uiacceltk/hitchcock/coretoolkit/src/HuiGradientBrush.cpp
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     1 /*
       
     2 * Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:   Implementation of CHuiLinearGradientBrush - a Brush that is 
       
    15 *                able to draw linear color gradients.
       
    16 *
       
    17 */
       
    18 
       
    19 
       
    20 
       
    21 #include "uiacceltk/HuiGradientBrush.h"  // Class definition
       
    22 #include "uiacceltk/HuiDrawing.h"
       
    23 #include "uiacceltk/HuiVisual.h"
       
    24 #include "uiacceltk/HuiUtil.h"
       
    25 
       
    26 
       
    27 EXPORT_C CHuiGradientBrush* CHuiGradientBrush::NewL()
       
    28     {
       
    29     CHuiGradientBrush* self = NewLC();
       
    30     CleanupStack::Pop();
       
    31     return self;
       
    32     }
       
    33 
       
    34 
       
    35 EXPORT_C CHuiGradientBrush* CHuiGradientBrush::NewLC()
       
    36     {
       
    37     CHuiGradientBrush* self = new (ELeave) CHuiGradientBrush();
       
    38     CleanupStack::PushL(self);
       
    39     self->ConstructL();
       
    40     return self;
       
    41     }
       
    42 
       
    43 
       
    44 CHuiGradientBrush::CHuiGradientBrush()
       
    45         : CHuiBrush(),
       
    46           iDirection(EDirectionRight)
       
    47     {
       
    48     }
       
    49 
       
    50 
       
    51 void CHuiGradientBrush::ConstructL()
       
    52     {
       
    53     SColor defaultColor;
       
    54     defaultColor.iPosition = 0;
       
    55     defaultColor.iColor = KRgbWhite;
       
    56     defaultColor.iOpacity = 1.0;
       
    57     User::LeaveIfError(iColors.Append(defaultColor));
       
    58     }
       
    59 
       
    60 
       
    61 CHuiGradientBrush::~CHuiGradientBrush()
       
    62     {
       
    63     iColors.Reset();
       
    64     }
       
    65 
       
    66 
       
    67 EXPORT_C void CHuiGradientBrush::SetDirection(TDirection aDirection)
       
    68     {
       
    69     iDirection = aDirection;
       
    70     SetChanged();
       
    71     }
       
    72     
       
    73 
       
    74 void CHuiGradientBrush::Draw(CHuiGc& aGc, const MHuiBrushGuide& aGuide) const
       
    75     {
       
    76     TRect content = aGuide.BrushRect();
       
    77     TReal32 opacity = aGuide.BrushOpacity() * iOpacity.Now();
       
    78 
       
    79     if(opacity <= 0)
       
    80         {
       
    81         return;
       
    82         }
       
    83 
       
    84     TBool useTexture = EFalse;
       
    85     TReal32 texCoords[8];
       
    86     THuiRealRect texCoordRect;
       
    87 
       
    88     aGc.SetPenAlpha(TInt(opacity * 255));
       
    89 
       
    90     if(iImage.HasTexture())
       
    91         {
       
    92         useTexture = ETrue;
       
    93         iImage.GetTexCoords(texCoords);
       
    94         aGc.Enable(CHuiGc::EFeatureTexturing);
       
    95         iImage.Texture().Bind();
       
    96         }
       
    97     else
       
    98         {
       
    99         aGc.Disable(CHuiGc::EFeatureTexturing);
       
   100         }
       
   101 
       
   102     // Optimization for gradientbrush (MNIA-7G79GD). Draws a simple rect with one color
       
   103     // if there really isn't anything to gradient. 
       
   104     // Updated optimization to work with single semi-transparent color
       
   105     if(iColors.Count() == 1 && !iImage.HasTexture() && (iColors[0].iOpacity * opacity) >= 1 )
       
   106         {
       
   107         aGc.SetPenColor(iColors[0].iColor);
       
   108         aGc.DrawRect(content);
       
   109         return;
       
   110         }
       
   111 
       
   112     aGc.Enable(CHuiGc::EFeatureBlending);
       
   113 
       
   114     TInt segments = iColors.Count() - 1;
       
   115     if(segments <= 0)
       
   116         {
       
   117         segments = 1;
       
   118         }
       
   119 
       
   120     TInt length = content.Width();
       
   121     TBool isHoriz = ETrue;
       
   122     TBool invert = EFalse;
       
   123     CHuiGc::TGradientType gradientType;
       
   124 
       
   125     switch(iDirection)
       
   126         {
       
   127         default:
       
   128         case EDirectionUp:
       
   129             gradientType = CHuiGc::EGradientLinearUp;
       
   130             isHoriz = EFalse;
       
   131             length = content.Height();
       
   132             invert = ETrue;
       
   133             break;
       
   134 
       
   135         case EDirectionDown:
       
   136             gradientType = CHuiGc::EGradientLinearDown;
       
   137             isHoriz = EFalse;
       
   138             length = content.Height();
       
   139             break;
       
   140 
       
   141         case EDirectionRight:
       
   142             gradientType = CHuiGc::EGradientLinearRight;
       
   143             break;
       
   144 
       
   145         case EDirectionLeft:
       
   146             gradientType = CHuiGc::EGradientLinearLeft;
       
   147             invert = ETrue;
       
   148             break;
       
   149         }
       
   150 
       
   151     for(TInt start = 0; start < segments; ++start)
       
   152         {
       
   153         TReal32 startPosition = iColors[start].iPosition;
       
   154 
       
   155         TInt end = start + 1;
       
   156         TReal32 endPosition;
       
   157         if(end >= iColors.Count())
       
   158             {
       
   159             end = iColors.Count() - 1;
       
   160             endPosition = 1;
       
   161             }
       
   162         else
       
   163             {
       
   164             endPosition = iColors[end].iPosition;
       
   165             }
       
   166 
       
   167         if(iColors[start].iOpacity <= 0 && iColors[end].iOpacity <= 0)
       
   168             {
       
   169             // Won't be visible.
       
   170             continue;
       
   171             }
       
   172 
       
   173         if(invert)
       
   174             {
       
   175             // Inverted direction.
       
   176             startPosition = 1 - startPosition;
       
   177             endPosition = 1 - endPosition;
       
   178             }
       
   179 
       
   180         TInt beginCoord = (isHoriz? content.iTl.iX : content.iTl.iY);
       
   181         TInt startCoord = beginCoord + TInt(startPosition * length);
       
   182         TInt endCoord = beginCoord + TInt(endPosition * length);
       
   183 
       
   184         TRect segmentRect;
       
   185 
       
   186         if(isHoriz)
       
   187             {
       
   188             segmentRect.iTl = TPoint(startCoord, content.iTl.iY);
       
   189             segmentRect.iBr = TPoint(endCoord, content.iBr.iY);
       
   190             }
       
   191         else
       
   192             {
       
   193             segmentRect.iTl = TPoint(content.iTl.iX, startCoord);
       
   194             segmentRect.iBr = TPoint(content.iBr.iX, endCoord);
       
   195             }
       
   196 
       
   197         // Calculate texture coordinates, if necessary.
       
   198         if(useTexture)
       
   199             {
       
   200             if(isHoriz)
       
   201                 {
       
   202                 texCoordRect.iTl.iX = HuiUtil::Interpolate(startPosition, texCoords[0], texCoords[2]);
       
   203                 texCoordRect.iTl.iY = texCoords[3];
       
   204                 texCoordRect.iBr.iX = HuiUtil::Interpolate(endPosition, texCoords[0], texCoords[2]);
       
   205                 texCoordRect.iBr.iY = texCoords[5];
       
   206                 }
       
   207             else
       
   208                 {
       
   209                 texCoordRect.iTl.iX = texCoords[0];
       
   210                 texCoordRect.iTl.iY = HuiUtil::Interpolate(startPosition, texCoords[3], texCoords[5]);
       
   211                 texCoordRect.iBr.iX = texCoords[2];
       
   212                 texCoordRect.iBr.iY = HuiUtil::Interpolate(endPosition, texCoords[3], texCoords[5]);
       
   213                 }
       
   214             }
       
   215 
       
   216         aGc.DrawGradient(gradientType, segmentRect,
       
   217                          iColors[start].iColor, iColors[end].iColor,
       
   218                          iColors[start].iOpacity * opacity,
       
   219                          iColors[end].iOpacity * opacity,
       
   220                          useTexture? &texCoordRect : NULL);                     
       
   221         }
       
   222     aGc.Disable(CHuiGc::EFeatureBlending);        
       
   223     }
       
   224 
       
   225 
       
   226 EXPORT_C void CHuiGradientBrush::SetColor(const TRgb& aColor, TReal32 aOpacity) __SOFTFP
       
   227     {
       
   228     while(iColors.Count() > 1)
       
   229         {
       
   230         iColors.Remove(iColors.Count() - 1);
       
   231         }
       
   232 
       
   233     SColor color;
       
   234     color.iPosition = 0;
       
   235     color.iColor = aColor;
       
   236     color.iOpacity = aOpacity;
       
   237 
       
   238     iColors[0] = color;
       
   239 
       
   240     SetChanged();
       
   241     }
       
   242 
       
   243 
       
   244 EXPORT_C TRgb CHuiGradientBrush::Color(TInt aIndex) const
       
   245     {
       
   246     // make sure aIndex is not out of bounds
       
   247     if ( aIndex < iColors.Count() )
       
   248         {
       
   249         return iColors[aIndex].iColor;
       
   250         }
       
   251     else
       
   252         {
       
   253         // default color always exists
       
   254         return iColors[0].iColor;
       
   255         }
       
   256     }
       
   257 
       
   258 
       
   259 EXPORT_C TReal32 CHuiGradientBrush::Opacity(TInt aIndex) const __SOFTFP
       
   260     {
       
   261     // make sure aIndex is not out of bounds
       
   262     // make sure aIndex is not out of bounds
       
   263     if ( aIndex < iColors.Count() )
       
   264         {
       
   265         return iColors[aIndex].iOpacity;
       
   266         }
       
   267     else
       
   268         {
       
   269         // default color always exists
       
   270         return iColors[0].iOpacity;
       
   271         }
       
   272     }
       
   273 
       
   274 
       
   275 EXPORT_C void CHuiGradientBrush::AppendColorL(TReal32 aPosition,
       
   276                                                const TRgb& aColor,
       
   277                                                TReal32 aOpacity) __SOFTFP
       
   278     {
       
   279     SColor color;
       
   280 
       
   281     color.iPosition = aPosition;
       
   282     color.iColor = aColor;
       
   283     color.iOpacity = aOpacity;
       
   284     User::LeaveIfError(iColors.Append(color));
       
   285 
       
   286     SetChanged();
       
   287     }
       
   288 
       
   289 
       
   290 EXPORT_C void CHuiGradientBrush::SetImage(const THuiImage& aImage)
       
   291     {
       
   292     iImage = aImage;
       
   293     SetChanged();
       
   294     }
       
   295 
       
   296 
       
   297 EXPORT_C const THuiImage& CHuiGradientBrush::Image() const
       
   298     {
       
   299     return iImage;
       
   300     }