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102 * Swaps the back buffer to the front. |
102 * Swaps the back buffer to the front. |
103 */ |
103 */ |
104 virtual void SwapBuffers() = 0; |
104 virtual void SwapBuffers() = 0; |
105 |
105 |
106 /** |
106 /** |
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107 * Synchronizes the context. All rendering calls for the currently bound context are guaranteed |
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108 * to be executed, when thsi method returns. |
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109 */ |
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110 virtual void Finish() = 0; |
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111 |
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112 /** |
107 * Binds a texture to the surface to be used during subsequent drawing |
113 * Binds a texture to the surface to be used during subsequent drawing |
108 * operations. |
114 * operations. |
109 * |
115 * |
110 * In practice, the texture is bound to the rendering context |
116 * In practice, the texture is bound to the rendering context |
111 * of this render surface. When something is drawn in the surface's |
117 * of this render surface. When something is drawn in the surface's |