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1 /* |
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2 * Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Definition of CHuiM3GMesh, an interface enabling usage of M3G |
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15 * scene graphs within Hitchcock UI Toolkit user interfaces. |
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16 * |
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17 */ |
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18 |
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19 |
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20 |
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21 #include <uiacceltk/huim3gmesh.h> |
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22 #include <uiacceltk/HuiStatic.h> |
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23 #include <uiacceltk/HuiEnv.h> |
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24 |
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25 // Force softfp linkage until included header has its own definitions |
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26 #if defined(__ARMCC_VERSION) |
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27 #pragma push |
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28 #pragma softfp_linkage |
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29 #endif |
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30 #include <M3G/m3g_core.h> |
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31 #if defined(__ARMCC_VERSION) |
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32 #pragma pop |
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33 #endif |
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34 |
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35 #include <s32file.h> |
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36 #include <e32math.h> |
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37 #include <cstack.h> |
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38 |
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39 // ======== LOCAL FUNCTIONS ======== |
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40 |
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41 // --------------------------------------------------------------------------- |
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42 // A static function to destroy an M3G object if associated clean up item |
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43 // is popped from the cleanup stack. |
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44 // --------------------------------------------------------------------------- |
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45 // |
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46 void DestroyM3GObject(TAny* aObject) |
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47 { |
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48 m3gDeleteObject( (M3GObject)aObject ); |
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49 } |
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50 |
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51 // ======== MEMBER FUNCTIONS ======== |
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52 |
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53 // --------------------------------------------------------------------------- |
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54 // Default constructor. |
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55 // --------------------------------------------------------------------------- |
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56 // |
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57 EXPORT_C CHuiM3GMesh::CHuiM3GMesh() |
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58 : CHuiMesh(EHuiMeshTypeM3G) |
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59 { |
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60 } |
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61 |
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62 // --------------------------------------------------------------------------- |
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63 // 2nd phase constructor. |
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64 // --------------------------------------------------------------------------- |
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65 // |
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66 EXPORT_C void CHuiM3GMesh::ConstructL() |
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67 { |
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68 iCamRotation[0] = 0; |
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69 iCamRotation[1] = 0; |
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70 iCamRotation[2] = 0; |
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71 iCamRotation[3] = 0; |
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72 iCamTranslation[0] = 0; |
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73 iCamTranslation[1] = 0; |
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74 iCamTranslation[2] = 0; |
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75 iCamTranslation[3] = 0; |
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76 } |
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77 |
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78 // --------------------------------------------------------------------------- |
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79 // Load scene from file. |
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80 // --------------------------------------------------------------------------- |
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81 // |
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82 EXPORT_C void CHuiM3GMesh::LoadSceneL(const TDesC& /*aFileName*/) |
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83 { |
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84 } |
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85 |
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86 EXPORT_C void CHuiM3GMesh::LoadSceneL(const TDesC& aFileName, M3GInterface aInterface) |
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87 { |
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88 // Release the previously loaded M3G scene graph |
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89 ReleaseScene(); |
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90 |
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91 // Load the new scene graph |
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92 TRAPD( err, DoLoadSceneL( aFileName, aInterface ) ); |
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93 |
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94 // If an error occured during the scene loading release the scene and |
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95 // re-leave. |
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96 if( err != KErrNone ) |
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97 { |
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98 ReleaseScene(); |
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99 User::Leave( err ); |
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100 } |
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101 } |
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102 |
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103 void CHuiM3GMesh::DoLoadSceneL(const TDesC& aFileName, M3GInterface aInterface) |
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104 { |
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105 // Load M3G content from same path as images |
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106 TFileName fileName; |
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107 fileName = CHuiStatic::Env().TextureManager().ImagePath(); |
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108 fileName += aFileName; |
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109 |
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110 // Create M3G loader to load the scene from memory buffer. |
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111 M3GLoader loader = m3gCreateLoader(aInterface); |
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112 if (loader == NULL) |
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113 { |
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114 User::Leave(KErrNoMemory); |
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115 } |
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116 TCleanupItem loaderCleaner( &DestroyM3GObject, loader); |
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117 CleanupStack::PushL(loaderCleaner); |
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118 |
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119 // Read the file contents to the memory buffer |
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120 RFs fs; |
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121 CleanupClosePushL(fs); |
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122 RFileReadStream reader; |
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123 CleanupClosePushL(reader); |
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124 User::LeaveIfError(fs.Connect() ); |
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125 TInt errorCode = reader.Open(fs, fileName, EFileRead); |
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126 if (errorCode != KErrNone) |
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127 { |
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128 User::Leave(errorCode); |
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129 } |
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130 |
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131 // Read the contents of the file to a buffer. |
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132 TInt sceneSize = reader.Source()->SizeL(); |
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133 TUint chunkSize = 1024; |
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134 TUint8 *buf = new (ELeave) TUint8[chunkSize]; |
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135 CleanupStack::PushL(buf); |
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136 TInt i = 0; |
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137 M3Gsizei reqBytes = 1; |
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138 while (i < sceneSize && reqBytes > 0 ){ |
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139 TInt j = 0; |
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140 for( j = 0; j < chunkSize && i < sceneSize; j++ ) |
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141 { |
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142 buf[j] = reader.ReadUint8L(); |
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143 i++; |
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144 } |
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145 reqBytes = m3gDecodeData( loader, j, buf ); |
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146 } |
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147 |
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148 // Get number of loaded objects |
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149 iNumObjects = m3gGetLoadedObjects( loader, NULL ); |
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150 |
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151 // The input buffer from the file is not needed anymore |
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152 CleanupStack::PopAndDestroy( buf ); |
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153 CleanupStack::PopAndDestroy( &reader ); |
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154 CleanupStack::PopAndDestroy( &fs ); |
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155 |
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156 // Leave with KErrCorrupt if there were no M3G objects within the file (corrupted file). |
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157 if( iNumObjects == 0 ) |
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158 { |
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159 User::Leave( KErrCorrupt ); |
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160 } |
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161 |
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162 // Add loaded objects to an object array. |
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163 iObjects = new (ELeave) M3GObject[iNumObjects]; |
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164 m3gGetLoadedObjects( loader, iObjects ); |
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165 |
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166 // Add references and find the first world object |
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167 for( TInt ii = 0; ii < iNumObjects; ii++ ) |
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168 { |
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169 m3gAddRef( iObjects[ii] ); |
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170 if( m3gGetClass( iObjects[ii] ) == M3G_CLASS_WORLD && !iWorld ) |
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171 { |
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172 iWorld = (M3GWorld)iObjects[ii]; |
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173 break; |
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174 } |
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175 } |
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176 |
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177 // Fetch animation controllers from world |
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178 PopulateAnimationControllerArrayL( (M3GObject)iWorld ); |
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179 |
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180 iUpdateCamera = EFalse; |
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181 iCamera = m3gGetActiveCamera(iWorld); |
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182 if ( !iCamera ) |
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183 { |
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184 // Create camera if it doesn't exist |
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185 // The camera is updated according to hitchcock projection and model view matrices |
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186 iUpdateCamera = ETrue; |
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187 iCamera = m3gCreateCamera(aInterface); |
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188 if( iCamera == NULL ) |
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189 { |
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190 User::Leave( KErrNoMemory ); |
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191 } |
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192 m3gAddChild( (M3GGroup)iWorld, (M3GNode)iCamera ); |
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193 m3gSetActiveCamera( iWorld, iCamera ); |
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194 M3GMatrix identity; |
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195 m3gIdentityMatrix( &identity ); |
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196 m3gSetTransform( (M3GTransformable)iCamera, &identity ); |
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197 m3gTranslate( (M3GTransformable)iCamera, 0.f, 0.f, 1.f ); |
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198 m3gSetPerspective( iCamera,90.f, 1.f, 0.1f, 100.f ); |
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199 } |
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200 |
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201 // Init background |
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202 M3GBackground bg = m3gGetBackground( iWorld ); |
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203 if (!bg) |
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204 { |
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205 bg = m3gCreateBackground( aInterface ); |
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206 if( bg == NULL ) |
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207 { |
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208 User::Leave( KErrNoMemory ); |
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209 } |
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210 m3gSetBackground( iWorld, bg ); |
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211 } |
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212 m3gSetBgEnable( bg, M3G_SETGET_COLORCLEAR, M3G_FALSE ); |
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213 m3gSetBgEnable( bg, M3G_SETGET_DEPTHCLEAR, M3G_FALSE ); |
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214 |
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215 // Release the loader |
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216 CleanupStack::PopAndDestroy( loader ); |
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217 } |
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218 |
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219 // --------------------------------------------------------------------------- |
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220 // Object destructor. |
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221 // --------------------------------------------------------------------------- |
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222 // |
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223 EXPORT_C CHuiM3GMesh::~CHuiM3GMesh() |
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224 { |
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225 ReleaseScene(); |
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226 iControllers.Close(); |
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227 } |
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228 |
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229 // --------------------------------------------------------------------------- |
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230 // Set viewport rect |
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231 // --------------------------------------------------------------------------- |
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232 // |
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233 EXPORT_C void CHuiM3GMesh::SetViewportRect( const THuiRealRect& aRect ) |
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234 { |
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235 iViewportRect = aRect; |
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236 } |
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237 |
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238 // --------------------------------------------------------------------------- |
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239 // Draw scene |
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240 // --------------------------------------------------------------------------- |
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241 // |
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242 EXPORT_C void CHuiM3GMesh::Draw(CHuiGc& /*aGc*/, const THuiImage* /*aImage*/, |
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243 const THuiImage* /*aSecondaryImage*/, |
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244 TReal32 /*aSecondaryAlpha*/) const __SOFTFP |
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245 { |
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246 } |
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247 |
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248 // --------------------------------------------------------------------------- |
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249 // Release scene |
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250 // --------------------------------------------------------------------------- |
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251 // |
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252 EXPORT_C void CHuiM3GMesh::ReleaseScene() |
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253 { |
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254 if (iObjects) |
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255 { |
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256 for (TInt i = 0; i < iNumObjects; i++) |
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257 { |
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258 m3gDeleteRef(iObjects[i]); |
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259 iObjects[i] = NULL; |
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260 } |
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261 delete [] iObjects; |
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262 iNumObjects = 0; |
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263 iObjects = NULL; |
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264 iWorld = NULL; |
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265 } |
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266 iControllers.Reset(); |
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267 } |
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268 |
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269 // --------------------------------------------------------------------------- |
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270 // Rotate world around Y axis |
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271 // --------------------------------------------------------------------------- |
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272 // |
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273 EXPORT_C void CHuiM3GMesh::RotateYaw(TReal32 aAngle) __SOFTFP |
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274 { |
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275 RotateObjects(aAngle, 0.0f, 1.0f, 0.0f); |
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276 } |
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277 |
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278 // --------------------------------------------------------------------------- |
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279 // Rotate world around X axis |
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280 // --------------------------------------------------------------------------- |
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281 // |
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282 EXPORT_C void CHuiM3GMesh::RotatePitch(TReal32 aAngle) __SOFTFP |
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283 { |
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284 RotateObjects(aAngle, 1.0f, 0.0f, 0.0f); |
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285 } |
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286 |
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287 // --------------------------------------------------------------------------- |
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288 // Find the center point of the group |
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289 // --------------------------------------------------------------------------- |
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290 // |
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291 void CHuiM3GMesh::FindObjectCenter(M3GGroup aGroup, TReal32 aTrans[4], |
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292 TBool aFirst) |
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293 { |
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294 TReal32 objectTrans[4]; |
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295 TInt numChildren = m3gGetChildCount(aGroup); |
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296 for (TInt i = 0; i < numChildren; ++i) |
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297 { |
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298 M3GNode child = m3gGetChild((M3GGroup)aGroup, i); |
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299 M3GClass m3gClass = m3gGetClass((M3GObject)child); |
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300 M3GMesh mesh = (M3GMesh)child; |
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301 |
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302 if (m3gClass == M3G_CLASS_SKINNED_MESH || m3gClass == M3G_CLASS_MESH |
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303 || m3gClass == M3G_CLASS_MORPHING_MESH) |
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304 { |
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305 |
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306 // Set blending and culling |
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307 M3GAppearance hApp = m3gGetAppearance(mesh, 0); |
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308 |
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309 /* |
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310 M3GCompositingMode cm = m3gGetCompositingMode(hApp); |
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311 m3gSetBlending(cm, M3G_REPLACE); |
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312 m3gSetAlphaWriteEnable(cm, 0); |
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313 m3gSetCompositingMode(hApp, cm); |
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314 m3gSetAppearance( mesh, 0, hApp ); |
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315 */ |
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316 |
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317 M3GPolygonMode pm = m3gGetPolygonMode(hApp); |
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318 m3gSetCulling(pm, M3G_CULL_NONE); |
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319 m3gSetPolygonMode(hApp, pm); |
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320 |
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321 m3gGetTranslation((M3GTransformable)mesh, objectTrans); |
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322 if (!aFirst) |
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323 { |
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324 aTrans[0] = (aTrans[0] + objectTrans[0]) / 2; |
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325 aTrans[1] = (aTrans[1] + objectTrans[1]) / 2; |
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326 aTrans[2] = (aTrans[2] + objectTrans[2]) / 2; |
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327 aTrans[3] = (aTrans[3] + objectTrans[3]) / 2; |
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328 } |
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329 else |
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330 { |
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331 aTrans[0] = objectTrans[0]; |
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332 aTrans[1] = objectTrans[1]; |
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333 aTrans[2] = objectTrans[2]; |
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334 aTrans[3] = objectTrans[3]; |
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335 aFirst = EFalse; |
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336 } |
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337 } |
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338 else |
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339 if (m3gClass == M3G_CLASS_GROUP || m3gClass == M3G_CLASS_WORLD) |
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340 { |
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341 m3gGetTranslation((M3GTransformable)mesh, objectTrans); |
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342 if (!aFirst) |
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343 { |
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344 aTrans[0] = (aTrans[0] + objectTrans[0]) / 2; |
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345 aTrans[1] = (aTrans[1] + objectTrans[1]) / 2; |
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346 aTrans[2] = (aTrans[2] + objectTrans[2]) / 2; |
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347 aTrans[3] = (aTrans[3] + objectTrans[3]) / 2; |
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348 } |
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349 else |
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350 { |
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351 aTrans[0] = objectTrans[0]; |
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352 aTrans[1] = objectTrans[1]; |
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353 aTrans[2] = objectTrans[2]; |
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354 aTrans[3] = objectTrans[3]; |
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355 aFirst = EFalse; |
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356 } |
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357 FindObjectCenter((M3GGroup)child, aTrans, aFirst); |
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358 } |
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359 else |
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360 { |
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361 // For PC-lint |
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362 } |
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363 } |
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364 |
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365 } |
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366 |
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367 // --------------------------------------------------------------------------- |
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368 // Rotates camera around worlds objects. |
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369 // --------------------------------------------------------------------------- |
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370 // |
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371 void CHuiM3GMesh::RotateObjects(TReal32 aAngle, TReal32 aAxisX, |
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372 TReal32 aAxisY, TReal32 aAxisZ) |
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373 __SOFTFP { |
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374 if(iWorld != 0) |
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375 { |
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376 |
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377 // Find the center of the objects |
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378 TReal32 objectTrans[4]; |
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379 objectTrans[0] = 0; |
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380 objectTrans[1] = 0; |
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381 objectTrans[2] = 0; |
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382 objectTrans[3] = 0; |
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383 FindObjectCenter((M3GGroup)iWorld,objectTrans); |
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384 |
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385 // Get camera position |
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386 M3GCamera cam = iCamera; |
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387 TReal32 trans[4]; |
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388 m3gGetTranslation((M3GTransformable)cam, trans); |
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389 |
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390 // Calculate distance of objects center point and camera |
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391 objectTrans[0] = objectTrans[0]-trans[0]; |
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392 objectTrans[1] = objectTrans[1]-trans[1]; |
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393 objectTrans[2] = objectTrans[2]-trans[2]; |
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394 objectTrans[3] = objectTrans[3]-trans[3]; |
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395 TReal dist; |
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396 Math().Sqrt(dist,(TReal)objectTrans[0]*objectTrans[0]+objectTrans[1]*objectTrans[1]+objectTrans[2]*objectTrans[2]); |
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397 |
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398 // Get orientation of camera |
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399 TReal32 rot[4]; |
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400 m3gGetOrientation((M3GTransformable)cam, rot); |
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401 |
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402 // Create new camera vector |
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403 M3GVec4 camZ; |
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404 camZ.x = 0; |
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405 camZ.y = 0; |
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406 camZ.z = -dist; |
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407 camZ.w = 1; |
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408 |
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409 // Create rotation matrix for camera (old position) |
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410 M3GMatrix rotmtx; |
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411 m3gIdentityMatrix(&rotmtx); |
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412 m3gPostRotateMatrix(&rotmtx, rot[0], rot[1], rot[2], rot[3]); |
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413 |
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414 // Create rotation matrix for camera (new position) |
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415 M3GMatrix mtx; |
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416 m3gIdentityMatrix(&mtx); |
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417 m3gPostRotateMatrix(&mtx, aAngle, aAxisX, aAxisY, aAxisZ); |
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418 |
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419 // Translate camera vector |
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420 m3gTransformVec4(&rotmtx,&camZ); |
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421 |
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422 // Store this position |
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423 M3GVec4 trans2; |
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424 trans2.x = camZ.x; |
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425 trans2.y = camZ.y; |
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426 trans2.z = camZ.z; |
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427 trans2.w = camZ.w; |
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428 |
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429 // create new camera vector |
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430 camZ.x = 0; |
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431 camZ.y = 0; |
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432 camZ.z = -dist; |
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433 camZ.w = 1; |
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434 |
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435 // transform this vector with new position matrix |
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436 m3gTransformVec4(&mtx,&camZ); |
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437 |
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438 // transform with old position matrix |
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439 m3gTransformVec4(&rotmtx,&camZ); |
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440 |
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441 // move and rotate camerea based on these calculations |
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442 m3gPostRotate((M3GTransformable)cam,aAngle, aAxisX, aAxisY, aAxisZ); |
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443 m3gTranslate((M3GTransformable)cam, -camZ.x+trans2.x, -camZ.y+trans2.y, -camZ.z+trans2.z); |
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444 |
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445 m3gAlignNode((M3GNode)cam,NULL); |
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446 } |
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447 } |
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448 |
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449 // --------------------------------------------------------------------------- |
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450 // Store camera transformations |
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451 // --------------------------------------------------------------------------- |
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452 // |
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453 EXPORT_C void CHuiM3GMesh::StoreCamera() |
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454 { |
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455 if(iWorld != 0) |
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456 { |
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457 m3gGetOrientation((M3GTransformable)iCamera, iCamRotation); |
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458 m3gGetTranslation((M3GTransformable)iCamera, iCamTranslation); |
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459 } |
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460 } |
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461 |
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462 // --------------------------------------------------------------------------- |
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463 // Restore camera transformations |
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464 // --------------------------------------------------------------------------- |
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465 // |
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466 EXPORT_C void CHuiM3GMesh::RestoreCamera() |
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467 { |
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468 if(iWorld != 0) |
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469 { |
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470 m3gSetOrientation((M3GTransformable)iCamera, iCamRotation[0],iCamRotation[1],iCamRotation[2],iCamRotation[3]); |
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471 m3gSetTranslation((M3GTransformable)iCamera, iCamTranslation[0],iCamTranslation[1],iCamTranslation[2]); |
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472 } |
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473 } |
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474 |
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475 // --------------------------------------------------------------------------- |
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476 // Fetch animation controllers from any M3G object (recursively). |
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477 // --------------------------------------------------------------------------- |
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478 // |
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479 void CHuiM3GMesh::PopulateAnimationControllerArrayL(const M3GObject aObject) |
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480 { |
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481 // Array for storing the already visited M3G object pointers. |
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482 RPointerArray<M3GObjectImpl> visited; |
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483 CleanupClosePushL(visited); |
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484 |
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485 // Stack for iteratively traversing through the object reference net. |
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486 CStack<M3GObjectImpl, EFalse>* stack = new ( ELeave ) CStack<M3GObjectImpl, EFalse>(); |
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487 CleanupStack::PushL(stack); |
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488 |
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489 // Push the initial M3G object to the iteration stack |
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490 stack->PushL(aObject); |
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491 |
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492 // Iterate through all objects in the iteration stack |
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493 while ( !stack->IsEmpty() ) |
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494 { |
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495 // Pop the current M3G object |
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496 M3GObject current = stack->Pop(); |
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497 |
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498 // If animation controller, add to array |
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499 M3GClass m3gClass = m3gGetClass(current); |
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500 if (m3gClass == M3G_CLASS_ANIMATION_CONTROLLER) |
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501 { |
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502 M3GAnimationController controller = |
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503 (M3GAnimationController)current; |
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504 |
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505 THuiM3GMeshAnimationController newController; |
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506 newController.iController = controller; |
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507 newController.iPosition = THuiTimedValue( 0, |
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508 EHuiTimedValueStyleLinear); |
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509 newController.iAnimating = EFalse; |
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510 newController.iTimeOffset = 0; |
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511 newController.iPreviousTime |
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512 = CHuiStatic::MilliSecondsSinceStart(); |
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513 iControllers.AppendL(newController); |
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514 } |
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515 |
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516 // Traverse graph |
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517 const TInt count = m3gGetReferences(current, NULL, 0); |
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518 if (count) |
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519 { |
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520 visited.ReserveL(visited.Count() + count); |
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521 M3GObject* refs = new M3GObject[count]; |
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522 User::LeaveIfNull(refs); |
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523 CleanupArrayDeletePushL(refs); |
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524 |
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525 m3gGetReferences(current, refs, count); |
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526 for (TInt i = 0; i < count; i++) |
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527 { |
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528 TInt index = 0; |
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529 TInt err = visited.FindInAddressOrder(refs[i], index); |
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530 if (err != KErrNone) |
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531 { |
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532 visited.InsertL(refs[i], index); |
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533 stack->PushL(refs[i]); |
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534 } |
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535 } |
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536 |
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537 CleanupStack::PopAndDestroy(refs); |
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538 } |
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539 } |
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540 |
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541 CleanupStack::PopAndDestroy(stack); |
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542 CleanupStack::PopAndDestroy( &visited); |
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543 } |
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544 |
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545 // --------------------------------------------------------------------------- |
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546 // Returns number of (hitchcock) animation controllers |
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547 // --------------------------------------------------------------------------- |
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548 // |
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549 EXPORT_C TInt CHuiM3GMesh::AnimationControllerCount() const |
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550 { |
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551 TInt baseAnimations = CHuiMesh::AnimationControllerCount(); |
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552 TInt count = iControllers.Count(); |
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553 return baseAnimations + count; |
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554 } |
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555 |
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556 // --------------------------------------------------------------------------- |
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557 // Set position of animation in animation controller. |
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558 // --------------------------------------------------------------------------- |
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559 // |
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560 EXPORT_C void CHuiM3GMesh::SetAnimationPosition(TInt aControllerId, TReal32 aTarget, TInt aTime) __SOFTFP |
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561 { |
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562 if(iWorld != 0) |
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563 { |
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564 // Animate every controller |
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565 if(aControllerId == KHuiM3GAnimateAllControllers ) |
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566 { |
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567 for(int i = 0; i < iControllers.Count(); i++) |
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568 { |
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569 ((iControllers[i]).iPosition).Set(aTarget-((iControllers[i]).iTimeOffset), aTime); |
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570 } |
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571 } |
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572 else // Animate only aControllerId:s controller |
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573 |
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574 { |
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575 for(int i = 0; i < iControllers.Count(); i++) |
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576 { |
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577 if(aControllerId == m3gGetUserID((M3GObject)(iControllers[i].iController))) |
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578 { |
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579 ((iControllers[i]).iPosition).Set(aTarget-((iControllers[i]).iTimeOffset), aTime); |
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580 } |
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581 } |
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582 } |
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583 } |
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584 } |
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585 |
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586 // --------------------------------------------------------------------------- |
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587 // Go through animation controllers and does animations. |
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588 // --------------------------------------------------------------------------- |
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589 // |
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590 EXPORT_C void CHuiM3GMesh::AnimateControllers() |
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591 { |
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592 if(iWorld != 0) |
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593 { |
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594 TInt currentTime = CHuiStatic::MilliSecondsSinceStart(); |
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595 for(TInt i = 0; i < iControllers.Count(); i++) |
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596 { |
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597 M3GAnimationController controller = (iControllers[i]).iController; |
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598 if( ( (iControllers[i]).iPosition).Changed()) |
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599 { |
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600 ((iControllers[i]).iPosition).ClearChanged(); |
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601 } |
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602 else |
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603 { |
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604 if ( (iControllers[i]).iAnimating ) |
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605 { |
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606 TInt timeChanged = currentTime-((iControllers[i]).iPreviousTime); |
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607 ((iControllers[i]).iTimeOffset) += timeChanged; |
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608 } |
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609 } |
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610 ((iControllers[i]).iPreviousTime) = currentTime; |
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611 m3gSetPosition(controller, ((iControllers[i]).iPosition).Now() + ((iControllers[i]).iTimeOffset), currentTime); |
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612 m3gSetActiveInterval(controller, currentTime, currentTime); |
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613 } |
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614 m3gAnimate((M3GObject)iWorld, currentTime); |
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615 } |
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616 } |
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617 |
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618 // --------------------------------------------------------------------------- |
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619 // Start animation of the controller |
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620 // --------------------------------------------------------------------------- |
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621 // |
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622 EXPORT_C void CHuiM3GMesh::StartAnimationController(TInt aControllerId) |
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623 { |
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624 if(iWorld != 0) |
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625 { |
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626 // Start every animation controller |
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627 if(aControllerId == KHuiM3GAnimateAllControllers ) |
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628 { |
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629 for(int i = 0; i < iControllers.Count(); i++) |
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630 { |
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631 iControllers[i].iAnimating = ETrue; |
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632 TInt currentTime = CHuiStatic::MilliSecondsSinceStart(); |
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633 m3gSetActiveInterval((iControllers[i]).iController, currentTime, currentTime); |
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634 } |
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635 } |
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636 else // Start only aControllerId:s controller |
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637 |
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638 { |
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639 for(int i = 0; i < iControllers.Count(); i++) |
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640 { |
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641 if(aControllerId == m3gGetUserID((M3GObject)(iControllers[i].iController))) |
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642 { |
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643 iControllers[i].iAnimating = ETrue; |
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644 TInt currentTime = CHuiStatic::MilliSecondsSinceStart(); |
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645 m3gSetActiveInterval((iControllers[i]).iController, currentTime, currentTime); |
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646 } |
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647 } |
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648 } |
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649 } |
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650 } |
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651 |
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652 // --------------------------------------------------------------------------- |
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653 // Stop animation of the controller |
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654 // --------------------------------------------------------------------------- |
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655 // |
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656 EXPORT_C void CHuiM3GMesh::StopAnimationController(TInt aControllerId) |
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657 { |
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658 if(iWorld != 0) |
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659 { |
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660 // Stop every animation controller |
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661 if(aControllerId == KHuiM3GAnimateAllControllers ) |
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662 { |
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663 for(int i = 0; i < iControllers.Count(); i++) |
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664 { |
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665 iControllers[i].iAnimating = EFalse; |
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666 TInt currentTime = CHuiStatic::MilliSecondsSinceStart(); |
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667 m3gSetActiveInterval((iControllers[i]).iController, currentTime-2, currentTime-1); |
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668 } |
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669 } |
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670 else // Stop only aControllerId:s controller |
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671 |
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672 { |
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673 for(int i = 0; i < iControllers.Count(); i++) |
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674 { |
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675 if(aControllerId == m3gGetUserID((M3GObject)(iControllers[i].iController))) |
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676 { |
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677 iControllers[i].iAnimating = EFalse; |
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678 TInt currentTime = CHuiStatic::MilliSecondsSinceStart(); |
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679 m3gSetActiveInterval((iControllers[i]).iController, currentTime-2, currentTime-1); |
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680 } |
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681 } |
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682 } |
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683 } |
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684 } |
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685 |
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686 EXPORT_C void CHuiM3GMesh::M3GMeshExtension(const TUid& /*aExtensionUid*/, TAny** aExtensionParams) |
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687 { |
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688 // If no extension with given UID was found, indicate it by returning null |
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689 *aExtensionParams = NULL; |
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690 } |
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691 |