diff -r 000000000000 -r 15bf7259bb7c uiacceltk/hitchcock/plugins/alftranseffect/alftranseffectplugin/src/states.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/uiacceltk/hitchcock/plugins/alftranseffect/alftranseffectplugin/src/states.cpp Tue Feb 02 07:56:43 2010 +0200 @@ -0,0 +1,248 @@ +/* +* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). +* All rights reserved. +* This component and the accompanying materials are made available +* under the terms of "Eclipse Public License v1.0" +* which accompanies this distribution, and is available +* at the URL "http://www.eclipse.org/legal/epl-v10.html". +* +* Initial Contributors: +* Nokia Corporation - initial contribution. +* +* Contributors: +* +* Description: State machine state implementations +* +*/ + + + +#include // for Transition effect enumerations +#include +#include "states.h" + +// --------------------------------------------------------------------------- +// --------------------------------------------------------------------------- +// CRestingState construction +// --------------------------------------------------------------------------- +// +CRestingState::CRestingState(MAlfDrawerEngine& aEngine, CStateHandler& aHandler) : + CStateBase(aEngine,aHandler) + { + } + +CStateBase* CRestingState::NewL(MAlfDrawerEngine& aEngine, CStateHandler& aHandler) + { + CRestingState* self = new (ELeave) CRestingState(aEngine,aHandler); + self->iStateInfo.iState = EResting; + return self; + } + +// --------------------------------------------------------------------------- +// CRestingState Signal handling +// --------------------------------------------------------------------------- +// +CStateBase* CRestingState::SignalL(TSignal aSignal) + { + __ALFFXLOGSTRING1("CRestingState::SignalL %d >>", aSignal); + TInt error = KErrNone; + switch( aSignal ) + { + case EBeginFullscreen: + if( !IsBlocked( iEngine.FromUid(), iEngine.ToUid() ) ) + { + iEngine.SendBeginFullscreen(); + return CPhase1State::NewL( iEngine,iHandler ); + } + return NULL; + + case EBeginComponent: + error = iEngine.SendBeginControlTransition(); + if ( error == KErrNone ) + { + return CControlState::NewL( iEngine, iHandler ); + } + return NULL; + + case EEndFullscreen: +// iEngine.SendEndFullscreen(); // TODO: revise? +// return CRestingState::NewL( iEngine, iHandler ); + + case EAbortFullscreen: + iEngine.SendAbortFullscreen(); + return CRestingState::NewL( iEngine, iHandler ); + } + return NULL; + } + + +// --------------------------------------------------------------------------- +// --------------------------------------------------------------------------- +// CControlState construction +// --------------------------------------------------------------------------- +// +CControlState::CControlState(MAlfDrawerEngine& aEngine, CStateHandler& aHandler) : + CStateBase(aEngine,aHandler) + { + } + +CStateBase* CControlState::NewL(MAlfDrawerEngine& aEngine, CStateHandler& aHandler) + { + CControlState* self = new (ELeave) CControlState(aEngine,aHandler); + self->iStateInfo.iState = EComponent; + return self; + } + +// --------------------------------------------------------------------------- +// CControlState signal handling +// --------------------------------------------------------------------------- +// +CStateBase* CControlState::SignalL(TSignal aSignal) + { + __ALFFXLOGSTRING1("CControlState::SignalL %d >>", aSignal); + + TInt error = KErrNone; + switch( aSignal ) + { + case EAbort: + case EAbortComponent: + iEngine.SendAbortControlTransition(); + return CRestingState::NewL( iEngine, iHandler ); + case EFinishComponent: + // do something to finish + iEngine.SendFinishControlTransition(); + return CRestingState::NewL( iEngine, iHandler ); + case EBeginFullscreen: + if( !IsBlocked( iEngine.FromUid(), iEngine.ToUid() ) ) + { + iEngine.SendBeginFullscreen(); + return CPhase1State::NewL( iEngine,iHandler ); + } + return NULL; + case EBeginComponent: + // we don't limit control transitions + // we don't have an ending signal for the controls now + // We may need something to be able to call + // SendFinishControlTransition + error = iEngine.SendBeginControlTransition(); + if ( error == KErrNone ) + { + return CControlState::NewL( iEngine, iHandler ); + } + return NULL; + } + return NULL; + } + +// --------------------------------------------------------------------------- +// --------------------------------------------------------------------------- +// CPhase1State construction +// --------------------------------------------------------------------------- +// +CPhase1State::CPhase1State(MAlfDrawerEngine& aEngine, CStateHandler& aHandler) : + CStateBase(aEngine,aHandler) + { + } + +CStateBase* CPhase1State::NewL(MAlfDrawerEngine& aEngine, CStateHandler& aHandler) + { + CPhase1State* self = new (ELeave) CPhase1State(aEngine,aHandler); + self->iStateInfo.iState = EFullscreenPhase1; + self->iStateInfo.iAction = aEngine.Action(); + return self; + } + +// --------------------------------------------------------------------------- +// CPhase1State Signal handling +// --------------------------------------------------------------------------- +// +CStateBase* CPhase1State::SignalL(TSignal aSignal) + { + TInt error = KErrNone; + switch(aSignal) + { + case EAbort: + case EAbortFullscreen: + iEngine.SendAbortFullscreen(); + return CRestingState::NewL(iEngine,iHandler); + case EFinishFullscreen: + if ( !iEngine.EffectFinishedFullScreen() ) + { + iEngine.SendAbortFullscreen(); + } + return CRestingState::NewL(iEngine,iHandler); + case EEndFullscreen: + iEngine.SendEndFullscreen(); + return CPhase2State::NewL(iEngine,iHandler); + case EBeginFullscreen: + if(!IsBlocked(iEngine.FromUid(),iEngine.ToUid())) + { + iEngine.SendBeginFullscreen(); + } + return NULL; + case EBeginComponent: + error = iEngine.SendBeginControlTransition(); + if ( error == KErrNone ) + { + return CControlState::NewL( iEngine, iHandler ); + } + return NULL; + } + return NULL; + } + +// --------------------------------------------------------------------------- +// --------------------------------------------------------------------------- +// CPhase2State construction +// --------------------------------------------------------------------------- +// +CPhase2State::CPhase2State(MAlfDrawerEngine& aEngine, CStateHandler& aHandler) : + CStateBase(aEngine,aHandler) + { + } + +CStateBase* CPhase2State::NewL(MAlfDrawerEngine& aEngine, CStateHandler& aHandler) + { + CPhase2State* self = new (ELeave) CPhase2State(aEngine,aHandler); + self->iStateInfo.iState = EFullscreenPhase2; + self->iStateInfo.iAction = aEngine.Action(); + return self; + } + +// --------------------------------------------------------------------------- +// CPhase2State Signal handling +// --------------------------------------------------------------------------- +// +CStateBase* CPhase2State::SignalL(TSignal aSignal) + { + TInt error = KErrNone; + switch(aSignal) + { + case EAbort: + case EAbortFullscreen: + iEngine.SendAbortFullscreen(); + return CRestingState::NewL(iEngine,iHandler); + case EFinishFullscreen: + if ( ( iEngine.Action() == 1001 || iEngine.Action() == AknTransEffect::EApplicationExit ) && + !iEngine.EffectFinishedFullScreen() ) + { + iEngine.SendAbortFullscreen(); + } + return CRestingState::NewL(iEngine,iHandler); + case EBeginFullscreen: + if(!IsBlocked(iEngine.FromUid(),iEngine.ToUid())) + { + iEngine.SendBeginFullscreen(); + return CPhase1State::NewL(iEngine,iHandler); + } + return NULL; + case EBeginComponent: + error = iEngine.SendBeginControlTransition(); + if ( error == KErrNone ) + { + return CControlState::NewL( iEngine, iHandler ); + } + return NULL; + } + return NULL; + }