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1 /* |
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2 * Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Implementation of THuiImage, which specifies an area on |
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15 * a (segmented) texture object. |
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16 * |
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17 */ |
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18 |
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19 |
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20 |
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21 #include "uiacceltk/HuiImage.h" // Class definition |
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22 #include "uiacceltk/HuiTexture.h" |
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23 #include "uiacceltk/HuiUtil.h" |
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24 #include "uiacceltk/HuiPanic.h" |
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25 |
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26 enum THuiImageInternalFlags |
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27 { |
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28 EHuiImageFlagDefaultTextureType = 0x1 |
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29 }; |
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30 |
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31 |
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32 EXPORT_C THuiImage::THuiImage() |
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33 : iTexture(0), iTl( 0.f, 0.f ), iBr( 0.f, 0.f ) |
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34 { |
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35 } |
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36 |
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37 |
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38 EXPORT_C THuiImage::THuiImage(const MHuiTexture& aTexture, |
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39 TReal32 aTlX, TReal32 aTlY, |
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40 TReal32 aBrX, TReal32 aBrY) __SOFTFP |
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41 : iTexture( &aTexture ), |
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42 iTl( aTlX, aTlY ), |
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43 iBr( aBrX, aBrY ), |
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44 iFlags(0) |
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45 { |
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46 } |
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47 |
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48 EXPORT_C THuiImage::THuiImage(const CHuiTexture& aTexture, |
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49 TReal32 aTlX, TReal32 aTlY, |
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50 TReal32 aBrX, TReal32 aBrY) __SOFTFP |
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51 : iTexture( &aTexture ), |
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52 iTl( aTlX, aTlY ), |
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53 iBr( aBrX, aBrY ), |
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54 iFlags(EHuiImageFlagDefaultTextureType) |
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55 { |
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56 } |
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57 |
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58 |
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59 EXPORT_C TInt THuiImage::SegmentCount() const |
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60 { |
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61 if(HasTexture()) |
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62 { |
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63 return iTexture->SegmentedTexture()->SegmentCount(); |
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64 } |
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65 else |
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66 { |
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67 return 0; |
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68 } |
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69 } |
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70 |
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71 |
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72 EXPORT_C void THuiImage::GetVertexCoords(TInt16* aOutCoords, TInt aSegment) const |
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73 { |
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74 if(!iTexture) |
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75 { |
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76 for(TInt i = 0; i < 8; ++i) |
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77 { |
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78 aOutCoords[i] = 0; |
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79 } |
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80 return; |
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81 } |
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82 |
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83 const MHuiSegmentedTexture* tex = iTexture->SegmentedTexture(); |
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84 HUI_ASSERT2(tex, THuiPanic::EImageNotSegmentedTexture); |
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85 |
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86 // Use dummy coordinates, if texture is not available |
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87 if(SegmentCount() == 0) |
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88 { |
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89 for(TInt i = 0; i < 8; ++i) |
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90 { |
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91 aOutCoords[i] = 0; |
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92 } |
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93 } |
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94 else |
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95 { |
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96 // for handling cases where segmentcount >= 1 .. |
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97 |
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98 // hmm should we use floating point type here? |
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99 // anyway here we have TInt to TInt16 conversions.. |
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100 TSize segmentSize = tex->SegmentSize(aSegment); |
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101 TPoint segmentOffset = tex->SegmentOffset(aSegment); |
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102 aOutCoords[0] = segmentOffset.iX; |
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103 aOutCoords[1] = segmentOffset.iY; |
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104 aOutCoords[2] = segmentOffset.iX + segmentSize.iWidth; |
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105 aOutCoords[3] = segmentOffset.iY; |
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106 aOutCoords[4] = aOutCoords[2]; |
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107 aOutCoords[5] = segmentOffset.iY + segmentSize.iHeight; |
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108 aOutCoords[6] = aOutCoords[0]; |
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109 aOutCoords[7] = aOutCoords[5]; |
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110 } |
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111 } |
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112 |
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113 |
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114 EXPORT_C void THuiImage::GetTexCoords(TReal32* aTexCoordsOut, TInt aSegment) const |
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115 { |
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116 if(!iTexture) |
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117 { |
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118 for(TInt i = 0; i < 8; ++i) |
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119 { |
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120 aTexCoordsOut[i] = 0; |
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121 } |
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122 return; |
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123 } |
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124 |
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125 const MHuiSegmentedTexture* tex = iTexture->SegmentedTexture(); |
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126 HUI_ASSERT2(tex, THuiPanic::EImageNotSegmentedTexture); |
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127 |
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128 // Use dummy coordinates, if texture is not available |
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129 if(!HasTexture()) |
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130 { |
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131 for(TInt i = 0; i < 8; ++i) |
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132 { |
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133 aTexCoordsOut[i] = 0; |
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134 } |
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135 return; |
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136 } |
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137 |
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138 if(tex->SegmentCount() == 1) |
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139 { |
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140 // user-defined custom coordinates. |
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141 aTexCoordsOut[0] = iTl.iX.Now(); |
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142 aTexCoordsOut[1] = iTl.iY.Now(); |
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143 aTexCoordsOut[2] = iBr.iX.Now(); |
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144 aTexCoordsOut[3] = iTl.iY.Now(); |
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145 aTexCoordsOut[4] = iBr.iX.Now(); |
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146 aTexCoordsOut[5] = iBr.iY.Now(); |
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147 aTexCoordsOut[6] = iTl.iX.Now(); |
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148 aTexCoordsOut[7] = iBr.iY.Now(); |
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149 |
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150 // NOTE: by default custom coordinates modulate the |
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151 // coordinates calculated from the textures |
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152 |
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153 // calculate coordinates based on texture |
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154 TSize size = tex->SegmentSize(0); |
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155 TSize textureSize = tex->SegmentTextureSize(0); |
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156 |
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157 if (textureSize.iWidth) |
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158 { |
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159 // if we have partially filled texture ... |
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160 if (textureSize.iWidth > size.iWidth) |
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161 { |
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162 // There has been some visible "ghost lines" and therefore substraction of 0.2 pixels |
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163 aTexCoordsOut[0] = aTexCoordsOut[0] * (size.iWidth - 0.2f) / textureSize.iWidth; |
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164 aTexCoordsOut[2] = aTexCoordsOut[2] * (size.iWidth - 0.2f) / textureSize.iWidth; |
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165 aTexCoordsOut[6] = aTexCoordsOut[0] ; |
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166 aTexCoordsOut[4] = aTexCoordsOut[2] ; |
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167 |
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168 } |
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169 else |
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170 { |
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171 // 100% of the texture used, |
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172 // just use custom coordinates directly |
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173 } |
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174 } |
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175 if(textureSize.iHeight) |
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176 { |
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177 // if we have partially filled texture ... |
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178 if (textureSize.iHeight > size.iHeight) |
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179 { |
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180 // There has been some visible "ghost lines" and therefore substraction of 0.2 pixels |
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181 aTexCoordsOut[3] = aTexCoordsOut[3] * (size.iHeight - 0.2f) / textureSize.iHeight; |
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182 aTexCoordsOut[1] = aTexCoordsOut[3]; |
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183 aTexCoordsOut[5] = aTexCoordsOut[5] * (size.iHeight - 0.2f) / textureSize.iHeight; |
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184 aTexCoordsOut[7] = aTexCoordsOut[5]; |
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185 } |
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186 else |
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187 { |
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188 // 100% of the texture used, |
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189 // just use custom coordinates directly |
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190 } |
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191 } |
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192 } |
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193 else |
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194 { |
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195 // calculate coordinates for multiple segments.. |
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196 TReal32 leftu; // top u coordinate |
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197 TReal32 rightu; // bottom u coordinate |
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198 TReal32 topv; // top v coordinate |
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199 TReal32 bottomv; // bottom v coordinate |
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200 |
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201 THuiRealSize size = tex->Size(); |
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202 THuiRealSize segmentSize = tex->SegmentSize(aSegment); |
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203 THuiRealPoint segmentOffset = tex->SegmentOffset(aSegment); |
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204 // lets do some consistency checks.. |
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205 |
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206 ASSERT(segmentOffset.iX >= 0 && segmentOffset.iX < size.iWidth); |
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207 ASSERT(segmentOffset.iY >= 0 && segmentOffset.iY < size.iHeight); |
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208 ASSERT(segmentSize.iWidth > 0 && segmentSize.iWidth <= size.iWidth); |
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209 ASSERT(segmentSize.iHeight > 0 && segmentSize.iHeight <= size.iHeight); |
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210 // transform offset and size to texture space |
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211 segmentOffset.iX /= size.iWidth; |
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212 segmentOffset.iY /= size.iHeight; |
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213 segmentSize.iWidth /= size.iWidth; |
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214 segmentSize.iHeight /= size.iHeight; |
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215 |
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216 // calculate coordinates |
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217 // left side.. |
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218 TReal32 edge = iTl.iX.Now(); |
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219 TReal32 offset = segmentOffset.iX; |
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220 TReal32 width = segmentSize.iWidth; |
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221 TReal32 coord; |
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222 if (edge <= offset) |
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223 { |
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224 // visible texture edge is at the left/top region (outside), |
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225 // so this texture segment is fully visible |
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226 coord = 0.0; |
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227 } |
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228 else if (edge - offset < width) |
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229 { |
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230 // the edge of the visible texture is somewhere |
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231 // inside this block, so texture coordinate has |
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232 // to be set inside |
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233 coord = (edge - offset)/width; |
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234 ASSERT(coord>0.0 && coord<1.0); |
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235 } |
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236 else |
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237 { |
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238 // the edge is outside, at the right/bottom side of this segment. |
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239 coord = 1.0; |
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240 } |
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241 leftu = coord; |
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242 |
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243 // right side.. |
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244 edge = iBr.iX.Now(); |
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245 if (edge <= offset) |
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246 { |
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247 coord = 0.0; |
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248 } |
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249 else if (edge - offset < width) |
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250 { |
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251 coord = (edge - offset)/width; |
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252 ASSERT(coord>0.0 && coord<1.0); |
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253 } |
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254 else |
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255 { |
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256 coord = 1.0; |
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257 } |
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258 rightu = coord; |
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259 |
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260 // top side |
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261 edge = iTl.iY.Now(); |
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262 offset = segmentOffset.iY; |
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263 width = segmentSize.iHeight; |
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264 if (edge <= offset) |
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265 { |
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266 coord = 0.0; |
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267 } |
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268 else if (edge - offset < width) |
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269 { |
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270 coord = (edge - offset)/width; |
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271 ASSERT(coord>0.0 && coord<1.0); |
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272 } |
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273 else |
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274 { |
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275 coord = 1.0; |
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276 } |
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277 topv = coord; |
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278 |
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279 // bottom side |
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280 edge = iBr.iY.Now(); |
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281 if (edge <= offset) |
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282 { |
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283 coord = 0.0; |
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284 } |
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285 else if (edge - offset < width) |
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286 { |
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287 coord = (edge - offset)/width; |
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288 ASSERT(coord>0.0 && coord<1.0); |
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289 } |
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290 else |
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291 { |
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292 coord = 1.0; |
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293 } |
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294 bottomv = coord; |
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295 |
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296 // modulate coordinates (if texture utilization != 100%) |
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297 segmentSize = tex->SegmentSize(aSegment); |
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298 TSize segmentTexSize = tex->SegmentTextureSize(aSegment); |
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299 TReal32 uscale = (segmentTexSize.iWidth > 0 ? |
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300 (TReal32(segmentSize.iWidth) / TReal32(segmentTexSize.iWidth)) |
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301 : 1); |
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302 TReal32 vscale = (segmentTexSize.iHeight > 0 ? |
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303 (TReal32(segmentSize.iHeight) / TReal32(segmentTexSize.iHeight)) |
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304 : 1); |
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305 |
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306 leftu *= uscale; |
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307 rightu *= uscale; |
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308 topv *= vscale; |
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309 bottomv *= vscale; |
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310 |
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311 // set output coordinates (width) |
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312 aTexCoordsOut[0] = leftu; // top-left u |
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313 aTexCoordsOut[2] = rightu; // top-right u |
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314 aTexCoordsOut[4] = aTexCoordsOut[2]; // bottom-right u |
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315 aTexCoordsOut[6] = aTexCoordsOut[0]; // bottom-left u |
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316 // set output coordinates (height) |
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317 aTexCoordsOut[1] = topv; // top-left v |
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318 aTexCoordsOut[3] = aTexCoordsOut[1]; // top-right v |
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319 aTexCoordsOut[5] = bottomv; // bottom-left v |
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320 aTexCoordsOut[7] = aTexCoordsOut[5]; // bottom-right v |
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321 |
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322 } |
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323 } |
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324 |
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325 |
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326 EXPORT_C void THuiImage::SetTexCoords(TReal32 aTlX, TReal32 aTlY, |
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327 TReal32 aBrX, TReal32 aBrY, |
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328 TInt aTransitionTime) __SOFTFP |
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329 { |
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330 iTl.Set(THuiRealPoint(aTlX, aTlY), aTransitionTime); |
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331 iBr.Set(THuiRealPoint(aBrX, aBrY), aTransitionTime); |
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332 } |
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333 |
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334 |
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335 EXPORT_C THuiRealPoint THuiImage::TopLeft() const __SOFTFP |
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336 { |
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337 return iTl.RealNow(); |
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338 } |
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339 |
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340 |
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341 EXPORT_C THuiRealPoint THuiImage::BottomRight() const __SOFTFP |
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342 { |
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343 return iBr.RealNow(); |
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344 } |
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345 |
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346 |
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347 EXPORT_C void THuiImage::SetTexture(const MHuiTexture& aTexture) |
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348 { |
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349 HUI_ASSERT2(aTexture.SegmentedTexture(), THuiPanic::EImageNotSegmentedTexture) |
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350 |
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351 iTexture = &aTexture; |
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352 |
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353 // Clear default type flag as we cannot know it for sure |
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354 iFlags &= ~EHuiImageFlagDefaultTextureType; |
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355 } |
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356 |
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357 EXPORT_C void THuiImage::SetTexture(const CHuiTexture& aTexture) |
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358 { |
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359 iTexture = &aTexture; |
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360 |
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361 // Set default type flag |
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362 iFlags |= EHuiImageFlagDefaultTextureType; |
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363 } |
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364 |
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365 |
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366 EXPORT_C TBool THuiImage::HasTexture() const |
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367 { |
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368 return (iTexture && iTexture->SegmentedTexture() && iTexture->HasContent()); |
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369 } |
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370 |
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371 |
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372 EXPORT_C const MHuiTexture& THuiImage::TextureIf() const |
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373 { |
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374 HUI_ASSERT2(iTexture != 0, THuiPanic::EImageNoTexture) |
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375 |
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376 return *iTexture; |
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377 } |
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378 |
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379 |
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380 EXPORT_C const MHuiSegmentedTexture& THuiImage::Texture() const |
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381 { |
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382 HUI_ASSERT2(iTexture != 0, THuiPanic::EImageNoTexture) |
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383 HUI_ASSERT2(iTexture->SegmentedTexture() != 0, THuiPanic::EImageNotSegmentedTexture) |
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384 |
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385 return *iTexture->SegmentedTexture(); |
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386 } |
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387 |
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388 |
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389 EXPORT_C TBool THuiImage::HasShadow() const |
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390 { |
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391 if(!iTexture || !iTexture->ShadowedTexture()) |
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392 { |
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393 return EFalse; |
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394 } |
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395 return iTexture->ShadowedTexture()->IsShadowEnabled(); |
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396 } |
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397 |
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398 |
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399 EXPORT_C THuiTextureHandle THuiImage::ShadowTexture() const |
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400 { |
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401 THuiTextureHandle handle; |
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402 |
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403 if(iTexture && iTexture->ShadowedTexture()) |
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404 { |
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405 iTexture->ShadowedTexture()->GetShadowTexture(handle); |
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406 } |
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407 |
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408 return handle; |
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409 } |
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410 |
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411 |
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412 EXPORT_C void THuiImage::Translate(TReal32 aDx, TReal32 aDy, TInt aTransitionTime) __SOFTFP |
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413 { |
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414 iTl.iX.Set(iTl.iX.Target() + aDx, aTransitionTime); |
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415 iTl.iY.Set(iTl.iY.Target() + aDy, aTransitionTime); |
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416 iBr.iX.Set(iBr.iX.Target() + aDx, aTransitionTime); |
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417 iBr.iY.Set(iBr.iY.Target() + aDy, aTransitionTime); |
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418 } |
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419 |
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420 |
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421 EXPORT_C void THuiImage::Scale(TReal32 aScaleX, TReal32 aScaleY, TInt aTransitionTime) __SOFTFP |
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422 { |
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423 iTl.iX.Set(iTl.iX.Target() * aScaleX, aTransitionTime); |
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424 iTl.iY.Set(iTl.iY.Target() * aScaleY, aTransitionTime); |
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425 iBr.iX.Set(iBr.iX.Target() * aScaleX, aTransitionTime); |
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426 iBr.iY.Set(iBr.iY.Target() * aScaleY, aTransitionTime); |
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427 } |
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428 |
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429 |
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430 TBool THuiImage::Changed() const |
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431 { |
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432 if(iTexture && iTexture->TextureChanged()) |
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433 { |
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434 return ETrue; |
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435 } |
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436 |
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437 return (iTl.Changed() || iBr.Changed()); |
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438 } |
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439 |
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440 |
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441 void THuiImage::ClearChanged() |
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442 { |
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443 if(iTexture) |
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444 { |
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445 iTexture->TextureClearChanged(); |
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446 } |
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447 |
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448 iTl.ClearChanged(); |
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449 iBr.ClearChanged(); |
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450 } |
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451 |
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452 const MHuiTexture* THuiImage::ImageTexture() const |
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453 { |
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454 return iTexture; |
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455 } |
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456 |
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457 const CHuiTexture* THuiImage::ImageDefaultTexture() const |
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458 { |
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459 if (iTexture) |
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460 { |
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461 // Dynamic cast is slow and this method is called |
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462 // often, hence the optmization. |
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463 if (iFlags & EHuiImageFlagDefaultTextureType) |
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464 { |
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465 return static_cast<const CHuiTexture*> (iTexture); |
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466 } |
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467 else |
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468 { |
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469 return dynamic_cast<const CHuiTexture*> (iTexture); |
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470 } |
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471 } |
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472 else |
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473 { |
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474 return NULL; |
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475 } |
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476 } |