--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/uiaccelerator_plat/alf_core_toolkit_api/inc/uiacceltk/huiproceduralmesh.h Tue Feb 02 07:56:43 2010 +0200
@@ -0,0 +1,172 @@
+/*
+* Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: ?Description
+*
+*/
+
+
+
+#ifndef __HUIPROCEDURALMESH_H__
+#define __HUIPROCEDURALMESH_H__
+
+
+#include <e32base.h>
+#include <gdi.h>
+
+#include <uiacceltk/HuiImage.h>
+#include <uiacceltk/HuiTimedValue.h>
+#include <uiacceltk/HuiMaterial.h>
+#include <uiacceltk/HuiSessionObject.h>
+#include <uiacceltk/HuiMesh.h>
+
+
+/* Forward declarations. */
+class CHuiGc;
+
+
+/**
+ * CHuiProceduralMesh is the base class for renderer-specific implementations
+ * of 3D triangle meshes. It also defines the public interface that
+ * applications can use to manipulate meshes. It is possible to instantiate
+ * CHuiProceduralMesh itself, but the resulting mesh instance will have no
+ * functionality.
+ */
+class CHuiProceduralMesh : public CHuiMesh
+ {
+public:
+
+ /* Constructors and destructors. */
+
+ /**
+ * Default constructor.
+ */
+ IMPORT_C CHuiProceduralMesh();
+
+ /**
+ * Destructor.
+ */
+ IMPORT_C ~CHuiProceduralMesh();
+
+
+ /* Methods. */
+
+ /**
+ * Resets the mesh. All contents are destroyed.
+ */
+ IMPORT_C virtual void Reset();
+
+ /**
+ * Creates a cube mesh.
+ *
+ * @param aSizeX
+ * @param aSizeY
+ * @param aSizeZ
+ * @param aEdgeRadius
+ */
+ IMPORT_C virtual void MakeCubeL(TReal32 aSizeX, TReal32 aSizeY, TReal32 aSizeZ,
+ TReal32 aEdgeRadius) __SOFTFP;
+
+ /**
+ * Creates a sphere mesh.
+ *
+ * @param aRadius
+ * @param aColumns
+ * @param aRows
+ */
+ IMPORT_C virtual void MakeSphereL(TReal32 aRadius, TInt aColumns, TInt aRows) __SOFTFP;
+
+ /**
+ * Creates a torus mesh.
+ *
+ * @param aMainRadius
+ * @param aOuterRadius
+ * @param aMainSegments
+ * @param aOuterSegments
+ * @param aSegmentAngleOffset
+ */
+ IMPORT_C virtual void MakeTorusL(TReal32 aMainRadius, TReal32 aOuterRadius,
+ TInt aMainSegments, TInt aOuterSegments,
+ TReal32 aSegmentAngleOffset = 0) __SOFTFP;
+
+ /**
+ * Stretch the mesh uniformly along the X, Y, and Z axes. Negative side
+ * of each axis is offseted negatively. Positive side of each side is
+ * offseted positively. Normals are not affected.
+ *
+ * @param aXLimit
+ * @param aXOffset
+ * @param aYLimit
+ * @param aYOffset
+ * @param aZLimit
+ * @param aZOffset
+ */
+ IMPORT_C virtual void StretchUniformly(TReal32 aXLimit, TReal32 aXOffset,
+ TReal32 aYLimit, TReal32 aYOffset,
+ TReal32 aZLimit, TReal32 aZOffset) __SOFTFP;
+
+ /**
+ * Scale the mesh uniformly along each axis. Normals are also scaled and
+ * renormalized.
+ *
+ * @param aX X scaling factor.
+ * @param aY Y scaling factor.
+ * @param aZ Z scaling factor.
+ */
+ IMPORT_C virtual void ScaleUniformly(TReal32 aX, TReal32 aY, TReal32 aZ) __SOFTFP;
+
+ /**
+ * Updates the surface material of the mesh.
+ * Generate new texture coordinates based on the angles.
+ *
+ * @param aYaw Angle around object Y axis.
+ * @param aPitch Angle around object X axis.
+ */
+ IMPORT_C virtual void UpdateSurface(TReal32 aYaw, TReal32 aPitch) __SOFTFP;
+
+ /**
+ * Draw the mesh.
+ */
+ IMPORT_C virtual void Draw(CHuiGc& aGc, const THuiImage* aImage = 0,
+ const THuiImage* aSecondaryImage = 0,
+ TReal32 aSecondaryAlpha = 0.0) const __SOFTFP;
+
+
+protected: // New methods
+
+ /**
+ * Provides expandability, helps keeping the binary compatibility. Since virtual
+ * table is now exported and this class is dll derivable and the implementation
+ * is more difficult to change, hence this method, which can provide additional
+ * extension APIs.
+ *
+ * @param aExtensionUid UID, which is being used for recognizing the extension
+ * @param aExtensionParams Return pointer to the extension API, once recognized from the extension uid
+ */
+ IMPORT_C virtual void ProceduralMeshExtension(const TUid& aExtensionUid, TAny** aExtensionParams);
+
+
+public:
+
+ /** Appearance properties. */
+ THuiMaterial iMaterial;
+
+private:
+
+ /** Spare member to help keeping binary compatibility, since
+ HuiProceduralMesh is now dll derivable **/
+ TInt iSpare;
+
+ };
+
+#endif // __HUIPROCEDURALMESH_H__