/*
* Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: ?Description
*
*/
#ifndef __HUIMATERIAL_H__
#define __HUIMATERIAL_H__
#include <gdi.h>
#include <uiacceltk/HuiImage.h>
#include <uiacceltk/HuiTimedValue.h>
/** Surface material. */
enum THuiMaterialPreset
{
/** Material that uses custom parameters. */
EHuiMaterialCustom,
EHuiMaterialChrome,
EHuiMaterialPlastic,
EHuiMaterialGlass,
EHuiMaterialBrushedMetal,
EHuiMaterialTexture,
EHuiMaterialShadow
};
/**
* THuiMaterial describes the appearance properties of a surface material.
* Used with 3D objects.
*/
struct THuiMaterial
{
/**
* Default constructor for initializing the struct.
*/
IMPORT_C THuiMaterial();
/** Preset type. */
THuiMaterialPreset iPreset;
/** Color. */
TRgb iColor;
/** Image used as the texture for the surface. */
THuiImage iTextureImage;
/** Image used as the specular reflection for the surface. */
THuiImage iSpecularImage;
/** Strength of specular reflections. */
THuiTimedValue iSpecular;
private:
TInt iSpare1;
TInt iSpare2;
};
#endif // __HUIMATERIAL_H__