--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/uiaccelerator_plat/alf_core_toolkit_api/inc/uiacceltk/HuiMeshVisual.h Tue Feb 02 07:56:43 2010 +0200
@@ -0,0 +1,183 @@
+/*
+* Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Definition of CHuiMeshVisual. CHuiMeshVisual is a visual
+* that is able to display a 3D triangle mesh.
+*
+*/
+
+
+
+#ifndef __HUIMESHVISUAL_H__
+#define __HUIMESHVISUAL_H__
+
+
+#include <e32base.h>
+#include <uiacceltk/HuiOwnedPointer.h>
+#include <uiacceltk/HuiVisual.h>
+#include <uiacceltk/HuiSkin.h>
+#include <uiacceltk/HuiGc.h>
+#include <uiacceltk/HuiMesh.h>
+#include <uiacceltk/HuiImage.h>
+
+
+/* Forward declarations. */
+class CHuiControl;
+class CHuiProceduralMesh;
+class CHuiM3GMesh;
+
+/**
+ * Visual that displays a 3D triangle mesh.
+ * This implementation only supports OpenGL ES as the renderer.
+ */
+NONSHARABLE_CLASS(CHuiMeshVisual) : public CHuiVisual
+ {
+public:
+
+ /* Constructors and destructor. */
+
+ /**
+ * Constructs and appends a new mesh visual to the owner control.
+ *
+ * Creates a concrete CHuiMesh - derived implementation into this mesh visual
+ * depending on the given mesh type. This method can leave with any leave codes
+ * defined in the NewL - method of the concrete mesh class that is
+ * constructed. This method allows creation of a specific mesh type upon the
+ * construction of the visual. When visual is created through CHuiControl::AppendVisualL()
+ * or CHuiControl::AppendVisualLC() EHuiMeshTypeProcedural is used as the mesh
+ * type. The mesh type can be changed by calling CreateMeshL().
+ *
+ * @param aOwnerControl Control that will own the new visual.
+ *
+ * @param aMeshType The enumerator describing the type of concrete mesh
+ * to be created.
+ *
+ * @return The new visual.
+ */
+ IMPORT_C static CHuiMeshVisual* AddNewL(CHuiControl& aOwnerControl,
+ THuiMeshType aMeshType,
+ CHuiLayout* aParentLayout = 0);
+
+ /**
+ * Constructor.
+ */
+ CHuiMeshVisual(MHuiVisualOwner& aOwner);
+
+ /**
+ * Second-phase constructor.
+ */
+ void ConstructL();
+
+ /**
+ * Destructor.
+ */
+ ~CHuiMeshVisual();
+
+
+ /* Methods. */
+ /**
+ * Creates CHuiMesh - derived object and attaches it to this CHuiMeshVisual.
+ * This method will destroy the mesh object that was attached to this
+ * mesh visual before. The created mesh object can be queried through
+ * Mesh().
+ *
+ * @param aMeshType Mesh type to be created.
+ */
+ IMPORT_C void CreateMeshL(THuiMeshType aMeshType);
+
+ /**
+ * Sets the texture image used with this CHuiMeshVisual.
+ */
+ IMPORT_C void SetImage(const THuiImage& aImage);
+
+ /**
+ * Secondary image is used for crossfading.
+ */
+ IMPORT_C void SetSecondaryImage(const THuiImage& aImage);
+
+ IMPORT_C void SetSpecularImage(const THuiImage& aImage);
+
+
+ /**
+ * Returns the mesh object of the mesh visual.
+ *
+ * @return Mesh.
+ */
+ IMPORT_C CHuiMesh& Mesh();
+
+ /**
+ * Returns pointer to the procedural mesh of the mesh visual. If the
+ * contained mesh isn't procedural mesh, function returns NULL.
+ *
+ * @return Pointer to the procedural mesh.
+ */
+ IMPORT_C CHuiProceduralMesh* ProceduralMesh() const;
+
+ /**
+ * Returns pointer to the M3G mesh of the mesh visual. If the contained
+ * mesh isn't M3G mesh, function returns NULL.
+ *
+ * @return Pointer to the M3G mesh.
+ */
+ IMPORT_C CHuiM3GMesh* M3GMesh() const;
+
+ void GetClassName(TDes& aName) const
+ {
+ aName = _L("CHuiMeshVisual");
+ }
+
+public: // From CHuiVisual
+
+ void SetSize(const THuiRealSize& aSize, TInt aTransitionTime = 0);
+
+ void SetPos(const THuiRealPoint& aPos, TInt aTransitionTime = 0);
+
+ void SetRect(const THuiRealRect& aRect, TInt aTransitionTime = 0);
+
+ /**
+ * Draw the visual.
+ */
+ void DrawSelf(CHuiGc& aGc, const TRect& aDisplayRect) const;
+
+ TBool Changed() const;
+
+ void ClearChanged();
+
+private:
+
+ /** Triangle mesh. */
+ RHuiOwnedPointer<CHuiMesh> iMesh;
+
+ /** Surface image for the mesh. */
+ THuiImage iImage;
+
+ /** Secondary surface image for the mesh. */
+ THuiImage iSecondaryImage;
+
+
+public:
+
+ /* Public properties. */
+
+ /** Alpha level of the secondary image. */
+ THuiTimedValue iSecondaryAlpha;
+
+ THuiTimedValue iYawAngle;
+
+ THuiTimedValue iPitchAngle;
+
+ THuiTimedValue iScale;
+
+ };
+
+#endif // __HUIMESHVISUAL_H__