--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/uiaccelerator_plat/alf_core_toolkit_api/inc/uiacceltk/huiskinanimationtexture.h Tue Feb 02 07:56:43 2010 +0200
@@ -0,0 +1,102 @@
+/*
+* Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Texture class to support Legacy theme animation
+*
+*/
+
+
+
+#ifndef __HUISKINANIMATIONTEXTURE__
+#define __HUISKINANIMATIONTEXTURE__
+
+#include <uiacceltk/HuiAnimatedTexture.h>
+#include <uiacceltk/HuiTextureManager.h>
+
+class CHuiSkinBitmapProvider;
+
+/**
+ * @deprecated <b>Trying to create this class will leave with KErrNotSupported!</b>
+ *
+ * Loads a sequence of images from S60 theme to support animated texture.
+ */
+NONSHARABLE_CLASS(CHuiSkinAnimationTexture) : public CHuiAnimatedTexture,
+ public MHuiTextureLoadingCompletedObserver
+ {
+public:
+ // Animation state
+ enum TAnimationState
+ {
+ EInitializing = 0x1,
+ ERunning = 0x2,
+ EStopped = 0x4
+ };
+
+ /**
+ * @deprecated <b>Trying to create this class will leave with KErrNotSupported!</b>
+ *
+ * Loads a sequence of images and makes it an animated texture.
+ *
+ * @param aSkinName Logical name of animated element
+ * @param aId Id for the texture. Must be unique.
+ * @param aFlags Specify load/upload behavior
+ *
+ * @return Reference to the texture.
+ *
+ * @see SetImagePathL() To set the image search path. Set to "" to use
+ * absolute image filenames.
+ * @see IsLoaded()
+ */
+ IMPORT_C static CHuiSkinAnimationTexture* NewL(const TDesC& aSkinName,
+ CHuiTextureManager& aManager,
+ TInt aID,
+ THuiTextureUploadFlags aFlags = EHuiTextureUploadFlagDefault);
+ //destructor
+ IMPORT_C ~CHuiSkinAnimationTexture();
+
+ // animation framework callback
+ void AdvanceTime(TReal32 aElapsedTime) __SOFTFP;
+
+ // Framework callback after load texture complete
+ void TextureLoadingCompleted(CHuiTexture& aTexture,
+ TInt aTextureId,
+ TInt aErrorCode);
+
+ IMPORT_C TInt Id();
+
+ /** Start animation, continue refresh from current frame */
+ IMPORT_C void Start();
+
+ /** Stop animation, stop refresh to current frame */
+ IMPORT_C void Stop();
+
+protected:
+ CHuiSkinAnimationTexture(CHuiTextureManager& aManager,THuiTextureUploadFlags aFlags, TInt aId);
+ void ConstructL(const TDesC& aFilename);
+ void ReplaceTexture(CHuiTexture* aTexture);
+
+private:
+ TInt iCurrentTextureId;
+ TInt iFrameInterval;
+ TInt iFrameCount;
+
+ TInt iAnimationState; // todo: is this supposed operate based on finary flags or not ?
+
+ THuiTextureUploadFlags iFlags;
+ TInt iId;
+ TReal32 iElapsedTime;
+ CHuiSkinBitmapProvider* iSkinBitmapProvider; // Skin Bitmap provider
+ };
+
+
+#endif