uiaccelerator_plat/alf_core_toolkit_api/inc/uiacceltk/HuiTextureProcessor.h
changeset 0 15bf7259bb7c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/uiaccelerator_plat/alf_core_toolkit_api/inc/uiacceltk/HuiTextureProcessor.h	Tue Feb 02 07:56:43 2010 +0200
@@ -0,0 +1,230 @@
+/*
+* Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies). 
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:   Definition of CHuiTextureProcessor. CHuiTextureProcessor is 
+*                the abstract base class for texture processors.
+*
+*/
+
+
+
+#ifndef __HUITEXTUREPROCESSOR_H__
+#define __HUITEXTUREPROCESSOR_H__
+
+
+#include <e32base.h>
+#include <uiacceltk/HuiTextureHandle.h>
+
+
+/* Forward declarations. */
+class CHuiEnv;
+
+
+/**
+ * CHuiTextureProcessor is a collection of texture filters. Each filter 
+ * takes a texture as input, processes it, and produces a new texture as a 
+ * result. Examples of processing filters are blurring and shadow generation. 
+ * Concrete implementations of this class are rendering plugin specific.
+ * CHuiTextureProcessor is the public, user-friendly way of filtering 
+ * textures, because each filtering operation can be applied with a single
+ * function call.
+ *
+ * @todo  Create an abstract CHuiTextureFilter class to represent a filter
+ *        operation. Each filter could then be configured with an arbitrary
+ *        number of parameters, and then applied on a texture. This would
+ *        allow filters to have persistent state information.
+ */
+class CHuiTextureProcessor : public CBase
+    {
+public:
+
+    /* Types. */
+
+    /** @beginAPI */
+
+    /** Flags for blur filtering. */
+    enum TBlurFlags
+        {
+        /** Default blurring settings. */
+        EBlurFlagDefault = 0,
+        
+        /** Include an alpha channel in the result. */
+        EBlurFlagAlpha = 1,
+        
+        /** Retain extra space for edges so that the blurred edges that will
+            always remain within the bounds of the resulting texture. Note
+            that when the blurred texture is drawn, it has to be expanded 
+            so that it will match the original images content. */
+        EBlurFlagExpandEdges = 2,
+        
+        /** Replace source color RGB with white. Note that this flag is 
+            mutually exclusive with flag EBlurFlagBlack. If both are defined
+            then this flag overrides the EBlurFlagBlack. */
+        EBlurFlagWhite = 4,
+        
+        /** Replace source color RGB with black. Note that this flag is 
+            mutually exclusive with flag EBlurFlagWhite. If both are defined
+            then this flag overridden by EBlurFlagWhite. */
+        EBlurFlagBlack = 8,
+        
+        /** High quality blur. The blurring process is done twice, and the 
+            results are averaged. */
+        EBlurFlagHighQuality = 16,
+        };
+
+    /** @endAPI */
+
+
+    /* Destructor. */
+
+    /**
+     * Destructor.
+     */
+    IMPORT_C virtual ~CHuiTextureProcessor();
+    
+
+    /* Methods. */
+
+    /**
+     * Returns the environment of the texture processor.
+     */
+    IMPORT_C CHuiEnv& Env();
+
+
+    /** @beginAPI */
+
+    /**
+     * Blurs a texture. The dimensions of the resulting image are chosen
+     * automatically. 
+     *
+     * Returns a handle to a new texture which contains
+     * a blurred version of the texture. Ownership of the new texture is
+     * transferred to the caller, which means it is responsible for either
+     * creating a CHuiTexture out of the handle, or calling 
+     * THuiTextureHandle::Release() when the generated texture is no longer
+     * needed.
+     *
+     * Note that the algorithm used for blurring favors speed over accuracy.
+     * This means that when hardware acceleration is available, the blurring
+     * can be redone for each frame. However, the quality of the blurring 
+     * may not be optimal. For example, color range reduction and pixel 
+     * artifacts may be visible.
+     *
+     * @param aSrc  Texture to be blurred (single segment). Not modified.
+     * @param aDest  New blurred texture. Ownership is transferred to the caller.
+     *               Allowed to be the same as aSrc.
+     * @param aFilterSize  Size of the blurring filter. 3 = 3x3 filter, 4 = 4x4 filter.
+     * @param aFlags  Flags that modify the filter's parameters. @see TBlurFlags
+     */    
+    IMPORT_C virtual void BlurL(const THuiTextureHandle& aSrc,
+                       THuiTextureHandle& aDest,
+                       TInt aFilterSize = 3, TInt aFlags = 0) = 0;
+
+    /**
+     * Blurs a texture. The dimensions of the resulting image are as close to
+     * aPreferredSize as possible, depending on the limitations of the 
+     * implementation. 
+     * 
+     * See comments avobe.
+     *
+     * @param aSrc  Texture to be blurred (single segment). Not modified.
+     * @param aDest  New blurred texture. Ownership is transferred to the caller.
+     *               Allowed to be the same as aSrc.
+     * @param aPreferredSize  Preferred size of the result.
+     * @param aFilterSize  Size of the blurring filter. 3 = 3x3 filter, 4 = 4x4 filter.
+     * @param aFlags  Flags that modify the filter's parameters. @see TBlurFlags
+     */
+    IMPORT_C virtual void BlurL(const THuiTextureHandle& aSrc, 
+                       THuiTextureHandle& aDest,
+                       const TSize& aPreferredSize,
+                       TInt aFilterSize = 3, TInt aFlag = 0) = 0;
+
+    
+    /**
+     * Blurs a texture. The dimensions of the resulting image are chosen
+     * automatically. 
+     *
+     * See comments avobe.
+     *
+     * @param aSrc  Texture to be blurred (multi segment). Not modified.
+     * @param aDest  New blurred texture. Ownership is transferred to the caller.
+     *               Allowed to be the same as aSrc.
+     * @param aFilterSize  Size of the blurring filter. 3 = 3x3 filter, 4 = 4x4 filter.
+     * @param aFlags  Flags that modify the filter's parameters. @see TBlurFlags
+     */ 
+    IMPORT_C virtual void BlurSegmentedL(const MHuiSegmentedTexture& aSrc,
+                       THuiTextureHandle& aDest,
+                       TInt aFilterSize = 3, TInt aFlags = 0) = 0;
+    
+    /**
+     * Blurs a texture. The dimensions of the resulting image are as close to
+     * aPreferredSize as possible, depending on the limitations of the 
+     * implementation. 
+     *
+     * See comments avobe.
+     *
+     *
+     * @param aSrc  Texture to be blurred (multi segment). Not modified.
+     * @param aDest  New blurred texture. Ownership is transferred to the caller.
+     *               Allowed to be the same as aSrc.
+     * @param aPreferredSize  Preferred size of the result.
+     * @param aFilterSize  Size of the blurring filter. 3 = 3x3 filter, 4 = 4x4 filter.
+     * @param aFlags  Flags that modify the filter's parameters. @see TBlurFlags
+     */                
+    IMPORT_C virtual void BlurSegmentedL(const MHuiSegmentedTexture& aSrc, 
+                       THuiTextureHandle& aDest,
+                       const TSize& aPreferredSize,
+                       TInt aFilterSize = 3, TInt aFlag = 0) = 0;
+
+    /** @endAPI */
+    
+    
+    IMPORT_C virtual void Release();
+    
+    IMPORT_C virtual void RestoreL();
+
+
+protected:
+
+    /* Constructors. */
+
+    /**
+     * Constructor.
+     */
+    IMPORT_C CHuiTextureProcessor(CHuiEnv& aEnv);
+
+
+protected: // New methods
+    
+    /**
+     * Provides expandability, helps keeping the binary compatibility. Since virtual
+     * table is now exported and this class is dll derivable and the implementation
+     * is more difficult to change, hence this method, which can provide additional
+     * extension APIs.
+     * 
+     * @param aExtensionUid     UID, which is being used for recognizing the extension
+     * @param aExtensionParams  Return pointer to the extension API, once recognized from the extension uid
+     */
+    IMPORT_C virtual void TextureProcessorExtension(const TUid& aExtensionUid, TAny** aExtensionParams);
+    
+private:
+
+    /** Environment. */
+    CHuiEnv& iEnv;
+
+    /** Spare member to help keeping binary compatibility, since
+        HuiTextureProcessor is now dll derivable **/
+    TInt iSpare;
+    };
+
+#endif  // __HUITEXTUREPROCESSOR_H__