |
|
1883 innerTexCoords.iTl.iY += aTopBorderHeight / texSize.iHeight; |
|
1884 innerTexCoords.iBr.iX -= aRightBorderWidth / texSize.iWidth; |
|
1885 innerTexCoords.iBr.iY -= aBottomBorderHeight / texSize.iHeight; |
|
1886 |
|
1887 innerRect.iTl.iX += aLeftBorderWidth; |
|
1888 innerRect.iTl.iY += aTopBorderHeight; |
|
1889 innerRect.iBr.iX -= aRightBorderWidth; |
|
1890 innerRect.iBr.iY -= aBottomBorderHeight; |
|
1891 |
|
1892 // Top left segment |
|
1893 if (aTopBorderHeight > 0.0f && aLeftBorderWidth > 0.0f) |
|
1894 { |
|
1895 DrawCroppedTexture(aImage->Texture(), |
|
1896 THuiRealRect(texCoords.iTl, innerTexCoords.iTl), |
|
1897 THuiRealRect(outerRect.iTl, innerRect.iTl)); |
|
1898 } |
|
1899 |
|
1900 // Top segment |
|
1901 if (aTopBorderHeight > 0.0f) |
|
1902 { |
|
1903 DrawCroppedTexture(aImage->Texture(), |
|
1904 THuiRealRect(THuiRealPoint(innerTexCoords.iTl.iX, texCoords.iTl.iY), |
|
1905 innerTexCoords.TopRight()), |
|
1906 THuiRealRect(THuiRealPoint(innerRect.iTl.iX, outerRect.iTl.iY), |
|
1907 innerRect.TopRight())); |
|
1908 } |
|
1909 |
|
1910 // Top right segment |
|
1911 if (aTopBorderHeight > 0.0f && aRightBorderWidth > 0.0f) |
|
1912 { |
|
1913 DrawCroppedTexture(aImage->Texture(), |
|
1914 THuiRealRect(THuiRealPoint(innerTexCoords.iBr.iX, texCoords.iTl.iY), |
|
1915 THuiRealPoint(texCoords.iBr.iX, innerTexCoords.iTl.iY)), |
|
1916 THuiRealRect(THuiRealPoint(innerRect.iBr.iX, outerRect.iTl.iY), |
|
1917 THuiRealPoint(outerRect.iBr.iX, innerRect.iTl.iY))); |
|
1918 } |
|
1919 |
|
1920 // Right segment |
|
1921 if (aRightBorderWidth > 0.0f) |
|
1922 { |
|
1923 DrawCroppedTexture(aImage->Texture(), |
|
1924 THuiRealRect(innerTexCoords.TopRight(), |
|
1925 THuiRealPoint(texCoords.iBr.iX, innerTexCoords.iBr.iY)), |
|
1926 THuiRealRect(innerRect.TopRight(), |
|
1927 THuiRealPoint(outerRect.iBr.iX, innerRect.iBr.iY))); |
|
1928 } |
|
1929 |
|
1930 // Bottom right segment |
|
1931 if (aBottomBorderHeight > 0.0f && aRightBorderWidth > 0.0f) |
|
1932 { |
|
1933 DrawCroppedTexture(aImage->Texture(), |
|
1934 THuiRealRect(innerTexCoords.iBr, texCoords.iBr), |
|
1935 THuiRealRect(innerRect.iBr, outerRect.iBr)); |
|
1936 } |
|
1937 |
|
1938 // Bottom segment |
|
1939 if (aRightBorderWidth > 0.0f) |
|
1940 { |
|
1941 DrawCroppedTexture(aImage->Texture(), |
|
1942 THuiRealRect(innerTexCoords.BottomLeft(), |
|
1943 THuiRealPoint(innerTexCoords.iBr.iX, texCoords.iBr.iY)), |
|
1944 THuiRealRect(innerRect.BottomLeft(), |
|
1945 THuiRealPoint(innerRect.iBr.iX, outerRect.iBr.iY))); |
|
1946 } |
|
1947 |
|
1948 // Bottom left segment |
|
1949 if (aBottomBorderHeight > 0.0f && aRightBorderWidth > 0.0f) |
|
1950 { |
|
1951 DrawCroppedTexture(aImage->Texture(), |
|
1952 THuiRealRect(THuiRealPoint(texCoords.iTl.iX, innerTexCoords.iBr.iY), |
|
1953 THuiRealPoint(innerTexCoords.iTl.iX, texCoords.iBr.iY)), |
|
1954 THuiRealRect(THuiRealPoint(outerRect.iTl.iX, innerRect.iBr.iY), |
|
1955 THuiRealPoint(innerRect.iTl.iX, outerRect.iBr.iY))); |
|
1956 } |
|
1957 |
|
1958 // Left segment |
|
1959 if (aLeftBorderWidth > 0.0f) |
|
1960 { |
|
1961 DrawCroppedTexture(aImage->Texture(), |
|
1962 THuiRealRect(THuiRealPoint(texCoords.iTl.iX, innerTexCoords.iTl.iY), |
|
1963 innerTexCoords.BottomLeft()), |
|
1964 THuiRealRect(THuiRealPoint(outerRect.iTl.iX, innerRect.iTl.iY), |
|
1965 innerRect.BottomLeft())); |
|
1966 } |
|
1967 HUI_VG_INVARIANT(); |
|
1968 } |
|
1969 |
|
1970 void CHuiVg10Gc::DrawPath(const CHuiCurvePath& aPath, |
|
1971 const TPoint& aOrigin, |
|
1972 TReal32 aStartPos, |
|
1973 TReal32 aEndPos, |
|
1974 MHuiMappingFunction* aAlphaFunction, |
|
1975 MHuiMappingFunction* aWidthFunction) __SOFTFP |
|
1976 { |
|
1977 // Refresh the vertices. |
|
1978 CHuiCurvePath* nonConstCurvePath = const_cast<CHuiCurvePath*>(&aPath); |
|
1979 nonConstCurvePath->Update(aStartPos, aEndPos, PenAlpha() / 255.f, |
|
1980 aAlphaFunction, aWidthFunction); |
|
1981 |
|
1982 aPath.Draw(aOrigin, this); |
|
1983 HUI_VG_INVARIANT(); |
|
1984 } |
|
1985 |
|
1986 |
|
1987 void CHuiVg10Gc::DrawMesh(const CHuiMesh& /*aMesh*/, const THuiImage* /*aImage*/, |
|
1988 const THuiImage* /*aSecondaryImage*/, |
|
1989 TReal32 /*aSecondaryAlpha*/) __SOFTFP |
|
1990 { |
|
1991 HUI_DEBUGF(_L("CHuiVg10Gc::DrawMesh() - Method has not been implemented! Sorry.")); |
|
1992 } |
|
1993 |
|
1994 void CHuiVg10Gc::DrawArc(const TPoint& /*aOrigin*/, const TSize& /*aRadius*/, |
|
1995 TReal32 /*aEnd*/, TReal32 /*aStart*/, TInt /*aAnglePerSegment*/, |
|
1996 TReal32 /*aWidth*/, const THuiImage& /*aImage*/, |
|
1997 TReal32 (aAlphaFunc)(TReal32), TBool /*aAbsoluteAngleParm*/) __SOFTFP |
|
1998 { |
|
1999 // not supported |
|
2000 aAlphaFunc(1.0); // just to disable compiler warning |
|
2001 return; |
|
2002 } |
|
2003 |
|
2004 |
|
2005 |
|
2006 void CHuiVg10Gc::DrawGradient(TGradientType aType, const TRect& aRect, |
|
2007 const TRgb& aStartColor, const TRgb& aEndColor, |
|
2008 TReal32 aStartOpacity, TReal32 aEndOpacity, |
|
2009 const THuiRealRect* aTexCoords) __SOFTFP |
|
2010 { |
|
2011 VGfloat gradientCoords[4]; |
|
2012 VGfloat x1 = (VGfloat)aRect.iTl.iX; |
|
2013 VGfloat y1 = (VGfloat)aRect.iTl.iY; |
|
2014 VGfloat x2 = (VGfloat)aRect.iBr.iX; |
|
2015 VGfloat y2 = (VGfloat)aRect.iBr.iY; |
|
2016 |
|
2017 switch (aType) |
|
2018 { |
|
2019 case EGradientLinearUp: |
|
2020 gradientCoords[0] = x1; gradientCoords[1] = y2; |
|
2021 gradientCoords[2] = x1; gradientCoords[3] = y1; |
|
2022 break; |
|
2023 case EGradientLinearRight: |
|
2024 gradientCoords[0] = x1; gradientCoords[1] = y1; |
|
2025 gradientCoords[2] = x2; gradientCoords[3] = y1; |
|
2026 break; |
|
2027 case EGradientLinearDown: |
|
2028 gradientCoords[0] = x1; gradientCoords[1] = y1; |
|
2029 gradientCoords[2] = x1; gradientCoords[3] = y2; |
|
2030 break; |
|
2031 case EGradientLinearLeft: |
|
2032 gradientCoords[0] = x2; gradientCoords[1] = y1; |
|
2033 gradientCoords[2] = x1; gradientCoords[3] = y1; |
|
2034 break; |
|
2035 } |
|
2036 |
|
2037 VGfloat scale = 1.0f / 255.0f; |
|
2038 const VGfloat gradientStops[] = |
|
2039 { |
|
2040 0.0f, aStartColor.Red() * scale, aStartColor.Green() * scale, aStartColor.Blue() * scale, aStartOpacity, |
|
2041 1.0f, aEndColor.Red() * scale, aEndColor.Green() * scale, aEndColor.Blue() * scale, aEndOpacity, |
|
2042 }; |
|
2043 |
|
2044 vgSetParameterfv(iGradientPaint, VG_PAINT_LINEAR_GRADIENT, 2 * 2, gradientCoords); |
|
2045 vgSetParameterfv(iGradientPaint, VG_PAINT_COLOR_RAMP_STOPS, 2 * 5, gradientStops); |
|
2046 vgSetPaint(iGradientPaint, VG_FILL_PATH); |
|
2047 HUI_VG_INVARIANT(); |
|
2048 |
|
2049 UpdateColor(); |
|
2050 UpdateMatrix(VG_MATRIX_PATH_USER_TO_SURFACE); |
|
2051 |
|
2052 // Draw the gradient as an image if we have a texture, otherwise draw a regular rectangle |
|
2053 if (aTexCoords) |
|
2054 { |
|
2055 /* |
|
2056 CHuiDisplay* display = CHuiStatic::Env().CurrentDisplay(); |
|
2057 |
|
2058 if (!display) |
|
2059 { |
|
2060 THuiPanic::Panic(THuiPanic::EVg10Invariant); |
|
2061 } |
|
2062 CHuiVg10RenderSurface* surface = static_cast<CHuiVg10RenderSurface*>(&display->RenderSurface()); |
|
2063 */ |
|
2064 |
|
2065 CHuiVg10RenderSurface* surface = static_cast<CHuiVg10RenderSurface*>(CHuiStatic::CurrentRenderSurface()); |
|
2066 |
|
2067 if (!surface) |
|
2068 { |
|
2069 THuiPanic::Panic(THuiPanic::EVg10Invariant); |
|
2070 } |
|
2071 |
|
2072 const MHuiSegmentedTexture* tex = surface->BoundTexture(); |
|
2073 |
|
2074 if (!tex) |
|
2075 { |
|
2076 DrawRect(aRect); |
|
2077 } |
|
2078 else |
|
2079 { |
|
2080 vgSeti(VG_IMAGE_MODE, VG_DRAW_IMAGE_MULTIPLY); // Will be restored by next call to UpdateColor() |
|
2081 DrawTexture(*tex, *aTexCoords, aRect); |
|
2082 } |
|
2083 } |
|
2084 else |
|
2085 { |
|
2086 DrawRect(aRect); |
|
2087 } |
|
2088 HUI_VG_INVARIANT(); |
|
2089 |
|
2090 // Restore the original paint |
|
2091 vgSetPaint(iPaint, VG_FILL_PATH | VG_STROKE_PATH); |
|
2092 UpdateColor(); |
|
2093 } |
|
2094 |
|
2095 |
|
2096 void CHuiVg10Gc::SetDepthOffset(TInt /*aOffset*/) |
|
2097 { |
|
2098 // No depth offset on OpenVG |
|
2099 } |
|
2100 |
|
2101 |
|
2102 TUint8* CHuiVg10Gc::CaptureLC(TSize& aSize) const |
|
2103 { |
|
2104 TRect displayArea = RawDisplayArea(); |
|
2105 |
|
2106 TUint8* buffer = new (ELeave) TUint8[displayArea.Width() * |
|
2107 displayArea.Height() * 4]; |
|
2108 CleanupStack::PushL(buffer); |
|
2109 |
|
2110 aSize = displayArea.Size(); |
|
2111 vgReadPixels(buffer, displayArea.Width() * 4, VG_lARGB_8888, 0, 0, |
|
2112 displayArea.Width(), displayArea.Height()); |
|
2113 |
|
2114 return buffer; |
|
2115 } |
|
2116 |
|
2117 #ifdef __NVG |
|
2118 void CHuiVg10Gc::DrawNVG(HBufC8* aNVGData, MNVGIcon* aIconCmds, const TSize& aImageSize, TBool aIgnoreAspectRatio) |
|
2119 { |
|
2120 HUI_VG_INVARIANT(); |
|
2121 |
|
2122 if (!aNVGData) |
|
2123 return; |
|
2124 // Parse the icon header info from the extended data |
|
2125 TPtr8 IconHeaderPtr((TUint8 *)aNVGData->Des().Ptr(), KIconHeaderLength, KIconHeaderLength); |
|
2126 TAknIconHeader iconheader(IconHeaderPtr); |
|
2127 |
|
2128 // The rest of the data (after the iconheader) are the OVG drawing instructions |
|
2129 TInt lengthAfterHeader = aNVGData->Length() - KIconHeaderLength; |
|
2130 TPtr8 nvgDataVoidIC((TUint8 *)aNVGData->Des().Ptr() + KIconHeaderLength, lengthAfterHeader, lengthAfterHeader); |
|
2131 |
|
2132 // Set the rotation angle |
|
2133 iNvgEngine->Rotate(iconheader.GetRotation(), aImageSize.iWidth >>1, aImageSize.iHeight >>1); |
|
2134 |
|
2135 if (aIgnoreAspectRatio == EFalse) |
|
2136 { |
|
2137 // Set preserve aspect ratio (if not ignored) |
|
2138 TNvgAlignStatusType alignTypeValue = ENvgPreserveAspectRatio_XmidYmid; |
|
2139 TNvgMeetOrSliceType meetOrSliceTypeValue = ENvgMeet; |
|
2140 |
|
2141 switch ( iconheader.GetScaleMode() ) |
|
2142 { |
|
2143 case EAspectRatioPreserved: |
|
2144 { |
|
2145 // Use default |
|
2146 break; |
|
2147 } |
|
2148 // Ensures NVG content fully covers the area |
|
2149 // of the icon whilst preserving aspect ratio. |
|
2150 case EAspectRatioPreservedSlice: |
|
2151 { |
|
2152 // alignTypeValue use default |
|
2153 meetOrSliceTypeValue = ENvgSlice; |
|
2154 break; |
|
2155 } |
|
2156 // EAspectRatioPreservedAndUnusedSpaceRemoved is mapped to the same |
|
2157 // values as EAspectRatioNotPreserved because we already have a |
|
2158 // frame buffer with the dimensions that preserves the aspect ratio. |
|
2159 // This mapping ensures that NVG engine does not calculate aspect |
|
2160 // ratio twice and potentially resulting in precision loss. |
|
2161 case EAspectRatioPreservedAndUnusedSpaceRemoved: |
|
2162 case EAspectRatioNotPreserved: |
|
2163 { |
|
2164 alignTypeValue = ENvgPreserveAspectRatio_None; |
|
2165 // meetOrSliceTypeValue use default |
|
2166 break; |
|
2167 } |
|
2168 } |
|
2169 iNvgEngine->SetPreserveAspectRatio(alignTypeValue, meetOrSliceTypeValue); |
|
2170 } |
|
2171 |
|
2172 // Draw the NVG path onto the current surface using the NVGEngine |
|
2173 if (aIconCmds) |
|
2174 { |
|
2175 aIconCmds->Draw(aImageSize, iNvgEngine); |
|
2176 } |
|
2177 else |
|
2178 { |
|
2179 // Fall back drawing directly from the nvg data |
|
2180 HUI_DEBUG(_L("CHuiVg10Gc::DrawNVG() - Fallback to draw the old way (via DrawNvg)")); |
|
2181 iNvgEngine->DrawNvg(nvgDataVoidIC, aImageSize, NULL, NULL); |
|
2182 } |
|
2183 |
|
2184 #ifdef _DEBUG |
|
2185 // TODO: REMOVE ONCE THE TSW ERROR IS FIXED! |
|
2186 VGErrorCode err = vgGetError(); |
|
2187 if (err) |
|
2188 { |
|
2189 RDebug::Print(_L("CHuiVg10Gc::DrawNVG - Error in NVG draw: %04x"), err); |
|
2190 } |
|
2191 #endif |
|
2192 |
|
2193 // The NVG draw messes up the paint, scissoring & rects, so mark them as dirty |
|
2194 TInt dirtyFlags = EHuiVg10GcStateFlagDirtyPaint | |
|
2195 EHuiVg10GcStateFlagDirtyScissor | |
|
2196 EHuiVg10GcStateFlagDirtyScissorRects; |
|
2197 ((CHuiVg10RenderPlugin&)CHuiStatic::Renderer()).AddRestoreStateFlags(dirtyFlags); |
|
2198 // Restore the paint etc. |
|
2199 RestoreFlaggedState(); |
|
2200 |
|
2201 HUI_VG_INVARIANT(); |
|
2202 } |
|
2203 #endif |
|
2204 |
|
2205 void CHuiVg10Gc::TransformDirtyRect(THuiRealRect& aRect) |
|
2206 { |
|
2207 THuiRealRect transformed = aRect; |
|
2208 |
|
2209 // Transform the rectangle using our stacks |
|
2210 UpdateClientMatrix(); |
|
2211 iMatrixStack->Current().Multiply(transformed.iTl); |
|
2212 iMatrixStack->Current().Multiply(transformed.iBr); |
|
2213 |
|
2214 // Normalize the rectangle |
|
2215 if (transformed.iTl.iX > transformed.iBr.iX) |
|
2216 { |
|
2217 TReal32 tmp = transformed.iTl.iX; |
|
2218 transformed.iTl.iX = transformed.iBr.iX; |
|
2219 transformed.iBr.iX = tmp; |
|
2220 } |
|
2221 if (transformed.iTl.iY > transformed.iBr.iY) |
|
2222 { |
|
2223 TReal32 tmp = transformed.iTl.iY; |
|
2224 transformed.iTl.iY = transformed.iBr.iY; |
|
2225 transformed.iBr.iY = tmp; |
|
2226 } |
|
2227 |
|
2228 aRect = transformed; |
|
2229 } |
|
2230 |
|
2231 void CHuiVg10Gc::SetPaintPattern(CHuiTexture* aTexture, const TPoint& aTextureOrigin) |
|
2232 { |
|
2233 if (aTexture) |
|
2234 { |
|
2235 // TODO: This does not work if texture has NVG data only |
|
2236 iPaintPattern = GetVGImageFromTexture( *aTexture ); |
|
2237 } |
|
2238 else |
|
2239 { |
|
2240 iPaintPattern = VG_INVALID_HANDLE; |
|
2241 } |
|
2242 |
|
2243 if (iPaintPattern) |
|
2244 { |
|
2245 vgSetParameteri(iPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_PATTERN); |
|
2246 vgSetParameteri(iPaint, VG_PAINT_PATTERN_TILING_MODE, VG_TILE_REPEAT); |
|
2247 iPaintPatternOrigin = aTextureOrigin; |
|
2248 } |
|
2249 else |
|
2250 { |
|
2251 vgSetParameteri(iPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); |
|
2252 vgSetParameteri(iPaint, VG_PAINT_PATTERN_TILING_MODE, VG_TILE_FILL); |
|
2253 iPaintPatternOrigin = TPoint(0,0); |
|
2254 } |
|
2255 |
|
2256 vgPaintPattern(iPaint, iPaintPattern); |
|
2257 } |
|
2258 |
|
2259 void CHuiVg10Gc::UsePaintPattern() |
|
2260 { |
|
2261 if (iPaintPattern) |
|
2262 { |
|
2263 // Transform the paint pattern to fill the destination rectangle as required |
|
2264 vgSeti(VG_MATRIX_MODE, VG_MATRIX_FILL_PAINT_TO_USER); |
|
2265 vgLoadIdentity(); |
|
2266 vgTranslate(iPaintPatternOrigin.iX, iPaintPatternOrigin.iY); |
|
2267 vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE); |
|
2268 } |
|
2269 } |
|
2270 |
|
2271 void CHuiVg10Gc::DiscardPaintPattern() |
|
2272 { |
|
2273 if (iPaintPattern) |
|
2274 { |
|
2275 // Restore |
|
2276 vgSeti(VG_MATRIX_MODE, VG_MATRIX_FILL_PAINT_TO_USER); |
|
2277 vgLoadIdentity(); |
|
2278 vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE); |
|
2279 } |
|
2280 } |
|
2281 |
|
2282 |
|
2283 // End of file |
|
2284 |