skins/AknSkins/sdcinc/SDCInput.h
author William Roberts <williamr@symbian.org>
Tue, 23 Mar 2010 16:09:27 +0000
branchSymbian3_Theme
changeset 35 838be9535c06
parent 0 05e9090e2422
child 32 d9c996538b26
permissions -rw-r--r--
Start integration branch for Symbian^3 Theme The theme has been built using Carbide.ui on S60 5th Edition using the N97 plugin The source code in sf/mw/uiresources/skins/Symbian/srcdata was used to generate the installable SIS file which lives in the group directory, but the aim here is to build the theme for delivery in the ROM (preferrably as the default theme). Running "sbs -b bld.inf -c winscw" should build cleanly and deliver a matched set of files which then show up in the Settings | Themes | General list. Attempting to install it produces "Theme Corrupted".

/*
* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:  ?Description
*
*/


#if !defined(AFX_SDCINPUT_H__A0DBE2E4_6216_468F_8437_4BA19D0ACB09__INCLUDED_)
#define AFX_SDCINPUT_H__A0DBE2E4_6216_468F_8437_4BA19D0ACB09__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <stdio.h>

#include "SDCException.h"
#include "SDCData.h"

class CSDCInput  
{
public:
    CSDCInput();
    virtual ~CSDCInput();

public:
    void Open( const char* aFilename );

public:
    bool NextToken();
    bool NextTokenAllowLF();
    bool NextStringToken();
    // @return The token count
    int NextRawToken();

public:
    static int ConvertToNumber( const wchar_t* aToken );
    static void ConvertToAscii( char* aTarget, const wchar_t* aSource );
    static void ConvertToAsciiWithCPPEscapes( char* aTarget, const wchar_t* aSource );
    static TSDCColorDepth ConvertToColorDepth( const wchar_t* aToken );
    static int ConvertToLayer( const wchar_t* aToken );
    static bool IsSvgFile( const wchar_t* aFilename );

private:
    void RawRead();
    bool ReadNextChar();
    bool ParseToken( const wchar_t* aSeparators, const wchar_t* aTerminators );

public:
    FILE* iFile;
    int iLineNumber;
    bool iUnicode;
    bool iFirstInLine;

    wint_t iNextChar;
    wchar_t iToken[512];
    int iHash;
};

#endif // !defined(AFX_SDCINPUT_H__A0DBE2E4_6216_468F_8437_4BA19D0ACB09__INCLUDED_)