--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/uiaccelerator_plat/alf_visual_api/inc/alf/alfmesh.h Tue Feb 02 07:56:43 2010 +0200
@@ -0,0 +1,190 @@
+/*
+* Copyright (c) Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: ?Description
+*
+*/
+
+
+
+#ifndef C_ALFMESH_H
+#define C_ALFMESH_H
+
+#include <e32base.h>
+#include <alf/alfmaterial.h>
+
+class CAlfGenComponent;
+class TAlfImage;
+
+/**
+ * Mesh types.
+ * These types identify concrete mesh - derived object types.
+ */
+enum TAlfMeshType
+ {
+ /** Procedural mesh. @see CAlfProceduralMesh */
+ EAlfMeshTypeProcedural,
+
+ /** M3G mesh. @see CAlfM3GMesh */
+ EAlfMeshTypeM3G
+ };
+
+
+/**
+ * Mesh class.
+ * Base class for M3G and Procedural Mesh
+ *
+ * Usage:
+ * @code
+ * //Create procedural Mesh
+ * meshVisual->CreateMeshL( EAlfMeshTypeProcedural );
+ * CAlfProceduralMesh* mesh = meshVisual->ProceduralMesh();
+ *
+ * //Make it a cube
+ * mesh->MakeCubeL( 30000, 20000, 25000, 3000 );
+ *
+ * //Stretch Mesh
+ * mesh->StretchUniformly( xLimit, xOffset, yLimit, yOffset, zLimit, zOffset );
+ *
+ * @endcode
+ *
+ * @see CAlfMeshVisual::CreateMeshL()
+ * @see CAlfProceduralMesh
+ * @see CAlfM3GMesh
+ *
+ * @lib alfclient.lib
+ * @since S60 v3.2
+ */
+NONSHARABLE_CLASS( CAlfMesh ): public CBase
+ {
+
+public:
+
+ static CAlfMesh* NewL( CAlfGenComponent& aComms );
+
+ ~CAlfMesh();
+
+ /**
+ * Determines the concrete mesh type this CAlfMesh instance implements.
+ *
+ * @return TAlfMeshType The mesh type implemented by this object,
+ * possible values are e.g EAlfMeshTypeProcedural and EAlfMeshTypeM3G, but
+ * in the future also other types may be supported.
+ */
+ IMPORT_C TInt MeshType() const;
+
+ /**
+ * Resets the mesh. All contents are destroyed.
+ */
+ IMPORT_C void Reset();
+
+ /**
+ * Stretch the mesh uniformly along the X, Y, and Z axes. Negative side
+ * of each axis is offseted negatively. Positive side of each side is
+ * offseted positively. Normals are not affected.
+ *
+ * @param aXLimit
+ * @param aXOffset
+ * @param aYLimit
+ * @param aYOffset
+ * @param aZLimit
+ * @param aZOffset
+ */
+ IMPORT_C void StretchUniformly(
+ TReal32 aXLimit,
+ TReal32 aXOffset,
+ TReal32 aYLimit,
+ TReal32 aYOffset,
+ TReal32 aZLimit,
+ TReal32 aZOffset) __SOFTFP;
+
+ /**
+ * Scale the mesh uniformly along each axis. Normals are also scaled and
+ * renormalized.
+ *
+ * @param aX X scaling factor.
+ * @param aY Y scaling factor.
+ * @param aZ Z scaling factor.
+ */
+ IMPORT_C void ScaleUniformly(TReal32 aX, TReal32 aY, TReal32 aZ) __SOFTFP;
+
+ /**
+ * Returns number of ALF animation controllers
+ */
+ IMPORT_C virtual TInt AnimationControllerCount() const;
+
+ /**
+ * Set position of animation in animation controller.
+ *
+ * @param aControllerId ID of the controller.
+ * @param aTarget Target position in the timeline (seconds)
+ * @param aTime Time to be used in animation
+ */
+ IMPORT_C virtual void SetAnimationPosition(TInt aControllerId, TReal32 aTarget, TInt aTime) __SOFTFP;
+
+ /**
+ * Start animation of the controller
+ *
+ * @param aControllerId ID of the animation controller.
+ */
+ IMPORT_C virtual void StartAnimationController(TInt aControllerId);
+
+ /**
+ * Stop animation of the controller
+ *
+ * @param aControllerId ID of the animation controller.
+ */
+ IMPORT_C virtual void StopAnimationController(TInt aControllerId);
+
+
+protected:
+
+ CAlfMesh();
+
+ /**
+ * The second phase constructor. CAlfMesh - derived objects
+ * have to pass the mesh type they represent in a call to
+ * this method.
+ */
+ void ConstructL( CAlfGenComponent& aComms, TInt aMeshType = EAlfMeshTypeProcedural );
+
+private:
+
+ void StretchUniformlyL(
+ TReal32 aXLimit,
+ TReal32 aXOffset,
+ TReal32 aYLimit,
+ TReal32 aYOffset,
+ TReal32 aZLimit,
+ TReal32 aZOffset);
+
+ void ScaleUniformlyL(TReal32 aX, TReal32 aY, TReal32 aZ);
+
+ virtual TInt DoAnimationControllerCount() const;
+
+ virtual void SetAnimationPositionL(TInt aControllerId, TReal32 aTarget, TInt aTime);
+
+ virtual void StartAnimationControllerL(TInt aControllerId);
+
+ virtual void StopAnimationControllerL(TInt aControllerId);
+
+
+private: // data
+
+ struct TMeshPrivateData;
+ TMeshPrivateData* iData;
+
+ };
+
+
+#endif // C_ALFMESH_H