--- a/uiacceltk/hitchcock/coretoolkit/rendervg10/src/HuiFxVg10BlurFilter.cpp Tue May 25 13:39:57 2010 +0300
+++ b/uiacceltk/hitchcock/coretoolkit/rendervg10/src/HuiFxVg10BlurFilter.cpp Wed Jun 09 10:41:25 2010 +0300
@@ -84,7 +84,7 @@
}
TBool CHuiFxVg10BlurFilter::Draw(CHuiFxEngine& aEngine, CHuiGc& /* aGc */, CHuiFxRenderbuffer& aTarget,
- CHuiFxRenderbuffer& aSource, const TRect& aTargetRect, const TRect& aSourceRect)
+ CHuiFxRenderbuffer& aSource, const TRect& aTargetRect, const TRect& aSourceRect, TBool aHasSurface)
{
aTarget.BindAsTexture(ERenderbufferUsageWriteOnly);
aSource.BindAsTexture(ERenderbufferUsageReadOnly);
@@ -96,7 +96,7 @@
if(opacity > EPSILON)
{
- DrawEffect(aEngine, destImage, srcImage, aSourceRect.Width(), aSourceRect.Height());
+ DrawEffect(aEngine, destImage, srcImage, aSourceRect.Width(), aSourceRect.Height(), aHasSurface);
}
else
{
@@ -116,7 +116,7 @@
return wasEnoughMemory();
}
-void CHuiFxVg10BlurFilter::DrawEffect(CHuiFxEngine& aEngine, VGImage aTargetImage, VGImage aSourceImage, TInt aWidth, TInt aHeight)
+void CHuiFxVg10BlurFilter::DrawEffect(CHuiFxEngine& aEngine, VGImage aTargetImage, VGImage aSourceImage, TInt aWidth, TInt aHeight, TBool /*aHasSurface*/)
{
const VGfloat blur_x = clamp(iBlurX, EPSILON, 128.0f);
const VGfloat blur_y = clamp(iBlurY, EPSILON, 128.0f);