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1 /* |
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2 * Copyright (c) 2006-2008 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Class canvas renderering target |
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15 * |
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16 */ |
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17 |
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18 |
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19 |
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20 #include "huivg10canvasrenderbuffer.h" |
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21 #include "HuiVg10RenderPlugin.h" |
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22 #include "uiacceltk/HuiUtil.h" |
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23 #include "uiacceltk/HuiEnv.h" |
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24 #include "HuiVg10RenderPlugin.h" |
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25 #include "uiacceltk/HuiDisplay.h" |
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26 |
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27 //#define HUI_DEBUG_PRINT_PERFORMANCE_INTERVAL |
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28 |
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29 |
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30 CHuiVg10CanvasRenderBuffer::CHuiVg10CanvasRenderBuffer() |
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31 { |
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32 } |
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33 |
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34 CHuiVg10CanvasRenderBuffer::~CHuiVg10CanvasRenderBuffer() |
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35 { |
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36 UnInitialize(); |
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37 } |
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38 |
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39 void CHuiVg10CanvasRenderBuffer::UnInitialize() |
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40 { |
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41 CHuiVg10RenderPlugin& renderer = CHuiStatic::Vg10Renderer(); |
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42 |
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43 UnBind(); |
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44 |
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45 if (iGc) |
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46 { |
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47 delete iGc; |
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48 iGc = 0; |
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49 } |
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50 |
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51 if (iRotatedImage) |
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52 { |
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53 vgDestroyImage(iRotatedImage); |
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54 iRotatedImage = VG_INVALID_HANDLE; |
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55 } |
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56 |
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57 if (iImage) |
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58 { |
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59 vgDestroyImage(iImage); |
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60 iImage = VG_INVALID_HANDLE; |
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61 } |
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62 |
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63 if (iSurface) |
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64 { |
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65 eglDestroySurface(renderer.EglDisplay(), iSurface); |
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66 iSurface = 0; |
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67 } |
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68 |
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69 if (iContext) |
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70 { |
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71 eglDestroyContext(renderer.EglDisplay(), iContext); |
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72 iContext = 0; |
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73 } |
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74 |
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75 iInitialized = EFalse; |
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76 } |
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77 |
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78 void CHuiVg10CanvasRenderBuffer::InitializeL(const TSize& aSize) |
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79 { |
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80 if (iSize == aSize && iImage && iContext && iSurface) |
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81 { |
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82 // Already initalized |
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83 return; |
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84 } |
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85 |
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86 CHuiVg10RenderPlugin& renderer = CHuiStatic::Vg10Renderer(); |
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87 |
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88 // Just in case... |
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89 UnInitialize(); |
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90 |
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91 PushEGLContext(); |
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92 |
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93 #ifdef HUI_DEBUG_PRINT_PERFORMANCE_INTERVAL |
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94 TTime startTime; |
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95 startTime.UniversalTime(); |
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96 #endif |
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97 |
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98 iSize = aSize; |
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99 |
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100 #ifndef __WINS__ // Should possibly query the supported mode instead? |
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101 VGImageFormat imageInternalFormat = VG_sARGB_8888_PRE; |
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102 #else |
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103 VGImageFormat imageInternalFormat = VG_sARGB_8888; |
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104 #endif |
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105 |
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106 iImage = vgCreateImage(imageInternalFormat, iSize.iWidth, iSize.iHeight, |
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107 VG_IMAGE_QUALITY_NONANTIALIASED); |
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108 |
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109 if (iImage == VG_INVALID_HANDLE) |
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110 { |
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111 PopEGLContext(); |
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112 |
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113 VGErrorCode err = vgGetError(); |
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114 RDebug::Print(_L("CHuiVg10CanvasRenderBuffer::InitializeL() - vgCreateImage failed: VgError -- %04x"), err); |
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115 User::Leave(KErrGeneral); |
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116 } |
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117 |
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118 const TInt BITS_PER_CHANNEL = 8; |
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119 |
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120 // Choose an EGL config |
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121 const EGLint attrs[] = |
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122 { |
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123 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT | EGL_VG_ALPHA_FORMAT_PRE_BIT, |
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124 EGL_RENDERABLE_TYPE, EGL_OPENVG_BIT, |
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125 EGL_RED_SIZE, BITS_PER_CHANNEL, |
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126 EGL_GREEN_SIZE, BITS_PER_CHANNEL, |
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127 EGL_BLUE_SIZE, BITS_PER_CHANNEL, |
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128 EGL_ALPHA_SIZE, BITS_PER_CHANNEL, |
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129 EGL_NONE |
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130 }; |
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131 TInt configCount = renderer.EglChooseConfig(attrs); |
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132 ASSERT(configCount > 0); |
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133 |
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134 if (configCount <= 0) |
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135 { |
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136 PopEGLContext(); |
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137 |
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138 RDebug::Print(_L("CHuiVg10CanvasRenderBuffer::InitializeL() - no EGL config found !")); |
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139 User::Leave(KErrGeneral); |
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140 } |
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141 |
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142 EGLConfig config = renderer.EglConfig(0); |
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143 |
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144 // Create a context |
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145 iContext = eglCreateContext(renderer.EglDisplay(), config, |
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146 renderer.EglSharedContext(), NULL); |
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147 |
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148 if(!iContext) |
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149 { |
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150 PopEGLContext(); |
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151 |
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152 EGLint err = eglGetError(); |
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153 RDebug::Print(_L("CHuiVg10CanvasRenderBuffer::InitializeL() - EGLContext creation failed: EglError -- %04x"), err); |
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154 User::Leave(KErrGeneral); |
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155 } |
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156 |
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157 // Create a pbuffer surface |
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158 iSurface = eglCreatePbufferFromClientBuffer(renderer.EglDisplay(), EGL_OPENVG_IMAGE, |
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159 iImage, config, NULL); |
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160 if(!iSurface) |
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161 { |
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162 PopEGLContext(); |
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163 |
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164 EGLint err = eglGetError(); |
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165 RDebug::Print(_L("CHuiVg10CanvasRenderBuffer::InitializeL() - EGLSurface creation failed: EglError -- %04x"), err); |
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166 User::Leave(KErrGeneral); |
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167 } |
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168 |
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169 // Initialize the context (TODO: We perhaps do not really need to do this by creating Cg |
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170 iGc = renderer.CreateGcL(); |
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171 Bind(); |
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172 iGc->InitState(); |
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173 |
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174 VGfloat color[] = |
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175 { |
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176 0.f, 0.f, 0.f, 0.f |
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177 }; |
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178 vgSetfv(VG_CLEAR_COLOR, sizeof(color) / sizeof(VGfloat), color); |
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179 vgClear(0, 0, iSize.iWidth, iSize.iHeight); |
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180 UnBind(); |
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181 |
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182 // Let renderer know that we have been fiddlling with OpenVg state directly |
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183 // "iGc->InitState" confuses scissoring setting, so lets notify it. |
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184 renderer.AddRestoreStateFlags(EHuiVg10GcStateFlagDirtyScissor); |
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185 renderer.AddRestoreStateFlags(EHuiVg10GcStateFlagDirtyBlendMode); |
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186 |
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187 #ifdef HUI_DEBUG_PRINT_PERFORMANCE_INTERVAL |
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188 TTime endTime; |
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189 endTime.UniversalTime(); |
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190 TInt timeInMs = endTime.MicroSecondsFrom( startTime ).Int64()/1000; |
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191 RDebug::Print(_L("> CHuiVg10CanvasRenderBuffer::InitializeL took %i ms"), timeInMs); |
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192 #endif |
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193 |
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194 iInitialized = ETrue; |
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195 |
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196 PopEGLContext(); |
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197 } |
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198 |
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199 void CHuiVg10CanvasRenderBuffer::Bind() |
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200 { |
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201 // Make sure it is safe to call even if "UnBind" has not been called or this function |
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202 // has already been called. |
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203 if (!iSurface || !iContext || iSavedContext || iSavedDrawSurface || iSavedReadSurface) |
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204 { |
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205 return; |
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206 } |
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207 |
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208 // Save current context and surfaces |
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209 iSavedContext = eglGetCurrentContext(); |
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210 iSavedDrawSurface = eglGetCurrentSurface(EGL_DRAW); |
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211 iSavedReadSurface = eglGetCurrentSurface(EGL_READ); |
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212 |
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213 // Bind our own surface |
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214 CHuiVg10RenderPlugin& renderer = CHuiStatic::Vg10Renderer(); |
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215 eglMakeCurrent(renderer.EglDisplay(), iSurface, iSurface, iContext); |
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216 } |
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217 |
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218 void CHuiVg10CanvasRenderBuffer::UnBind() |
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219 { |
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220 // Make sure it is safe to call even if "Bind" has not been called or this |
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221 // function has already been called. |
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222 if (!iSavedDrawSurface || !iSavedReadSurface || !iSavedContext) |
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223 { |
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224 return; |
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225 } |
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226 |
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227 // Restore original surface & context |
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228 CHuiVg10RenderPlugin& renderer = CHuiStatic::Vg10Renderer(); |
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229 |
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230 // Todo: Should check whether the saved surface was UI surface |
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231 // and call CHuiVg10RenderSurface::MakeCurrent() for that instead |
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232 CHuiEnv* env = CHuiEnv::Static(); |
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233 if (env && env->iSwapObserver) |
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234 { |
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235 env->iSwapObserver->ReleaseWindowServer(); |
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236 } |
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237 |
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238 eglMakeCurrent(renderer.EglDisplay(), iSavedDrawSurface, iSavedReadSurface, |
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239 iSavedContext); |
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240 |
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241 if (env && env->iSwapObserver) |
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242 { |
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243 env->iSwapObserver->ReleaseWindowServer(EFalse); |
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244 } |
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245 |
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246 iSavedDrawSurface = 0; |
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247 iSavedReadSurface = 0; |
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248 iSavedContext = 0; |
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249 } |
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250 |
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251 VGImage CHuiVg10CanvasRenderBuffer::Image() const |
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252 { |
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253 return iImage; |
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254 } |
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255 |
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256 |
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257 void CHuiVg10CanvasRenderBuffer::PushEGLContext() |
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258 { |
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259 CHuiVg10RenderPlugin& renderer = CHuiStatic::Vg10Renderer(); |
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260 iPreviousEGLState.iContext= eglGetCurrentContext(); |
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261 TEGLState& state = renderer.GetUploadState(); |
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262 if (state.iContext == KErrNotFound) |
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263 { |
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264 TEGLState& state = renderer.GetUploadState(); |
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265 // the first context used for uploading will be used for all texture uploads |
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266 state.iContext = iPreviousEGLState.iContext; |
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267 state.iDrawSurface = eglGetCurrentSurface(EGL_DRAW); |
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268 state.iReadSurface = eglGetCurrentSurface(EGL_READ); |
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269 state.iDisplay = eglGetCurrentDisplay(); |
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270 } |
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271 else |
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272 { |
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273 // change context only if necessary |
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274 if (iPreviousEGLState.iContext != state.iContext) |
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275 { |
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276 iPreviousEGLState.iDrawSurface = eglGetCurrentSurface(EGL_DRAW); |
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277 iPreviousEGLState.iReadSurface = eglGetCurrentSurface(EGL_READ); |
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278 iPreviousEGLState.iDisplay = eglGetCurrentDisplay(); |
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279 eglMakeCurrent(state.iDisplay, state.iDrawSurface, state.iReadSurface, state.iContext); |
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280 } |
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281 } |
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282 } |
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283 |
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284 void CHuiVg10CanvasRenderBuffer::PopEGLContext() |
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285 { |
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286 CHuiVg10RenderPlugin& renderer = CHuiStatic::Vg10Renderer(); |
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287 if (iPreviousEGLState.iContext != renderer.GetUploadState().iContext) |
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288 { |
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289 eglMakeCurrent(iPreviousEGLState.iDisplay, iPreviousEGLState.iDrawSurface, iPreviousEGLState.iReadSurface,iPreviousEGLState.iContext); |
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290 } |
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291 } |
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292 |
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293 void CHuiVg10CanvasRenderBuffer::Copy(const CHuiCanvasRenderBuffer& aSourceBuffer) |
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294 { |
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295 if (iSize != aSourceBuffer.Size()) |
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296 { |
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297 return; |
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298 } |
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299 |
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300 CHuiVg10CanvasRenderBuffer* sourcebuffer = (CHuiVg10CanvasRenderBuffer*) &aSourceBuffer; |
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301 vgCopyImage(iImage, 0, 0, |
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302 sourcebuffer->Image(), 0, 0, |
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303 iSize.iWidth, iSize.iHeight, VG_FALSE); |
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304 } |
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305 |
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306 void CHuiVg10CanvasRenderBuffer::Copy(TPoint aPoint) |
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307 { |
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308 ReadBackground(aPoint); |
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309 } |
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310 |
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311 void CHuiVg10CanvasRenderBuffer::ReadBackground(TPoint aPosition) |
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312 { |
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313 CHuiDisplay& display = CHuiStatic::Env().PrimaryDisplay(); |
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314 TBool rotatedDisplay = display.Orientation() == CHuiGc::EOrientationCCW90 || display.Orientation() == CHuiGc::EOrientationCW90; |
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315 TRect renderBufferLocation = TRect(aPosition, iSize); |
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316 |
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317 TRect displayArea = display.VisibleArea(); |
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318 |
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319 TInt displayHeight = displayArea.Height(); |
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320 TInt displayWidth = displayArea.Width(); |
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321 |
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322 TSize rotatedSize = iSize; |
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323 TPoint rotatedPos = aPosition; |
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324 |
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325 // Read pixels from surface |
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326 if (rotatedDisplay) |
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327 { |
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328 if (iRotatedImage == VG_INVALID_HANDLE) |
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329 { |
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330 PushEGLContext(); |
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331 |
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332 #ifndef __WINS__ // Should possibly query the supported mode instead? |
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333 VGImageFormat imageInternalFormat = VG_sARGB_8888_PRE; |
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334 #else |
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335 VGImageFormat imageInternalFormat = VG_sARGB_8888; |
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336 #endif |
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337 |
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338 TSize rotatedImageSize = TSize(iSize.iHeight, iSize.iWidth); |
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339 iRotatedImage = vgCreateImage(imageInternalFormat, rotatedImageSize.iWidth, rotatedImageSize.iHeight, |
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340 VG_IMAGE_QUALITY_NONANTIALIASED); |
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341 |
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342 PopEGLContext(); |
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343 } |
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344 |
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345 |
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346 // If we have rotation on CHuiGc level, we must manually take that into account when |
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347 // accessing pixels directly |
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348 if(display.Orientation() == CHuiGc::EOrientationCCW90) |
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349 { |
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350 // Rotate the buffer location relative to real surface coordinates |
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351 rotatedSize = TSize(iSize.iHeight, iSize.iWidth); |
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352 rotatedPos = TPoint(displayHeight - aPosition.iY - iSize.iHeight, aPosition.iX); |
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353 renderBufferLocation = TRect(rotatedPos, rotatedSize); |
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354 } |
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355 else if(display.Orientation() == CHuiGc::EOrientationCW90) |
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356 { |
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357 // Rotate the buffer location relative to real surface coordinates |
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358 rotatedSize = TSize(iSize.iHeight, iSize.iWidth); |
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359 rotatedPos = TPoint(aPosition.iY, displayWidth - aPosition.iX - iSize.iWidth); |
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360 renderBufferLocation = TRect(rotatedPos, rotatedSize); |
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361 } |
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362 else |
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363 { |
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364 // nothing |
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365 } |
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366 |
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367 // If screen is rotated but surface is not in native orientation, this gets difficult |
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368 // because vgGetPixels is not affected by transformations. |
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369 |
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370 // Swap h and w so that those are the "real" values from surface point of view. |
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371 displayHeight = displayWidth; |
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372 |
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373 #ifdef HUIFX_TRACE |
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374 RDebug::Print(_L("CHuiFxVg10OffscreenRenderbuffer::PrepareForReuse - renderBufferLocation: %i,%i, %i,%i "), |
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375 renderBufferLocation.iTl.iX, |
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376 renderBufferLocation.iTl.iY, |
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377 renderBufferLocation.iBr.iX, |
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378 renderBufferLocation.iBr.iY); |
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379 |
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380 TRect vgRect(TPoint(renderBufferLocation.iTl.iX, displayHeight - renderBufferLocation.iTl.iY - rotatedSize.iHeight), rotatedSize); |
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381 |
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382 RDebug::Print(_L("CHuiFxVg10OffscreenRenderbuffer::PrepareForReuse - vgRect: %i,%i, %i,%i "), |
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383 vgRect.iTl.iX, |
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384 vgRect.iTl.iY, |
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385 vgRect.iBr.iX, |
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386 vgRect.iBr.iY); |
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387 #endif |
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388 |
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389 // So...first get pixels from surface into rotated image |
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390 vgGetPixels(iRotatedImage, 0, 0, renderBufferLocation.iTl.iX, displayHeight - renderBufferLocation.iTl.iY - rotatedSize.iHeight, rotatedSize.iWidth, rotatedSize.iHeight); |
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391 |
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392 // Draw rotated image into real buffer image, first bind it as render target... |
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393 Bind(); |
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394 |
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395 // ...store some states... |
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396 const TInt VG_MATRIX_SIZE = 9; |
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397 VGfloat oldMatrix[VG_MATRIX_SIZE]; |
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398 vgGetMatrix(oldMatrix); |
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399 |
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400 // ...set some vg states... |
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401 vgLoadIdentity(); |
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402 vgSeti(VG_BLEND_MODE, VG_BLEND_SRC); |
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403 vgSeti(VG_IMAGE_MODE, VG_DRAW_IMAGE_NORMAL); |
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404 vgSeti(VG_SCISSORING, VG_FALSE); |
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405 |
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406 TInt w = iSize.iWidth; |
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407 TInt h = iSize.iHeight; |
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408 |
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409 // ...select right rotation... |
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410 if (display.Orientation() == CHuiGc::EOrientationCW90) |
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411 { |
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412 // Rotate around origo and move back to displayarea |
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413 vgRotate(-90); |
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414 vgTranslate(-h, 0); |
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415 } |
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416 else if (display.Orientation() == CHuiGc::EOrientationCCW90) |
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417 { |
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418 // Rotate around origo and move back to displayarea |
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419 vgRotate(90); |
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420 vgTranslate(0, -w); |
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421 } |
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422 else if (display.Orientation() == CHuiGc::EOrientation180) |
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423 { |
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424 // Rotate around origo and move back to displayarea |
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425 vgRotate(180); |
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426 vgTranslate(-w, -h); |
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427 } |
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428 else |
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429 { |
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430 } |
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431 |
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432 // ...Draw... |
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433 if (iRotatedImage != VG_INVALID_HANDLE) |
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434 { |
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435 vgDrawImage(iRotatedImage); |
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436 } |
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437 |
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438 // ..and restore default VG states |
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439 vgSeti(VG_SCISSORING, VG_TRUE); |
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440 vgSeti(VG_BLEND_MODE, VG_BLEND_SRC_OVER); |
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441 vgLoadMatrix(oldMatrix); |
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442 |
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443 // ...finally unbind image and we should have the content correctly. |
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444 UnBind(); |
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445 } |
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446 else |
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447 { |
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448 // Much easier if no rotation ! |
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449 vgGetPixels(iImage, 0, 0, renderBufferLocation.iTl.iX, displayHeight - renderBufferLocation.iTl.iY - rotatedSize.iHeight, rotatedSize.iWidth, rotatedSize.iHeight); |
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450 } |
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451 } |
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452 |