uiacceltk/hitchcock/coretoolkit/rendervg10/src/huivg10canvasgc.cpp
changeset 0 15bf7259bb7c
child 8 10534483575f
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-1:000000000000 0:15bf7259bb7c
       
     1 /*
       
     2 * Copyright (c) 2006-2008 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:   OpenVG class for canvas graphics context
       
    15 *
       
    16 */
       
    17 
       
    18 #include <e32math.h>
       
    19 
       
    20 #include "huivg10canvasgc.h"
       
    21 #include "huicanvasgc.h"
       
    22 #include "HuiVg10Gc.h"
       
    23 #include "uiacceltk/HuiCanvasVisual.h"
       
    24 #include "uiacceltk/HuiSkin.h"
       
    25 #include "uiacceltk/HuiS60Skin.h"
       
    26 #include <uiacceltk/huidisplaybackgrounditem.h>
       
    27 #include "HuiRenderSurface.h"
       
    28 #include "uiacceltk/HuiDisplay.h"
       
    29 #include "uiacceltk/HuiEnv.h"
       
    30 #include "uiacceltk/HuiUtil.h"
       
    31 #ifndef __SERIES60_30__     
       
    32 #include "HuiTargetBitmap.h"
       
    33 #endif
       
    34 
       
    35 #include <AknsRendererWrapper.h>
       
    36 #include <AknsDrawUtils.h>
       
    37 #include <coecntrl.h>
       
    38 #include "huiskinbackroundlayout.h"
       
    39 #include "huivg10canvasrenderbuffer.h"
       
    40 #include "HuiFxVg10.h"
       
    41 
       
    42 CHuiVg10CanvasGc::CHuiVg10CanvasGc()
       
    43     {
       
    44     }
       
    45 
       
    46 CHuiVg10CanvasGc::~CHuiVg10CanvasGc()
       
    47     {	
       
    48     }
       
    49 
       
    50 void CHuiVg10CanvasGc::DoDrawPolygon(RArray<THuiRealPoint>& aPoints)
       
    51     {
       
    52     if(iPolygonDrawMode == EHuiNoFill)
       
    53     	{
       
    54     	CHuiCanvasGc::DoDrawPolygon(aPoints);
       
    55     	}
       
    56     else
       
    57         {
       
    58         CHuiVg10Gc* vg10Gc = (CHuiVg10Gc *)iGc;
       
    59         vg10Gc->SetFillRule( iPolygonDrawMode );
       
    60         vg10Gc->SetPaintPattern(iPolygonFillTexture, iPolygonFillTextureOrigin);
       
    61         vg10Gc->DrawPolygon(aPoints);                
       
    62         vg10Gc->SetPaintPattern(NULL, iPolygonFillTextureOrigin);
       
    63         }	    
       
    64     }
       
    65 
       
    66 void CHuiVg10CanvasGc::DoDrawArc(const THuiRealRect& aDestinationRect, 
       
    67        const THuiRealPoint& aStart, const THuiRealPoint& aEnd) 
       
    68    {
       
    69    DoDrawPieAndArc( aDestinationRect, aStart, aEnd, EFalse);
       
    70    }
       
    71    
       
    72 void CHuiVg10CanvasGc::DoDrawPie(const THuiRealRect& aDestinationRect, 
       
    73         const THuiRealPoint& aStart, const THuiRealPoint& aEnd)
       
    74     {
       
    75     DoDrawPieAndArc( aDestinationRect, aStart, aEnd, ETrue);
       
    76     }
       
    77 
       
    78 
       
    79 void CHuiVg10CanvasGc::DoDrawPieAndArc(const THuiRealRect& aDestinationRect, 
       
    80       const THuiRealPoint& aStart, const THuiRealPoint& aEnd, TBool aIsPie)  
       
    81     {    
       
    82     THuiRealRect destinationRect = aDestinationRect;
       
    83     destinationRect.Shrink(0.5f, 0.5f);    
       
    84     THuiRealPoint center = destinationRect.Center();
       
    85 
       
    86     // Ok, explaining this is not going to be easy. So, please pay attention!
       
    87     //
       
    88     // Symbian Window Gc DrawArc() method always draws an arc anti-clockwise, from start angle
       
    89     // to end angle. As y-axis in Window GC point downwards, the angle grows towards *negative*
       
    90     // direction, if we go anti-clockwise. To be able to make calculations later we have to make 
       
    91     // sure both the start and end angles are negative.
       
    92     // 
       
    93     TReal startAngle = 0;
       
    94     Math::ATan(startAngle, aStart.iY - center.iY,  aStart.iX - center.iX);
       
    95     startAngle = (startAngle*180)/KPi;   
       
    96     // make sure this is negative angle
       
    97     if (startAngle > - 0.000001) 
       
    98         {
       
    99         startAngle -= 360.0; 
       
   100         }
       
   101         
       
   102     TReal endAngle = 0;
       
   103     Math::ATan(endAngle, aEnd.iY - center.iY, aEnd.iX - center.iX);
       
   104     endAngle = (endAngle*180)/KPi;   
       
   105     // make sure this is negative angle
       
   106     if (endAngle > - 0.000001) 
       
   107         {
       
   108         endAngle -= 360.0; 
       
   109         }
       
   110 
       
   111     // Make a full circle if the end and start angles are equal
       
   112     if ( Abs(endAngle-startAngle) < 0.000001)
       
   113         {
       
   114         endAngle -= 360.0;
       
   115         }
       
   116 
       
   117     // Organize angles so that we go from start to end angle anti-clockwise, i.e. towards negative direction
       
   118     if ( endAngle > startAngle )
       
   119         {
       
   120         endAngle -= 360;
       
   121         }
       
   122 
       
   123     CHuiVg10Gc* vg10Gc = (CHuiVg10Gc *)iGc;
       
   124     vg10Gc->SetPaintPattern(iPolygonFillTexture, iPolygonFillTextureOrigin);
       
   125     vg10Gc->DrawArc(aDestinationRect.Round(), iPolygonDrawMode, iPenWidth, startAngle, endAngle, aIsPie);
       
   126     vg10Gc->SetPaintPattern(NULL, iPolygonFillTextureOrigin);  
       
   127     }
       
   128 
       
   129  void CHuiVg10CanvasGc::DoDrawRoundRect(const THuiRealRect& aDestinationRect, const THuiRealSize& aSize)
       
   130      {
       
   131      CHuiVg10Gc* vg10Gc = (CHuiVg10Gc *)iGc;
       
   132      vg10Gc->SetPaintPattern(iPolygonFillTexture, iPolygonFillTextureOrigin);
       
   133      vg10Gc->DrawRoundRect(aDestinationRect.Round(), aSize, iPolygonDrawMode, iPenWidth);
       
   134      vg10Gc->SetPaintPattern(NULL, iPolygonFillTextureOrigin);
       
   135      }
       
   136  
       
   137 void CHuiVg10CanvasGc::ClearWithSkinBackground(const THuiRealRect& /*aRect*/) 
       
   138     {
       
   139     if (!iGc)
       
   140         {
       
   141         return;    
       
   142         }
       
   143 
       
   144     // Acquire background texture
       
   145     const CHuiTexture* backgroundTexture = NULL;
       
   146     TInt err = CHuiStatic::Env().Skin().GetTexture(EHuiSkinBackgroundTexture, backgroundTexture);
       
   147     ASSERT(backgroundTexture!=NULL);
       
   148     __ASSERT_ALWAYS(err == KErrNone, User::Invariant());
       
   149 
       
   150     // Apply background texture
       
   151     THuiImage background(*backgroundTexture);
       
   152 
       
   153     TPoint screenOrigin(0, 0);
       
   154     CHuiStatic::CurrentRenderSurface()->GetScreenOrigin(screenOrigin);
       
   155     // The origin is used to offset the background in the display's
       
   156     // rendering surface, so that the background's origin is in the
       
   157     // top left screen corner.
       
   158     screenOrigin.iX = -screenOrigin.iX;
       
   159     screenOrigin.iY = -screenOrigin.iY;
       
   160 
       
   161     iGc->SetPenColor(KRgbWhite);
       
   162     iGc->SetPenAlpha(255);
       
   163     iGc->SetAlign(EHuiAlignHLeft, EHuiAlignVTop);            
       
   164     iGc->Disable(CHuiGc::EFeatureBlending);
       
   165     iGc->Disable(CHuiGc::EFeatureClipping);            
       
   166     iGc->DrawImage(background, screenOrigin, background.Texture().Size()); 
       
   167     iGc->Enable(CHuiGc::EFeatureBlending);
       
   168     iGc->Enable(CHuiGc::EFeatureClipping);            
       
   169     }
       
   170 
       
   171 void CHuiVg10CanvasGc::ClearWithBackgroundItems(const THuiRealRect& /*aRect*/, const RArray<THuiDisplayBackgroundItem>& aItems)
       
   172     {
       
   173     if (!iGc)
       
   174         return;
       
   175 
       
   176     THuiDisplayBackgroundItem item;   
       
   177     CHuiS60Skin* s60skin = static_cast<CHuiS60Skin*>(&CHuiStatic::Env().Skin());
       
   178     CHuiTexture* backgroundTexture = NULL;
       
   179 
       
   180     for (TInt index = 0; index < aItems.Count(); index++)
       
   181         {        
       
   182         item = aItems[index];    
       
   183         switch (item.ClearMode())
       
   184             {
       
   185             case CHuiDisplay::EClearNone:
       
   186                 // do nothing...
       
   187                 break;
       
   188             case CHuiDisplay::EClearWithColor:
       
   189                 iGc->SetPenColor(item.Color());
       
   190                 iGc->SetPenAlpha(TInt(item.Color().Alpha() * 255));
       
   191                 iGc->SetAlign(EHuiAlignHLeft, EHuiAlignVTop);            
       
   192                 iGc->Disable(CHuiGc::EFeatureBlending);
       
   193                 iGc->Enable(CHuiGc::EFeatureClipping);            
       
   194                 iGc->PushClip();
       
   195                 iGc->Clip(item.Rect());  // takes transformations into account                              
       
   196                 iGc->Clear();
       
   197                 iGc->PopClip();
       
   198                 break;
       
   199             case CHuiDisplay::EClearWithSkinBackground:
       
   200                  TRect skinRect;
       
   201                  TRect dummy;
       
   202                  GetRectForItem(item.SkinBackground(), dummy, skinRect);
       
   203                  backgroundTexture = s60skin->BackgroundTexture(item.SkinBackground());
       
   204                  if (backgroundTexture)
       
   205                     {
       
   206                     THuiImage background(*backgroundTexture);
       
   207 
       
   208                     TPoint screenOrigin(0, 0);
       
   209                     CHuiStatic::CurrentRenderSurface()->GetScreenOrigin(screenOrigin);
       
   210                     screenOrigin.iX = -screenOrigin.iX;
       
   211                     screenOrigin.iY = -screenOrigin.iY;
       
   212                     screenOrigin+=skinRect.iTl;
       
   213                     iGc->SetPenColor(KRgbWhite);
       
   214                     iGc->SetPenAlpha(255);
       
   215                     iGc->SetAlign(EHuiAlignHLeft, EHuiAlignVTop);            
       
   216                     iGc->Disable(CHuiGc::EFeatureBlending);
       
   217                     iGc->Enable(CHuiGc::EFeatureClipping);            
       
   218                     skinRect.Intersection(item.Rect());
       
   219                     iGc->PushClip();
       
   220                     iGc->Clip(skinRect); // takes transformations into account
       
   221                     iGc->DrawImage(background, screenOrigin, background.Texture().Size());                     
       
   222                     iGc->PopClip();
       
   223                     }
       
   224                  break;                                                    
       
   225              }
       
   226         }             
       
   227     }
       
   228 
       
   229 TInt CHuiVg10CanvasGc::MaxNumberOfClipRects() const
       
   230     {
       
   231     // We could ask this number from OpenVg, but spec says that at least 32 must be supported
       
   232     return 32;    
       
   233     }
       
   234 
       
   235 CHuiCanvasRenderBuffer* CHuiVg10CanvasGc::CreateRenderBufferL(const TSize& /*aSize*/)
       
   236     {
       
   237     CHuiVg10CanvasRenderBuffer* buffer = new (ELeave) CHuiVg10CanvasRenderBuffer;
       
   238     return buffer;
       
   239     }
       
   240 
       
   241 void CHuiVg10CanvasGc::DoDrawRenderBuffer(const CHuiCanvasRenderBuffer& aImage, const THuiRealPoint& aDestinationPoint)
       
   242     {
       
   243     const CHuiVg10CanvasRenderBuffer* vg10RenderBuffer = (const CHuiVg10CanvasRenderBuffer*) &aImage;    
       
   244     
       
   245     CHuiVg10Gc* vg10Gc = (CHuiVg10Gc *)iGc;
       
   246     if (vg10RenderBuffer->Image())
       
   247         {
       
   248         vg10Gc->UpdateColor();
       
   249         iGc->Push(EHuiGcMatrixModel);
       
   250         vgTranslate(aDestinationPoint.iX, aDestinationPoint.iY);
       
   251         vgDrawImage(vg10RenderBuffer->Image());
       
   252         iGc->Pop(EHuiGcMatrixModel);
       
   253         }
       
   254     }
       
   255 
       
   256 void CHuiVg10CanvasGc::DoClearRenderBuffer( CHuiCanvasRenderBuffer& aImage, const TRect & aRect )
       
   257     {
       
   258     HUIFX_VG_INVARIANT();   
       
   259     const CHuiVg10CanvasRenderBuffer* vg10RenderBuffer = (const CHuiVg10CanvasRenderBuffer*) &aImage;    
       
   260 
       
   261     const TInt COLOR_COMPONENTS = 4;
       
   262     VGfloat savedColor[COLOR_COMPONENTS];
       
   263     vgGetfv(VG_CLEAR_COLOR, COLOR_COMPONENTS, savedColor);
       
   264     
       
   265     VGfloat color[COLOR_COMPONENTS] = 
       
   266                 {
       
   267                  0.0f, 0.0f, 0.0f, 0.0f
       
   268                 };
       
   269     vgSetfv(VG_CLEAR_COLOR, COLOR_COMPONENTS, color);
       
   270     vgClearImage(vg10RenderBuffer->Image(), aRect.iTl.iX, aRect.iTl.iY, aRect.Size().iWidth, aRect.Size().iHeight);
       
   271     vgSetfv(VG_CLEAR_COLOR, COLOR_COMPONENTS, savedColor);
       
   272     HUIFX_VG_INVARIANT();   
       
   273     }
       
   274 
       
   275 
       
   276 void CHuiVg10CanvasGc::RestoreFlaggedState() const
       
   277     {
       
   278     if (iGc)
       
   279         {
       
   280         CHuiVg10Gc* vg10Gc = (CHuiVg10Gc *)iGc;
       
   281         vg10Gc->RestoreFlaggedState();
       
   282         }
       
   283     }
       
   284 
       
   285 void CHuiVg10CanvasGc::DoDrawRects(RArray<THuiRealRect>& aRects)
       
   286     {
       
   287     if(iPolygonDrawMode == EHuiNoFill)
       
   288         {
       
   289         CHuiCanvasGc::DoDrawRects(aRects);
       
   290         }
       
   291     else
       
   292         {
       
   293         for(TInt i=0; i<aRects.Count(); i++)
       
   294             {
       
   295             TRect roundedRect = aRects[i].Round();
       
   296             if (roundedRect.Height() > 0 && roundedRect.Width() > 0)
       
   297                 {                   
       
   298                 CHuiVg10Gc* vg10Gc = (CHuiVg10Gc *)iGc;
       
   299                 vg10Gc->SetPaintPattern(iPolygonFillTexture, iPolygonFillTextureOrigin);
       
   300                 iGc->DrawRect(roundedRect);
       
   301                 vg10Gc->SetPaintPattern(NULL, iPolygonFillTextureOrigin);
       
   302                 }           
       
   303             }            
       
   304         }
       
   305     }
       
   306 
       
   307 void CHuiVg10CanvasGc::DrawEllipse(const THuiRealRect& aDestinationRect)
       
   308     {   
       
   309     if (!iGc)
       
   310        {
       
   311        return;    
       
   312        }
       
   313 
       
   314     Setup();
       
   315 
       
   316     EnableDelayedClippingIfNeeded(aDestinationRect);    
       
   317 
       
   318     while (ClipNext())
       
   319         {
       
   320         DoDrawEllipse( aDestinationRect );
       
   321         }
       
   322 
       
   323     DisableDelayedClippingIfNeeded();    
       
   324 
       
   325     Cleanup();
       
   326     }
       
   327 
       
   328 void CHuiVg10CanvasGc::DoDrawEllipse(const THuiRealRect& aDestinationRect)
       
   329     {   
       
   330     CHuiVg10Gc* vg10Gc = (CHuiVg10Gc *)iGc;
       
   331     vg10Gc->SetPaintPattern(iPolygonFillTexture, iPolygonFillTextureOrigin);
       
   332     vg10Gc->DrawEllipse(aDestinationRect.Round(), iPolygonDrawMode, iPenWidth);
       
   333     vg10Gc->SetPaintPattern(NULL, iPolygonFillTextureOrigin);                
       
   334     }