uiacceltk/hitchcock/coretoolkit/rendervg10/src/HuiVg10RenderSurface.cpp
changeset 0 15bf7259bb7c
child 3 d8a3531bc6b8
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-1:000000000000 0:15bf7259bb7c
       
     1 /*
       
     2 * Copyright (c) 2006-2008 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:   OpenVG 1.0 render surface implementation.
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 
       
    20 #include "HuiVg10RenderSurface.h"
       
    21 #include "HuiVg10RenderPlugin.h"
       
    22 #include "uiacceltk/HuiSegmentedTexture.h"
       
    23 #include "uiacceltk/HuiDisplay.h"
       
    24 #include "uiacceltk/HuiStatic.h"
       
    25 #include "uiacceltk/HuiUtil.h"
       
    26 #include <coecntrl.h>
       
    27 #include <w32std.h>
       
    28 #include <gdi.h>
       
    29 #include "uiacceltk/HuiProbe.h"
       
    30 #include "uiacceltk/HuiEnv.h"
       
    31 
       
    32 #include <M3G/m3g_core.h>
       
    33 
       
    34 
       
    35 CHuiVg10RenderSurface* CHuiVg10RenderSurface::NewL(CHuiDisplay& aDisplay)
       
    36     {
       
    37     CHuiVg10RenderSurface* self = CHuiVg10RenderSurface::NewLC(aDisplay);
       
    38     CleanupStack::Pop(self);
       
    39     return self;
       
    40     }
       
    41 
       
    42 
       
    43 CHuiVg10RenderSurface* CHuiVg10RenderSurface::NewLC(CHuiDisplay& aDisplay)
       
    44     {
       
    45     CHuiVg10RenderSurface* self = new (ELeave) CHuiVg10RenderSurface(aDisplay);
       
    46     CleanupStack::PushL(self);
       
    47     self->ConstructL();
       
    48     return self;
       
    49     }
       
    50 
       
    51 
       
    52 CHuiVg10RenderSurface::CHuiVg10RenderSurface(CHuiDisplay& aDisplay)
       
    53         : iDisplay(&aDisplay)
       
    54     {
       
    55     HUI_PROBE_ASSOCIATE_WITH_CURRENT_SESSION
       
    56     HUI_PROBE_REPORT_CONSTRUCTED
       
    57     }
       
    58 
       
    59 
       
    60 void CHuiVg10RenderSurface::ConstructL()
       
    61     {
       
    62     HUI_DEBUG(_L("CHuiVg10RenderSurface::ConstructL() - Constructing OpenVG 1.0 Rendering surface."));
       
    63 
       
    64     // Size of the surface.
       
    65     iSize = iDisplay->Size();
       
    66 
       
    67     // Create egl context and rendering surface
       
    68     iEglContext = iEglSurface  = NULL;
       
    69     iBoundTexture = NULL;
       
    70     RestoreL();
       
    71 
       
    72     HUI_DEBUG(_L("CHuiVg10RenderSurface::ConstructL() - Construction succeeded."));
       
    73 }
       
    74 
       
    75 
       
    76 CHuiVg10RenderSurface::~CHuiVg10RenderSurface()
       
    77     {
       
    78     Release();
       
    79     iDisplay = NULL;
       
    80     HUI_PROBE_REPORT_DESTRUCTED
       
    81     }
       
    82 
       
    83 
       
    84 CHuiDisplay& CHuiVg10RenderSurface::Display() const
       
    85     {
       
    86     return *iDisplay;
       
    87     }
       
    88     
       
    89     
       
    90 TUint CHuiVg10RenderSurface::Flags() const
       
    91 	{    
       
    92 	TBool useDirtyAreas = CHuiStatic::Renderer().Allows(EHuiRenderPluginAllowSwapBufferPreserve);    	
       
    93     if (useDirtyAreas)
       
    94 	    {
       
    95 	    return MHuiRenderSurface::EFlagUseDirtyRects;
       
    96 	    }
       
    97 	else
       
    98 	    {
       
    99 	    return MHuiRenderSurface::EFlagNone;
       
   100 	    }
       
   101 	}
       
   102 
       
   103 
       
   104 TBool CHuiVg10RenderSurface::GetScreenOrigin(TPoint& aOrigin) const
       
   105     {
       
   106     if(iDisplay && iDisplay->NativeControl())
       
   107         {
       
   108         aOrigin = iDisplay->NativeControl()->PositionRelativeToScreen();
       
   109         return ETrue;
       
   110         }
       
   111     return EFalse;
       
   112     }
       
   113 
       
   114 static void CreateConstEglAttribs(int& i, EGLint* attribList)
       
   115     {
       
   116     const TInt BITS_PER_CHANNEL = 8;
       
   117     
       
   118     attribList[i++] = EGL_RED_SIZE;
       
   119     attribList[i++] = BITS_PER_CHANNEL;
       
   120 	
       
   121     attribList[i++] = EGL_GREEN_SIZE;
       
   122     attribList[i++] = BITS_PER_CHANNEL;
       
   123     
       
   124     attribList[i++] = EGL_BLUE_SIZE;
       
   125     attribList[i++] = BITS_PER_CHANNEL;
       
   126     
       
   127     attribList[i++] = EGL_ALPHA_SIZE;
       
   128     attribList[i++] = BITS_PER_CHANNEL;
       
   129     
       
   130     attribList[i++] = EGL_SURFACE_TYPE;
       
   131 
       
   132     TBool useDirtyAreas = CHuiStatic::Renderer().Allows(EHuiRenderPluginAllowSwapBufferPreserve);       
       
   133     if (useDirtyAreas)
       
   134         {    
       
   135         attribList[i++] = EGL_WINDOW_BIT | EGL_PBUFFER_BIT | EGL_SWAP_BEHAVIOR_PRESERVED_BIT;
       
   136         }
       
   137     else
       
   138         {
       
   139         attribList[i++] = EGL_WINDOW_BIT | EGL_PBUFFER_BIT;
       
   140         }
       
   141 
       
   142     attribList[i++] = EGL_RENDERABLE_TYPE;
       
   143     attribList[i++] = EGL_OPENVG_BIT;
       
   144     }
       
   145 
       
   146 EGLConfig CHuiVg10RenderSurface::DetermineConfig()
       
   147     {
       
   148 	EGLint attribList[20];  // reserve enough space for configurations	
       
   149 	int i = 0;
       
   150 	
       
   151 	// Get default properties for the wanted EGLSurface.
       
   152     CreateConstEglAttribs(i, attribList);
       
   153 
       
   154 	// Terminate attribute list
       
   155 	attribList[i++] = EGL_NONE;
       
   156 
       
   157     CHuiVg10RenderPlugin& render = CHuiStatic::Vg10Renderer();
       
   158 
       
   159     // Choose an EGLConfig that best matches to the properties in attribList.
       
   160     TInt numOfConfigs = render.EglChooseConfig(attribList);
       
   161 
       
   162     if(!numOfConfigs)
       
   163         {
       
   164         TInt eglerr = eglGetError();
       
   165         HUI_DEBUG2(_L("CHuiVg10RenderSurface::DetermineConfig() - eglChooseConfig failed, no required EGL configuration found. Cause: %S (error %i). Panicking."), &CHuiVg10RenderSurface::EglErrorMessage(eglerr), eglerr);
       
   166         HUI_PANIC(THuiPanic::ERenderSurfaceUnknownDisplayMode);
       
   167         }
       
   168 
       
   169     HUI_DEBUG1(_L("CHuiVg10RenderSurface::DetermineConfig() - Got %i configs."), numOfConfigs);
       
   170 
       
   171     // Print the attributes of the selected config to log file.
       
   172     render.EglPrintConfig(0);
       
   173 
       
   174     // Choose the best EGLConfig. EGLConfigs returned by eglChooseConfig
       
   175     // are sorted so that the best matching EGLConfig is first in the list.
       
   176     return render.EglConfig(0);
       
   177     }
       
   178 
       
   179 
       
   180 EGLSurface CHuiVg10RenderSurface::CreateSurface(EGLConfig aConfig)
       
   181     {
       
   182 	EGLint* attriblistPtr = NULL;
       
   183 #ifndef __WINS__ // \todo instead of "#ifndef" should make a check if alpha mode is supported
       
   184     // Create a rendering surface.
       
   185     EGLint attriblist[] = 
       
   186         {
       
   187         EGL_VG_ALPHA_FORMAT, EGL_VG_ALPHA_FORMAT_PRE,
       
   188         EGL_NONE
       
   189         };
       
   190     attriblistPtr = &attriblist[0];
       
   191 #endif
       
   192     
       
   193     if(iDisplay->NativeWindow())
       
   194         {
       
   195         HUI_DEBUG(_L("CHuiVg10RenderSurface::CreateSurface() - Attempting to create a real window surface."));
       
   196         EGLSurface surf = eglCreateWindowSurface(iEglDisplay, aConfig,
       
   197                                       iDisplay->NativeWindow(), attriblistPtr);
       
   198 
       
   199         TBool useDirtyAreas = CHuiStatic::Renderer().Allows(EHuiRenderPluginAllowSwapBufferPreserve);       
       
   200         if (useDirtyAreas)
       
   201             {    
       
   202             eglSurfaceAttrib(iEglDisplay, surf, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED );
       
   203             }
       
   204         return surf;
       
   205         }
       
   206     else
       
   207         {
       
   208         // Pbuffer attributes.
       
   209         EGLint pbufferAttribList[] =
       
   210             {
       
   211             EGL_WIDTH,      iSize.iWidth,
       
   212             EGL_HEIGHT,     iSize.iHeight,
       
   213             EGL_NONE
       
   214             };
       
   215 
       
   216         HUI_DEBUG(_L("CHuiVg10RenderSurface::CreateSurface() - Attempting to create a pbuffer surface."));
       
   217         return eglCreatePbufferSurface(iEglDisplay, aConfig, pbufferAttribList);
       
   218         }
       
   219     }
       
   220 
       
   221 
       
   222 TSize CHuiVg10RenderSurface::Size() const
       
   223     {
       
   224     return iSize;
       
   225     }
       
   226 
       
   227 
       
   228 void CHuiVg10RenderSurface::SetSizeL(const TSize& aSize)
       
   229     {
       
   230     iSize = aSize;
       
   231 
       
   232     if(!iDisplay->NativeWindow())
       
   233         {
       
   234         // Recreate pbuffer surfaces.
       
   235         eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
       
   236 
       
   237         // Recreate the rendering surface.
       
   238         eglDestroySurface(iEglDisplay, iEglSurface);
       
   239 
       
   240         iEglSurface = CreateSurface(DetermineConfig());
       
   241 
       
   242         if(iEglSurface == EGL_NO_SURFACE)
       
   243             {
       
   244             TInt eglerr = eglGetError();
       
   245             switch (eglerr)
       
   246                 {
       
   247                 case EGL_BAD_ALLOC:
       
   248                     HUI_DEBUG2(_L("CHuiVg10RenderSurface::SetSizeL() - ERROR! Failed to (re)create surface having size (%ix%i). Out of memory."), 
       
   249                                aSize.iWidth, aSize.iHeight);
       
   250                     User::Leave(KErrNoMemory);
       
   251                 default:
       
   252                     HUI_DEBUG4(_L("CHuiVg10RenderSurface::SetSizeL() - ERROR! Failed to (re)create surface having size (%ix%i).Cause: %S (EGL error code: %i). Leaving."), 
       
   253                                 aSize.iWidth, aSize.iHeight, 
       
   254                                 &CHuiVg10RenderSurface::EglErrorMessage(eglerr), eglerr);
       
   255                 case EGL_SUCCESS: // indicates that no error was recorded, but still the CreateSurface call failed (=> unable to continue!)
       
   256                     User::Leave(KErrNotSupported);
       
   257                 }
       
   258             }
       
   259         }
       
   260     }
       
   261 
       
   262 
       
   263 void CHuiVg10RenderSurface::MakeCurrent()
       
   264 	{
       
   265 	// No need to change the current render surface if this render surface is current already.
       
   266 	if(CHuiStatic::CurrentRenderSurface() != ((MHuiRenderSurface*)this))
       
   267 		{
       
   268 		CHuiEnv* env = CHuiEnv::Static();  
       
   269 		if (env && env->iSwapObserver)
       
   270 		    {    
       
   271             env->iSwapObserver->ReleaseWindowServer();
       
   272 		    }
       
   273 		
       
   274 		eglMakeCurrent(iEglDisplay, iEglSurface, iEglSurface, iEglContext);
       
   275         
       
   276         if (env && env->iSwapObserver)
       
   277             {
       
   278             env->iSwapObserver->ReleaseWindowServer(EFalse);
       
   279             }
       
   280 
       
   281 		TInt eglerr = eglGetError();
       
   282 		if(eglerr != EGL_SUCCESS)
       
   283 			{
       
   284 			HUI_DEBUG3(_L("CHuiVg10RenderSurface::MakeCurrent() - Error in switching on the render surface, EGLDisplay: %i, EGLSurface: %i, EGLContext: %i."),
       
   285 				iEglDisplay, iEglSurface, iEglContext);
       
   286 			HUI_DEBUG2(_L("CHuiVg10RenderSurface::MakeCurrent() - Could not switch this rendering surface on. Cause: %S (EGL error code: %i). Panicking."),
       
   287 				&CHuiVg10RenderSurface::EglErrorMessage(eglerr), eglerr);
       
   288 			HUI_PANIC(THuiPanic::ERenderSurfaceActivationFailed)
       
   289 			}
       
   290 		CHuiStatic::SetCurrentRenderSurface(this);               
       
   291 		}
       
   292 	}
       
   293 
       
   294 void CHuiVg10RenderSurface::SwapBuffers()
       
   295     {
       
   296     eglSwapBuffers(iEglDisplay, iEglSurface);
       
   297     }
       
   298 
       
   299 
       
   300 void CHuiVg10RenderSurface::BindTexture(TInt /*aTextureUnit*/,
       
   301                                         const MHuiSegmentedTexture& aTexture,
       
   302                                         TInt /*aSegment*/)
       
   303     {
       
   304     iBoundTexture = &aTexture;
       
   305     }
       
   306 
       
   307 
       
   308 const MHuiSegmentedTexture* CHuiVg10RenderSurface::BoundTexture() const
       
   309     {
       
   310     return iBoundTexture;
       
   311     }
       
   312 
       
   313 void CHuiVg10RenderSurface::HandleVisibilityEvent(TBool /* aIsVisible */ )
       
   314     {
       
   315     // Dummy method, does not handle the events in any way...
       
   316     }
       
   317 
       
   318 void CHuiVg10RenderSurface::Release()
       
   319     {
       
   320     HUI_DEBUG( _L("CHuiVg10RenderSurface::Release() - Releasing EGL surface and context..") );
       
   321     if (iEglSurface != NULL)
       
   322         {
       
   323         eglDestroySurface(iEglDisplay, iEglSurface);
       
   324         TInt eglerr = eglGetError();
       
   325         if(eglerr != EGL_SUCCESS)
       
   326             {
       
   327             HUI_DEBUG2(_L("CHuiVg10RenderSurface::Release() - WARNING! Could not destroy EGL surface. Cause: %S (EGL error code: %i)."),
       
   328                        &CHuiVg10RenderSurface::EglErrorMessage(eglerr), eglerr);
       
   329             }
       
   330         iEglSurface = NULL;
       
   331         }
       
   332     if (iEglContext != NULL)
       
   333         {
       
   334         // Unshare this context if it was
       
   335         // set as shared..
       
   336         CHuiVg10RenderPlugin& renderer = CHuiStatic::Vg10Renderer();
       
   337         if(renderer.EglSharedContext() == iEglContext)
       
   338             {
       
   339             HUI_DEBUG(_L("CHuiVg10RenderSurface::Release() - Unsharing this render context."));
       
   340             renderer.EglSetSharedContext(EGL_NO_CONTEXT);
       
   341             }
       
   342 
       
   343         eglDestroyContext(iEglDisplay, iEglContext);
       
   344         TInt eglerr = eglGetError();
       
   345         if(eglerr != EGL_SUCCESS)
       
   346             {
       
   347             HUI_DEBUG2(_L("CHuiVg10RenderSurface::Release() - WARNING! Could not destroy EGL context. Cause: %S (EGL error code: %i)."),
       
   348                        &CHuiVg10RenderSurface::EglErrorMessage(eglerr), eglerr);
       
   349             }
       
   350         iEglContext = NULL;
       
   351         }
       
   352     }
       
   353 
       
   354 void CHuiVg10RenderSurface::RestoreL()
       
   355     {
       
   356     HUI_DEBUG( _L("CHuiVg10RenderSurface::RestoreL() - Recreating render surface.") );
       
   357 
       
   358     if((iEglSurface != NULL) && (iEglContext != NULL))
       
   359         {
       
   360         HUI_DEBUG( _L("CHuiVg10RenderSurface::RestoreL() - Render surface and context already in place, no need to restore.") );
       
   361         }
       
   362 
       
   363     CHuiVg10RenderPlugin& render = CHuiStatic::Vg10Renderer();
       
   364     iEglDisplay = render.EglDisplay();
       
   365 
       
   366     // Create an EGL rendering surface.
       
   367     EGLConfig config = DetermineConfig();
       
   368     iEglSurface = CreateSurface(config);
       
   369 
       
   370     if(iEglSurface == EGL_NO_SURFACE)
       
   371         {
       
   372         TInt eglerr = eglGetError();
       
   373         switch (eglerr)
       
   374             {
       
   375             case EGL_BAD_ALLOC:
       
   376                 HUI_DEBUG2(_L("CHuiVg10RenderSurface::RestoreL() - ERROR! Failed to create rendering surface having size (%ix%i). Out of memory."), 
       
   377                            iSize.iWidth, iSize.iHeight);
       
   378                 User::Leave(KErrNoMemory);
       
   379             default:
       
   380                 HUI_DEBUG4(_L("CHuiVg10RenderSurface::RestoreL() - ERROR! Failed to create rendering surface having size (%ix%i). Cause: %S (EGL error code: %i)."), 
       
   381                             iSize.iWidth, iSize.iHeight, 
       
   382                             &CHuiVg10RenderSurface::EglErrorMessage(eglerr), eglerr);
       
   383                 User::Leave(KErrNotSupported);
       
   384             }
       
   385         }
       
   386 
       
   387     // There is only a single texture manager in the environment, so textures
       
   388     // need to shared between all contexts.
       
   389     iEglContext = eglCreateContext(iEglDisplay, config,
       
   390                                    render.EglSharedContext(), NULL);
       
   391     if(iEglContext == EGL_NO_CONTEXT)
       
   392         {
       
   393         TInt eglerr = eglGetError();
       
   394         switch (eglerr)
       
   395             {
       
   396             case EGL_BAD_ALLOC:
       
   397                 HUI_DEBUG(_L("CHuiVg10RenderSurface::RestoreL() - ERROR! Failed to create rendering context. Out of memory."));
       
   398                 User::Leave(KErrNoMemory);
       
   399             default:
       
   400                 HUI_DEBUG2(_L("CHuiVg10RenderSurface::RestoreL() - ERROR! Failed to create rendering context. Cause: %S (EGL error code: %i)."),                            
       
   401                             &CHuiVg10RenderSurface::EglErrorMessage(eglerr), eglerr);
       
   402                 User::Leave(KErrNotSupported);
       
   403             }
       
   404         }
       
   405 
       
   406     // Share the created context for texture management.
       
   407     if(render.EglSharedContext() == EGL_NO_CONTEXT)
       
   408         {
       
   409         // Now that there is a context, make sure the renderer knows of it.
       
   410         render.EglSetSharedContext(iEglContext);
       
   411         }
       
   412     }
       
   413 
       
   414 const TDesC& CHuiVg10RenderSurface::EglErrorMessage(TInt aErrorCode)
       
   415     {
       
   416     // EGL Error messages.
       
   417     _LIT(KEglErrorSUCCESS, "The last function succeeded without error.");
       
   418     _LIT(KEglErrorNOT_INITIALIZED, "EGL is not initialized, or could not be initialized, for the specified EGL display connection.");
       
   419     _LIT(KEglErrorBAD_ACCESS, "EGL cannot access a requested resource (for example a context is bound in another thread).");
       
   420     _LIT(KEglErrorBAD_ALLOC, "EGL failed to allocate resources for the requested operation.");
       
   421     _LIT(KEglErrorBAD_ATTRIBUTE, "An unrecognized attribute or attribute value was passed in the attribute list.");
       
   422     _LIT(KEglErrorBAD_CONTEXT, "An EGLContext argument does not name a valid EGL rendering context.");
       
   423     _LIT(KEglErrorBAD_CONFIG, "An EGLConfig argument does not name a valid EGL frame buffer configuration.");
       
   424     _LIT(KEglErrorBAD_CURRENT_SURFACE, "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid.");
       
   425     _LIT(KEglErrorBAD_DISPLAY, "An EGLDisplay argument does not name a valid EGL display connection.");
       
   426     _LIT(KEglErrorBAD_SURFACE, "An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering.");
       
   427     _LIT(KEglErrorBAD_MATCH, "Arguments are inconsistent (for example, a valid context requires buffers not supplied by a valid surface).");
       
   428     _LIT(KEglErrorBAD_PARAMETER, "One or more argument values are invalid.");
       
   429     _LIT(KEglErrorBAD_NATIVE_PIXMAP, "A NativePixmapType argument does not refer to a valid native pixmap.");
       
   430     _LIT(KEglErrorBAD_NATIVE_WINDOW, "A NativeWindowType argument does not refer to a valid native window.");
       
   431     _LIT(KEglErrorUNKNOWN, "Unknown EGL Error.");
       
   432 
       
   433     // Define literals for the errors
       
   434     switch(aErrorCode)
       
   435         {
       
   436         case EGL_SUCCESS: return KEglErrorSUCCESS;
       
   437         case EGL_NOT_INITIALIZED: return KEglErrorNOT_INITIALIZED;
       
   438         case EGL_BAD_ACCESS: return KEglErrorBAD_ACCESS;
       
   439         case EGL_BAD_ALLOC: return KEglErrorBAD_ALLOC;
       
   440         case EGL_BAD_ATTRIBUTE: return KEglErrorBAD_ATTRIBUTE;
       
   441         case EGL_BAD_CONTEXT: return KEglErrorBAD_CONTEXT;
       
   442         case EGL_BAD_CONFIG: return KEglErrorBAD_CONFIG;
       
   443         case EGL_BAD_CURRENT_SURFACE: return KEglErrorBAD_CURRENT_SURFACE;
       
   444         case EGL_BAD_DISPLAY: return KEglErrorBAD_DISPLAY;
       
   445         case EGL_BAD_SURFACE: return KEglErrorBAD_SURFACE;
       
   446         case EGL_BAD_MATCH: return KEglErrorBAD_MATCH;
       
   447         case EGL_BAD_PARAMETER: return KEglErrorBAD_PARAMETER;
       
   448         case EGL_BAD_NATIVE_PIXMAP: return KEglErrorBAD_NATIVE_PIXMAP;
       
   449         case EGL_BAD_NATIVE_WINDOW: return KEglErrorBAD_NATIVE_WINDOW;
       
   450         default: return KEglErrorUNKNOWN;
       
   451         }
       
   452     }
       
   453 
       
   454 void CHuiVg10RenderSurface::HandleDisplayUsageChangeL()
       
   455     {
       
   456     // Nothing to do
       
   457     }
       
   458     
       
   459 void CHuiVg10RenderSurface::SetDirtyRect(const TRect& /*aRect*/)
       
   460     {
       
   461     // Nothing to do
       
   462     }
       
   463     
       
   464 MHuiTargetBitmap* CHuiVg10RenderSurface::BackBuffer()
       
   465     {
       
   466     // Nothing to do
       
   467     return NULL;
       
   468     }
       
   469 
       
   470 CFbsBitGc* CHuiVg10RenderSurface::Gc()
       
   471     {
       
   472     // Nothing to do
       
   473     return NULL;
       
   474     }
       
   475     
       
   476 void CHuiVg10RenderSurface::RenderSurfaceExtension(const TUid& /*aExtensionUid*/, TAny** aExtensionParams)
       
   477     {
       
   478     *aExtensionParams = NULL;
       
   479     }
       
   480 
       
   481 HUI_SESSION_OBJECT_IMPL(CHuiVg10RenderSurface, ETypeRenderSurface)