/*
* Copyright (c) 2004-2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Adds grayscale noise to bitmap image.
*
*/
// INCLUDE FILES
#include <e32math.h>
#include "AknsRlEffectPluginNoise.h"
#include "AknsRlEffectUtil.h"
// ===================== TEMPLATED IMPL. OF NOISE ==============================
/**
* Template implementation of Noise. Type defines the used data type for
* iterating over the bitmap data. X, R, G and B define the used pixel color bit
* layout.
*
* Adding the noise works as the uniform noise in Paint Shop Pro (result-wise).
*
* Current pixel value
* |
* -127 v 127
* |-------|------+------|--------|
*
* \ - - - - - /
* current intensity value
* \ - - - full intensity - - - /
* (255)
*
* The current color channel value is displaced by random value in range
* [-intensity/2, intensity/2]. Intensity value 0 will result in the original
* image.
*/
template<class Type,TInt X, TInt R, TInt G, TInt B>
class AknsRlEffectNoise
{
public:
//------------------------------------------------------------------------
static void Process( const CFbsBitmap& aTarget,
const CFbsBitmap& aSource,
const TInt aSeed,
const TInt aIntensity )
{
// ScanLineLength returns bytes, but width must match the Type
TInt width = CFbsBitmap::ScanLineLength( aSource.SizeInPixels().iWidth,
aSource.DisplayMode() ) / sizeof(Type);
TInt height = aSource.SizeInPixels().iHeight;
TInt pixelCount = width * height;
TInt r,g,b;
TInt rnd;
TInt64 seed( aSeed );
aTarget.LockHeap( ETrue ); // Lock the global bitmap heap
Type* dataT = reinterpret_cast<Type*>( aTarget.DataAddress() );
Type* dataS = reinterpret_cast<Type*>( aSource.DataAddress() );
for( TInt index = 0; index < pixelCount; ++index )
{
// Note: It is assumed that arithmetic shifting is supported
// -> negative values are shifted correctly
rnd = (((Math::Rand( seed ) % 256) * aIntensity ) >> 8) - ( aIntensity >> 1 );
r = AknsRlRgb<Type,X,R,G,B>::R8(*dataS);
g = AknsRlRgb<Type,X,R,G,B>::G8(*dataS);
b = AknsRlRgb<Type,X,R,G,B>::B8(*dataS);
r = r + rnd;
g = g + rnd;
b = b + rnd;
if( r < 0 ) r = 0; else if( r > 255 ) r = 255;
if( g < 0 ) g = 0; else if( g > 255 ) g = 255;
if( b < 0 ) b = 0; else if( b > 255 ) b = 255;
AknsRlRgb<Type,X,R,G,B>::SetRgb8( dataT, TUint8(r), TUint8(g), TUint8(b) );
dataT++;
dataS++;
}
aTarget.UnlockHeap( ETrue ); // Unlock the global bitmap heap
}
}; // End of AknsRlEffectNoise
// ===================== GRAYSCALE IMPL. OF NOISE ==============================
class AknsRlEffectNoiseGray
{
public:
//------------------------------------------------------------------------
static void Process( const CFbsBitmap& aTarget,
const CFbsBitmap& aSource,
const TInt aSeed,
const TInt aIntensity )
{
TInt width = CFbsBitmap::ScanLineLength( aSource.SizeInPixels().iWidth,
aSource.DisplayMode() );
TInt height = aSource.SizeInPixels().iHeight;
TInt pixelCount = width * height;
TInt shade, rnd;
TInt64 seed( aSeed );
aTarget.LockHeap( ETrue ); // Lock the global bitmap heap
TUint8* dataT = reinterpret_cast<TUint8*>( aTarget.DataAddress() );
TUint8* dataS = reinterpret_cast<TUint8*>( aSource.DataAddress() );
for( TInt index = 0; index < pixelCount; ++index )
{
// Note: It is assumed that arithmetic shifting is supported
// -> negative values are shifted correctly
rnd = (((Math::Rand( seed ) % 256) * aIntensity ) >> 8) - ( aIntensity >> 1 ); //lint !e702 Arithmetic shifting assumed
shade = (*dataS) + rnd;
if( shade < 0 )
*dataT = 0;
else if( shade > 255 )
*dataT = 255;
else
*dataT = TUint8(shade);
dataT++;
dataS++;
}
aTarget.UnlockHeap( ETrue ); // Unlock the global bitmap heap
}
}; // End of AknsRlEffectNoise
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CAknsRlEffectPluginNoise::CAknsRlEffectPluginNoise
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
//
CAknsRlEffectPluginNoise::CAknsRlEffectPluginNoise()
{
}
// -----------------------------------------------------------------------------
// Destructor
// -----------------------------------------------------------------------------
//
CAknsRlEffectPluginNoise::~CAknsRlEffectPluginNoise()
{
iContext = NULL;
}
// -----------------------------------------------------------------------------
// CAknsRlEffectPluginNoise::EffectUid
// -----------------------------------------------------------------------------
//
TUid CAknsRlEffectPluginNoise::EffectUid() const
{
return TUid::Uid( KAknsRlEffectPluginNoiseUID );
}
// -----------------------------------------------------------------------------
// CAknsRlEffectPluginNoise::Effect
// -----------------------------------------------------------------------------
//
MAknsRlEffect* CAknsRlEffectPluginNoise::Effect( const TInt aInterface )
{
if( aInterface == KAknsRlEffectPluginInterfaceEffect )
return this;
return NULL;
}
// -----------------------------------------------------------------------------
// CAknsRlEffectPluginNoise::InitializeL
// -----------------------------------------------------------------------------
//
void CAknsRlEffectPluginNoise::InitializeL()
{
iContext = NULL;
}
// -----------------------------------------------------------------------------
// CAknsRlEffectPluginNoise::Release
// -----------------------------------------------------------------------------
//
void CAknsRlEffectPluginNoise::Release()
{
}
// -----------------------------------------------------------------------------
// CAknsRlEffectPluginNoise::ActivateL
// -----------------------------------------------------------------------------
//
void CAknsRlEffectPluginNoise::ActivateL( MAknsRlEffectContext* aContext )
{
if( !aContext ) // We absolutely need the context
{
User::Leave( KErrArgument );
}
iContext = aContext;
iSeed = 0;
iIntensity = 127;
}
// -----------------------------------------------------------------------------
// CAknsRlEffectPluginNoise::Deactivate
// -----------------------------------------------------------------------------
//
void CAknsRlEffectPluginNoise::Deactivate()
{
}
// -----------------------------------------------------------------------------
// CAknsRlEffectPluginNoise::SetParametersL
// -----------------------------------------------------------------------------
//
void CAknsRlEffectPluginNoise::SetParametersL( MAknsRlParameterIterator& aParameters )
{
// Iterate over available parameters
while( aParameters.HasNext() )
{
const TAknsRlParameterData* param = aParameters.NextL();
// Fetch seed value
if( param->iName->Compare( KAknsRlEffectNoiseSeed ) == 0 )
{
if( param->iType != EAknsRlParameterTypeNumber )
User::Leave( KErrArgument );
iSeed = param->iNumber;
}
// Fetch intensity value
else if( param->iName->Compare( KAknsRlEffectNoiseIntensity ) == 0 )
{
if( param->iType != EAknsRlParameterTypeNumber )
User::Leave( KErrArgument );
iIntensity = param->iNumber;
}
}
}
// -----------------------------------------------------------------------------
// CAknsRlEffectPluginNoise::GetCapabilities
// -----------------------------------------------------------------------------
//
void CAknsRlEffectPluginNoise::GetCapabilities( TAknsRlEffectCaps& aCaps )
{
aCaps.iOutputLayerSupport = KAknsRlLayerRGBOnly;
aCaps.iInputLayerASupport = KAknsRlLayerRGBOnly;
aCaps.iInputLayerBSupport = KAknsRlLayerNone;
}
// -----------------------------------------------------------------------------
// CAknsRlEffectPluginNoise::Render
// -----------------------------------------------------------------------------
//
TInt CAknsRlEffectPluginNoise::Render( const TAknsRlRenderOpParam& aParam )
{
if( !iContext ) // We absolutely need the context
{
return KErrBadHandle;
}
// To do anything we need both, the output layer and input layer
if( ( aParam.iOutputLayerStatus & KAknsRlLayerRGBOnly ) &&
( aParam.iInputLayerAStatus & KAknsRlLayerRGBOnly ) )
{
// Query the layers, uninitialized because we process the whole image
TAknsRlLayerData dataTarget;
TRAPD( err, iContext->GetLayerDataL( dataTarget, aParam.iOutputLayerIndex,
aParam.iOutputLayerStatus, EFalse ) );
if( KErrNone != err )
return KErrArgument;
TAknsRlLayerData dataSource;
TRAP( err, iContext->GetLayerDataL( dataSource, aParam.iInputLayerAIndex,
aParam.iInputLayerAStatus, EFalse ) );
if( KErrNone != err )
return KErrArgument;
if( !dataTarget.iRGBBitmap ) // We need the target bitmap
return KErrBadHandle;
if( !dataSource.iRGBBitmap ) // We need the source bitmap
return KErrBadHandle;
TDisplayMode modeT = dataTarget.iRGBBitmap->DisplayMode();
TDisplayMode modeS = dataSource.iRGBBitmap->DisplayMode();
// Rgb -> Rgb modes
if( EColor64K == modeS && EColor64K == modeT )
{
AknsRlEffectNoise<TUint16,0,5,6,5>::Process(
*dataTarget.iRGBBitmap,
*dataSource.iRGBBitmap,
iSeed,
iIntensity );
}
else if( EColor16MU == modeS && EColor16MU == modeT )
{
AknsRlEffectNoise<TUint32,8,8,8,8>::Process(
*dataTarget.iRGBBitmap,
*dataSource.iRGBBitmap,
iSeed,
iIntensity );
}
// Gray -> Gray mode
else if( EGray256 == modeS && EGray256 == modeT )
{
AknsRlEffectNoiseGray::Process(
*dataTarget.iRGBBitmap,
*dataSource.iRGBBitmap,
iSeed,
iIntensity );
}
else
{
// Provided layers have illegal display mode combination
return KErrArgument;
}
}
else
{
// Required layers were not provided
return KErrArgument;
}
return KErrNone;
}
// End of File