/*
* Copyright (c) 2004-2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: PolySpline.
*
*/
#include "AknsAlPolyLine1D.h"
// -----------------------------------------------------------------------------
// C++ constructor.
// -----------------------------------------------------------------------------
//
CAknsAlPolyLine1D::CAknsAlPolyLine1D()
{
}
// -----------------------------------------------------------------------------
// Destructor.
// -----------------------------------------------------------------------------
//
CAknsAlPolyLine1D::~CAknsAlPolyLine1D()
{
}
// -----------------------------------------------------------------------------
// Symbian 1st phase constructor.
// -----------------------------------------------------------------------------
//
CAknsAlPolyLine1D* CAknsAlPolyLine1D::NewL()
{ // static
CAknsAlPolyLine1D* self=new(ELeave) CAknsAlPolyLine1D();
return self;
}
// -----------------------------------------------------------------------------
// Gets poly point.
// -----------------------------------------------------------------------------
//
TPoint CAknsAlPolyLine1D::GetPolyPoint( const TUint32 aPosition )
{
// linepoints have x-coordinates between 0...16bit,
// so we only need to use upper 16 bits from aPosition
TInt pos = aPosition >> 16;
// find the line, where pos is pointing
TInt i = 0; // first index
TInt j = iPointCount-1; // last index
TInt k;
while ( i < j )
{
k = (i + j)/2;
if ( pos < iPoints[k].iX )
{
j = k;
}
else
{
i = k + 1;
}
}
// i = j = wanted line's end point index
TUint32 deltaX = iPoints[i].iX - iPoints[i-1].iX; // always positive, 16 bits
TUint32 deltaY; // might be negative, so use flag to get correct results
TBool negativeY = EFalse;
if ((iPoints[i].iY - iPoints[i-1].iY) < 0)
{
deltaY = iPoints[i-1].iY - iPoints[i].iY;
negativeY = ETrue;
}
else
{
deltaY = iPoints[i].iY - iPoints[i-1].iY;
}
pos -= iPoints[i-1].iX;
if (pos == 0) // we are in line's first pixel
{
return TPoint((iPoints[i-1].iX * iAreaSize.iWidth) >> 16,
(iPoints[i-1].iY * iAreaSize.iHeight) >> 16);
}
TUint32 calculatedY = (deltaY * pos) / deltaX; // first get delta from start point
if (negativeY)
{
calculatedY = iPoints[i-1].iY - calculatedY; // line going downwards
}
else
{
calculatedY = iPoints[i-1].iY + calculatedY; // line going upwards
}
return CalculateScaledPoint(TPoint(aPosition >> 16,calculatedY));
}
// End of file