#include <platform_paths.hrh>

PRJ_PLATFORMS
//#ifdef SBSV2
   TOOLS2
//#else
   TOOLS
//#endif

PRJ_EXPORTS

//#ifndef SBSV2
	//START TOOLS
		//#if defined(TOOLS) 
				../binary/svgtbinencode.exe	/epoc32/tools/svgtbinencode.exe
				../binary/xerces-c_2_6.dll	/epoc32/tools/xerces-c_2_6.dll
				// For Windows abld Support "Link with dynamic xerces-c.2.8.0"
				//../lib_win/xerces-c_2.lib /epoc32/release/tools/rel/xerces-c_2.lib
				//../lib_win/xerces-c_2.lib /epoc32/release/tools/deb/xerces-c_2.lib
		//#endif
	//END
//#endif  

#if HOSTPLATFORM_DIR==win32
	#if defined(SBSV2) && defined(TOOLS2) 
		// For Windows Raptor Support "Link with static xerces-c.2.8.0 mingw"
		../lib_win/libxercesenc-c.a ../release/tools2/rel/libxercesenc-c.a
		../lib_win/libxercesenc-c.a ../release/tools2/deb/libxercesenc-c.a
	#endif
#endif

#if HOSTPLATFORM_DIR!=win32
	#if defined(SBSV2) && defined(TOOLS2) 
		// For Linux Raptor Support "Link with static xerces-c.2.8.0 mingw"
		../lib_linux/libxercesenc-c.a ../release/tools2/linux-i386/rel/libxercesenc-c.a
		../lib_linux/libxercesenc-c.a ../release/tools2/linux-i386/deb/libxercesenc-c.a
	#endif
#endif


PRJ_MMPFILES

#if defined(SBSV2) && defined(TOOLS2) 
		
		/*
		 * NOTICE! svgtbinencode is not compiled any more during usual build.
		 * It is just exported from ../binary directory.
		 * If you really want compile svgtbinencode from sources you need to 
		 * uncomment below line, build this project using "sbs -c tools2 - b bld.inf" and copy 
		 * /epoc32/tools/svgtbinencode.exe to ../binary directory and 
		 * put the binary to version control.
		*/
		 
//	svgtbinencoder.mmp

#endif

