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1 /* |
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2 * Copyright (c) 2006-2008 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: |
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15 * |
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16 */ |
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17 |
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18 |
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19 |
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20 #include "huicanvasbackground.h" |
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21 #include "huicanvasgc.h" |
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22 #include <uiacceltk/HuiSkin.h> |
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23 #include <uiacceltk/HuiS60Skin.h> |
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24 #include <uiacceltk/HuiCanvasVisual.h> |
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25 #include <uiacceltk/HuiDisplay.h> |
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26 #include <uiacceltk/HuiStatic.h> |
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27 #include <uiacceltk/HuiEnv.h> |
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28 |
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29 #include <e32cmn.h> |
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30 |
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31 |
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32 // --------------------------------------------------------------------------- |
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33 // Constructor |
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34 // --------------------------------------------------------------------------- |
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35 // |
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36 CHuiCanvasBackground::CHuiCanvasBackground() |
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37 { |
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38 } |
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39 |
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40 // --------------------------------------------------------------------------- |
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41 // Destructor |
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42 // --------------------------------------------------------------------------- |
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43 // |
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44 CHuiCanvasBackground::~CHuiCanvasBackground() |
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45 { |
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46 iBackgroundItems.Close(); |
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47 } |
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48 |
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49 // --------------------------------------------------------------------------- |
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50 // |
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51 // --------------------------------------------------------------------------- |
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52 // |
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53 CHuiCanvasBackground* CHuiCanvasBackground::NewL() |
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54 { |
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55 CHuiCanvasBackground* self = CHuiCanvasBackground::NewLC(); |
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56 CleanupStack::Pop(self); |
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57 return self; |
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58 } |
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59 |
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60 // --------------------------------------------------------------------------- |
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61 // |
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62 // --------------------------------------------------------------------------- |
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63 // |
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64 CHuiCanvasBackground* CHuiCanvasBackground::NewLC() |
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65 { |
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66 CHuiCanvasBackground* self = new (ELeave) CHuiCanvasBackground(); |
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67 CleanupStack::PushL(self); |
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68 self->ConstructL(); |
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69 return self; |
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70 } |
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71 |
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72 |
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73 // --------------------------------------------------------------------------- |
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74 // |
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75 // --------------------------------------------------------------------------- |
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76 // |
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77 void CHuiCanvasBackground::ConstructL() |
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78 { |
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79 } |
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80 |
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81 // --------------------------------------------------------------------------- |
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82 // |
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83 // --------------------------------------------------------------------------- |
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84 // |
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85 void CHuiCanvasBackground::SetVisual(CHuiCanvasVisual* aVisual) |
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86 { |
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87 iCanvasVisual = aVisual; |
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88 } |
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89 |
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90 // --------------------------------------------------------------------------- |
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91 // |
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92 // --------------------------------------------------------------------------- |
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93 // |
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94 void CHuiCanvasBackground::SetClearBackground(CHuiDisplay::TClearMode aClearBackground) |
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95 { |
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96 iClearBackground = aClearBackground; |
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97 iBackgroundItems.Reset(); |
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98 if(aClearBackground == CHuiDisplay::EClearWithSkinBackground) |
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99 { |
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100 TRAP_IGNORE(CHuiStatic::Env().Skin().TextureL(EHuiSkinBackgroundTexture)); |
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101 } |
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102 } |
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103 |
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104 // --------------------------------------------------------------------------- |
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105 // |
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106 // --------------------------------------------------------------------------- |
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107 // |
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108 TInt CHuiCanvasBackground::ClearBackground() |
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109 { |
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110 return iClearBackground; |
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111 } |
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112 |
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113 // --------------------------------------------------------------------------- |
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114 // |
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115 // --------------------------------------------------------------------------- |
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116 // |
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117 |
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118 TInt CHuiCanvasBackground::BackgroundItemsCount() |
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119 { |
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120 return iBackgroundItems.Count(); |
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121 } |
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122 // --------------------------------------------------------------------------- |
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123 // |
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124 // --------------------------------------------------------------------------- |
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125 // |
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126 void CHuiCanvasBackground::SetBackgroundColor(const TRgb& aBackgroundColor) |
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127 { |
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128 iBackgroundColor = aBackgroundColor; |
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129 } |
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130 |
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131 // --------------------------------------------------------------------------- |
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132 // |
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133 // --------------------------------------------------------------------------- |
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134 // |
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135 TRgb CHuiCanvasBackground::BackgroundColor() const |
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136 { |
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137 return iBackgroundColor; |
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138 } |
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139 |
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140 // --------------------------------------------------------------------------- |
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141 // |
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142 // --------------------------------------------------------------------------- |
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143 // |
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144 void CHuiCanvasBackground::SetBackgroundItems(const RArray<THuiDisplayBackgroundItem>& aItems) |
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145 { |
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146 iClearBackground = CHuiDisplay::EClearNone; |
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147 iBackgroundItems.Reset(); |
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148 for(TInt i = 0; i < aItems.Count(); ++i) |
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149 { |
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150 iBackgroundItems.Append(aItems[i]); |
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151 } |
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152 if (!CHuiStatic::Env().Renderer() == EHuiRendererBitgdi) |
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153 { |
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154 CHuiS60Skin* s60skin = static_cast<CHuiS60Skin*>(&CHuiStatic::Env().Skin()); |
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155 TRAP_IGNORE(s60skin->UpdateBackgroundsL(iBackgroundItems)); |
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156 } |
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157 } |
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158 |
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159 // --------------------------------------------------------------------------- |
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160 // |
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161 // --------------------------------------------------------------------------- |
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162 // |
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163 void CHuiCanvasBackground::GetBackgroundItems(RArray<THuiDisplayBackgroundItem>& aItems) |
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164 { |
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165 aItems.Reset(); |
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166 for(TInt i = 0; i < iBackgroundItems.Count(); ++i) |
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167 { |
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168 aItems.Append(aItems[i]); |
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169 } |
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170 } |
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171 |
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172 // --------------------------------------------------------------------------- |
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173 // |
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174 // --------------------------------------------------------------------------- |
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175 // |
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176 void CHuiCanvasBackground::DrawSelf(CHuiGc& aGc, const TRect& aDisplayRect) |
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177 { |
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178 iCanvasVisual->CanvasGc().SetGc(aGc); |
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179 |
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180 // Clear background for the dirty area |
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181 if (iBackgroundItems.Count() != 0) |
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182 { |
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183 ClearWithBackgroundItems(aDisplayRect); |
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184 } |
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185 else |
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186 { |
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187 switch (iClearBackground) |
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188 { |
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189 case CHuiDisplay::EClearWithColor: |
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190 { |
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191 ClearWithColor(aGc, aDisplayRect); |
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192 break; |
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193 } |
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194 case CHuiDisplay::EClearWithSkinBackground: |
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195 { |
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196 ClearWithSkinBackground(aDisplayRect); |
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197 break; |
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198 } |
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199 case CHuiDisplay::EClearNone: |
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200 default: |
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201 { |
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202 // Don't do anything |
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203 break; |
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204 } |
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205 } |
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206 } |
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207 } |
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208 |
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209 // --------------------------------------------------------------------------- |
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210 // |
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211 // --------------------------------------------------------------------------- |
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212 // |
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213 void CHuiCanvasBackground::ClearWithBackgroundItems(const TRect& aDisplayRect) |
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214 { |
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215 if (!iCanvasVisual) |
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216 { |
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217 return; |
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218 } |
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219 |
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220 CHuiCanvasGc& canvasGc = iCanvasVisual->CanvasGc(); |
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221 canvasGc.ClearWithBackgroundItems(aDisplayRect, iBackgroundItems); |
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222 } |
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223 |
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224 // --------------------------------------------------------------------------- |
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225 // |
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226 // --------------------------------------------------------------------------- |
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227 // |
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228 void CHuiCanvasBackground::ClearWithSkinBackground(const TRect& aDisplayRect) |
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229 { |
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230 if (!iCanvasVisual) |
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231 { |
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232 return; |
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233 } |
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234 |
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235 CHuiCanvasGc& canvasGc = iCanvasVisual->CanvasGc(); |
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236 canvasGc.ClearWithSkinBackground(aDisplayRect); |
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237 } |
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238 |
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239 // --------------------------------------------------------------------------- |
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240 // |
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241 // --------------------------------------------------------------------------- |
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242 // |
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243 void CHuiCanvasBackground::ClearWithColor(CHuiGc& /*aGc*/, const TRect& aDisplayRect) |
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244 { |
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245 if (!iCanvasVisual) |
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246 { |
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247 return; |
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248 } |
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249 |
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250 CHuiCanvasGc& canvasGc = iCanvasVisual->CanvasGc(); |
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251 |
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252 canvasGc.SetPenColor(iBackgroundColor); |
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253 canvasGc.SetOpacity(TReal32(iBackgroundColor.Alpha()) / 255.f); |
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254 canvasGc.Clear(aDisplayRect); |
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255 } |
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256 |
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257 |