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1 /* |
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2 * Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: |
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15 * |
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16 */ |
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17 |
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18 #include "HuiCmdBufferBrush.h" |
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19 #include "HuiFxEffect.h" |
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20 #include <uiacceltk/HuiBrushArray.h> |
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21 #include "huicanvasgc.h" |
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22 #include "huicanvaswsgc.h" |
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23 #include "huicanvaswshwgc.h" |
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24 #include "huicanvaspainter.h" |
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25 #include "huicanvaswspainter.h" |
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26 CHuiCmdBufferBrush *CHuiCmdBufferBrush::NewL(TInt aLayerId, CHuiCanvasGc &aGc, CHuiCanvasWsGc &aWsGc, CHuiCanvasVisual &aVisual, CHuiCanvasPainter &aPainter) |
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27 { |
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28 CHuiCmdBufferBrush *brush = new (ELeave) CHuiCmdBufferBrush(aGc, aWsGc); |
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29 CleanupStack::PushL(brush); |
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30 brush->ConstructL(aLayerId, aVisual, aPainter); |
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31 CleanupStack::Pop(brush); |
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32 return brush; |
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33 } |
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34 CHuiCmdBufferBrush::CHuiCmdBufferBrush( CHuiCanvasGc &aGc, CHuiCanvasWsGc &aWsGc ) |
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35 : iCanvasGc(aGc), iCanvasWsGc(aWsGc) |
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36 { |
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37 } |
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38 |
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39 |
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40 void CHuiCmdBufferBrush::ConstructL(TInt aLayerId, CHuiCanvasVisual &aVisual, CHuiCanvasPainter &aPainter) |
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41 { |
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42 iLayerId = aLayerId; |
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43 iVisual = &aVisual; |
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44 iCanvasPainter = &aPainter; |
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45 } |
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46 CHuiCmdBufferBrush::~CHuiCmdBufferBrush() |
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47 { |
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48 TInt count = iBuffers.Count(); |
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49 for(int i=0;i<count;i++) |
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50 { |
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51 CHuiCanvasCommandBuffer *buf = iBuffers[i].iCommandBuffer; |
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52 buf->RemoveDestroyObserver(this); |
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53 } |
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54 } |
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55 TInt CHuiCmdBufferBrush::Type2() const { return ECmdBufferBrush; } |
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56 |
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57 void CHuiCmdBufferBrush::AddBufferL(TLayeredBuffer aBuffer) |
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58 { |
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59 iBuffers.AppendL(aBuffer); |
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60 } |
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61 |
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62 |
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63 void CHuiCmdBufferBrush::Draw(CHuiGc& aGc, const MHuiBrushGuide& aGuide) const |
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64 { |
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65 THuiRealRect brushRect = aGuide.BrushRect(); |
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66 DrawSelf(aGc, brushRect); |
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67 } |
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68 void CHuiCmdBufferBrush::DrawSelf(CHuiGc &aGc, THuiRealRect brushRect) const |
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69 { |
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70 iCanvasGc.SetVisual(*iVisual); |
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71 iCanvasGc.SetGc(aGc); |
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72 iCanvasGc.SetDefaults(); |
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73 //iCanvasPainter->EnableRenderBuffer(ETrue); |
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74 //static_cast<CHuiCanvasWsPainter*>(iCanvasPainter)->EnableRenderBufferIfNeeded(ETrue); |
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75 |
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76 TRect displayRect = brushRect.Round(); |
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77 |
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78 RRegion reg; |
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79 TInt size = iBuffers.Count(); |
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80 for(int i=0;i<size;i++) |
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81 { |
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82 TRect rect = iBuffers[i].iBoundingRectangle; |
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83 |
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84 RDebug::Print(_L("TP: ClearBackground %d"), iLayerId); |
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85 ClearBackground(aGc, rect); |
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86 |
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87 rect.iTl.iX += brushRect.iTl.iX; |
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88 rect.iTl.iY += brushRect.iTl.iY; |
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89 rect.iBr.iX += brushRect.iTl.iX; |
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90 rect.iBr.iY += brushRect.iTl.iY; |
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91 reg.AddRect(rect); |
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92 } |
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93 iCanvasWsGc.BeginActionL(EDrawBuffer,reg.BoundingRect() /*displayRect*/,*iVisual,EFalse,reg); |
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94 |
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95 for(int i2=0;i2<size;i2++) |
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96 { |
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97 TRect rect = iBuffers[i2].iBoundingRectangle; |
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98 |
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99 rect.iTl.iX += brushRect.iTl.iX; |
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100 rect.iTl.iY += brushRect.iTl.iY; |
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101 rect.iBr.iX += brushRect.iTl.iX; |
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102 rect.iBr.iY += brushRect.iTl.iY; |
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103 |
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104 RRegion region; |
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105 region.AddRect(rect); |
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106 for(int ii2 = i2+1;ii2<size; ii2++) |
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107 { |
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108 TRect rect2 = iBuffers[ii2].iBoundingRectangle; |
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109 |
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110 rect2.iTl.iX += brushRect.iTl.iX; |
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111 rect2.iTl.iY += brushRect.iTl.iY; |
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112 rect2.iBr.iX += brushRect.iTl.iX; |
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113 rect2.iBr.iY += brushRect.iTl.iY; |
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114 if (iBuffers[i2].iCommandBuffer != iBuffers[ii2].iCommandBuffer) |
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115 { |
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116 region.SubRect(rect2); |
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117 } |
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118 } |
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119 region.Intersect(iBuffers[i2].iCommandBuffer->iUpdateRegion); |
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120 |
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121 if (!region.IsEmpty()) |
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122 { |
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123 |
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124 //iCanvasWsGc.BeginActionL(EScanBuffer,rect /*displayRect*/,*iVisual,EFalse,region); |
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125 //DrawDrawingCommands(EScanBuffer, aGc, rect, iBuffers[i2].iBufferPart, iBuffers[i2].iCommandBuffer, region); |
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126 //iCanvasWsGc.EndActionL(region); |
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127 |
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128 DrawDrawingCommands(EDrawBuffer, aGc, rect, iBuffers[i2].iBufferPart, iBuffers[i2].iCommandBuffer, region); |
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129 } |
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130 region.Close(); |
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131 } |
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132 { |
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133 TInt flags = iVisual->Flags(); |
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134 iVisual->ClearFlag(EHuiVisualFlagOpaqueHint); |
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135 iCanvasWsGc.EndActionL(reg, ETrue); |
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136 iVisual->SetFlags(flags); |
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137 } |
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138 |
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139 reg.Close(); |
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140 |
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141 #if 0 |
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142 for(int i3=0;i3<size;i3++) |
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143 { |
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144 TRect rect = iBuffers[i3].iBoundingRectangle; |
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145 rect.iTl.iX += brushRect.iTl.iX; |
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146 rect.iTl.iY += brushRect.iTl.iY; |
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147 rect.iBr.iX += brushRect.iTl.iX; |
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148 rect.iBr.iY += brushRect.iTl.iY; |
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149 CopyBuffer(aGc, rect); |
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150 } |
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151 #endif |
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152 |
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153 } |
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154 |
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155 void CHuiCmdBufferBrush::ClearBackground(CHuiGc &aGc, TRect aRectangle) const |
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156 { |
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157 //void DrawRects(RArray<THuiRealRect>& aRects); |
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158 #if 0 |
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159 THuiRealPoint tl(aRectangle.iTl.iX, aRectangle.iTl.iY); |
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160 THuiRealPoint br(aRectangle.iBr.iX, aRectangle.iBr.iY); |
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161 THuiRealRect rect(tl, br); |
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162 TReal32 opacity = iCanvasGc.Opacity(); |
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163 iCanvasGc.SetOpacity(0.0f); |
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164 iCanvasGc.Clear(rect); |
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165 iCanvasGc.SetOpacity(opacity); |
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166 #endif |
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167 |
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168 CHuiCanvasRenderBuffer* renderbuffer = NULL; |
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169 renderbuffer = iVisual->Env().CanvasTextureCache().FindCachedRenderBuffer(*iVisual); |
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170 iCanvasGc.ClearRenderBuffer(*renderbuffer, aRectangle /*TRect(0,0,iVisual->DisplayRect().Size().iWidth, iVisual->DisplayRect().Size().iHeight)*/); |
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171 } |
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172 void CHuiCmdBufferBrush::DrawDrawingCommands(TInt aAction, CHuiGc &aGc, TRect aClippingRectangle, |
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173 TPtrC8 aCommands, CHuiCanvasCommandBuffer *buf, const TRegion ®) const |
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174 { |
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175 TRect rect = aClippingRectangle; |
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176 RDebug::Print(_L("TP: DrawDrawingCommands (%d,%d)-(%d,%d)"), rect.iTl.iX, rect.iTl.iY, rect.iBr.iX, rect.iBr.iY); |
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177 |
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178 //iCanvasWsGc.EnableUpdateRegion(reg /*buf->iUpdateRegion*/, EFalse /*aClearBeforeHandlingBuffers*/); |
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179 |
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180 TRAP_IGNORE(iCanvasPainter->HandleBufferL(rect, aAction, *iVisual, &aGc, TPoint(0,0), aCommands, buf)); |
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181 //iCanvasWsGc.DisableUpdateRegion(); |
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182 |
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183 } |
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184 void CHuiCmdBufferBrush::CopyBuffer(CHuiGc &aGc, TRect aRectangle) const |
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185 { |
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186 RDebug::Print(_L("TP: CopyBuffer")); |
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187 } |
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188 |
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189 void CHuiCmdBufferBrush::Flush() const |
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190 { |
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191 |
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192 } |
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193 |
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194 void CHuiCmdBufferBrush::EffectSetEffect(CHuiFxEffect* aEffect) |
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195 { |
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196 if (iEffect) |
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197 { |
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198 iEffect->SetEffectEndObserver( NULL, 0 ); |
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199 } |
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200 delete iEffect; |
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201 iEffect = aEffect; |
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202 } |
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203 |
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204 TReal32 CHuiCmdBufferBrush::EffectOpacityTarget() const |
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205 { |
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206 return 1.0; |
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207 } |
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208 void CHuiCmdBufferBrush::EffectSetOpacity(TReal32 aOpacity) |
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209 { |
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210 // empty |
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211 } |
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212 void CHuiCmdBufferBrush::EffectDrawSelf( CHuiGc &aGc, const TRect & aDisplayRect) const |
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213 { |
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214 DrawSelf(aGc, aDisplayRect); |
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215 } |
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216 |
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217 THuiRealRect CHuiCmdBufferBrush::EffectDisplayRect() const __SOFTFP |
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218 { |
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219 RRegion reg; |
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220 TInt size = iBuffers.Count(); |
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221 for(int i=0;i<size;i++) |
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222 { |
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223 TRect rect = iBuffers[i].iBoundingRectangle; |
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224 reg.AddRect(rect); |
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225 } |
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226 |
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227 THuiRealRect r(reg.BoundingRect()); |
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228 reg.Close(); |
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229 return r; |
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230 } |
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231 |
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232 void CHuiCmdBufferBrush::SetLoadingEffect(TBool /*aLoading*/) |
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233 { |
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234 // TODO |
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235 } |
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236 void CHuiCmdBufferBrush::EffectSetSource( TBool /*aIsInput1*/ ) |
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237 { |
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238 } |
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239 TBool CHuiCmdBufferBrush::EffectGetSource() const |
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240 { |
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241 return EFalse; |
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242 } |
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243 |
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244 void CHuiCmdBufferBrush::DestroyBuffer(CHuiCanvasCommandBuffer *aBuffer) |
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245 { |
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246 TInt count = iBuffers.Count(); |
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247 for(int i=count-1;i>=0;i--) |
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248 { |
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249 CHuiCanvasCommandBuffer *buf = iBuffers[i].iCommandBuffer; |
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250 if (buf == aBuffer) |
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251 { |
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252 iBuffers.Remove(i); |
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253 } |
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254 } |
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255 } |
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256 |
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257 struct TIndexTableElement |
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258 { |
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259 TInt32 iOffset; |
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260 TInt32 iSize; |
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261 TInt32 iLayerId; |
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262 //TRect iBoundingRect; |
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263 TInt iTliX; |
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264 TInt iTliY; |
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265 TInt iBriX; |
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266 TInt iBriY; |
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267 //TInt32 iBufferId; |
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268 }; |
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269 |
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270 void ReplaceBufferL(RArray<CHuiCmdBufferBrush::TLayeredBuffer> &aBuffers, const CHuiCmdBufferBrush::TLayeredBuffer &buf); |
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271 TInt FindBuffer(CHuiBrushArray &aBrushes, TInt aLayerId); |
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272 |
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273 |
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274 void ParseCmdBufferL(CHuiBrushArray &aBrushes, TPtrC8 aBuffer, TPtrC8 aIndexTable, CHuiCanvasGc &aGc, CHuiCanvasWsGc &aWsGc, CHuiCanvasVisual &aVisual, CHuiCanvasPainter &aPainter) |
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275 { |
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276 TInt32 numIndexes = aIndexTable.Length() / sizeof(TIndexTableElement); |
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277 for(TInt i=0;i<numIndexes;i++) |
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278 { |
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279 TInt32 offset = i * sizeof(TIndexTableElement); |
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280 TInt32 size = sizeof(TIndexTableElement); |
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281 TPtrC8 ptr; |
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282 ptr.Set(aIndexTable.Mid(offset, size)); |
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283 TIndexTableElement *elem = (TIndexTableElement*)ptr.Ptr(); |
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284 //RDebug::Print(_L("Layer: %d: ID: %d, offset=%d, size = %d"), i, elem->iLayerId, elem->iOffset, elem->iSize); |
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285 //RDebug::Print(_L("aBuffer.Length()=%d"), aBuffer.Length()); |
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286 TPtrC8 ptr2(aBuffer.Ptr()+elem->iOffset, elem->iSize) ; // aBuffer.Mid(elem->iOffset, elem->iSize)); |
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287 //ptr2.Set(); |
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288 |
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289 TInt index = FindBuffer(aBrushes, elem->iLayerId); |
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290 if (index == -1) |
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291 { |
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292 CHuiCmdBufferBrush *brush2 = CHuiCmdBufferBrush::NewL(elem->iLayerId, aGc, aWsGc, aVisual, aPainter); |
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293 CleanupStack::PushL(brush2); |
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294 aBrushes.AppendL(brush2, EHuiHasOwnership); |
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295 CleanupStack::Pop(); |
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296 brush2->SetLayer(EHuiBrushLayerForeground); |
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297 index = aBrushes.Count() - 1; |
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298 } |
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299 CHuiCmdBufferBrush &brush = (CHuiCmdBufferBrush&)aBrushes[index]; |
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300 CHuiCmdBufferBrush::TLayeredBuffer buf; |
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301 //buf.iBufferId = elem->iBufferId; |
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302 //TODO buf.iUpdateRegion = ... |
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303 TInt count = aPainter.NumBuffers(); |
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304 CHuiCanvasCommandBuffer *buffer = count ? aPainter.At(count-1) : NULL; |
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305 if (buffer) |
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306 { |
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307 buffer->AddDestroyObserver(&brush); |
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308 } |
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309 buf.iBoundingRectangle.SetRect(elem->iTliX, elem->iTliY, elem->iBriX, elem->iBriY); |
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310 if (buf.iBoundingRectangle == TRect(0,0,0,0)) |
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311 { |
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312 buf.iBoundingRectangle = TRect(0,0,aVisual.BrushRect().Size().iWidth, aVisual.BrushRect().Size().iHeight); |
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313 } |
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314 buf.iBufferPart.Set(ptr2); |
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315 buf.iCommandBuffer = buffer; |
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316 ReplaceBufferL(brush.iBuffers, buf); |
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317 } |
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318 } |
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319 |
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320 void ReplaceBufferL(RArray<CHuiCmdBufferBrush::TLayeredBuffer> &aBuffers, const CHuiCmdBufferBrush::TLayeredBuffer &aBuf) |
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321 { |
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322 aBuffers.AppendL(aBuf); |
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323 #if 0 |
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324 // TODO: Dunno if iBufferId can be used or whether we need to use regions to |
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325 // identify buffers. |
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326 TInt size = aBuffers.Count(); |
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327 TInt index = -1; |
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328 for(int i=0;i<size;i++) |
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329 { // this loop might be able to optimize away if it becomes performance problem. |
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330 // but would need to notice that ParseCmdBuffer always goes layers in order. |
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331 // current code has no such assumption. |
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332 CHuiCmdBufferBrush::TLayeredBuffer &buffer= aBuffers[i]; |
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333 if (buffer.iBufferId == buf.iBufferId) |
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334 { |
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335 index = i; |
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336 break; |
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337 } |
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338 } |
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339 if (index != -1) |
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340 { |
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341 aBuffers[index] = buf; |
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342 } |
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343 else |
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344 { |
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345 aBuffers.AppendL(buf); |
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346 } |
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347 #endif |
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348 } |
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349 |
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350 TInt FindBuffer(CHuiBrushArray &aBrushes, TInt aLayerId) |
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351 { |
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352 TInt size = aBrushes.Count(); |
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353 for(int i=0;i<size;i++) |
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354 { |
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355 CHuiCmdBufferBrush *brush = dynamic_cast<CHuiCmdBufferBrush*>(&aBrushes[i]); |
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356 if (brush && brush->LayerId() == aLayerId) |
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357 { |
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358 return i; |
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359 } |
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360 } |
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361 return -1; |
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362 } |
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363 |
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364 // wspainter needs to be able to skip the index table command |
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365 void SkipCommand() |
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366 { |
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367 |
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368 } |