Fixed "extra qualification" syntax errors.
/*
* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Image
* Version : %version: 20.1.1 %
*
*/
#include "alf/alfimage.h"
#include <alf/alftexture.h>
#include <alf/alfconstants.h>
#include "alf/alfimageloaderutil.h"
#include "alf/alftexturemanager.h"
#include "alflogger.h"
#include <uiacceltk/HuiUtil.h>
// ======== MEMBER FUNCTIONS ========
// ---------------------------------------------------------------------------
// Default constructor
// ---------------------------------------------------------------------------
//
EXPORT_C TAlfImage::TAlfImage()
: iTexture( NULL )
{
iTl = TAlfTimedPoint(0.f, 0.f);
// Target set because of serverside THuiImage
iTl.SetTarget(0.f,0);
iBr = TAlfTimedPoint(0.f, 0.f);
// Target set because of serverside THuiImage
iBr.SetTarget(0.f,0);
InitSkinData();
}
// ---------------------------------------------------------------------------
// Constructor with the texture
// ---------------------------------------------------------------------------
//
EXPORT_C TAlfImage::TAlfImage(const CAlfTexture& aTexture,
TReal32 aTlX, TReal32 aTlY,
TReal32 aBrX, TReal32 aBrY) __SOFTFP
: iTexture (&aTexture)
{
iTl = TAlfTimedPoint(aTlX, aTlY);
// Target set because of serverside THuiImage
iTl.SetTarget(TAlfRealPoint(aTlX,aTlY));
iBr = TAlfTimedPoint(aBrX, aBrY);
// Target set because of serverside THuiImage
iBr.SetTarget(TAlfRealPoint(aBrX,aBrY));
InitSkinData();
}
// ---------------------------------------------------------------------------
// Destructor
// ---------------------------------------------------------------------------
//
EXPORT_C TAlfImage::~TAlfImage()
{
}
// ---------------------------------------------------------------------------
// Gets the texture
// ---------------------------------------------------------------------------
//
EXPORT_C const CAlfTexture& TAlfImage::Texture() const
{
__ASSERT_ALWAYS( (TInt)iTexture, USER_INVARIANT());
return *iTexture;
}
// ---------------------------------------------------------------------------
// Returns TL texture coordinate
// ---------------------------------------------------------------------------
//
EXPORT_C TAlfRealPoint TAlfImage::TopLeft() const
{
TAlfRealPoint retVal;
retVal.iX = iTl.iX.ValueNow();
retVal.iY = iTl.iY.ValueNow();
return retVal;
}
// ---------------------------------------------------------------------------
// Returns BR texture coordinate
// ---------------------------------------------------------------------------
//
EXPORT_C TAlfRealPoint TAlfImage::BottomRight() const
{
TAlfRealPoint retVal;
retVal.iX = iBr.iX.ValueNow();
retVal.iY = iBr.iY.ValueNow();
return retVal;
}
// ---------------------------------------------------------------------------
// Returns ETrue if the texture has been set,
// ---------------------------------------------------------------------------
//
EXPORT_C TBool TAlfImage::HasTexture() const
{
return (iTexture != NULL);
}
// ---------------------------------------------------------------------------
// Sets the texture
// ---------------------------------------------------------------------------
//
EXPORT_C void TAlfImage::SetTexture(CAlfTexture& aTexture)
{
InitSkinData();
iTexture = &aTexture;
}
// ---------------------------------------------------------------------------
// Moves the texture
// ---------------------------------------------------------------------------
//
EXPORT_C void TAlfImage::Translate(TReal32 aDx, TReal32 aDy, TInt aTransitionTime) __SOFTFP
{
iTl.iX.SetTarget(iTl.iX.Target() + aDx, aTransitionTime);
iTl.iY.SetTarget(iTl.iY.Target() + aDy, aTransitionTime);
iBr.iX.SetTarget(iBr.iX.Target() + aDx, aTransitionTime);
iBr.iY.SetTarget(iBr.iY.Target() + aDy, aTransitionTime);
}
// ---------------------------------------------------------------------------
// Scales the texture
// ---------------------------------------------------------------------------
//
EXPORT_C void TAlfImage::Scale(TReal32 aScaleX, TReal32 aScaleY, TInt aTransitionTime) __SOFTFP
{
iTl.iX.SetTarget(iTl.iX.Target() * aScaleX, aTransitionTime);
iTl.iY.SetTarget(iTl.iY.Target() * aScaleY, aTransitionTime);
iBr.iX.SetTarget(iBr.iX.Target() * aScaleX, aTransitionTime);
iBr.iY.SetTarget(iBr.iY.Target() * aScaleY, aTransitionTime);
}
// ---------------------------------------------------------------------------
// Sets the texture coordinates
// ---------------------------------------------------------------------------
//
EXPORT_C void TAlfImage::SetTexCoords(TReal32 aTlX, TReal32 aTlY,
TReal32 aBrX, TReal32 aBrY,
TInt aTransitionTime) __SOFTFP
{
iTl.iX.SetTarget(aTlX, aTransitionTime);
iTl.iY.SetTarget(aTlY, aTransitionTime);
iBr.iX.SetTarget(aBrX, aTransitionTime);
iBr.iY.SetTarget(aBrY, aTransitionTime);
}
// ---------------------------------------------------------------------------
// Returns TL texture coordinates
// ---------------------------------------------------------------------------
//
TAlfTimedPoint TAlfImage::TimedTopLeft() const
{
return iTl;
}
// ---------------------------------------------------------------------------
// Returns BR texture coordinates
// ---------------------------------------------------------------------------
//
TAlfTimedPoint TAlfImage::TimedBottomRight() const
{
return iBr;
}
// ---------------------------------------------------------------------------
// Inits skin data
// ---------------------------------------------------------------------------
//
void TAlfImage::InitSkinData()
{
TAknsItemID id;
id.Set(0,0);
iSkinID = id;
iAppIconUid = TUid::Uid(0);
iAppIconType = EAknsAppIconTypeList;
iPreferredSize = TSize(0,0);
iPreferredScaleMode = EAspectRatioPreserved;
iFallbackFileName = NULL;
iFallbackBitmapId = -1;
iFallbackMaskId = -1;
iPreferredTextureId = KAlfAutoGeneratedTextureId;
iPreferredTextureManager = NULL;
iFlags = EAlfTextureFlagSkinContent;
iSkinnableImage = EFalse;
}
// ---------------------------------------------------------------------------
// Constructor with skin data
// ---------------------------------------------------------------------------
//
EXPORT_C TAlfImage::TAlfImage(TAknsItemID aID,
TSize aPreferredSize,
TScaleMode aPreferredScaleMode,
const TDesC* aFallbackFileName,
TInt aFallbackBitmapId,
TInt aFallbackMaskId,
TReal32 aTlX, TReal32 aTlY,
TReal32 aBrX, TReal32 aBrY,
TAlfTextureFlags aFlags,
TInt aPreferredTextureId,
CAlfTextureManager* aPreferredTextureManager) __SOFTFP
{
InitSkinData();
iSkinnableImage = ETrue;
iSkinID = aID;
iPreferredSize = aPreferredSize;
iPreferredScaleMode = aPreferredScaleMode;
iFallbackFileName = aFallbackFileName;
iFallbackBitmapId = aFallbackBitmapId;
iFallbackMaskId = aFallbackMaskId;
iTl = TAlfTimedPoint(aTlX, aTlY);
// Target set because of serverside THuiImage
iTl.SetTarget(TAlfRealPoint(aTlX,aTlY));
iBr = TAlfTimedPoint(aBrX, aBrY);
// Target set because of serverside THuiImage
iBr.SetTarget(TAlfRealPoint(aBrX,aBrY));
iFlags = aFlags;
iPreferredTextureId = aPreferredTextureId;
iPreferredTextureManager = aPreferredTextureManager;
iTexture = NULL;
}
// ---------------------------------------------------------------------------
// Constructor with app icon
// ---------------------------------------------------------------------------
//
EXPORT_C TAlfImage::TAlfImage(TUid aAppIconUid,
TAknsAppIconType aAppIconType,
TSize aPreferredSize,
TScaleMode aPreferredScaleMode,
TReal32 aTlX, TReal32 aTlY,
TReal32 aBrX, TReal32 aBrY,
TAlfTextureFlags aFlags,
TInt aPreferredTextureId,
CAlfTextureManager* aPreferredTextureManager) __SOFTFP
{
InitSkinData();
iSkinnableImage = ETrue;
iAppIconUid = aAppIconUid;
iAppIconType = aAppIconType;
iPreferredSize = aPreferredSize;
iPreferredScaleMode = aPreferredScaleMode;
iTl = TAlfTimedPoint(aTlX, aTlY);
// Target set because of serverside THuiImage
iTl.SetTarget(TAlfRealPoint(aTlX,aTlY));
iBr = TAlfTimedPoint(aBrX, aBrY);
// Target set because of serverside THuiImage
iBr.SetTarget(TAlfRealPoint(aBrX,aBrY));
iFlags = aFlags;
iPreferredTextureId = aPreferredTextureId;
iPreferredTextureManager = aPreferredTextureManager;
iTexture = NULL;
}
// ---------------------------------------------------------------------------
// Constructor with logical name
// ---------------------------------------------------------------------------
//
EXPORT_C TAlfImage::TAlfImage(const TDesC* /*aLogicalName*/,
TSize /*aPreferredSize*/,
TScaleMode /*aPreferredScaleMode*/,
const TDesC* /*aFallbackFileName*/,
TInt /*aFallbackBitmapId*/,
TInt /*aFallbackMaskId*/,
TReal32 /*aTlX*/, TReal32 /*aTlY*/,
TReal32 /*aBrX*/, TReal32 /*aBrY*/,
TAlfTextureFlags /*aFlags*/,
TInt /*aPreferredTextureId*/,
CAlfTextureManager* /*aPreferredTextureManager*/) __SOFTFP
{
__ALFLOGSTRING( "TAlfImage::TAlfImage FUNCTIONALITY REMOVED. REFER TO ANTRIKSH PROJECT" );
}
// ---------------------------------------------------------------------------
// Returns skin ID.
// ---------------------------------------------------------------------------
//
TAknsItemID TAlfImage::SkinID() const
{
return iSkinID;
}
// ---------------------------------------------------------------------------
// Returns preferred size.
// ---------------------------------------------------------------------------
//
TSize TAlfImage::PreferredSize() const
{
return iPreferredSize;
}
// ---------------------------------------------------------------------------
// Returns preferred scalemode.
// ---------------------------------------------------------------------------
//
TScaleMode TAlfImage::PreferredScaleMode() const
{
return iPreferredScaleMode;
}
// ---------------------------------------------------------------------------
// Returns fallback filename
// ---------------------------------------------------------------------------
//
const TDesC* TAlfImage::FallbackFileName() const
{
if (!iFallbackFileName)
{
return &KNullDesC;
}
return iFallbackFileName;
}
// ---------------------------------------------------------------------------
// Returns fallback index
// ---------------------------------------------------------------------------
//
TInt TAlfImage::FallbackBitmapId() const
{
return iFallbackBitmapId;
}
// ---------------------------------------------------------------------------
// Returns fallback index for the mask.
// ---------------------------------------------------------------------------
//
TInt TAlfImage::FallbackMaskId() const
{
return iFallbackMaskId;
}
// ---------------------------------------------------------------------------
// Returns preferred texture manager
// ---------------------------------------------------------------------------
//
CAlfTextureManager* TAlfImage::PreferredTextureManager() const
{
return iPreferredTextureManager;
}
// ---------------------------------------------------------------------------
// Is image from a skin?
// ---------------------------------------------------------------------------
//
TBool TAlfImage::SkinnableImage() const
{
return iSkinnableImage;
}
// ---------------------------------------------------------------------------
// Returns texture flags
// ---------------------------------------------------------------------------
//
TAlfTextureFlags TAlfImage::TextureFlags() const
{
return iFlags;
}
// ---------------------------------------------------------------------------
// returns preferred texture id
// ---------------------------------------------------------------------------
//
TInt TAlfImage::PreferredTextureId() const
{
return iPreferredTextureId;
}
// ---------------------------------------------------------------------------
// Returns app icon UID
// ---------------------------------------------------------------------------
//
TUid TAlfImage::AppIconUid() const
{
return iAppIconUid;
}
// ---------------------------------------------------------------------------
// Returns app icon type
// ---------------------------------------------------------------------------
//
TAknsAppIconType TAlfImage::AppIconType() const
{
return iAppIconType;
}