--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/usbclasses/pictbridgeengine/inc/dpsstatemachine.h Thu Dec 17 09:14:30 2009 +0200
@@ -0,0 +1,209 @@
+/*
+* Copyright (c) 2006, 2007 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: This class defines the dps state machine.
+*
+*/
+
+
+#ifndef DPSSTATEMACHINE_H
+#define DPSSTATEMACHINE_H
+
+#include "dpsconst.h"
+#include "dpsdefs.h"
+
+class CDpsTransaction;
+class CDpsEngine;
+class CDpsScriptReceiver;
+class MDpsState;
+class TMDpsOperation;
+class CDpsScriptSender;
+
+/**
+* This class defines the dps state machine using the state design pattern
+*/
+NONSHARABLE_CLASS(CDpsStateMachine) : public CBase
+ {
+
+ public:
+ /**
+ * Two phase constructor
+ * @param aEngine a pointer to dps engine object
+ * @return the CDpsOperator instance
+ */
+ static CDpsStateMachine* NewL(CDpsEngine *aEngine);
+
+ /**
+ * Destructor
+ */
+ ~CDpsStateMachine();
+
+ /**
+ * Creates the dps transaction. It further calls CreateRequest()
+ * to create dps device request script.
+ * @param aParam the dps operation object, passed from UI
+ */
+ void StartTransactionL(TMDpsOperation* aOperation);
+
+ /**
+ * Initializes the state machine
+ */
+ void Initialize();
+
+ /**
+ * Handles errors
+ */
+ inline void Error(TInt err);
+
+ /**
+ * Notifies script sent
+ */
+ inline void ScriptSentNotifyL(TBool aReply);
+
+ /**
+ * Notifies script received
+ */
+ inline void ScriptReceivedNotifyL(TBool aReply);
+
+ /**
+ * Sets the current state
+ * @param aState the state to be set
+ */
+ inline void SetState(MDpsState* aState);
+
+ /**
+ * Gets the idle state
+ */
+ inline MDpsState* IdleState() const;
+
+ /**
+ * @return the sending request state object
+ */
+ inline MDpsState* SendingReqState() const;
+
+ /**
+ * @return the waiting for reply state object
+ */
+ inline MDpsState* WaitingRepState() const;
+
+ /**
+ * @return the sending reply state object
+ */
+ inline MDpsState* SendingRepState() const;
+
+ /**
+ * @return the CDpsScriptReceiver object
+ */
+ inline CDpsScriptReceiver* ScriptReceiver() const;
+
+ /**
+ * @return CDpsScriptSender pointer
+ */
+ inline CDpsScriptSender* ScriptSender() const;
+
+ /**
+ * @return the CDpsTransaction object
+ */
+ inline CDpsTransaction* Trader() const;
+
+ /**
+ * @return the current Dps operation enum
+ */
+ inline TDpsOperation Operation() const;
+
+ /**
+ * Sets the current Dps operation enum
+ * @param aOp the Dps operation enum to be set
+ */
+ inline void SetOperation(TDpsOperation aOp);
+
+ /**
+ * @return the Dps operation object
+ */
+ inline TMDpsOperation* MOperation() const;
+
+ /**
+ * @return the Dps event enum
+ */
+ inline TDpsEvent Event() const;
+
+ /**
+ * Sets the current Dps event
+ * @param aEvent the Dps event to be set
+ */
+ inline void SetEvent(TDpsEvent aEvent);
+
+ /**
+ * @return the current state.
+ */
+ inline MDpsState* CurState() const;
+
+ /**
+ * @return the dps engine object.
+ */
+ inline CDpsEngine* DpsEngine() const;
+
+ /**
+ *
+ */
+ inline TInt CurError() const;
+
+ private:
+ /**
+ * Default constructor
+ * @param aEngine a pointer to dps engine object
+ */
+ CDpsStateMachine(CDpsEngine* aEngine);
+
+ /**
+ * Two phase constructor. The functions which called in constructor
+ * and might leave should be called here
+ */
+ void ConstructL();
+
+
+ private:
+ // owned by this class
+ MDpsState* iIdleState;
+ // owned by this class
+ MDpsState* iSendingReqState;
+ // owned by this class
+ MDpsState* iWaitingRepState;
+ // owned by this class
+ MDpsState* iSendingRepState;
+ // pointer to the current state object
+ MDpsState* iCurState;
+ // not owned by this class
+ TMDpsOperation* iMOperation;
+
+ // not owned by this class
+ CDpsEngine *iEngine;
+ // the current dps operation, can be empty
+ TDpsOperation iOperation;
+ // the current dps event, can be empty
+ TDpsEvent iEvent;
+ // the pointer to dps operation object, which takes
+ // care of creating and parsing dps script
+ // owned by this class
+ CDpsTransaction *iTrader;
+ // the pointer to dps script receiving notifier
+ // owned by this class
+ CDpsScriptReceiver* iScriptReceiver;
+
+ // the pointer to script sender object, owned by this class
+ CDpsScriptSender* iScriptSender;
+ TInt iCurError;
+ };
+
+#include "dpsstatemachine.inl"
+#endif