/** Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved.* This component and the accompanying materials are made available* under the terms of "Eclipse Public License v1.0"* which accompanies this distribution, and is available* at the URL "http://www.eclipse.org/legal/epl-v10.html".** Initial Contributors:* Nokia Corporation - initial contribution.** Contributors:** Description: Application definition.**/#include "alfapplication.h"#include "alfuids.h"#include "alf/alfappserver.h"#include "alfdocument.h"#include <eikstart.h>// ======== MEMBER FUNCTIONS ========// ---------------------------------------------------------------------------// From class CAknApplication.// Allocates the server instance.// ---------------------------------------------------------------------------//void CAlfApplication::NewAppServerL(CApaAppServer*& aAppServer) { aAppServer = CAlfAppServer::NewAppServerL(); aAppServer->SetPriority(EActivePriorityIpcEventsHigh); }// ---------------------------------------------------------------------------// From class CAknApplication.// Allocates the ducument instance.// ---------------------------------------------------------------------------//CApaDocument* CAlfApplication::CreateDocumentL() { return new (ELeave) CAlfDocument( *this ); }// ---------------------------------------------------------------------------// From class CAknApplication.// Returns the application UID.// ---------------------------------------------------------------------------//TUid CAlfApplication::AppDllUid() const { return TUid::Uid(KAlfAppServerInterfaceUid3); }// ======== GLOBAL FUNCTIONS ========// ---------------------------------------------------------------------------// NewApplication// ---------------------------------------------------------------------------//LOCAL_C CApaApplication* NewApplication() { return new CAlfApplication(); }// ---------------------------------------------------------------------------// E32Main// ---------------------------------------------------------------------------//GLDEF_C TInt E32Main() { return EikStart::RunApplication(NewApplication); }