diff -r 000000000000 -r 15bf7259bb7c uiaccelerator_plat/alf_visual_api/inc/alf/alfmaterial.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/uiaccelerator_plat/alf_visual_api/inc/alf/alfmaterial.h Tue Feb 02 07:56:43 2010 +0200 @@ -0,0 +1,85 @@ +/* +* Copyright (c) Nokia Corporation and/or its subsidiary(-ies). +* All rights reserved. +* This component and the accompanying materials are made available +* under the terms of "Eclipse Public License v1.0" +* which accompanies this distribution, and is available +* at the URL "http://www.eclipse.org/legal/epl-v10.html". +* +* Initial Contributors: +* Nokia Corporation - initial contribution. +* +* Contributors: +* +* Description: ?Description +* +*/ + + + +#ifndef T_ALFMATERIAL_H +#define T_ALFMATERIAL_H + +#include +#include +#include + +/** Surface material. */ +enum TAlfMaterialPreset + { + /** Material that uses custom parameters. */ + EAlfMaterialCustom, + + EAlfMaterialChrome, + EAlfMaterialPlastic, + /* + * Speculer Image in material (iSpecularImage) has to be set + * before setting EAlfMaterialGlass preset. If iSpecularImage + * is not set, Toolkit will Panic, while drawing the mesh. + */ + EAlfMaterialGlass, + /* + * Speculer Image in material (iSpecularImage) has to be set + * before setting EAlfMaterialBrushedMetal preset. If iSpecularImage + * is not set, Toolkit will Panic, while drawing the mesh. + */ + EAlfMaterialBrushedMetal, + /* + * Speculer Image in material (iSpecularImage) has to be set + * before setting EAlfMaterialTexture preset. If iSpecularImage + * is not set, Toolkit will Panic, while drawing the mesh. + */ + EAlfMaterialTexture, + EAlfMaterialShadow + }; + +struct TAlfMaterial + { + /** Preset type. */ + TAlfMaterialPreset iPreset; + + /** Color. */ + TRgb iColor; + + /** Image used as the texture for the surface. */ + TAlfImage iTextureImage; + + /** Image used as the specular reflection for the surface. */ + TAlfImage iSpecularImage; + + /** Strength of specular reflections. */ + TAlfTimedValue iSpecular; + + + /** + * Default constructor for initializing the struct. + */ + inline TAlfMaterial() + : iPreset(EAlfMaterialCustom), iColor(KRgbWhite) + { + iSpecular.SetValueNow(1); + } + + }; + +#endif // T_ALFMATERIAL_H