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1 /* |
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2 * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of the License "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Base class for uni plugin controllers* |
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15 */ |
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16 |
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17 |
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18 |
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19 |
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20 |
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21 // INCLUDE FILES |
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22 #include "CCseSchedulerUniPluginController.h" |
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23 #include "CseDebug.h" // Debug macros |
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24 #include "CCseSchedulerPluginStarter.h" |
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25 #include "CCseSchedulerLandLord.h" |
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26 #include <ipvideo/CCseScheduledProgram.h> |
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27 #include "CCseSchedulerTimer.h" |
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28 #include "CCseSchedulerServerEngine.h" |
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29 |
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30 // EXTERNAL DATA STRUCTURES |
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31 // None. |
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32 |
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33 // EXTERNAL FUNCTION PROTOTYPES |
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34 // None. |
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35 |
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36 // CONSTANTS |
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37 // None |
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38 |
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39 // MACROS |
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40 // None. |
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41 |
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42 // LOCAL CONSTANTS AND MACROS |
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43 // None. |
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44 |
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45 // MODULE DATA STRUCTURES |
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46 // None. |
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47 |
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48 // LOCAL FUNCTION PROTOTYPES |
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49 // None. |
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50 |
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51 |
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52 // ============================ MEMBER FUNCTIONS =============================== |
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53 |
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54 // ----------------------------------------------------------------------------- |
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55 // CCseSchedulerUniPluginController::CCseSchedulerUniPluginController |
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56 // C++ default constructor can NOT contain any code, that might leave. |
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57 // ----------------------------------------------------------------------------- |
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58 // |
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59 CCseSchedulerUniPluginController::CCseSchedulerUniPluginController ( |
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60 CCseSchedulerServerEngine& aEngine, |
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61 TInt32 aPluginUid ) : |
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62 CCseSchedulerPluginControllerBase( aEngine, aPluginUid ), |
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63 iLandLord( NULL ), |
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64 iIsLandLordWorking( EFalse ) |
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65 { |
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66 CSELOGSTRING_HIGH_LEVEL( |
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67 ">>>CCseSchedulerUniPluginController::CCseSchedulerUniPluginController"); |
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68 |
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69 CSELOGSTRING_HIGH_LEVEL( |
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70 "<<<CCseSchedulerUniPluginController::CCseSchedulerUniPluginController"); |
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71 } |
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72 |
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73 // ----------------------------------------------------------------------------- |
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74 // CCseSchedulerUniPluginController::NewL |
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75 // Two-phased constructor. |
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76 // ----------------------------------------------------------------------------- |
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77 // |
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78 CCseSchedulerUniPluginController* CCseSchedulerUniPluginController::NewL( |
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79 CCseSchedulerServerEngine& aEngine, |
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80 TInt32 aPluginUid ) |
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81 { |
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82 CSELOGSTRING_HIGH_LEVEL(">>>CCseSchedulerUniPluginController::NewL"); |
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83 |
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84 CCseSchedulerUniPluginController* self = |
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85 new( ELeave ) CCseSchedulerUniPluginController( aEngine, aPluginUid ); |
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86 CleanupStack::PushL( self ); |
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87 self->ConstructL( ); |
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88 CleanupStack::Pop( self ); |
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89 |
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90 CSELOGSTRING_HIGH_LEVEL("<<<CCseSchedulerUniPluginController::NewL"); |
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91 return self; |
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92 } |
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93 |
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94 // ----------------------------------------------------------------------------- |
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95 // CCseSchedulerUniPluginController::ConstructL |
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96 // Symbian 2nd phase constructor can leave. |
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97 // ----------------------------------------------------------------------------- |
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98 // |
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99 void CCseSchedulerUniPluginController::ConstructL() |
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100 { |
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101 CSELOGSTRING_HIGH_LEVEL(">>>CCseSchedulerUniPluginController::ConstructL"); |
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102 |
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103 CCseSchedulerPluginControllerBase::ConstructL(); |
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104 |
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105 CSELOGSTRING_HIGH_LEVEL("<<<CCseSchedulerUniPluginController::ConstructL"); |
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106 } |
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107 |
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108 // ----------------------------------------------------------------------------- |
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109 // CCseSchedulerUniPluginController::~CCseSchedulerUniPluginController |
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110 // Destructor. |
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111 // ----------------------------------------------------------------------------- |
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112 // |
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113 CCseSchedulerUniPluginController::~CCseSchedulerUniPluginController() |
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114 { |
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115 CSELOGSTRING_HIGH_LEVEL( |
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116 ">>>CCseSchedulerUniPluginController::~CCseSchedulerUniPluginController"); |
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117 delete iLandLord; |
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118 iLandLord = NULL; |
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119 CSELOGSTRING_HIGH_LEVEL( |
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120 "<<<CCseSchedulerUniPluginController::~CCseSchedulerUniPluginController"); |
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121 } |
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122 |
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123 // ----------------------------------------------------------------------------- |
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124 // CCseSchedulerUniPluginController::RunPluginsL |
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125 // |
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126 // ----------------------------------------------------------------------------- |
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127 // |
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128 void CCseSchedulerUniPluginController::RunPluginsL() |
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129 { |
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130 CSELOGSTRING_HIGH_LEVEL(">>>CCseSchedulerUniPluginController::RunPluginsL"); |
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131 |
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132 // Is there something to be run?!? |
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133 if(iScheduleArray.Count() >0 ) |
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134 { |
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135 // Check if there is security reasons for this schedule why this |
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136 // schedule shouldn't be run |
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137 if( iEngine.IsAllowedToRun( iScheduleArray[0]->DbIdentifier() ) ) |
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138 { |
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139 // Check if LandLord is still working. If he is, we just fall through |
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140 // because schedule will be kicked when current plugin completes |
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141 if( iIsLandLordWorking == EFalse ) |
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142 { |
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143 // When we come here in UniPluginController it means that there isn't any |
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144 // threads running on LandLord side. Scrap the old if it exists and create new one. |
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145 if ( iLandLord ) |
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146 { |
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147 delete iLandLord; |
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148 iLandLord = NULL; |
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149 } |
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150 |
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151 iLandLord = CCseSchedulerLandLord::NewL( this ); |
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152 |
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153 iLandLord->SetScheduleL( *iScheduleArray[0] ); |
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154 |
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155 iEngine.IncreaseScheduleRunCountL( iScheduleArray[0]->DbIdentifier() ); |
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156 |
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157 iIsLandLordWorking = ETrue; |
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158 |
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159 iLandLord->RunPluginL(); |
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160 } |
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161 } |
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162 else |
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163 { |
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164 // Schedule cannot be run anymore due to security reasons |
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165 // Signal engine to remove schedule from DB |
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166 iEngine.ScheduleNotValid( iScheduleArray[0]->DbIdentifier() ); |
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167 |
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168 // Remove schedule own list |
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169 delete iScheduleArray[0]; |
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170 iScheduleArray.Remove( 0 ); |
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171 |
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172 // Call ourselves again. |
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173 RunPluginsL(); |
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174 } |
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175 } |
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176 else |
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177 { |
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178 // No schedules...!?!? REEEEESCHEDULE!!! |
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179 iEngine.RequestReschedule(); |
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180 } |
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181 |
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182 CSELOGSTRING_HIGH_LEVEL("<<<CCseSchedulerUniPluginController::RunPluginsL"); |
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183 } |
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184 |
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185 // ----------------------------------------------------------------------------- |
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186 // CCseSchedulerUniPluginController::SetSchedulesL |
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187 // |
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188 // ----------------------------------------------------------------------------- |
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189 // |
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190 void CCseSchedulerUniPluginController::SetSchedulesL( |
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191 RPointerArray<CCseScheduledProgram>& aScheduleArray ) |
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192 { |
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193 CSELOGSTRING_HIGH_LEVEL(">>>CCseSchedulerUniPluginController::SetSchedules"); |
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194 |
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195 // The aScheduleArray parameter contains schedules which are either before |
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196 // or at the same time as the existing ones in the iScheduleArray. |
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197 // Just destroy the old ones and replace with new ones. |
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198 // Also cancel the timer because the schedule to run may be different |
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199 |
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200 iScheduleArray.ResetAndDestroy(); |
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201 iTimer->Cancel(); |
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202 |
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203 // Go through all given schedules and copy them our array |
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204 for( TInt i = 0; i < aScheduleArray.Count(); i++) |
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205 { |
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206 CCseScheduledProgram* schedule = |
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207 CCseScheduledProgram::NewL(*aScheduleArray[i] ); |
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208 CleanupStack::PushL( schedule ); |
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209 |
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210 iScheduleArray.AppendL( schedule ); |
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211 |
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212 CleanupStack::Pop( schedule ); |
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213 } |
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214 |
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215 // If we have schedules, set the timer |
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216 if (iScheduleArray.Count() > 0 && !iIsLandLordWorking) |
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217 { |
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218 // All the schedules have same time |
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219 iTimer->SetTimer( iScheduleArray[0]->StartTime() ); |
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220 } |
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221 |
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222 CSELOGSTRING_HIGH_LEVEL(">>>CCseSchedulerUniPluginController::SetSchedules"); |
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223 } |
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224 |
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225 // ----------------------------------------------------------------------------- |
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226 // CCseSchedulerUniPluginController::ScheduledEventCompleted |
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227 // |
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228 // ----------------------------------------------------------------------------- |
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229 // |
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230 void CCseSchedulerUniPluginController::ScheduleCompletedL( const TUint32 aDbIdentifier, |
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231 TInt aCompletitionCode ) |
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232 { |
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233 CSELOGSTRING_HIGH_LEVEL(">>>CCseSchedulerUniPluginController::ScheduleCompletedL"); |
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234 |
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235 if ( aCompletitionCode == KErrNone ) |
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236 { |
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237 ScheduleCompletedSuccesfullyL( aDbIdentifier ); |
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238 } |
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239 else |
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240 { |
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241 HandleScheduleErrorL( aDbIdentifier, aCompletitionCode ); |
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242 } |
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243 |
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244 CSELOGSTRING_HIGH_LEVEL("<<<CCseSchedulerUniPluginController::ScheduleCompletedL"); |
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245 } |
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246 |
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247 // ----------------------------------------------------------------------------- |
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248 // CCseSchedulerUniPluginController::ScheduleCompletedSuccesfullyL |
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249 // |
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250 // ----------------------------------------------------------------------------- |
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251 // |
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252 void CCseSchedulerUniPluginController::ScheduleCompletedSuccesfullyL( const TUint32 aDbIdentifier ) |
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253 { |
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254 CSELOGSTRING_HIGH_LEVEL(">>>CCseSchedulerUniPluginController::ScheduleCompletedSuccesfullyL"); |
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255 |
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256 // Remove completed schedule from list |
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257 for ( TInt i = iScheduleArray.Count(); i > 0; i--) |
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258 { |
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259 if( iScheduleArray[i-1]->DbIdentifier() == aDbIdentifier ) |
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260 { |
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261 delete iScheduleArray[i-1]; |
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262 iScheduleArray.Remove( i-1 ); |
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263 } |
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264 } |
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265 |
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266 // After all this LandLord has finished everything. He may rest now |
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267 iIsLandLordWorking = EFalse; |
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268 |
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269 // Notify engine about completition. |
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270 iEngine.ScheduleCompletedSuccesfullyL( aDbIdentifier ); |
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271 |
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272 // If there is still schedule(s), set timer for it |
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273 if( iScheduleArray.Count() > 0 ) |
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274 { |
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275 iTimer->SetTimer( iScheduleArray[0]->StartTime() ); |
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276 } |
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277 |
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278 CSELOGSTRING_HIGH_LEVEL("<<<CCseSchedulerUniPluginController::ScheduleCompletedSuccesfullyL"); |
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279 } |
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280 |
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281 // ----------------------------------------------------------------------------- |
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282 // CCseSchedulerUniPluginController::HandleScheduleErrorL |
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283 // |
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284 // ----------------------------------------------------------------------------- |
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285 // |
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286 void CCseSchedulerUniPluginController::HandleScheduleErrorL( const TUint32 aDbIdentifier, |
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287 TUint32 aCompletitionCode ) |
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288 { |
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289 CSELOGSTRING_HIGH_LEVEL(">>>CCseSchedulerUniPluginController::HandleScheduleErrorL"); |
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290 |
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291 // Remove completed schedule from list |
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292 for ( TInt i = iScheduleArray.Count(); i > 0; i--) |
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293 { |
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294 if( iScheduleArray[i-1]->DbIdentifier() == aDbIdentifier ) |
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295 { |
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296 delete iScheduleArray[i-1]; |
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297 iScheduleArray.Remove( i-1 ); |
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298 } |
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299 } |
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300 |
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301 // After all this LandLord has finished everything. He may rest now |
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302 iIsLandLordWorking = EFalse; |
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303 |
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304 // Here we could try to handle plugin errors. Problem is that scheduler doesn't |
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305 // know anything about schedule it is running and so there cannot be tailored |
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306 // error handling for each plugin. In the end, we just complete schedule |
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307 // to engine with error code (ends up removing schedule from DB). |
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308 iEngine.ScheduleCompletedWithErrorL( aDbIdentifier, aCompletitionCode ); |
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309 |
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310 // If there is still schedule(s), set timer for it |
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311 if( iScheduleArray.Count() > 0 ) |
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312 { |
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313 iTimer->SetTimer( iScheduleArray[0]->StartTime() ); |
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314 } |
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315 |
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316 CSELOGSTRING_HIGH_LEVEL("<<<CCseSchedulerUniPluginController::HandleScheduleErrorL"); |
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317 } |
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318 |
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319 // ----------------------------------------------------------------------------- |
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320 // CCseSchedulerUniPluginController::TimerErrorL |
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321 // |
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322 // ----------------------------------------------------------------------------- |
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323 // |
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324 void CCseSchedulerUniPluginController::TimerErrorL( const TInt32 aError ) |
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325 { |
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326 CSELOGSTRING_HIGH_LEVEL(">>>CCseSchedulerUniPluginController::TimerErrorL"); |
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327 |
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328 if ( aError == KErrAbort ) |
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329 { |
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330 // System time changed. Make sanity check and start timer again. |
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331 CSELOGSTRING_HIGH_LEVEL( |
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332 ">>>CCseSchedulerUniPluginController::TimerErrorL, system time has changed"); |
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333 if ( iScheduleArray.Count() > 0 ) |
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334 { |
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335 TTime now; |
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336 now.UniversalTime(); |
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337 // Time still in the future |
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338 if ( now < iScheduleArray[0]->StartTime() ) |
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339 { |
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340 iTimer->SetTimer( iScheduleArray[0]->StartTime() ); |
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341 } |
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342 else |
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343 { |
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344 // If schedule is in the past let the "normal" route decide when |
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345 // it is he's her time to be run |
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346 RunPluginsL(); |
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347 } |
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348 } |
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349 return; |
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350 } |
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351 |
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352 if ( aError == KErrUnderflow ) |
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353 { |
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354 // Scheduled time is in the past, pass it to notifier. It should decide what to do |
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355 CSELOGSTRING_HIGH_LEVEL( |
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356 ">>>CCseSchedulerServerEngine::TimerErrorL, scheduled time is in the past"); |
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357 RunPluginsL(); |
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358 return; |
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359 } |
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360 |
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361 CSELOGSTRING_HIGH_LEVEL("<<<CCseSchedulerUniPluginController::TimerErrorL"); |
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362 } |
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363 |
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364 // ----------------------------------------------------------------------------- |
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365 // CCseSchedulerUniPluginController::ClearController |
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366 // |
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367 // ----------------------------------------------------------------------------- |
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368 // |
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369 void CCseSchedulerUniPluginController::ClearControllerL( ) |
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370 { |
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371 CSELOGSTRING_HIGH_LEVEL(">>>CCseSchedulerUniPluginController::ClearControllerL"); |
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372 |
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373 iLandLord->ClearL(); |
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374 |
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375 iScheduleArray.ResetAndDestroy(); |
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376 |
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377 CSELOGSTRING_HIGH_LEVEL("<<<CCseSchedulerUniPluginController::ClearControllerL"); |
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378 } |
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379 |
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380 // ----------------------------------------------------------------------------- |
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381 // CCseSchedulerUniPluginController::ClearController |
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382 // |
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383 // ----------------------------------------------------------------------------- |
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384 // |
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385 TBool CCseSchedulerUniPluginController::IsControllerActive( ) |
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386 { |
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387 CSELOGSTRING_HIGH_LEVEL(">>>CCseSchedulerUniPluginController::IsControllerActive"); |
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388 |
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389 CSELOGSTRING2_HIGH_LEVEL("<<<CCseSchedulerUniPluginController::IsControllerActive: %d", |
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390 iIsLandLordWorking); |
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391 |
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392 return iIsLandLordWorking; |
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393 } |
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394 |
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395 // End of file. |