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116 * Pbuffers consist of a single buffer only, so swapping has no effect. |
116 * Pbuffers consist of a single buffer only, so swapping has no effect. |
117 */ |
117 */ |
118 void SwapBuffers(); |
118 void SwapBuffers(); |
119 |
119 |
120 /** |
120 /** |
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121 * Synchronizes the context. All rendering calls for the currently bound context are guaranteed |
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122 * to be executed, when thsi method returns. |
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123 */ |
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124 void Finish(); |
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125 |
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126 /** |
121 * Binds a texture to the surface to be used during subsequent drawing |
127 * Binds a texture to the surface to be used during subsequent drawing |
122 * operations. |
128 * operations. |
123 */ |
129 */ |
124 void BindTexture(TInt aTextureUnit, |
130 void BindTexture(TInt aTextureUnit, |
125 const MHuiSegmentedTexture& aTexture, |
131 const MHuiSegmentedTexture& aTexture, |