uiacceltk/hitchcock/coretoolkit/src/huigifanimationtexture.cpp
changeset 0 15bf7259bb7c
child 3 d8a3531bc6b8
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-1:000000000000 0:15bf7259bb7c
       
     1 /*
       
     2 * Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:   ?Description
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 
       
    20 #include <uiacceltk/huigifanimationtexture.h>
       
    21 #include <uiacceltk/HuiStatic.h>
       
    22 #include <driveinfo.h>
       
    23 
       
    24 CHuiGifAnimationTexture::TAnimationState SetFlag(TInt aValue, TInt aFlag)
       
    25     {
       
    26     return CHuiGifAnimationTexture::TAnimationState(aValue|aFlag);
       
    27     }
       
    28 
       
    29 CHuiGifAnimationTexture::TAnimationState ClearFlag(TInt aValue, TInt aFlag)
       
    30     {      
       
    31     return CHuiGifAnimationTexture::TAnimationState(aValue^aFlag);
       
    32     }
       
    33 
       
    34 
       
    35 EXPORT_C CHuiGifAnimationTexture* CHuiGifAnimationTexture::NewL(const TDesC& aFilename, 
       
    36                                                                 CHuiTextureManager& aManager,
       
    37                                                                 TInt aID,
       
    38                                                                 THuiTextureUploadFlags aFlags)
       
    39     {
       
    40     CHuiGifAnimationTexture* self = new(ELeave) CHuiGifAnimationTexture(aManager,aFlags, aID);
       
    41     CleanupStack::PushL(self);
       
    42     self->ConstructL(aFilename);
       
    43     CleanupStack::Pop(); // self
       
    44     return self;
       
    45     }
       
    46 
       
    47 EXPORT_C void CHuiGifAnimationTexture::Start()
       
    48     {
       
    49     iAnimationState = SetFlag(TInt(iAnimationState), TInt(ERunning));        
       
    50     if (iAnimationState&EStopped)
       
    51         {
       
    52         iAnimationState=ClearFlag(TInt(iAnimationState), TInt(EStopped));
       
    53         }
       
    54     
       
    55     if (iTexture)
       
    56         {
       
    57         iTexture->SetTextureChanged(ETrue);        
       
    58         }
       
    59     }
       
    60 
       
    61 EXPORT_C void CHuiGifAnimationTexture::Stop()
       
    62     {
       
    63     if (iAnimationState&ERunning)
       
    64         {
       
    65         iAnimationState=ClearFlag(TInt(iAnimationState), TInt(ERunning));
       
    66         }
       
    67     iAnimationState = SetFlag(TInt(iAnimationState), TInt(EStopped));
       
    68     }
       
    69     
       
    70 
       
    71 EXPORT_C void CHuiGifAnimationTexture::EnableAnimation(TBool aEnable)
       
    72     { 
       
    73     if (aEnable)
       
    74     	{
       
    75     	iAnimationState = SetFlag(TInt(iAnimationState), TInt(EEnabled));	
       
    76     	}
       
    77     else 
       
    78     	{
       
    79     	iAnimationState = ClearFlag(TInt(iAnimationState), TInt(EEnabled));
       
    80     	}
       
    81     }
       
    82 
       
    83 EXPORT_C TInt CHuiGifAnimationTexture::Id() 
       
    84     {
       
    85     return iId;
       
    86     }
       
    87     
       
    88 void CHuiGifAnimationTexture::AdvanceTime(TReal32 aElapsedTime) __SOFTFP
       
    89     {
       
    90     if (((iAnimationState & EInitializing) || (iFrameInterval == -1)) || (iAnimationState & EStopped)
       
    91     	|| !(iAnimationState & EEnabled))
       
    92         {
       
    93         return;
       
    94         }
       
    95 
       
    96     iElapsedTime+=aElapsedTime;
       
    97                                              
       
    98     TReal32 time = (TReal(iFrameInterval))/1000000.0f;
       
    99     if (iElapsedTime >= time)
       
   100         {
       
   101         const TInt loadingTextureId = iCurrentTexture ? iTextureId1 : iTextureId2;
       
   102         if ( !iManager.IsLoaded( loadingTextureId ) )
       
   103             {
       
   104             return;
       
   105             }
       
   106 
       
   107         iCurrentTexture^=1;
       
   108     
       
   109         if (iCurrentTexture)
       
   110             // use texture 2
       
   111             {
       
   112             iTexture = iTexture2;
       
   113             TInt nextToLoad = iTexture2->iFrameNumber+1;
       
   114             if (nextToLoad >= iFrameCount)
       
   115                 {
       
   116                 nextToLoad = 0;
       
   117                 }
       
   118             
       
   119             delete iTexture1;
       
   120             iTexture1 = 0;   
       
   121                        
       
   122             TRAP_IGNORE(iTexture1 = &iManager.LoadTextureL(*iFilename,EHuiTextureUploadFlagDefault, iTextureId1, nextToLoad))
       
   123             }
       
   124         else
       
   125             // use texture 1    
       
   126             {
       
   127             iTexture = iTexture1;
       
   128             TInt nextToLoad = iTexture1->iFrameNumber+1;
       
   129             if (nextToLoad >= iFrameCount)
       
   130                 {
       
   131                 nextToLoad = 0;
       
   132                 }
       
   133             
       
   134             delete iTexture2;
       
   135             iTexture2 = 0;   
       
   136  
       
   137             TRAP_IGNORE(iTexture2 = &iManager.LoadTextureL(*iFilename,EHuiTextureUploadFlagDefault, iTextureId2, nextToLoad))
       
   138 
       
   139             }
       
   140         iElapsedTime = 0.0f;
       
   141         
       
   142         } 
       
   143     }
       
   144     
       
   145 
       
   146 void CHuiGifAnimationTexture::TextureLoadingCompleted(CHuiTexture& aTexture,
       
   147                              TInt aTextureId,
       
   148                              TInt /*aErrorCode*/)
       
   149     {
       
   150     if ((iAnimationState & EInitializing) && aTexture.iFrameCount > 1 && aTextureId == iTextureId1)
       
   151         {
       
   152         iTexture = iTexture1;
       
   153         TRAP_IGNORE(iTexture2 = &iManager.LoadTextureL(*iFilename,EHuiTextureUploadFlagDefault, iTextureId2, 1))
       
   154         iFrameInterval = aTexture.iFrameInterval;
       
   155         iFrameCount = aTexture.iFrameCount;
       
   156         return;
       
   157         }
       
   158     if ((iAnimationState & EInitializing) && aTextureId == iTextureId2)
       
   159         {
       
   160         iAnimationState = SetFlag(TInt(iAnimationState),TInt(ERunning));
       
   161         iAnimationState = ClearFlag(TInt(iAnimationState), TInt(EInitializing));
       
   162         }
       
   163     }
       
   164 
       
   165 
       
   166 CHuiGifAnimationTexture::CHuiGifAnimationTexture(CHuiTextureManager& aManager,THuiTextureUploadFlags aFlags,TInt aId) : 
       
   167     CHuiAnimatedTexture(aManager),
       
   168     iTexture2(NULL),
       
   169     iCurrentTexture(0),
       
   170     iAnimationState(EInitializing),
       
   171     iFrameInterval(-1),
       
   172     iFrameCount(0),
       
   173     iFlags(aFlags),
       
   174     iId(aId)
       
   175     {
       
   176     }
       
   177 
       
   178 void CHuiGifAnimationTexture::ConstructL(const TDesC& aFilename)
       
   179     {
       
   180     CHuiAnimatedTexture::BaseConstructL();
       
   181     iTextureId1 = CHuiStatic::GenerateId();
       
   182     iTextureId2 = CHuiStatic::GenerateId();
       
   183     
       
   184     // To load GIF animation, you should load textures in sequence - 
       
   185     // previous state is needed. Thus, this group indicates that
       
   186     // previous state can be shared between these textures.
       
   187     RArray<TInt> groupIds;
       
   188     CleanupClosePushL( groupIds );
       
   189     groupIds.AppendL( iTextureId1 );
       
   190     groupIds.AppendL( iTextureId2 );
       
   191     iAnimatedTextureGroupId = iManager.AddAnimatedTextureGroupL( groupIds );
       
   192     CleanupStack::PopAndDestroy( &groupIds );
       
   193     
       
   194 	// Alf locks the file while drawing textures hence preventing any other operations on this file
       
   195 	// so copy file to RAM and use that instead.
       
   196     TParse parse;
       
   197     parse.Set(aFilename, NULL, NULL);
       
   198     parse.NameAndExt();
       
   199     
       
   200     TChar drive;
       
   201     User::LeaveIfError( DriveInfo::GetDefaultDrive(DriveInfo::EDefaultRam, drive ) );
       
   202         
       
   203     iFilename = HBufC::NewL(parse.NameAndExt().Size() + 4);
       
   204     TPtr ptr = iFilename->Des();
       
   205     
       
   206     ptr.Append(drive);
       
   207     ptr.Append(_L(":\\"));
       
   208     ptr.Append(parse.NameAndExt());
       
   209     
       
   210     RFs fs;
       
   211     User::LeaveIfError(fs.Connect());
       
   212     
       
   213     CFileMan* fileman = CFileMan::NewL(fs);
       
   214     CleanupStack::PushL(fileman);
       
   215     TInt err = fileman->Copy(aFilename, iFilename->Des());
       
   216     
       
   217     CleanupStack::PopAndDestroy();
       
   218     
       
   219     if(err != KErrNone)
       
   220 	{
       
   221 	delete iFilename;    
       
   222     iFilename = aFilename.AllocL();
       
   223 	}
       
   224     
       
   225     
       
   226     iTexture1 = &iManager.LoadTextureL(
       
   227         *iFilename,EHuiTextureUploadFlagDefault, iTextureId1, 0);     
       
   228     iManager.iLoadObservers.AppendL(*this);
       
   229     
       
   230    	iAnimationState = SetFlag(TInt(iAnimationState), TInt(EEnabled));	
       
   231     }
       
   232 
       
   233 EXPORT_C CHuiGifAnimationTexture::~CHuiGifAnimationTexture()
       
   234     {
       
   235     if ( iAnimatedTextureGroupId )
       
   236         {
       
   237         iManager.RemoveAnimatedTextureGroup( iAnimatedTextureGroupId );
       
   238         }
       
   239     iManager.iLoadObservers.RemoveIfFound(*this);
       
   240 
       
   241     delete iTexture1;
       
   242     delete iTexture2;
       
   243 
       
   244     iTexture = 0;    
       
   245     
       
   246     RFs fs;
       
   247     TInt err = fs.Connect();
       
   248     if(err == KErrNone)    
       
   249         {
       
   250         CFileMan* fileman = 0;
       
   251         TRAP(err, fileman = CFileMan::NewL(fs));
       
   252         if(err == KErrNone)
       
   253             {
       
   254             fileman->Delete(iFilename->Des());
       
   255             }
       
   256         }
       
   257     
       
   258 
       
   259     delete iFilename;
       
   260     }
       
   261 
       
   262