--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/uiacceltk/hitchcock/plugins/alftranseffect/alftranseffectplugin/src/statehandler.cpp Tue Feb 02 07:56:43 2010 +0200
@@ -0,0 +1,274 @@
+/*
+* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: State machine interface. Used for the statemachine in the
+* server drawer to keep track on when a transition should be made
+* and when not.
+*
+*/
+
+
+#include "statehandler.h"
+#include "states.h"
+#include "uidblock.h"
+#include "uidexception.h"
+#include <alflogger.h>
+
+// ---------------------------------------------------------------------------
+// This LUT defines what fullscreen transitions is of wich type.
+// It is needed by the filter, but is part of platform requirements,
+// so it feels logical to keep it here.
+// ---------------------------------------------------------------------------
+//
+#include <akntranseffect.h>
+const CStateHandler::TFullscreenType FullscreenTypeLUT[] =
+ {
+ CStateHandler::ENone, //none
+ CStateHandler::EActivation, //activation
+ CStateHandler::EError, //removed action
+ CStateHandler::EStart, //start
+ CStateHandler::EStart, //start embedded
+ CStateHandler::EExit, //exit
+ CStateHandler::EStart, //start rect
+ CStateHandler::EStart, //start switch
+ CStateHandler::EStart, //start switch rect
+ CStateHandler::EExit, //exit for end key
+ CStateHandler::EExit, //exit embedded
+ CStateHandler::EError, //right?
+ CStateHandler::ELayoutSwitch, //ELayoutSwitch
+ CStateHandler::ELayoutSwitch, //ELayoutSwitch
+ CStateHandler::ELayoutSwitch, //ELayoutSwitch
+ };
+
+// ---------------------------------------------------------------------------
+// ---------------------------------------------------------------------------
+//
+CStateBase::CStateBase(MAlfDrawerEngine& aEngine, CStateHandler& aHandler) :
+ iEngine(aEngine),
+ iHandler(aHandler)
+ {
+ }
+
+CStateBase::~CStateBase()
+ {
+ }
+
+// ---------------------------------------------------------------------------
+// ---------------------------------------------------------------------------
+//
+TBool CStateBase::IsBlocked(const TUid& aFromUid, const TUid& aToUid)
+ {
+ return iHandler.IsBlocked(aFromUid, aToUid);
+ }
+
+
+
+// ---------------------------------------------------------------------------
+// StateHandler Implementation:
+// ---------------------------------------------------------------------------
+// ---------------------------------------------------------------------------
+//
+void CStateHandler::Signal(CStateBase::TSignal aSignal)
+ {
+ CStateBase* newstate = NULL;
+ TRAPD(err, newstate = iState->SignalL(aSignal));
+ if((KErrNone == err) && (NULL != newstate))
+ {
+ delete iState;
+ iState = newstate;
+ }
+ }
+
+// ---------------------------------------------------------------------------
+// ---------------------------------------------------------------------------
+//
+TBool CStateHandler::IsBlocked(const TUid& aFromUid, const TUid& aToUid)
+ {
+ __ALFFXLOGSTRING2("CStateHandler::IsBlocked - aFromUid: 0x%x, aToUid: 0x%x", aFromUid, aToUid );
+ TInt flags = iEngine.Flags();
+ if(flags & AknTransEffect::TParameter::EActivateExplicitContinue)
+ {
+// return EFalse;
+ }
+
+ for(TInt i = iExceptionList.Count() - 1; i >= 0; i--)
+ {
+ if(iExceptionList[i]->IsAllowed(aFromUid,aToUid))
+ {
+ __ALFFXLOGSTRING("CStateHandler::IsBlocked - return EFalse <<");
+ return EFalse;
+ }
+ }
+
+ for(TInt i = iBlockList.Count() - 1; i >= 0; i--)
+ {
+ if(iBlockList[i]->IsBlocked(aFromUid,aToUid))
+ {
+ __ALFFXLOGSTRING("CStateHandler::IsBlocked - return ETrue <<");
+ return ETrue;
+ }
+ }
+ __ALFFXLOGSTRING("CStateHandler::IsBlocked - return EFalse <<");
+ return EFalse;
+ }
+
+// ---------------------------------------------------------------------------
+// OOM condition means block will not be added, this is ok.
+// ---------------------------------------------------------------------------
+//
+void CStateHandler::AddBlockUid(const TUid& aUid)
+ {
+ CFullUidBlock* uidblock = new CFullUidBlock(aUid);
+ if(uidblock)
+ {
+ if(KErrNone != iBlockList.Append(uidblock))
+ {
+ //Failed to add, forget about it.
+ delete uidblock;
+ }
+ }
+ }
+
+// ---------------------------------------------------------------------------
+// OOM condition means block will not be added, this is ok.
+// ---------------------------------------------------------------------------
+//
+void CStateHandler::AddBlockUidPair(const TUid& aFromUid, const TUid& aToUid)
+ {
+ CPairedUidBlock* uidblock = new CPairedUidBlock(aFromUid, aToUid);
+ if(uidblock)
+ {
+ if(KErrNone != iBlockList.Append(uidblock))
+ {
+ //Failed to add, forget about it.
+ delete uidblock;
+ }
+ }
+ }
+
+// ---------------------------------------------------------------------------
+// OOM condition means exception will not be added, this is ok.
+// ---------------------------------------------------------------------------
+//
+void CStateHandler::AddExceptionUid(const TUid& aUid)
+ {
+ CFullUidException* uidexception = new CFullUidException(aUid);
+ if(uidexception)
+ {
+ if(KErrNone != iExceptionList.Append(uidexception))
+ {
+ //Failed to add, forget about it.
+ delete uidexception;
+ }
+ }
+ }
+
+// ---------------------------------------------------------------------------
+// OOM condition means exception will not be added, this is ok.
+// ---------------------------------------------------------------------------
+//
+void CStateHandler::AddExceptionUidPair(const TUid& aFromUid, const TUid& aToUid)
+ {
+ CPairedUidException* uidexception = new CPairedUidException(aFromUid, aToUid);
+ if(uidexception)
+ {
+ if(KErrNone != iExceptionList.Append(uidexception))
+ {
+ //Failed to add, forget about it.
+ delete uidexception;
+ }
+ }
+ }
+
+// ---------------------------------------------------------------------------
+// ---------------------------------------------------------------------------
+//
+void CStateHandler::RemoveBlockUid(const TUid& aUid)
+ {
+ for(TInt i = iBlockList.Count() - 1; i >= 0; i--)
+ {
+ if(iBlockList[i]->IsBlocked(aUid,aUid))
+ {
+ delete iBlockList[i];
+ iBlockList.Remove(i);
+ }
+ }
+ }
+
+// ---------------------------------------------------------------------------
+// ---------------------------------------------------------------------------
+//
+CStateHandler::TFullscreenType CStateHandler::GetFullscreenType(TUint aAction)
+ {
+ TFullscreenType type = EError;
+ if(aAction < (sizeof(FullscreenTypeLUT) / sizeof(TInt)))
+ {
+ type = FullscreenTypeLUT[aAction];
+ }
+ if(aAction >= AknTransEffect::EAppSpesificEvent)
+ type = EAppSpecific;
+ return type;
+ }
+
+// ---------------------------------------------------------------------------
+// ---------------------------------------------------------------------------
+//
+CStateHandler::TFullscreenType CStateHandler::GetCurrentFullscreenType()
+ {
+ return GetFullscreenType(iState->StateInfo().iAction);
+ }
+
+// ---------------------------------------------------------------------------
+// ---------------------------------------------------------------------------
+//
+CStateHandler* CStateHandler::NewL(MAlfDrawerEngine* aEngine)
+ {
+ CStateHandler* self = new (ELeave) CStateHandler(aEngine);
+ CleanupStack::PushL(self);
+ self->ConstructL();
+ CleanupStack::Pop();
+ return self;
+ }
+
+// ---------------------------------------------------------------------------
+// ---------------------------------------------------------------------------
+//
+CStateBase::TState CStateHandler::GetState()
+ {
+ return iState->StateInfo().iState;
+ }
+
+
+// ---------------------------------------------------------------------------
+// ---------------------------------------------------------------------------
+//
+CStateHandler::CStateHandler(MAlfDrawerEngine* aEngine) :
+ iEngine(*aEngine)
+ {
+ }
+
+void CStateHandler::ConstructL()
+ {
+ iState = CRestingState::NewL(iEngine,*this);
+ }
+
+CStateHandler::~CStateHandler()
+ {
+ iBlockList.ResetAndDestroy();
+ iExceptionList.ResetAndDestroy();
+ delete iState;
+ }
+
+
+
+