#include <platform_paths.hrh>
PRJ_PLATFORMS
//#ifdef SBSV2
TOOLS2
//#else
TOOLS
//#endif
PRJ_EXPORTS
//#ifndef SBSV2
//START TOOLS
//#if defined(TOOLS)
../binary/svgtbinencode.exe /epoc32/tools/svgtbinencode.exe
../binary/xerces-c_2_6.dll /epoc32/tools/xerces-c_2_6.dll
// For Windows abld Support "Link with dynamic xerces-c.2.8.0"
//../lib_win/xerces-c_2.lib /epoc32/release/tools/rel/xerces-c_2.lib
//../lib_win/xerces-c_2.lib /epoc32/release/tools/deb/xerces-c_2.lib
//#endif
//END
//#endif
#if HOSTPLATFORM_DIR==win32
#if defined(SBSV2) && defined(TOOLS2)
// For Windows Raptor Support "Link with static xerces-c.2.8.0 mingw"
../lib_win/libxercesenc-c.a ../release/tools2/rel/libxercesenc-c.a
../lib_win/libxercesenc-c.a ../release/tools2/deb/libxercesenc-c.a
#endif
#endif
#if HOSTPLATFORM_DIR!=win32
#if defined(SBSV2) && defined(TOOLS2)
// For Linux Raptor Support "Link with static xerces-c.2.8.0 mingw"
../lib_linux/libxercesenc-c.a ../release/tools2/linux-i386/rel/libxercesenc-c.a
../lib_linux/libxercesenc-c.a ../release/tools2/linux-i386/deb/libxercesenc-c.a
#endif
#endif
PRJ_MMPFILES
#if defined(SBSV2) && defined(TOOLS2)
/*
* NOTICE! svgtbinencode is not compiled any more during usual build.
* It is just exported from ../binary directory.
* If you really want compile svgtbinencode from sources you need to
* uncomment below line, build this project using "sbs -c tools2 - b bld.inf" and copy
* /epoc32/tools/svgtbinencode.exe to ../binary directory and
* put the binary to version control.
*/
// svgtbinencoder.mmp
#endif