uiaccelerator_plat/alf_core_toolkit_api/inc/uiacceltk/huiskinanimationtexture.h
changeset 0 15bf7259bb7c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/uiaccelerator_plat/alf_core_toolkit_api/inc/uiacceltk/huiskinanimationtexture.h	Tue Feb 02 07:56:43 2010 +0200
@@ -0,0 +1,102 @@
+/*
+* Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies). 
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:   Texture class to support Legacy theme animation
+*
+*/
+
+
+
+#ifndef __HUISKINANIMATIONTEXTURE__
+#define __HUISKINANIMATIONTEXTURE__
+
+#include <uiacceltk/HuiAnimatedTexture.h>
+#include <uiacceltk/HuiTextureManager.h>
+
+class CHuiSkinBitmapProvider;
+
+/**
+ * @deprecated <b>Trying to create this class will leave with KErrNotSupported!</b>
+ * 
+ * Loads a sequence of images from S60 theme to support animated texture.
+ */    
+NONSHARABLE_CLASS(CHuiSkinAnimationTexture) : public CHuiAnimatedTexture,
+                                public MHuiTextureLoadingCompletedObserver
+    {
+public:
+    // Animation state
+    enum TAnimationState
+        {
+        EInitializing   = 0x1,
+        ERunning        = 0x2,
+        EStopped        = 0x4
+        };
+
+     /**
+     * @deprecated <b>Trying to create this class will leave with KErrNotSupported!</b>
+     * 
+     * Loads a sequence of images and makes it an animated texture.
+     *
+     * @param aSkinName             Logical name of animated element
+     * @param aId                   Id for the texture. Must be unique.
+     * @param aFlags                Specify load/upload behavior
+     *
+     * @return Reference to the texture.
+     *
+     * @see SetImagePathL() To set the image search path. Set to "" to use
+     * absolute image filenames.
+     * @see IsLoaded()
+     */
+    IMPORT_C static CHuiSkinAnimationTexture* NewL(const TDesC& aSkinName,
+                                                      CHuiTextureManager& aManager,
+                                                      TInt aID,
+                                                      THuiTextureUploadFlags aFlags = EHuiTextureUploadFlagDefault);
+    //destructor
+    IMPORT_C ~CHuiSkinAnimationTexture();
+
+    // animation framework callback
+    void AdvanceTime(TReal32 aElapsedTime) __SOFTFP;
+    
+    // Framework callback after load texture complete
+    void TextureLoadingCompleted(CHuiTexture& aTexture,
+                                         TInt aTextureId,
+                                         TInt aErrorCode);
+                                       
+    IMPORT_C TInt Id();
+    
+    /** Start animation, continue refresh from current frame */
+    IMPORT_C void Start();
+    
+    /** Stop animation, stop refresh to current frame */
+    IMPORT_C void Stop();
+
+protected:
+    CHuiSkinAnimationTexture(CHuiTextureManager& aManager,THuiTextureUploadFlags aFlags, TInt aId);
+    void ConstructL(const TDesC& aFilename);
+    void ReplaceTexture(CHuiTexture* aTexture);
+
+private:
+    TInt iCurrentTextureId;
+    TInt iFrameInterval;
+    TInt iFrameCount;
+    
+    TInt iAnimationState; // todo: is this supposed operate based on finary flags or not ?
+    
+    THuiTextureUploadFlags iFlags;
+    TInt iId;
+    TReal32 iElapsedTime;
+    CHuiSkinBitmapProvider* iSkinBitmapProvider;	// Skin Bitmap provider
+    };
+
+
+#endif