--- a/uiacceltk/hitchcock/coretoolkit/rendervg10/src/HuiVg10Gc.cpp Fri Apr 16 15:56:24 2010 +0300
+++ b/uiacceltk/hitchcock/coretoolkit/rendervg10/src/HuiVg10Gc.cpp Mon May 03 13:22:43 2010 +0300
@@ -1555,7 +1555,7 @@
}
-void CHuiVg10Gc::DrawArc(const TRect& aRect, THuiFillMode aDrawMode, const TInt aThickness, TReal32 aStart, TReal32 aEnd, TBool aIsPie)
+void CHuiVg10Gc::DrawArc(const TRect& aRect, THuiFillMode aDrawMode, const TInt aThickness, TReal32 aStart, TReal32 aEnd, TBool aIsPie) __SOFTFP
{
// Fix given destination rect to be in th middle of openvg pixels
THuiRealRect destinationRect = aRect;
@@ -1759,7 +1759,7 @@
TReal32 aBorderWidth,
TReal32 aBorderHeight,
THuiRealPoint aOffset,
- const THuiImage* aImage)
+ const THuiImage* aImage) __SOFTFP
{
// If there is no image, draw a solid border
if (!aImage || !aImage->HasTexture())
@@ -1872,7 +1872,7 @@
TReal32 aRightBorderWidth,
TReal32 aTopBorderHeight,
TReal32 aBottomBorderHeight,
- const THuiImage* aImage)
+ const THuiImage* aImage) __SOFTFP
{
// If there is no image, draw a solid border
if (!aImage || !aImage->HasTexture())