/**
 * This file is part of the DOM implementation for KDE.
 *
 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
 *           (C) 1999 Antti Koivisto (koivisto@kde.org)
 *           (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
 *           (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
 * Copyright (C) 2005 Apple Computer, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#include "config.h"
#include "RenderBox.h"

#include "CachedImage.h"
#include "Document.h"
#include "FrameView.h"
#include "GraphicsContext.h"
#include "HTMLElement.h"
#include "HTMLNames.h"
#include "Frame.h"
#include "RenderArena.h"
#include "RenderFlexibleBox.h"
#include "RenderLayer.h"
#include "RenderTableCell.h"
#include "RenderTheme.h"
#include "RenderView.h"
#include <algorithm>
#include <math.h>

using std::min;
using std::max;

namespace WebCore {

using namespace HTMLNames;
    
// Used by flexible boxes when flexing this element.
typedef WTF::HashMap<const RenderBox*, int> OverrideSizeMap;
static OverrideSizeMap* gOverrideSizeMap = 0;

void cleanOverridSizeMap() 
{
    if( gOverrideSizeMap ) {
        gOverrideSizeMap->clear();
        delete gOverrideSizeMap;
        gOverrideSizeMap = 0;
    }
}

RenderBox::RenderBox(Node* node)
    : RenderObject(node)
    , m_width(0)
    , m_height(0)
    , m_x(0)
    , m_y(0)
    , m_marginLeft(0)
    , m_marginRight(0)
    , m_marginTop(0)
    , m_marginBottom(0)
    , m_minPrefWidth(-1)
    , m_maxPrefWidth(-1)
    , m_layer(0)
    , m_inlineBoxWrapper(0)
{
}

void RenderBox::setStyle(RenderStyle* newStyle)
{
    bool wasFloating = isFloating();
    bool hadOverflowClip = hasOverflowClip();

    RenderObject::setStyle(newStyle);

    // The root and the RenderView always paint their backgrounds/borders.
    if (isRoot() || isRenderView())
        setHasBoxDecorations(true);

    setInline(newStyle->isDisplayInlineType());

    switch (newStyle->position()) {
        case AbsolutePosition:
        case FixedPosition:
            setPositioned(true);
            break;
        default:
            setPositioned(false);

            if (newStyle->isFloating())
                setFloating(true);

            if (newStyle->position() == RelativePosition)
                setRelPositioned(true);
    }

    // We also handle <body> and <html>, whose overflow applies to the viewport.
    if (!isRoot() && (!isBody() || !document()->isHTMLDocument()) && (isRenderBlock() || isTableRow() || isTableSection())) {
        // Check for overflow clip.
        // It's sufficient to just check one direction, since it's illegal to have visible on only one overflow value.
        if (newStyle->overflowX() != OVISIBLE) {
            if (!hadOverflowClip)
                // Erase the overflow
                repaint();
            setHasOverflowClip();
        }
    }

    if (requiresLayer()) {
        if (!m_layer) {
            if (wasFloating && isFloating())
                setChildNeedsLayout(true);
            m_layer = new (renderArena()) RenderLayer(this);
            setHasLayer(true);
            m_layer->insertOnlyThisLayer();
            if (parent() && !needsLayout() && containingBlock())
                m_layer->updateLayerPositions();
        }
    } else if (m_layer && !isRoot() && !isRenderView()) {
        ASSERT(m_layer->parent());
        RenderLayer* layer = m_layer;
        m_layer = 0;
        setHasLayer(false);
        layer->removeOnlyThisLayer();
        if (wasFloating && isFloating())
            setChildNeedsLayout(true);
    }

    if (m_layer)
        m_layer->styleChanged();

    // Set the text color if we're the body.
    if (isBody())
        document()->setTextColor(newStyle->color());

    if (style()->outlineWidth() > 0 && style()->outlineSize() > maximalOutlineSize(PaintPhaseOutline))
        static_cast<RenderView*>(document()->renderer())->setMaximalOutlineSize(style()->outlineSize());
}

RenderBox::~RenderBox()
{
}

void RenderBox::destroy()
{
    // A lot of the code in this funtion is just pasted into
    // RenderWidget::destroy. If anything in this function changes,
    // be sure to fix RenderWidget::destroy() as well.
    
    if (hasOverrideSize())
        gOverrideSizeMap->remove(this);

    RenderLayer* layer = m_layer;
    RenderArena* arena = renderArena();

    // This must be done before we destroy the RenderObject.
    if (layer)
        layer->clearClipRect();

    RenderObject::destroy();

    if (layer)
        layer->destroy(arena);
}

int RenderBox::minPrefWidth() const
{
    if (prefWidthsDirty())
        const_cast<RenderBox*>(this)->calcPrefWidths();
        
    return m_minPrefWidth;
}

int RenderBox::maxPrefWidth() const
{
    if (prefWidthsDirty())
        const_cast<RenderBox*>(this)->calcPrefWidths();
        
    return m_maxPrefWidth;
}

int RenderBox::overrideSize() const
{
    if (!hasOverrideSize())
        return -1;
    return gOverrideSizeMap->get(this);
}

void RenderBox::setOverrideSize(int s)
{
    if (s == -1) {
        if (hasOverrideSize()) {
            setHasOverrideSize(false);
            gOverrideSizeMap->remove(this);
        }
    } else {
        if (!gOverrideSizeMap)
            gOverrideSizeMap = new OverrideSizeMap();
        setHasOverrideSize(true);
        gOverrideSizeMap->set(this, s);
    }
}

int RenderBox::overrideWidth() const
{
    return hasOverrideSize() ? overrideSize() : m_width;
}

int RenderBox::overrideHeight() const
{
    return hasOverrideSize() ? overrideSize() : m_height;
}

void RenderBox::setPos(int xPos, int yPos)
{
    // Optimize for the case where we don't move at all.
    if (xPos == m_x && yPos == m_y)
        return;

    m_x = xPos;
    m_y = yPos;
}

int RenderBox::calcBorderBoxWidth(int width) const
{
    int bordersPlusPadding = borderLeft() + borderRight() + paddingLeft() + paddingRight();
    if (style()->boxSizing() == CONTENT_BOX)
        return width + bordersPlusPadding;
    return max(width, bordersPlusPadding);
}

int RenderBox::calcBorderBoxHeight(int height) const
{
    int bordersPlusPadding = borderTop() + borderBottom() + paddingTop() + paddingBottom();
    if (style()->boxSizing() == CONTENT_BOX)
        return height + bordersPlusPadding;
    return max(height, bordersPlusPadding);
}

int RenderBox::calcContentBoxWidth(int width) const
{
    if (style()->boxSizing() == BORDER_BOX)
        width -= (borderLeft() + borderRight() + paddingLeft() + paddingRight());
    return max(0, width);
}

int RenderBox::calcContentBoxHeight(int height) const
{
    if (style()->boxSizing() == BORDER_BOX)
        height -= (borderTop() + borderBottom() + paddingTop() + paddingBottom());
    return max(0, height);
}

// Hit Testing
bool RenderBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction action)
{
    tx += m_x;
    ty += m_y;

    // Check kids first.
    for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
        // FIXME: We have to skip over inline flows, since they can show up inside table rows
        // at the moment (a demoted inline <form> for example). If we ever implement a
        // table-specific hit-test method (which we should do for performance reasons anyway),
        // then we can remove this check.
        if (!child->hasLayer() && !child->isInlineFlow() && child->nodeAtPoint(request, result, x, y, tx, ty, action)) {
            updateHitTestResult(result, IntPoint(x - tx, y - ty));
            return true;
        }
    }

    // Check our bounds next. For this purpose always assume that we can only be hit in the
    // foreground phase (which is true for replaced elements like images).
    if (action == HitTestForeground && IntRect(tx, ty, m_width, m_height).contains(x, y)) {
        updateHitTestResult(result, IntPoint(x - tx, y - ty));
        return true;
    }

    return false;
}

// --------------------- painting stuff -------------------------------

void RenderBox::paint(PaintInfo& paintInfo, int tx, int ty)
{
    tx += m_x;
    ty += m_y;

    // default implementation. Just pass paint through to the children
    PaintInfo childInfo(paintInfo);
    childInfo.paintingRoot = paintingRootForChildren(paintInfo);
    for (RenderObject* child = firstChild(); child; child = child->nextSibling())
        child->paint(childInfo, tx, ty);
}

void RenderBox::paintRootBoxDecorations(PaintInfo& paintInfo, int tx, int ty)
{
    const BackgroundLayer* bgLayer = style()->backgroundLayers();
    Color bgColor = style()->backgroundColor();
    if (document()->isHTMLDocument() && !style()->hasBackground()) {
        // Locate the <body> element using the DOM.  This is easier than trying
        // to crawl around a render tree with potential :before/:after content and
        // anonymous blocks created by inline <body> tags etc.  We can locate the <body>
        // render object very easily via the DOM.
        HTMLElement* body = document()->body();
        RenderObject* bodyObject = (body && body->hasLocalName(bodyTag)) ? body->renderer() : 0;
        if (bodyObject) {
            bgLayer = bodyObject->style()->backgroundLayers();
            bgColor = bodyObject->style()->backgroundColor();
        }
    }

    int w = width();
    int h = height();

    int rw;
    int rh;
    if (view()->frameView()) {
        rw = view()->frameView()->contentsWidth();
        rh = view()->frameView()->contentsHeight();
    } else {
        rw = view()->width();
        rh = view()->height();
    }

    int bx = tx - marginLeft();
    int by = ty - marginTop();
    int bw = max(w + marginLeft() + marginRight() + borderLeft() + borderRight(), rw);
    int bh = max(h + marginTop() + marginBottom() + borderTop() + borderBottom(), rh);

    // CSS2 14.2:
    // " The background of the box generated by the root element covers the entire canvas."
    // hence, paint the background even in the margin areas (unlike for every other element!)
    // I just love these little inconsistencies .. :-( (Dirk)
    int my = max(by, paintInfo.rect.y());

    paintBackgrounds(paintInfo.context, bgColor, bgLayer, my, paintInfo.rect.height(), bx, by, bw, bh);

    if (style()->hasBorder() && style()->display() != INLINE)
        paintBorder(paintInfo.context, tx, ty, w, h, style());
}

void RenderBox::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty)
{
    if (!shouldPaintWithinRoot(paintInfo))
        return;

    if (isRoot()) {
        paintRootBoxDecorations(paintInfo, tx, ty);
        return;
    }

    int w = width();
    int h = height() + borderTopExtra() + borderBottomExtra();
    ty -= borderTopExtra();

    // border-fit can adjust where we paint our border and background.  If set, we snugly fit our line box descendants.  (The iChat
    // balloon layout is an example of this).
    borderFitAdjust(tx, w);

    int my = max(ty, paintInfo.rect.y());
    int mh;
    if (ty < paintInfo.rect.y())
        mh = max(0, h - (paintInfo.rect.y() - ty));
    else
        mh = min(paintInfo.rect.height(), h);

    // FIXME: Should eventually give the theme control over whether the box shadow should paint, since controls could have
    // custom shadows of their own.
    paintBoxShadow(paintInfo.context, tx, ty, w, h, style());

    // If we have a native theme appearance, paint that before painting our background.
    // The theme will tell us whether or not we should also paint the CSS background.
    bool themePainted = style()->hasAppearance() && !theme()->paint(this, paintInfo, IntRect(tx, ty, w, h));
    if (!themePainted) {
        // The <body> only paints its background if the root element has defined a background
        // independent of the body.  Go through the DOM to get to the root element's render object,
        // since the root could be inline and wrapped in an anonymous block.
        if (!isBody() || !document()->isHTMLDocument() || document()->documentElement()->renderer()->style()->hasBackground())
            paintBackgrounds(paintInfo.context, style()->backgroundColor(), style()->backgroundLayers(), my, mh, tx, ty, w, h);
        if (style()->hasAppearance())
            theme()->paintDecorations(this, paintInfo, IntRect(tx, ty, w, h));
    }

    // The theme will tell us whether or not we should also paint the CSS border.
    if ((!style()->hasAppearance() || (!themePainted && theme()->paintBorderOnly(this, paintInfo, IntRect(tx, ty, w, h)))) && style()->hasBorder())
        paintBorder(paintInfo.context, tx, ty, w, h, style());
}

void RenderBox::paintBackgrounds(GraphicsContext* context, const Color& c, const BackgroundLayer* bgLayer,
                                 int clipY, int clipH, int tx, int ty, int width, int height)
{
    if (!bgLayer)
        return;

    paintBackgrounds(context, c, bgLayer->next(), clipY, clipH, tx, ty, width, height);
    paintBackground(context, c, bgLayer, clipY, clipH, tx, ty, width, height);
}

void RenderBox::paintBackground(GraphicsContext* context, const Color& c, const BackgroundLayer* bgLayer,
                                int clipY, int clipH, int tx, int ty, int width, int height)
{
    paintBackgroundExtended(context, c, bgLayer, clipY, clipH, tx, ty, width, height);
}

static void cacluateBackgroundSize(const BackgroundLayer* bgLayer, int& scaledWidth, int& scaledHeight)
{
    CachedImage* bg = bgLayer->backgroundImage();

    if (bgLayer->isBackgroundSizeSet()) {
        Length bgWidth = bgLayer->backgroundSize().width;
        Length bgHeight = bgLayer->backgroundSize().height;

        if (bgWidth.isPercent())
            scaledWidth = bgWidth.calcValue(scaledWidth);
        else if (bgWidth.isFixed())
            scaledWidth = bgWidth.value();
        else if (bgWidth.isAuto()) {
            // If the width is auto and the height is not, we have to use the appropriate
            // scale to maintain our aspect ratio.
            if (bgHeight.isPercent()) {
                int scaledH = bgHeight.calcValue(scaledHeight);
                scaledWidth = bg->imageSize().width() * scaledH / bg->imageSize().height();
            } else if (bgHeight.isFixed())
                scaledWidth = bg->imageSize().width() * bgHeight.value() / bg->imageSize().height();
        }

        if (bgHeight.isPercent())
            scaledHeight = bgHeight.calcValue(scaledHeight);
        else if (bgHeight.isFixed())
            scaledHeight = bgHeight.value();
        else if (bgHeight.isAuto()) {
            // If the height is auto and the width is not, we have to use the appropriate
            // scale to maintain our aspect ratio.
            if (bgWidth.isPercent())
                scaledHeight = bg->imageSize().height() * scaledWidth / bg->imageSize().width();
            else if (bgWidth.isFixed())
                scaledHeight = bg->imageSize().height() * bgWidth.value() / bg->imageSize().width();
            else if (bgWidth.isAuto()) {
                // If both width and height are auto, we just want to use the image's
                // intrinsic size.
                scaledWidth = bg->imageSize().width();
                scaledHeight = bg->imageSize().height();
            }
        }
    } else {
        scaledWidth = bg->imageSize().width();
        scaledHeight = bg->imageSize().height();
    }
}

void RenderBox::imageChanged(CachedImage* image)
{
    if (!image || !image->canRender() || !parent() || !view())
        return;

    if (isInlineFlow() || style()->borderImage().image() == image) {
        repaint();
        return;
    }

    bool didFullRepaint = false;
    IntRect absoluteRect;
    RenderBox* backgroundRenderer;

    if (isRoot() || (isBody() && document()->isHTMLDocument() && !document()->documentElement()->renderer()->style()->hasBackground())) {
        // Our background propagates to the root.
        backgroundRenderer = view();

        int rw;
        int rh;

        if (FrameView* frameView = static_cast<RenderView*>(backgroundRenderer)->frameView()) {
            rw = frameView->contentsWidth();
            rh = frameView->contentsHeight();
        } else {
            rw = backgroundRenderer->width();
            rh = backgroundRenderer->height();
        }
        absoluteRect = IntRect(-backgroundRenderer->marginLeft(),
            -backgroundRenderer->marginTop(),
            max(backgroundRenderer->width() + backgroundRenderer->marginLeft() + backgroundRenderer->marginRight() + backgroundRenderer->borderLeft() + backgroundRenderer->borderRight(), rw),
            max(backgroundRenderer->height() + backgroundRenderer->marginTop() + backgroundRenderer->marginBottom() + backgroundRenderer->borderTop() + backgroundRenderer->borderBottom(), rh));
    } else {
        backgroundRenderer = this;
        absoluteRect = borderBox();
    }

    backgroundRenderer->computeAbsoluteRepaintRect(absoluteRect);

    for (const BackgroundLayer* bgLayer = style()->backgroundLayers(); bgLayer && !didFullRepaint; bgLayer = bgLayer->next()) {
        if (image == bgLayer->backgroundImage()) {
            IntRect repaintRect;
            IntPoint phase;
            IntSize tileSize;
            backgroundRenderer->calculateBackgroundImageGeometry(bgLayer, absoluteRect.x(), absoluteRect.y(), absoluteRect.width(), absoluteRect.height(), repaintRect, phase, tileSize);
            view()->repaintViewRectangle(repaintRect);
            if (repaintRect == absoluteRect)
                didFullRepaint = true;
        }
    }
}

void RenderBox::calculateBackgroundImageGeometry(const BackgroundLayer* bgLayer, int tx, int ty, int w, int h, IntRect& destRect, IntPoint& phase, IntSize& tileSize)
{
    int pw;
    int ph;
    int left = 0;
    int right = 0;
    int top = 0;
    int bottom = 0;
    int cx;
    int cy;

    // CSS2 chapter 14.2.1

    if (bgLayer->backgroundAttachment()) {
        // Scroll
        if (bgLayer->backgroundOrigin() != BGBORDER) {
            left = borderLeft();
            right = borderRight();
            top = borderTop();
            bottom = borderBottom();
            if (bgLayer->backgroundOrigin() == BGCONTENT) {
                left += paddingLeft();
                right += paddingRight();
                top += paddingTop();
                bottom += paddingBottom();
            }
        }
        cx = tx;
        cy = ty;
        pw = w - left - right;
        ph = h - top - bottom;
    } else {
        // Fixed
        IntRect vr = viewRect();
        cx = vr.x();
        cy = vr.y();
        pw = vr.width();
        ph = vr.height();
    }

    int sx = 0;
    int sy = 0;
    int cw;
    int ch;
    int scaledImageWidth = pw;
    int scaledImageHeight = ph;

    cacluateBackgroundSize(bgLayer, scaledImageWidth, scaledImageHeight);

    EBackgroundRepeat backgroundRepeat = bgLayer->backgroundRepeat();
    
    int xPosition = bgLayer->backgroundXPosition().calcMinValue(pw - scaledImageWidth);
    if (backgroundRepeat == REPEAT || backgroundRepeat == REPEAT_X) {
        cw = pw + left + right;
        sx = scaledImageWidth ? scaledImageWidth - (xPosition + left) % scaledImageWidth : 0;
    } else {
        cx += max(xPosition + left, 0);
        sx = -min(xPosition + left, 0);
        cw = scaledImageWidth + min(xPosition + left, 0);
    }

    int yPosition = bgLayer->backgroundYPosition().calcMinValue(ph - scaledImageHeight);
    if (backgroundRepeat == REPEAT || backgroundRepeat == REPEAT_Y) {
        ch = ph + top + bottom;
        sy = scaledImageHeight ? scaledImageHeight - (yPosition + top) % scaledImageHeight : 0;
    } else {
        cy += max(yPosition + top, 0);
        sy = -min(yPosition + top, 0);
        ch = scaledImageHeight + min(yPosition + top, 0);
    }

    if (!bgLayer->backgroundAttachment()) {
        sx += max(tx - cx, 0);
        sy += max(ty - cy, 0);
    }

    destRect = IntRect(cx, cy, cw, ch);
    destRect.intersect(IntRect(tx, ty, w, h));
    phase = IntPoint(sx, sy);
    tileSize = IntSize(scaledImageWidth, scaledImageHeight);
}

void RenderBox::paintBackgroundExtended(GraphicsContext* context, const Color& c, const BackgroundLayer* bgLayer, int clipY, int clipH,
                                        int tx, int ty, int w, int h, bool includeLeftEdge, bool includeRightEdge)
{
    int bLeft = includeLeftEdge ? borderLeft() : 0;
    int bRight = includeRightEdge ? borderRight() : 0;
    int pLeft = includeLeftEdge ? paddingLeft() : 0;
    int pRight = includeRightEdge ? paddingRight() : 0;

    bool clippedToBorderRadius = false;
    if (style()->hasBorderRadius() && (includeLeftEdge || includeRightEdge)) {
        context->save();
        context->addRoundedRectClip(IntRect(tx, ty, w, h),
            includeLeftEdge ? style()->borderTopLeftRadius() : IntSize(),
            includeRightEdge ? style()->borderTopRightRadius() : IntSize(),
            includeLeftEdge ? style()->borderBottomLeftRadius() : IntSize(),
            includeRightEdge ? style()->borderBottomRightRadius() : IntSize());
        clippedToBorderRadius = true;
    }

    if (bgLayer->backgroundClip() != BGBORDER) {
        // Clip to the padding or content boxes as necessary.
        bool includePadding = bgLayer->backgroundClip() == BGCONTENT;
        int x = tx + bLeft + (includePadding ? pLeft : 0);
        int y = ty + borderTop() + (includePadding ? paddingTop() : 0);
        int width = w - bLeft - bRight - (includePadding ? pLeft + pRight : 0);
        int height = h - borderTop() - borderBottom() - (includePadding ? paddingTop() + paddingBottom() : 0);
        context->save();
        context->clip(IntRect(x, y, width, height));
    }

    CachedImage* bg = bgLayer->backgroundImage();
    bool shouldPaintBackgroundImage = bg && bg->canRender();
    Color bgColor = c;

    // When this style flag is set, change existing background colors and images to a solid white background.
    // If there's no bg color or image, leave it untouched to avoid affecting transparency.
    // We don't try to avoid loading the background images, because this style flag is only set
    // when printing, and at that point we've already loaded the background images anyway. (To avoid
    // loading the background images we'd have to do this check when applying styles rather than
    // while rendering.)
    if (style()->forceBackgroundsToWhite()) {
        // Note that we can't reuse this variable below because the bgColor might be changed
        bool shouldPaintBackgroundColor = !bgLayer->next() && bgColor.isValid() && bgColor.alpha() > 0;
        if (shouldPaintBackgroundImage || shouldPaintBackgroundColor) {
            bgColor = Color::white;
            shouldPaintBackgroundImage = false;
        }
    }

    // Only fill with a base color (e.g., white) if we're the root document, since iframes/frames with
    // no background in the child document should show the parent's background.
    bool isTransparent = false;
    if (!bgLayer->next() && isRoot() && !(bgColor.isValid() && bgColor.alpha() > 0) && view()->frameView()) {
        Node* elt = document()->ownerElement();
        if (elt) {
            if (!elt->hasTagName(frameTag)) {
                // Locate the <body> element using the DOM.  This is easier than trying
                // to crawl around a render tree with potential :before/:after content and
                // anonymous blocks created by inline <body> tags etc.  We can locate the <body>
                // render object very easily via the DOM.
                HTMLElement* body = document()->body();
                isTransparent = !body || !body->hasLocalName(framesetTag); // Can't scroll a frameset document anyway.
            }
        } else
            isTransparent = view()->frameView()->isTransparent();

        if (isTransparent)
            view()->frameView()->setUseSlowRepaints(); // The parent must show behind the child.
    }

    // Paint the color first underneath all images.
    if (!bgLayer->next()) {
        IntRect rect(tx, clipY, w, clipH);
        // If we have an alpha and we are painting the root element, go ahead and blend with the base background color.
        if (isRoot() && (!bgColor.isValid() || bgColor.alpha() < 0xFF) && !isTransparent) {
            Color baseColor = view()->frameView()->baseBackgroundColor();
            if (baseColor.alpha() > 0) {
                context->save();
                context->setCompositeOperation(CompositeCopy);
                context->fillRect(rect, baseColor);
                context->restore();
            } else
                context->clearRect(rect);
        }

        if (bgColor.isValid() && bgColor.alpha() > 0)
            context->fillRect(rect, bgColor);
    }

    // no progressive loading of the background image
    if (shouldPaintBackgroundImage) {
        IntRect destRect;
        IntPoint phase;
        IntSize tileSize;

        calculateBackgroundImageGeometry(bgLayer, tx, ty, w, h, destRect, phase, tileSize);
        if (!destRect.isEmpty())
            context->drawTiledImage(bg->image(), destRect, phase, tileSize, bgLayer->backgroundComposite());
    }

    if (bgLayer->backgroundClip() != BGBORDER)
        // Undo the background clip
        context->restore();

    if (clippedToBorderRadius)
        // Undo the border radius clip
        context->restore();
}

#if PLATFORM(MAC)
void RenderBox::paintCustomHighlight(int tx, int ty, const AtomicString& type, bool behindText)
{
    InlineBox* boxWrap = inlineBoxWrapper();
    RootInlineBox* r = boxWrap ? boxWrap->root() : 0;
    if (r) {
        FloatRect rootRect(tx + r->xPos(), ty + r->selectionTop(), r->width(), r->selectionHeight());
        FloatRect imageRect(tx + m_x, rootRect.y(), width(), rootRect.height());
        document()->frame()->paintCustomHighlight(type, imageRect, rootRect, behindText, false, node());
    } else {
        FloatRect imageRect(tx + m_x, ty + m_y, width(), height());
        document()->frame()->paintCustomHighlight(type, imageRect, imageRect, behindText, false, node());
    }
}
#endif

IntRect RenderBox::getOverflowClipRect(int tx, int ty)
{
    // FIXME: When overflow-clip (CSS3) is implemented, we'll obtain the property
    // here.

    int bLeft = borderLeft();
    int bTop = borderTop();

    int clipX = tx + bLeft;
    int clipY = ty + bTop;
    int clipWidth = m_width - bLeft - borderRight();
    int clipHeight = m_height - bTop - borderBottom() + borderTopExtra() + borderBottomExtra();

    // Subtract out scrollbars if we have them.
    if (m_layer) {
        clipWidth -= m_layer->verticalScrollbarWidth();
        clipHeight -= m_layer->horizontalScrollbarHeight();
    }

    return IntRect(clipX, clipY, clipWidth, clipHeight);
}

IntRect RenderBox::getClipRect(int tx, int ty)
{
    int clipX = tx;
    int clipY = ty;
    int clipWidth = m_width;
    int clipHeight = m_height;

    if (!style()->clipLeft().isAuto()) {
        int c = style()->clipLeft().calcValue(m_width);
        clipX += c;
        clipWidth -= c;
    }

    if (!style()->clipRight().isAuto())
        clipWidth -= m_width - style()->clipRight().calcValue(m_width);

    if (!style()->clipTop().isAuto()) {
        int c = style()->clipTop().calcValue(m_height);
        clipY += c;
        clipHeight -= c;
    }

    if (!style()->clipBottom().isAuto())
        clipHeight -= m_height - style()->clipBottom().calcValue(m_height);

    return IntRect(clipX, clipY, clipWidth, clipHeight);
}

int RenderBox::containingBlockWidth() const
{
    RenderBlock* cb = containingBlock();
    if (!cb)
        return 0;
    if (shrinkToAvoidFloats())
        return cb->lineWidth(m_y);
    return cb->availableWidth();
}

IntSize RenderBox::offsetForPositionedInContainer(RenderObject* container) const
{
    if (!container->isRelPositioned() || !container->isInlineFlow())
        return IntSize();

    // When we have an enclosing relpositioned inline, we need to add in the offset of the first line
    // box from the rest of the content, but only in the cases where we know we're positioned
    // relative to the inline itself.

    IntSize offset;
    RenderFlow* flow = static_cast<RenderFlow*>(container);
    int sx;
    int sy;
    if (flow->firstLineBox()) {
        sx = flow->firstLineBox()->xPos();
        sy = flow->firstLineBox()->yPos();
    } else {
        sx = flow->staticX();
        sy = flow->staticY();
    }

    if (!hasStaticX())
        offset.setWidth(sx);
    // This is not terribly intuitive, but we have to match other browsers.  Despite being a block display type inside
    // an inline, we still keep our x locked to the left of the relative positioned inline.  Arguably the correct
    // behavior would be to go flush left to the block that contains the inline, but that isn't what other browsers
    // do.
    else if (!style()->isOriginalDisplayInlineType())
        // Avoid adding in the left border/padding of the containing block twice.  Subtract it out.
        offset.setWidth(sx - (containingBlock()->borderLeft() + containingBlock()->paddingLeft()));

    if (!hasStaticY())
        offset.setHeight(sy);

    return offset;
}

bool RenderBox::absolutePosition(int& xPos, int& yPos, bool fixed) const
{
    if (RenderView* v = view()) {
        if (LayoutState* layoutState = v->layoutState()) {
            xPos = layoutState->m_offset.width() + m_x;
            yPos = layoutState->m_offset.height() + m_y;
            return true;
        }
    }

    if (style()->position() == FixedPosition)
        fixed = true;

    RenderObject* o = container();
    if (o && o->absolutePosition(xPos, yPos, fixed)) {
        yPos += o->borderTopExtra();

        if (style()->position() == AbsolutePosition) {
            IntSize offset = offsetForPositionedInContainer(o);
            xPos += offset.width();
            yPos += offset.height();
        }

        if (o->hasOverflowClip())
            o->layer()->subtractScrollOffset(xPos, yPos);

        if (!isInline() || isReplaced()) {
            RenderBlock* cb;
            if (o->isBlockFlow() && style()->position() != AbsolutePosition && style()->position() != FixedPosition
                    && (cb = static_cast<RenderBlock*>(o))->hasColumns()) {
                IntRect rect(m_x, m_y, 1, 1);
                cb->adjustRectForColumns(rect);
                xPos += rect.x();
                yPos += rect.y();
            } else {
                xPos += m_x;
                yPos += m_y;
            }
        }

        if (isRelPositioned()) {
            xPos += relativePositionOffsetX();
            yPos += relativePositionOffsetY();
        }

        return true;
    } else {
        xPos = 0;
        yPos = 0;
        return false;
    }
}

void RenderBox::dirtyLineBoxes(bool fullLayout, bool /*isRootLineBox*/)
{
    if (m_inlineBoxWrapper) {
        if (fullLayout) {
            m_inlineBoxWrapper->destroy(renderArena());
            m_inlineBoxWrapper = 0;
        } else
            m_inlineBoxWrapper->dirtyLineBoxes();
    }
}

void RenderBox::position(InlineBox* box)
{
    if (isPositioned()) {
        // Cache the x position only if we were an INLINE type originally.
        bool wasInline = style()->isOriginalDisplayInlineType();
        if (wasInline && hasStaticX()) {
            // The value is cached in the xPos of the box.  We only need this value if
            // our object was inline originally, since otherwise it would have ended up underneath
            // the inlines.
            setStaticX(box->xPos());
            setChildNeedsLayout(true, false); // Just go ahead and mark the positioned object as needing layout, so it will update its position properly.
        } else if (!wasInline && hasStaticY()) {
            // Our object was a block originally, so we make our normal flow position be
            // just below the line box (as though all the inlines that came before us got
            // wrapped in an anonymous block, which is what would have happened had we been
            // in flow).  This value was cached in the yPos() of the box.
            setStaticY(box->yPos());
            setChildNeedsLayout(true, false); // Just go ahead and mark the positioned object as needing layout, so it will update its position properly.
        }

        // Nuke the box.
        box->remove();
        box->destroy(renderArena());
    } else if (isReplaced()) {
        m_x = box->xPos();
        m_y = box->yPos();
        m_inlineBoxWrapper = box;
    }
}

void RenderBox::deleteLineBoxWrapper()
{
    if (m_inlineBoxWrapper) {
        if (!documentBeingDestroyed())
            m_inlineBoxWrapper->remove();
        m_inlineBoxWrapper->destroy(renderArena());
        m_inlineBoxWrapper = 0;
    }
}

IntRect RenderBox::absoluteClippedOverflowRect()
{
    IntRect r = overflowRect(false);

    if (RenderView* v = view())
        r.move(v->layoutDelta());

    if (style()) {
        if (style()->hasAppearance())
            // The theme may wish to inflate the rect used when repainting.
            theme()->adjustRepaintRect(this, r);

        // FIXME: Technically the outline inflation could fit within the theme inflation.
        if (!isInline() && continuation())
            r.inflate(continuation()->style()->outlineSize());
        else
            r.inflate(style()->outlineSize());
    }
    computeAbsoluteRepaintRect(r);
    return r;
}

void RenderBox::computeAbsoluteRepaintRect(IntRect& rect, bool fixed)
{
    if (RenderView* v = view()) {
        if (LayoutState* layoutState = v->layoutState()) {
            rect.move(m_x, m_y);
            rect.move(layoutState->m_offset);
            if (layoutState->m_clipped)
                rect.intersect(layoutState->m_clipRect);
            return;
        }
    }

    int x = rect.x() + m_x;
    int y = rect.y() + m_y;

    // Apply the relative position offset when invalidating a rectangle.  The layer
    // is translated, but the render box isn't, so we need to do this to get the
    // right dirty rect.  Since this is called from RenderObject::setStyle, the relative position
    // flag on the RenderObject has been cleared, so use the one on the style().
    if (style()->position() == RelativePosition && m_layer)
        m_layer->relativePositionOffset(x, y);

    if (style()->position() == FixedPosition)
        fixed = true;

    RenderObject* o = container();
    if (o) {
        if (o->isBlockFlow() && style()->position() != AbsolutePosition && style()->position() != FixedPosition) {
            RenderBlock* cb = static_cast<RenderBlock*>(o);
            if (cb->hasColumns()) {
                IntRect repaintRect(x, y, rect.width(), rect.height());
                cb->adjustRectForColumns(repaintRect);
                x = repaintRect.x();
                y = repaintRect.y();
                rect = repaintRect;
            }
        }

        if (style()->position() == AbsolutePosition) {
            IntSize offset = offsetForPositionedInContainer(o);
            x += offset.width();
            y += offset.height();
        }

        // FIXME: We ignore the lightweight clipping rect that controls use, since if |o| is in mid-layout,
        // its controlClipRect will be wrong. For overflow clip we use the values cached by the layer.
        if (o->hasOverflowClip()) {
            // o->height() is inaccurate if we're in the middle of a layout of |o|, so use the
            // layer's size instead.  Even if the layer's size is wrong, the layer itself will repaint
            // anyway if its size does change.
            IntRect boxRect(0, 0, o->layer()->width(), o->layer()->height());
            o->layer()->subtractScrollOffset(x, y); // For overflow:auto/scroll/hidden.
            IntRect repaintRect(x, y, rect.width(), rect.height());
            rect = intersection(repaintRect, boxRect);
            if (rect.isEmpty())
                return;
        } else {
            rect.setX(x);
            rect.setY(y);
        }
        o->computeAbsoluteRepaintRect(rect, fixed);
    }
}

void RenderBox::repaintDuringLayoutIfMoved(const IntRect& rect)
{
    int newX = m_x;
    int newY = m_y;
    int newWidth = m_width;
    int newHeight = m_height;
    if (rect.x() != newX || rect.y() != newY) {
        // The child moved.  Invalidate the object's old and new positions.  We have to do this
        // since the object may not have gotten a layout.
        m_x = rect.x();
        m_y = rect.y();
        m_width = rect.width();
        m_height = rect.height();
        repaint();
        repaintOverhangingFloats(true);

        m_x = newX;
        m_y = newY;
        m_width = newWidth;
        m_height = newHeight;
        repaint();
        repaintOverhangingFloats(true);
    }
}

int RenderBox::relativePositionOffsetX() const
{
    if (!style()->left().isAuto()) {
        if (!style()->right().isAuto() && containingBlock()->style()->direction() == RTL)
            return -style()->right().calcValue(containingBlockWidth());
        return style()->left().calcValue(containingBlockWidth());
    }
    if (!style()->right().isAuto())
        return -style()->right().calcValue(containingBlockWidth());
    return 0;
}

int RenderBox::relativePositionOffsetY() const
{
    if (!style()->top().isAuto()) {
        if (!style()->top().isPercent() || containingBlock()->style()->height().isFixed())
            return style()->top().calcValue(containingBlockHeight());
    } else if (!style()->bottom().isAuto()) {
        if (!style()->bottom().isPercent() || containingBlock()->style()->height().isFixed())
            return -style()->bottom().calcValue(containingBlockHeight());
    }
    return 0;
}

void RenderBox::calcWidth()
{
    if (isPositioned()) {
        calcAbsoluteHorizontal();
        return;
    }

    // If layout is limited to a subtree, the subtree root's width does not change.
    if (node() && view()->frameView() && view()->frameView()->layoutRoot() == node())
        return;

    // The parent box is flexing us, so it has increased or decreased our
    // width.  Use the width from the style context.
    if (hasOverrideSize() &&  parent()->style()->boxOrient() == HORIZONTAL
            && parent()->isFlexibleBox() && parent()->isFlexingChildren()) {
        m_width = overrideSize();
        return;
    }

    bool inVerticalBox = parent()->isFlexibleBox() && (parent()->style()->boxOrient() == VERTICAL);
    bool stretching = (parent()->style()->boxAlign() == BSTRETCH);
    bool treatAsReplaced = isReplaced() && !isInlineBlockOrInlineTable() && (!inVerticalBox || !stretching);

    Length width = (treatAsReplaced) ? Length(calcReplacedWidth(), Fixed) : style()->width();

    RenderBlock* cb = containingBlock();
    int containerWidth = max(0, containingBlockWidth());

    Length marginLeft = style()->marginLeft();
    Length marginRight = style()->marginRight();

    if (isInline() && !isInlineBlockOrInlineTable()) {
        // just calculate margins
        m_marginLeft = marginLeft.calcMinValue(containerWidth);
        m_marginRight = marginRight.calcMinValue(containerWidth);
        if (treatAsReplaced)
            m_width = max(width.value() + borderLeft() + borderRight() + paddingLeft() + paddingRight(), minPrefWidth());

        return;
    }

    // Width calculations
    if (treatAsReplaced)
        m_width = width.value() + borderLeft() + borderRight() + paddingLeft() + paddingRight();
    else {
        // Calculate Width
        m_width = calcWidthUsing(Width, containerWidth);

        // Calculate MaxWidth
        if (!style()->maxWidth().isUndefined()) {
            int maxW = calcWidthUsing(MaxWidth, containerWidth);
            if (m_width > maxW) {
                m_width = maxW;
                width = style()->maxWidth();
            }
        }

        // Calculate MinWidth
        int minW = calcWidthUsing(MinWidth, containerWidth);
        if (m_width < minW) {
            m_width = minW;
            width = style()->minWidth();
        }
    }

    if (stretchesToMinIntrinsicWidth()) {
        m_width = max(m_width, minPrefWidth());
        width = Length(m_width, Fixed);
    }

    // Margin calculations
    if (width.isAuto()) {
        m_marginLeft = marginLeft.calcMinValue(containerWidth);
        m_marginRight = marginRight.calcMinValue(containerWidth);
    } else {
        m_marginLeft = 0;
        m_marginRight = 0;
        calcHorizontalMargins(marginLeft, marginRight, containerWidth);
    }

    if (containerWidth && containerWidth != (m_width + m_marginLeft + m_marginRight)
            && !isFloating() && !isInline() && !cb->isFlexibleBox()) {
        if (cb->style()->direction() == LTR)
            m_marginRight = containerWidth - m_width - m_marginLeft;
        else
            m_marginLeft = containerWidth - m_width - m_marginRight;
    }
}

int RenderBox::calcWidthUsing(WidthType widthType, int cw)
{
    int width = m_width;
    Length w;
    if (widthType == Width)
        w = style()->width();
    else if (widthType == MinWidth)
        w = style()->minWidth();
    else
        w = style()->maxWidth();

    if (w.isIntrinsicOrAuto()) {
        int marginLeft = style()->marginLeft().calcMinValue(cw);
        int marginRight = style()->marginRight().calcMinValue(cw);
        if (cw)
            width = cw - marginLeft - marginRight;

        if (sizesToIntrinsicWidth(widthType)) {
            width = max(width, minPrefWidth());
            width = min(width, maxPrefWidth());
        }
    } else
        width = calcBorderBoxWidth(w.calcValue(cw));

    return width;
}

bool RenderBox::sizesToIntrinsicWidth(WidthType widthType) const
{
    // Marquees in WinIE are like a mixture of blocks and inline-blocks.  They size as though they're blocks,
    // but they allow text to sit on the same line as the marquee.
    if (isFloating() || (isCompact() && isInline())
            || (isInlineBlockOrInlineTable() && !isHTMLMarquee()))
        return true;

    // This code may look a bit strange.  Basically width:intrinsic should clamp the size when testing both
    // min-width and width.  max-width is only clamped if it is also intrinsic.
    Length width = (widthType == MaxWidth) ? style()->maxWidth() : style()->width();
    if (width.type() == Intrinsic)
        return true;

    // Children of a horizontal marquee do not fill the container by default.
    // FIXME: Need to deal with MAUTO value properly.  It could be vertical.
    if (parent()->style()->overflowX() == OMARQUEE) {
        EMarqueeDirection dir = parent()->style()->marqueeDirection();
        if (dir == MAUTO || dir == MFORWARD || dir == MBACKWARD || dir == MLEFT || dir == MRIGHT)
            return true;
    }

    // Flexible horizontal boxes lay out children at their intrinsic widths.  Also vertical boxes
    // that don't stretch their kids lay out their children at their intrinsic widths.
    if (parent()->isFlexibleBox()
            && (parent()->style()->boxOrient() == HORIZONTAL || parent()->style()->boxAlign() != BSTRETCH))
        return true;

    return false;
}

void RenderBox::calcHorizontalMargins(const Length& marginLeft, const Length& marginRight, int containerWidth)
{
    if (isFloating() || isInline()) {
        // Inline blocks/tables and floats don't have their margins increased.
        m_marginLeft = marginLeft.calcMinValue(containerWidth);
        m_marginRight = marginRight.calcMinValue(containerWidth);
        return;
    }

    if ((marginLeft.isAuto() && marginRight.isAuto() && m_width < containerWidth)
            || (!marginLeft.isAuto() && !marginRight.isAuto() && containingBlock()->style()->textAlign() == WEBKIT_CENTER)) {
        m_marginLeft = max(0, (containerWidth - m_width) / 2);
        m_marginRight = containerWidth - m_width - m_marginLeft;
    } else if ((marginRight.isAuto() && m_width < containerWidth)
            || (!marginLeft.isAuto() && containingBlock()->style()->direction() == RTL && containingBlock()->style()->textAlign() == WEBKIT_LEFT)) {
        m_marginLeft = marginLeft.calcValue(containerWidth);
        m_marginRight = containerWidth - m_width - m_marginLeft;
    } else if ((marginLeft.isAuto() && m_width < containerWidth)
            || (!marginRight.isAuto() && containingBlock()->style()->direction() == LTR && containingBlock()->style()->textAlign() == WEBKIT_RIGHT)) {
        m_marginRight = marginRight.calcValue(containerWidth);
        m_marginLeft = containerWidth - m_width - m_marginRight;
    } else {
        // This makes auto margins 0 if we failed a m_width < containerWidth test above (css2.1, 10.3.3).
        m_marginLeft = marginLeft.calcMinValue(containerWidth);
        m_marginRight = marginRight.calcMinValue(containerWidth);
    }
}

void RenderBox::calcHeight()
{
    // Cell height is managed by the table and inline non-replaced elements do not support a height property.
    if (isTableCell() || (isInline() && !isReplaced()))
        return;

    if (isPositioned())
        calcAbsoluteVertical();
    else {
        calcVerticalMargins();

        // For tables, calculate margins only.
        if (isTable())
            return;

        Length h;
        bool inHorizontalBox = parent()->isFlexibleBox() && parent()->style()->boxOrient() == HORIZONTAL;
        bool stretching = parent()->style()->boxAlign() == BSTRETCH;
        bool treatAsReplaced = isReplaced() && !isInlineBlockOrInlineTable() && (!inHorizontalBox || !stretching);
        bool checkMinMaxHeight = false;

        // The parent box is flexing us, so it has increased or decreased our height.  We have to
        // grab our cached flexible height.
        if (hasOverrideSize() && parent()->isFlexibleBox() && parent()->style()->boxOrient() == VERTICAL
                && parent()->isFlexingChildren())
            h = Length(overrideSize() - borderTop() - borderBottom() - paddingTop() - paddingBottom(), Fixed);
        else if (treatAsReplaced)
            h = Length(calcReplacedHeight(), Fixed);
        else {
            h = style()->height();
            checkMinMaxHeight = true;
        }

        // Block children of horizontal flexible boxes fill the height of the box.
        if (h.isAuto() && parent()->isFlexibleBox() && parent()->style()->boxOrient() == HORIZONTAL
                && parent()->isStretchingChildren()) {
            h = Length(parent()->contentHeight() - marginTop() - marginBottom() -
                       borderTop() - paddingTop() - borderBottom() - paddingBottom(), Fixed);
            checkMinMaxHeight = false;
        }

        int height;
        if (checkMinMaxHeight) {
            height = calcHeightUsing(style()->height());
            if (height == -1)
                height = m_height;
            int minH = calcHeightUsing(style()->minHeight()); // Leave as -1 if unset.
            int maxH = style()->maxHeight().isUndefined() ? height : calcHeightUsing(style()->maxHeight());
            if (maxH == -1)
                maxH = height;
            height = min(maxH, height);
            height = max(minH, height);
        } else
            // The only times we don't check min/max height are when a fixed length has
            // been given as an override.  Just use that.  The value has already been adjusted
            // for box-sizing.
            height = h.value() + borderTop() + borderBottom() + paddingTop() + paddingBottom();

        m_height = height;
    }

    // WinIE quirk: The <html> block always fills the entire canvas in quirks mode.  The <body> always fills the
    // <html> block in quirks mode.  Only apply this quirk if the block is normal flow and no height
    // is specified.
    if (stretchesToViewHeight()) {
        int margins = collapsedMarginTop() + collapsedMarginBottom();
        int visHeight = view()->frameView()->visibleHeight();
        if (isRoot())
            m_height = max(m_height, visHeight - margins);
        else {
            int marginsBordersPadding = margins + parent()->marginTop() + parent()->marginBottom()
                + parent()->borderTop() + parent()->borderBottom()
                + parent()->paddingTop() + parent()->paddingBottom();
            m_height = max(m_height, visHeight - marginsBordersPadding);
        }
    }
}

int RenderBox::calcHeightUsing(const Length& h)
{
    int height = -1;
    if (!h.isAuto()) {
        if (h.isFixed())
            height = h.value();
        else if (h.isPercent())
            height = calcPercentageHeight(h);
        if (height != -1) {
            height = calcBorderBoxHeight(height);
            return height;
        }
    }
    return height;
}

int RenderBox::calcPercentageHeight(const Length& height)
{
    int result = -1;
    bool includeBorderPadding = isTable();
    RenderBlock* cb = containingBlock();
    if (style()->htmlHacks()) {
        // In quirks mode, blocks with auto height are skipped, and we keep looking for an enclosing
        // block that may have a specified height and then use it.  In strict mode, this violates the
        // specification, which states that percentage heights just revert to auto if the containing
        // block has an auto height.
        while (!cb->isRenderView() && !cb->isBody() && !cb->isTableCell() && !cb->isPositioned() && cb->style()->height().isAuto())
            cb = cb->containingBlock();
    }

    // A positioned element that specified both top/bottom or that specifies height should be treated as though it has a height
    // explicitly specified that can be used for any percentage computations.
    bool isPositionedWithSpecifiedHeight = cb->isPositioned() && (!cb->style()->height().isAuto() || (!cb->style()->top().isAuto() && !cb->style()->bottom().isAuto()));

    // Table cells violate what the CSS spec says to do with heights.  Basically we
    // don't care if the cell specified a height or not.  We just always make ourselves
    // be a percentage of the cell's current content height.
    if (cb->isTableCell()) {
        result = cb->overrideSize();
        if (result == -1) {
            // Normally we would let the cell size intrinsically, but scrolling overflow has to be
            // treated differently, since WinIE lets scrolled overflow regions shrink as needed.
            // While we can't get all cases right, we can at least detect when the cell has a specified
            // height or when the table has a specified height.  In these cases we want to initially have
            // no size and allow the flexing of the table or the cell to its specified height to cause us
            // to grow to fill the space.  This could end up being wrong in some cases, but it is
            // preferable to the alternative (sizing intrinsically and making the row end up too big).
            RenderTableCell* cell = static_cast<RenderTableCell*>(cb);
            if (scrollsOverflowY() && (!cell->style()->height().isAuto() || !cell->table()->style()->height().isAuto()))
                return 0;
            return -1;
        }
        includeBorderPadding = true;
    }
    // Otherwise we only use our percentage height if our containing block had a specified
    // height.
    else if (cb->style()->height().isFixed())
        result = cb->calcContentBoxHeight(cb->style()->height().value());
    else if (cb->style()->height().isPercent() && !isPositionedWithSpecifiedHeight) {
        // We need to recur and compute the percentage height for our containing block.
        result = cb->calcPercentageHeight(cb->style()->height());
        if (result != -1)
            result = cb->calcContentBoxHeight(result);
    } else if (cb->isRenderView() || (cb->isBody() && style()->htmlHacks()) || isPositionedWithSpecifiedHeight) {
        // Don't allow this to affect the block' m_height member variable, since this
        // can get called while the block is still laying out its kids.
        int oldHeight = cb->height();
        cb->calcHeight();
        result = cb->contentHeight();
        cb->setHeight(oldHeight);
    } else if (cb->isRoot() && isPositioned())
        // Match the positioned objects behavior, which is that positioned objects will fill their viewport
        // always.  Note we could only hit this case by recurring into calcPercentageHeight on a positioned containing block.
        result = cb->calcContentBoxHeight(cb->availableHeight());

    if (result != -1) {
        result = height.calcValue(result);
        if (includeBorderPadding) {
            // It is necessary to use the border-box to match WinIE's broken
            // box model.  This is essential for sizing inside
            // table cells using percentage heights.
            result -= (borderTop() + paddingTop() + borderBottom() + paddingBottom());
            result = max(0, result);
        }
    }
    return result;
}

int RenderBox::calcReplacedWidth() const
{
    int width = calcReplacedWidthUsing(style()->width());
    int minW = calcReplacedWidthUsing(style()->minWidth());
    int maxW = style()->maxWidth().isUndefined() ? width : calcReplacedWidthUsing(style()->maxWidth());

    return max(minW, min(width, maxW));
}

int RenderBox::calcReplacedWidthUsing(Length width) const
{
    switch (width.type()) {
        case Fixed:
            return calcContentBoxWidth(width.value());
        case Percent: {
            const int cw = containingBlockWidth();
            if (cw > 0)
                return calcContentBoxWidth(width.calcMinValue(cw));
        }
        // fall through
        default:
            return intrinsicSize().width();
     }
 }

int RenderBox::calcReplacedHeight() const
{
    int height = calcReplacedHeightUsing(style()->height());
    int minH = calcReplacedHeightUsing(style()->minHeight());
    int maxH = style()->maxHeight().isUndefined() ? height : calcReplacedHeightUsing(style()->maxHeight());

    return max(minH, min(height, maxH));
}

int RenderBox::calcReplacedHeightUsing(Length height) const
{
    switch (height.type()) {
        case Fixed:
            return calcContentBoxHeight(height.value());
        case Percent:
        {
            RenderObject* cb = isPositioned() ? container() : containingBlock();
            if (cb->isPositioned() && cb->style()->height().isAuto() && !(cb->style()->top().isAuto() || cb->style()->bottom().isAuto())) {
                ASSERT(cb->isRenderBlock());
                RenderBlock* block = static_cast<RenderBlock*>(cb);
                int oldHeight = block->height();
                block->calcHeight();
                int newHeight = block->calcContentBoxHeight(block->contentHeight());
                block->setHeight(oldHeight);
                return calcContentBoxHeight(height.calcValue(newHeight));
            }            
            // As per CSS2, percentage based height computes to 'auto', if the height of the containing block
            // is not specified explicitly, and this element is not absolutely positioned.
            // In standard mode, we try to follow this rule.
            if (!style()->htmlHacks() && cb->style()->height().isAuto() && !isPositioned() && !cb->isRenderView() && !cb->isTableCell()) {
                IntSize size = intrinsicSize();
                // Try to keep aspect ratio.
                int h = size.height();
                if (size.width() && (style()->width().isFixed() || style()->width().isPercent()))
                    h = calcReplacedWidth() * size.height() / size.width();
                if (h > 0)
                return calcContentBoxHeight(h);
            }

            int availableHeight = isPositioned() ? containingBlockHeightForPositioned(cb) : cb->availableHeight();

            // It is necessary to use the border-box to match WinIE's broken
            // box model.  This is essential for sizing inside
            // table cells using percentage heights.
            if (cb->isTableCell() && (cb->style()->height().isAuto() || cb->style()->height().isPercent()))
                return height.calcValue(availableHeight - (borderTop() + borderBottom()
                    + paddingTop() + paddingBottom()));

            return calcContentBoxHeight(height.calcValue(availableHeight));
        }
        default:
            return intrinsicSize().height();
    }
}

int RenderBox::availableHeight() const
{
    return availableHeightUsing(style()->height());
}

int RenderBox::availableHeightUsing(const Length& h) const
{
    if (h.isFixed())
        return calcContentBoxHeight(h.value());

    if (isRenderView())
        return static_cast<const RenderView*>(this)->frameView()->visibleHeight();

    // We need to stop here, since we don't want to increase the height of the table
    // artificially.  We're going to rely on this cell getting expanded to some new
    // height, and then when we lay out again we'll use the calculation below.
    if (isTableCell() && (h.isAuto() || h.isPercent()))
        return overrideSize() - (borderLeft() + borderRight() + paddingLeft() + paddingRight());

    if (h.isPercent())
       return calcContentBoxHeight(h.calcValue(containingBlock()->availableHeight()));

    return containingBlock()->availableHeight();
}

void RenderBox::calcVerticalMargins()
{
    if (isTableCell()) {
        m_marginTop = 0;
        m_marginBottom = 0;
        return;
    }

    // margins are calculated with respect to the _width_ of
    // the containing block (8.3)
    int cw = containingBlock()->contentWidth();

    m_marginTop = style()->marginTop().calcMinValue(cw);
    m_marginBottom = style()->marginBottom().calcMinValue(cw);
}

int RenderBox::staticX() const
{
    return m_layer ? m_layer->staticX() : 0;
}

int RenderBox::staticY() const
{
    return m_layer ? m_layer->staticY() : 0;
}

void RenderBox::setStaticX(int staticX)
{
    ASSERT(isPositioned() || isRelPositioned());
    m_layer->setStaticX(staticX);
}

void RenderBox::setStaticY(int staticY)
{
    ASSERT(isPositioned() || isRelPositioned());
    
    if (staticY == m_layer->staticY())
        return;
    
    m_layer->setStaticY(staticY);
    setChildNeedsLayout(true, false);
}

int RenderBox::containingBlockWidthForPositioned(const RenderObject* containingBlock) const
{
    if (containingBlock->isInlineFlow()) {
        ASSERT(containingBlock->isRelPositioned());

        const RenderFlow* flow = static_cast<const RenderFlow*>(containingBlock);
        InlineFlowBox* first = flow->firstLineBox();
        InlineFlowBox* last = flow->lastLineBox();

        // If the containing block is empty, return a width of 0.
        if (!first || !last)
            return 0;

        int fromLeft;
        int fromRight;
        if (containingBlock->style()->direction() == LTR) {
            fromLeft = first->xPos() + first->borderLeft();
            fromRight = last->xPos() + last->width() - last->borderRight();
        } else {
            fromRight = first->xPos() + first->width() - first->borderRight();
            fromLeft = last->xPos() + last->borderLeft();
        }

        return max(0, (fromRight - fromLeft));
    }

    return containingBlock->width() - containingBlock->borderLeft() - containingBlock->borderRight();
}

int RenderBox::containingBlockHeightForPositioned(const RenderObject* containingBlock) const
{
    return containingBlock->height() - containingBlock->borderTop() - containingBlock->borderBottom();
}

void RenderBox::calcAbsoluteHorizontal()
{
    if (isReplaced()) {
        calcAbsoluteHorizontalReplaced();
        return;
    }

    // QUESTIONS
    // FIXME 1: Which RenderObject's 'direction' property should used: the
    // containing block (cb) as the spec seems to imply, the parent (parent()) as
    // was previously done in calculating the static distances, or ourself, which
    // was also previously done for deciding what to override when you had
    // over-constrained margins?  Also note that the container block is used
    // in similar situations in other parts of the RenderBox class (see calcWidth()
    // and calcHorizontalMargins()). For now we are using the parent for quirks
    // mode and the containing block for strict mode.

    // FIXME 2: Should we still deal with these the cases of 'left' or 'right' having
    // the type 'static' in determining whether to calculate the static distance?
    // NOTE: 'static' is not a legal value for 'left' or 'right' as of CSS 2.1.

    // FIXME 3: Can perhaps optimize out cases when max-width/min-width are greater
    // than or less than the computed m_width.  Be careful of box-sizing and
    // percentage issues.

    // The following is based off of the W3C Working Draft from April 11, 2006 of
    // CSS 2.1: Section 10.3.7 "Absolutely positioned, non-replaced elements"
    // <http://www.w3.org/TR/CSS21/visudet.html#abs-non-replaced-width>
    // (block-style-comments in this function and in calcAbsoluteHorizontalValues()
    // correspond to text from the spec)


    // We don't use containingBlock(), since we may be positioned by an enclosing
    // relative positioned inline.
    const RenderObject* containerBlock = container();

    const int containerWidth = containingBlockWidthForPositioned(containerBlock);

    // To match WinIE, in quirks mode use the parent's 'direction' property
    // instead of the the container block's.
    TextDirection containerDirection = (style()->htmlHacks()) ? parent()->style()->direction() : containerBlock->style()->direction();

    const int bordersPlusPadding = borderLeft() + borderRight() + paddingLeft() + paddingRight();
    const Length marginLeft = style()->marginLeft();
    const Length marginRight = style()->marginRight();
    Length left = style()->left();
    Length right = style()->right();

    /*---------------------------------------------------------------------------*\
     * For the purposes of this section and the next, the term "static position"
     * (of an element) refers, roughly, to the position an element would have had
     * in the normal flow. More precisely:
     *
     * * The static position for 'left' is the distance from the left edge of the
     *   containing block to the left margin edge of a hypothetical box that would
     *   have been the first box of the element if its 'position' property had
     *   been 'static' and 'float' had been 'none'. The value is negative if the
     *   hypothetical box is to the left of the containing block.
     * * The static position for 'right' is the distance from the right edge of the
     *   containing block to the right margin edge of the same hypothetical box as
     *   above. The value is positive if the hypothetical box is to the left of the
     *   containing block's edge.
     *
     * But rather than actually calculating the dimensions of that hypothetical box,
     * user agents are free to make a guess at its probable position.
     *
     * For the purposes of calculating the static position, the containing block of
     * fixed positioned elements is the initial containing block instead of the
     * viewport, and all scrollable boxes should be assumed to be scrolled to their
     * origin.
    \*---------------------------------------------------------------------------*/

    // see FIXME 2
    // Calculate the static distance if needed.
    if (left.isAuto() && right.isAuto()) {
        if (containerDirection == LTR) {
            // 'staticX' should already have been set through layout of the parent.
            int staticPosition = staticX() - containerBlock->borderLeft();
            for (RenderObject* po = parent(); po && po != containerBlock; po = po->parent())
                staticPosition += po->xPos();
            left.setValue(Fixed, staticPosition);
        } else {
            RenderObject* po = parent();
            // 'staticX' should already have been set through layout of the parent.
            int staticPosition = staticX() + containerWidth + containerBlock->borderRight() - po->width();
            for (; po && po != containerBlock; po = po->parent())
                staticPosition -= po->xPos();
            right.setValue(Fixed, staticPosition);
        }
    }

    // Calculate constraint equation values for 'width' case.
    calcAbsoluteHorizontalValues(style()->width(), containerBlock, containerDirection,
                                 containerWidth, bordersPlusPadding,
                                 left, right, marginLeft, marginRight,
                                 m_width, m_marginLeft, m_marginRight, m_x);

    // Calculate constraint equation values for 'max-width' case.
    if (!style()->maxWidth().isUndefined()) {
        int maxWidth;
        int maxMarginLeft;
        int maxMarginRight;
        int maxXPos;

        calcAbsoluteHorizontalValues(style()->maxWidth(), containerBlock, containerDirection,
                                     containerWidth, bordersPlusPadding,
                                     left, right, marginLeft, marginRight,
                                     maxWidth, maxMarginLeft, maxMarginRight, maxXPos);

        if (m_width > maxWidth) {
            m_width = maxWidth;
            m_marginLeft = maxMarginLeft;
            m_marginRight = maxMarginRight;
            m_x = maxXPos;
        }
    }

    // Calculate constraint equation values for 'min-width' case.
    if (!style()->minWidth().isZero()) {
        int minWidth;
        int minMarginLeft;
        int minMarginRight;
        int minXPos;

        calcAbsoluteHorizontalValues(style()->minWidth(), containerBlock, containerDirection,
                                     containerWidth, bordersPlusPadding,
                                     left, right, marginLeft, marginRight,
                                     minWidth, minMarginLeft, minMarginRight, minXPos);

        if (m_width < minWidth) {
            m_width = minWidth;
            m_marginLeft = minMarginLeft;
            m_marginRight = minMarginRight;
            m_x = minXPos;
        }
    }

    if (stretchesToMinIntrinsicWidth() && m_width < minPrefWidth() - bordersPlusPadding)
        calcAbsoluteHorizontalValues(Length(minPrefWidth() - bordersPlusPadding, Fixed), containerBlock, containerDirection,
                                     containerWidth, bordersPlusPadding,
                                     left, right, marginLeft, marginRight,
                                     m_width, m_marginLeft, m_marginRight, m_x);

    // Put m_width into correct form.
    m_width += bordersPlusPadding;
}

void RenderBox::calcAbsoluteHorizontalValues(Length width, const RenderObject* containerBlock, TextDirection containerDirection,
                                             const int containerWidth, const int bordersPlusPadding,
                                             const Length left, const Length right, const Length marginLeft, const Length marginRight,
                                             int& widthValue, int& marginLeftValue, int& marginRightValue, int& xPos)
{
    // 'left' and 'right' cannot both be 'auto' because one would of been
    // converted to the static postion already
    ASSERT(!(left.isAuto() && right.isAuto()));

    int leftValue = 0;

    bool widthIsAuto = width.isIntrinsicOrAuto();
    bool leftIsAuto = left.isAuto();
    bool rightIsAuto = right.isAuto();

    if (!leftIsAuto && !widthIsAuto && !rightIsAuto) {
        /*-----------------------------------------------------------------------*\
         * If none of the three is 'auto': If both 'margin-left' and 'margin-
         * right' are 'auto', solve the equation under the extra constraint that
         * the two margins get equal values, unless this would make them negative,
         * in which case when direction of the containing block is 'ltr' ('rtl'),
         * set 'margin-left' ('margin-right') to zero and solve for 'margin-right'
         * ('margin-left'). If one of 'margin-left' or 'margin-right' is 'auto',
         * solve the equation for that value. If the values are over-constrained,
         * ignore the value for 'left' (in case the 'direction' property of the
         * containing block is 'rtl') or 'right' (in case 'direction' is 'ltr')
         * and solve for that value.
        \*-----------------------------------------------------------------------*/
        // NOTE:  It is not necessary to solve for 'right' in the over constrained
        // case because the value is not used for any further calculations.

        leftValue = left.calcValue(containerWidth);
        widthValue = calcContentBoxWidth(width.calcValue(containerWidth));

        const int availableSpace = containerWidth - (leftValue + widthValue + right.calcValue(containerWidth) + bordersPlusPadding);

        // Margins are now the only unknown
        if (marginLeft.isAuto() && marginRight.isAuto()) {
            // Both margins auto, solve for equality
            if (availableSpace >= 0) {
                marginLeftValue = availableSpace / 2; // split the diference
                marginRightValue = availableSpace - marginLeftValue;  // account for odd valued differences
            } else {
                // see FIXME 1
                if (containerDirection == LTR) {
                    marginLeftValue = 0;
                    marginRightValue = availableSpace; // will be negative
                } else {
                    marginLeftValue = availableSpace; // will be negative
                    marginRightValue = 0;
                }
            }
        } else if (marginLeft.isAuto()) {
            // Solve for left margin
            marginRightValue = marginRight.calcValue(containerWidth);
            marginLeftValue = availableSpace - marginRightValue;
        } else if (marginRight.isAuto()) {
            // Solve for right margin
            marginLeftValue = marginLeft.calcValue(containerWidth);
            marginRightValue = availableSpace - marginLeftValue;
        } else {
            // Over-constrained, solve for left if direction is RTL
            marginLeftValue = marginLeft.calcValue(containerWidth);
            marginRightValue = marginRight.calcValue(containerWidth);

            // see FIXME 1 -- used to be "this->style()->direction()"
            if (containerDirection == RTL)
                leftValue = (availableSpace + leftValue) - marginLeftValue - marginRightValue;
        }
    } else {
        /*--------------------------------------------------------------------*\
         * Otherwise, set 'auto' values for 'margin-left' and 'margin-right'
         * to 0, and pick the one of the following six rules that applies.
         *
         * 1. 'left' and 'width' are 'auto' and 'right' is not 'auto', then the
         *    width is shrink-to-fit. Then solve for 'left'
         *
         *              OMIT RULE 2 AS IT SHOULD NEVER BE HIT
         * ------------------------------------------------------------------
         * 2. 'left' and 'right' are 'auto' and 'width' is not 'auto', then if
         *    the 'direction' property of the containing block is 'ltr' set
         *    'left' to the static position, otherwise set 'right' to the
         *    static position. Then solve for 'left' (if 'direction is 'rtl')
         *    or 'right' (if 'direction' is 'ltr').
         * ------------------------------------------------------------------
         *
         * 3. 'width' and 'right' are 'auto' and 'left' is not 'auto', then the
         *    width is shrink-to-fit . Then solve for 'right'
         * 4. 'left' is 'auto', 'width' and 'right' are not 'auto', then solve
         *    for 'left'
         * 5. 'width' is 'auto', 'left' and 'right' are not 'auto', then solve
         *    for 'width'
         * 6. 'right' is 'auto', 'left' and 'width' are not 'auto', then solve
         *    for 'right'
         *
         * Calculation of the shrink-to-fit width is similar to calculating the
         * width of a table cell using the automatic table layout algorithm.
         * Roughly: calculate the preferred width by formatting the content
         * without breaking lines other than where explicit line breaks occur,
         * and also calculate the preferred minimum width, e.g., by trying all
         * possible line breaks. CSS 2.1 does not define the exact algorithm.
         * Thirdly, calculate the available width: this is found by solving
         * for 'width' after setting 'left' (in case 1) or 'right' (in case 3)
         * to 0.
         *
         * Then the shrink-to-fit width is:
         * min(max(preferred minimum width, available width), preferred width).
        \*--------------------------------------------------------------------*/
        // NOTE: For rules 3 and 6 it is not necessary to solve for 'right'
        // because the value is not used for any further calculations.

        // Calculate margins, 'auto' margins are ignored.
        marginLeftValue = marginLeft.calcMinValue(containerWidth);
        marginRightValue = marginRight.calcMinValue(containerWidth);

        const int availableSpace = containerWidth - (marginLeftValue + marginRightValue + bordersPlusPadding);

        // FIXME: Is there a faster way to find the correct case?
        // Use rule/case that applies.
        if (leftIsAuto && widthIsAuto && !rightIsAuto) {
            // RULE 1: (use shrink-to-fit for width, and solve of left)
            int rightValue = right.calcValue(containerWidth);

            // FIXME: would it be better to have shrink-to-fit in one step?
            int preferredWidth = maxPrefWidth() - bordersPlusPadding;
            int preferredMinWidth = minPrefWidth() - bordersPlusPadding;
            int availableWidth = availableSpace - rightValue;
            widthValue = min(max(preferredMinWidth, availableWidth), preferredWidth);
            leftValue = availableSpace - (widthValue + rightValue);
        } else if (!leftIsAuto && widthIsAuto && rightIsAuto) {
            // RULE 3: (use shrink-to-fit for width, and no need solve of right)
            leftValue = left.calcValue(containerWidth);

            // FIXME: would it be better to have shrink-to-fit in one step?
            int preferredWidth = maxPrefWidth() - bordersPlusPadding;
            int preferredMinWidth = minPrefWidth() - bordersPlusPadding;
            int availableWidth = availableSpace - leftValue;
            widthValue = min(max(preferredMinWidth, availableWidth), preferredWidth);
        } else if (leftIsAuto && !width.isAuto() && !rightIsAuto) {
            // RULE 4: (solve for left)
            widthValue = calcContentBoxWidth(width.calcValue(containerWidth));
            leftValue = availableSpace - (widthValue + right.calcValue(containerWidth));
        } else if (!leftIsAuto && widthIsAuto && !rightIsAuto) {
            // RULE 5: (solve for width)
            leftValue = left.calcValue(containerWidth);
            widthValue = availableSpace - (leftValue + right.calcValue(containerWidth));
        } else if (!leftIsAuto&& !widthIsAuto && rightIsAuto) {
            // RULE 6: (no need solve for right)
            leftValue = left.calcValue(containerWidth);
            widthValue = calcContentBoxWidth(width.calcValue(containerWidth));
        }
    }

    // Use computed values to calculate the horizontal position.

    // FIXME: This hack is needed to calculate the xPos for a 'rtl' relatively
    // positioned, inline containing block because right now, it is using the xPos
    // of the first line box when really it should use the last line box.  When
    // this is fixed elsewhere, this block should be removed.
    if (containerBlock->isInline() && containerBlock->style()->direction() == RTL) {
        const RenderFlow* flow = static_cast<const RenderFlow*>(containerBlock);
        InlineFlowBox* firstLine = flow->firstLineBox();
        InlineFlowBox* lastLine = flow->lastLineBox();
        if (firstLine && lastLine && firstLine != lastLine) {
            xPos = leftValue + marginLeftValue + lastLine->borderLeft() + (lastLine->xPos() - firstLine->xPos());
            return;
        }
    }

    xPos = leftValue + marginLeftValue + containerBlock->borderLeft();
}

void RenderBox::calcAbsoluteVertical()
{
    if (isReplaced()) {
        calcAbsoluteVerticalReplaced();
        return;
    }

    // The following is based off of the W3C Working Draft from April 11, 2006 of
    // CSS 2.1: Section 10.6.4 "Absolutely positioned, non-replaced elements"
    // <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-non-replaced-height>
    // (block-style-comments in this function and in calcAbsoluteVerticalValues()
    // correspond to text from the spec)


    // We don't use containingBlock(), since we may be positioned by an enclosing relpositioned inline.
    const RenderObject* containerBlock = container();

    const int containerHeight = containingBlockHeightForPositioned(containerBlock);

    const int bordersPlusPadding = borderTop() + borderBottom() + paddingTop() + paddingBottom();
    const Length marginTop = style()->marginTop();
    const Length marginBottom = style()->marginBottom();
    Length top = style()->top();
    Length bottom = style()->bottom();

    /*---------------------------------------------------------------------------*\
     * For the purposes of this section and the next, the term "static position"
     * (of an element) refers, roughly, to the position an element would have had
     * in the normal flow. More precisely, the static position for 'top' is the
     * distance from the top edge of the containing block to the top margin edge
     * of a hypothetical box that would have been the first box of the element if
     * its 'position' property had been 'static' and 'float' had been 'none'. The
     * value is negative if the hypothetical box is above the containing block.
     *
     * But rather than actually calculating the dimensions of that hypothetical
     * box, user agents are free to make a guess at its probable position.
     *
     * For the purposes of calculating the static position, the containing block
     * of fixed positioned elements is the initial containing block instead of
     * the viewport.
    \*---------------------------------------------------------------------------*/

    // see FIXME 2
    // Calculate the static distance if needed.
    if (top.isAuto() && bottom.isAuto()) {
        // staticY should already have been set through layout of the parent()
        int staticTop = staticY() - containerBlock->borderTop();
        for (RenderObject* po = parent(); po && po != containerBlock; po = po->parent()) {
            if (!po->isTableRow())
                staticTop += po->yPos();
        }
        top.setValue(Fixed, staticTop);
    }


    int height; // Needed to compute overflow.

    // Calculate constraint equation values for 'height' case.
    calcAbsoluteVerticalValues(style()->height(), containerBlock, containerHeight, bordersPlusPadding,
                               top, bottom, marginTop, marginBottom,
                               height, m_marginTop, m_marginBottom, m_y);

    // Avoid doing any work in the common case (where the values of min-height and max-height are their defaults).
    // see FIXME 3

    // Calculate constraint equation values for 'max-height' case.
    if (!style()->maxHeight().isUndefined()) {
        int maxHeight;
        int maxMarginTop;
        int maxMarginBottom;
        int maxYPos;

        calcAbsoluteVerticalValues(style()->maxHeight(), containerBlock, containerHeight, bordersPlusPadding,
                                   top, bottom, marginTop, marginBottom,
                                   maxHeight, maxMarginTop, maxMarginBottom, maxYPos);

        if (height > maxHeight) {
            height = maxHeight;
            m_marginTop = maxMarginTop;
            m_marginBottom = maxMarginBottom;
            m_y = maxYPos;
        }
    }

    // Calculate constraint equation values for 'min-height' case.
    if (!style()->minHeight().isZero()) {
        int minHeight;
        int minMarginTop;
        int minMarginBottom;
        int minYPos;

        calcAbsoluteVerticalValues(style()->minHeight(), containerBlock, containerHeight, bordersPlusPadding,
                                   top, bottom, marginTop, marginBottom,
                                   minHeight, minMarginTop, minMarginBottom, minYPos);

        if (height < minHeight) {
            height = minHeight;
            m_marginTop = minMarginTop;
            m_marginBottom = minMarginBottom;
            m_y = minYPos;
        }
    }

    // Set final height value.
    m_height = height + bordersPlusPadding;
}

void RenderBox::calcAbsoluteVerticalValues(Length height, const RenderObject* containerBlock,
                                           const int containerHeight, const int bordersPlusPadding,
                                           const Length top, const Length bottom, const Length marginTop, const Length marginBottom,
                                           int& heightValue, int& marginTopValue, int& marginBottomValue, int& yPos)
{
    // 'top' and 'bottom' cannot both be 'auto' because 'top would of been
    // converted to the static position in calcAbsoluteVertical()
    ASSERT(!(top.isAuto() && bottom.isAuto()));

    int contentHeight = m_height - bordersPlusPadding;

    int topValue = 0;

    bool heightIsAuto = height.isAuto();
    bool topIsAuto = top.isAuto();
    bool bottomIsAuto = bottom.isAuto();

    // Height is never unsolved for tables.
    if (isTable()) {
        height.setValue(Fixed, contentHeight);
        heightIsAuto = false;
    }

    if (!topIsAuto && !heightIsAuto && !bottomIsAuto) {
        /*-----------------------------------------------------------------------*\
         * If none of the three are 'auto': If both 'margin-top' and 'margin-
         * bottom' are 'auto', solve the equation under the extra constraint that
         * the two margins get equal values. If one of 'margin-top' or 'margin-
         * bottom' is 'auto', solve the equation for that value. If the values
         * are over-constrained, ignore the value for 'bottom' and solve for that
         * value.
        \*-----------------------------------------------------------------------*/
        // NOTE:  It is not necessary to solve for 'bottom' in the over constrained
        // case because the value is not used for any further calculations.

        heightValue = calcContentBoxHeight(height.calcValue(containerHeight));
        topValue = top.calcValue(containerHeight);

        const int availableSpace = containerHeight - (topValue + heightValue + bottom.calcValue(containerHeight) + bordersPlusPadding);

        // Margins are now the only unknown
        if (marginTop.isAuto() && marginBottom.isAuto()) {
            // Both margins auto, solve for equality
            // NOTE: This may result in negative values.
            marginTopValue = availableSpace / 2; // split the diference
            marginBottomValue = availableSpace - marginTopValue; // account for odd valued differences
        } else if (marginTop.isAuto()) {
            // Solve for top margin
            marginBottomValue = marginBottom.calcValue(containerHeight);
            marginTopValue = availableSpace - marginBottomValue;
        } else if (marginBottom.isAuto()) {
            // Solve for bottom margin
            marginTopValue = marginTop.calcValue(containerHeight);
            marginBottomValue = availableSpace - marginTopValue;
        } else {
            // Over-constrained, (no need solve for bottom)
            marginTopValue = marginTop.calcValue(containerHeight);
            marginBottomValue = marginBottom.calcValue(containerHeight);
        }
    } else {
        /*--------------------------------------------------------------------*\
         * Otherwise, set 'auto' values for 'margin-top' and 'margin-bottom'
         * to 0, and pick the one of the following six rules that applies.
         *
         * 1. 'top' and 'height' are 'auto' and 'bottom' is not 'auto', then
         *    the height is based on the content, and solve for 'top'.
         *
         *              OMIT RULE 2 AS IT SHOULD NEVER BE HIT
         * ------------------------------------------------------------------
         * 2. 'top' and 'bottom' are 'auto' and 'height' is not 'auto', then
         *    set 'top' to the static position, and solve for 'bottom'.
         * ------------------------------------------------------------------
         *
         * 3. 'height' and 'bottom' are 'auto' and 'top' is not 'auto', then
         *    the height is based on the content, and solve for 'bottom'.
         * 4. 'top' is 'auto', 'height' and 'bottom' are not 'auto', and
         *    solve for 'top'.
         * 5. 'height' is 'auto', 'top' and 'bottom' are not 'auto', and
         *    solve for 'height'.
         * 6. 'bottom' is 'auto', 'top' and 'height' are not 'auto', and
         *    solve for 'bottom'.
        \*--------------------------------------------------------------------*/
        // NOTE: For rules 3 and 6 it is not necessary to solve for 'bottom'
        // because the value is not used for any further calculations.

        // Calculate margins, 'auto' margins are ignored.
        marginTopValue = marginTop.calcMinValue(containerHeight);
        marginBottomValue = marginBottom.calcMinValue(containerHeight);

        const int availableSpace = containerHeight - (marginTopValue + marginBottomValue + bordersPlusPadding);

        // Use rule/case that applies.
        if (topIsAuto && heightIsAuto && !bottomIsAuto) {
            // RULE 1: (height is content based, solve of top)
            heightValue = contentHeight;
            topValue = availableSpace - (heightValue + bottom.calcValue(containerHeight));
        } else if (!topIsAuto && heightIsAuto && bottomIsAuto) {
            // RULE 3: (height is content based, no need solve of bottom)
            topValue = top.calcValue(containerHeight);
            heightValue = contentHeight;
        } else if (topIsAuto && !heightIsAuto && !bottomIsAuto) {
            // RULE 4: (solve of top)
            heightValue = calcContentBoxHeight(height.calcValue(containerHeight));
            topValue = availableSpace - (heightValue + bottom.calcValue(containerHeight));
        } else if (!topIsAuto && heightIsAuto && !bottomIsAuto) {
            // RULE 5: (solve of height)
            topValue = top.calcValue(containerHeight);
            heightValue = max(0, availableSpace - (topValue + bottom.calcValue(containerHeight)));
        } else if (!topIsAuto && !heightIsAuto && bottomIsAuto) {
            // RULE 6: (no need solve of bottom)
            heightValue = calcContentBoxHeight(height.calcValue(containerHeight));
            topValue = top.calcValue(containerHeight);
        }
    }

    // Use computed values to calculate the vertical position.
    yPos = topValue + marginTopValue + containerBlock->borderTop();
}

void RenderBox::calcAbsoluteHorizontalReplaced()
{
    // The following is based off of the W3C Working Draft from April 11, 2006 of
    // CSS 2.1: Section 10.3.8 "Absolutly positioned, replaced elements"
    // <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-replaced-width>
    // (block-style-comments in this function correspond to text from the spec and
    // the numbers correspond to numbers in spec)

    // We don't use containingBlock(), since we may be positioned by an enclosing
    // relative positioned inline.
    const RenderObject* containerBlock = container();

    const int containerWidth = containingBlockWidthForPositioned(containerBlock);

    // To match WinIE, in quirks mode use the parent's 'direction' property
    // instead of the the container block's.
    TextDirection containerDirection = (style()->htmlHacks()) ? parent()->style()->direction() : containerBlock->style()->direction();

    // Variables to solve.
    Length left = style()->left();
    Length right = style()->right();
    Length marginLeft = style()->marginLeft();
    Length marginRight = style()->marginRight();


    /*-----------------------------------------------------------------------*\
     * 1. The used value of 'width' is determined as for inline replaced
     *    elements.
    \*-----------------------------------------------------------------------*/
    // NOTE: This value of width is FINAL in that the min/max width calculations
    // are dealt with in calcReplacedWidth().  This means that the steps to produce
    // correct max/min in the non-replaced version, are not necessary.
    m_width = calcReplacedWidth() + borderLeft() + borderRight() + paddingLeft() + paddingRight();
    const int availableSpace = containerWidth - m_width;

    /*-----------------------------------------------------------------------*\
     * 2. If both 'left' and 'right' have the value 'auto', then if 'direction'
     *    of the containing block is 'ltr', set 'left' to the static position;
     *    else if 'direction' is 'rtl', set 'right' to the static position.
    \*-----------------------------------------------------------------------*/
    // see FIXME 2
    if (left.isAuto() && right.isAuto()) {
        // see FIXME 1
        if (containerDirection == LTR) {
            // 'staticX' should already have been set through layout of the parent.
            int staticPosition = staticX() - containerBlock->borderLeft();
            for (RenderObject* po = parent(); po && po != containerBlock; po = po->parent())
                staticPosition += po->xPos();
            left.setValue(Fixed, staticPosition);
        } else {
            RenderObject* po = parent();
            // 'staticX' should already have been set through layout of the parent.
            int staticPosition = staticX() + containerWidth + containerBlock->borderRight() - po->width();
            for (; po && po != containerBlock; po = po->parent())
                staticPosition -= po->xPos();
            right.setValue(Fixed, staticPosition);
        }
    }

    /*-----------------------------------------------------------------------*\
     * 3. If 'left' or 'right' are 'auto', replace any 'auto' on 'margin-left'
     *    or 'margin-right' with '0'.
    \*-----------------------------------------------------------------------*/
    if (left.isAuto() || right.isAuto()) {
        if (marginLeft.isAuto())
            marginLeft.setValue(Fixed, 0);
        if (marginRight.isAuto())
            marginRight.setValue(Fixed, 0);
    }

    /*-----------------------------------------------------------------------*\
     * 4. If at this point both 'margin-left' and 'margin-right' are still
     *    'auto', solve the equation under the extra constraint that the two
     *    margins must get equal values, unless this would make them negative,
     *    in which case when the direction of the containing block is 'ltr'
     *    ('rtl'), set 'margin-left' ('margin-right') to zero and solve for
     *    'margin-right' ('margin-left').
    \*-----------------------------------------------------------------------*/
    int leftValue = 0;
    int rightValue = 0;

    if (marginLeft.isAuto() && marginRight.isAuto()) {
        // 'left' and 'right' cannot be 'auto' due to step 3
        ASSERT(!(left.isAuto() && right.isAuto()));

        leftValue = left.calcValue(containerWidth);
        rightValue = right.calcValue(containerWidth);

        int difference = availableSpace - (leftValue + rightValue);
        if (difference > 0) {
            m_marginLeft = difference / 2; // split the diference
            m_marginRight = difference - m_marginLeft; // account for odd valued differences
        } else {
            // see FIXME 1
            if (containerDirection == LTR) {
                m_marginLeft = 0;
                m_marginRight = difference;  // will be negative
            } else {
                m_marginLeft = difference;  // will be negative
                m_marginRight = 0;
            }
        }

    /*-----------------------------------------------------------------------*\
     * 5. If at this point there is an 'auto' left, solve the equation for
     *    that value.
    \*-----------------------------------------------------------------------*/
    } else if (left.isAuto()) {
        m_marginLeft = marginLeft.calcValue(containerWidth);
        m_marginRight = marginRight.calcValue(containerWidth);
        rightValue = right.calcValue(containerWidth);

        // Solve for 'left'
        leftValue = availableSpace - (rightValue + m_marginLeft + m_marginRight);
    } else if (right.isAuto()) {
        m_marginLeft = marginLeft.calcValue(containerWidth);
        m_marginRight = marginRight.calcValue(containerWidth);
        leftValue = left.calcValue(containerWidth);

        // Solve for 'right'
        rightValue = availableSpace - (leftValue + m_marginLeft + m_marginRight);
    } else if (marginLeft.isAuto()) {
        m_marginRight = marginRight.calcValue(containerWidth);
        leftValue = left.calcValue(containerWidth);
        rightValue = right.calcValue(containerWidth);

        // Solve for 'margin-left'
        m_marginLeft = availableSpace - (leftValue + rightValue + m_marginRight);
    } else if (marginRight.isAuto()) {
        m_marginLeft = marginLeft.calcValue(containerWidth);
        leftValue = left.calcValue(containerWidth);
        rightValue = right.calcValue(containerWidth);

        // Solve for 'margin-right'
        m_marginRight = availableSpace - (leftValue + rightValue + m_marginLeft);
    } else {
        // Nothing is 'auto', just calculate the values.
        m_marginLeft = marginLeft.calcValue(containerWidth);
        m_marginRight = marginRight.calcValue(containerWidth);
        rightValue = right.calcValue(containerWidth);
        leftValue = left.calcValue(containerWidth);
    }

    /*-----------------------------------------------------------------------*\
     * 6. If at this point the values are over-constrained, ignore the value
     *    for either 'left' (in case the 'direction' property of the
     *    containing block is 'rtl') or 'right' (in case 'direction' is
     *    'ltr') and solve for that value.
    \*-----------------------------------------------------------------------*/
    // NOTE:  It is not necessary to solve for 'right' when the direction is
    // LTR because the value is not used.
    int totalWidth = m_width + leftValue + rightValue +  m_marginLeft + m_marginRight;
    if (totalWidth > containerWidth && (containerDirection == RTL))
        leftValue = containerWidth - (totalWidth - leftValue);

    // Use computed values to calculate the horizontal position.

    // FIXME: This hack is needed to calculate the xPos for a 'rtl' relatively
    // positioned, inline containing block because right now, it is using the xPos
    // of the first line box when really it should use the last line box.  When
    // this is fixed elsewhere, this block should be removed.
    if (containerBlock->isInline() && containerBlock->style()->direction() == RTL) {
        const RenderFlow* flow = static_cast<const RenderFlow*>(containerBlock);
        InlineFlowBox* firstLine = flow->firstLineBox();
        InlineFlowBox* lastLine = flow->lastLineBox();
        if (firstLine && lastLine && firstLine != lastLine) {
            m_x = leftValue + m_marginLeft + lastLine->borderLeft() + (lastLine->xPos() - firstLine->xPos());
            return;
        }
    }

    m_x = leftValue + m_marginLeft + containerBlock->borderLeft();
}

void RenderBox::calcAbsoluteVerticalReplaced()
{
    // The following is based off of the W3C Working Draft from April 11, 2006 of
    // CSS 2.1: Section 10.6.5 "Absolutly positioned, replaced elements"
    // <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-replaced-height>
    // (block-style-comments in this function correspond to text from the spec and
    // the numbers correspond to numbers in spec)

    // We don't use containingBlock(), since we may be positioned by an enclosing relpositioned inline.
    const RenderObject* containerBlock = container();

    const int containerHeight = containingBlockHeightForPositioned(containerBlock);

    // Variables to solve.
    Length top = style()->top();
    Length bottom = style()->bottom();
    Length marginTop = style()->marginTop();
    Length marginBottom = style()->marginBottom();


    /*-----------------------------------------------------------------------*\
     * 1. The used value of 'height' is determined as for inline replaced
     *    elements.
    \*-----------------------------------------------------------------------*/
    // NOTE: This value of height is FINAL in that the min/max height calculations
    // are dealt with in calcReplacedHeight().  This means that the steps to produce
    // correct max/min in the non-replaced version, are not necessary.
    m_height = calcReplacedHeight() + borderTop() + borderBottom() + paddingTop() + paddingBottom();
    const int availableSpace = containerHeight - m_height;

    /*-----------------------------------------------------------------------*\
     * 2. If both 'top' and 'bottom' have the value 'auto', replace 'top'
     *    with the element's static position.
    \*-----------------------------------------------------------------------*/
    // see FIXME 2
    if (top.isAuto() && bottom.isAuto()) {
        // staticY should already have been set through layout of the parent().
        int staticTop = staticY() - containerBlock->borderTop();
        for (RenderObject* po = parent(); po && po != containerBlock; po = po->parent()) {
            if (!po->isTableRow())
                staticTop += po->yPos();
        }
        top.setValue(Fixed, staticTop);
    }

    /*-----------------------------------------------------------------------*\
     * 3. If 'bottom' is 'auto', replace any 'auto' on 'margin-top' or
     *    'margin-bottom' with '0'.
    \*-----------------------------------------------------------------------*/
    // FIXME: The spec. says that this step should only be taken when bottom is
    // auto, but if only top is auto, this makes step 4 impossible.
    if (top.isAuto() || bottom.isAuto()) {
        if (marginTop.isAuto())
            marginTop.setValue(Fixed, 0);
        if (marginBottom.isAuto())
            marginBottom.setValue(Fixed, 0);
    }

    /*-----------------------------------------------------------------------*\
     * 4. If at this point both 'margin-top' and 'margin-bottom' are still
     *    'auto', solve the equation under the extra constraint that the two
     *    margins must get equal values.
    \*-----------------------------------------------------------------------*/
    int topValue = 0;
    int bottomValue = 0;

    if (marginTop.isAuto() && marginBottom.isAuto()) {
        // 'top' and 'bottom' cannot be 'auto' due to step 2 and 3 combinded.
        ASSERT(!(top.isAuto() || bottom.isAuto()));

        topValue = top.calcValue(containerHeight);
        bottomValue = bottom.calcValue(containerHeight);

        int difference = availableSpace - (topValue + bottomValue);
        // NOTE: This may result in negative values.
        m_marginTop =  difference / 2; // split the difference
        m_marginBottom = difference - m_marginTop; // account for odd valued differences

    /*-----------------------------------------------------------------------*\
     * 5. If at this point there is only one 'auto' left, solve the equation
     *    for that value.
    \*-----------------------------------------------------------------------*/
    } else if (top.isAuto()) {
        m_marginTop = marginTop.calcValue(containerHeight);
        m_marginBottom = marginBottom.calcValue(containerHeight);
        bottomValue = bottom.calcValue(containerHeight);

        // Solve for 'top'
        topValue = availableSpace - (bottomValue + m_marginTop + m_marginBottom);
    } else if (bottom.isAuto()) {
        m_marginTop = marginTop.calcValue(containerHeight);
        m_marginBottom = marginBottom.calcValue(containerHeight);
        topValue = top.calcValue(containerHeight);

        // Solve for 'bottom'
        // NOTE: It is not necessary to solve for 'bottom' because we don't ever
        // use the value.
    } else if (marginTop.isAuto()) {
        m_marginBottom = marginBottom.calcValue(containerHeight);
        topValue = top.calcValue(containerHeight);
        bottomValue = bottom.calcValue(containerHeight);

        // Solve for 'margin-top'
        m_marginTop = availableSpace - (topValue + bottomValue + m_marginBottom);
    } else if (marginBottom.isAuto()) {
        m_marginTop = marginTop.calcValue(containerHeight);
        topValue = top.calcValue(containerHeight);
        bottomValue = bottom.calcValue(containerHeight);

        // Solve for 'margin-bottom'
        m_marginBottom = availableSpace - (topValue + bottomValue + m_marginTop);
    } else {
        // Nothing is 'auto', just calculate the values.
        m_marginTop = marginTop.calcValue(containerHeight);
        m_marginBottom = marginBottom.calcValue(containerHeight);
        topValue = top.calcValue(containerHeight);
        // NOTE: It is not necessary to solve for 'bottom' because we don't ever
        // use the value.
     }

    /*-----------------------------------------------------------------------*\
     * 6. If at this point the values are over-constrained, ignore the value
     *    for 'bottom' and solve for that value.
    \*-----------------------------------------------------------------------*/
    // NOTE: It is not necessary to do this step because we don't end up using
    // the value of 'bottom' regardless of whether the values are over-constrained
    // or not.

    // Use computed values to calculate the vertical position.
    m_y = topValue + m_marginTop + containerBlock->borderTop();
}

IntRect RenderBox::caretRect(int offset, EAffinity affinity, int* extraWidthToEndOfLine)
{
    // VisiblePositions at offsets inside containers either a) refer to the positions before/after
    // those containers (tables and select elements) or b) refer to the position inside an empty block.
    // They never refer to children.
    // FIXME: Paint the carets inside empty blocks differently than the carets before/after elements.

    // FIXME: What about border and padding?
    const int caretWidth = 1;
    IntRect rect(xPos(), yPos(), caretWidth, m_height);
    if (offset)
        rect.move(IntSize(m_width - caretWidth, 0));
    if (InlineBox* box = inlineBoxWrapper()) {
        RootInlineBox* rootBox = box->root();
        int top = rootBox->topOverflow();
        rect.setY(top);
        rect.setHeight(rootBox->bottomOverflow() - top);
    }

    // If height of box is smaller than font height, use the latter one,
    // otherwise the caret might become invisible.
    //
    // Also, if the box is not a replaced element, always use the font height.
    // This prevents the "big caret" bug described in:
    // <rdar://problem/3777804> Deleting all content in a document can result in giant tall-as-window insertion point
    //
    // FIXME: ignoring :first-line, missing good reason to take care of
    int fontHeight = style()->font().height();
    if (fontHeight > rect.height() || !isReplaced() && !isTable())
        rect.setHeight(fontHeight);

    RenderObject* cb = containingBlock();
    int cbx, cby;
    if (!cb || !cb->absolutePosition(cbx, cby))
        // No point returning a relative position.
        return IntRect();

    if (extraWidthToEndOfLine)
        *extraWidthToEndOfLine = xPos() + m_width - rect.right();

    rect.move(cbx, cby);
    return rect;
}

int RenderBox::lowestPosition(bool includeOverflowInterior, bool includeSelf) const
{
    if (!includeSelf || !m_width)
        return 0;
    int bottom = m_height;
    if (includeSelf && isRelPositioned())
        bottom += relativePositionOffsetY();
    return bottom;
}

int RenderBox::rightmostPosition(bool includeOverflowInterior, bool includeSelf) const
{
    if (!includeSelf || !m_height)
        return 0;
    int right = m_width;
    if (includeSelf && isRelPositioned())
        right += relativePositionOffsetX();
    return right;
}

int RenderBox::leftmostPosition(bool includeOverflowInterior, bool includeSelf) const
{
    if (!includeSelf || !m_height)
        return m_width;
    int left = 0;
    if (includeSelf && isRelPositioned())
        left += relativePositionOffsetX();
    return left;
}

} // namespace WebCore
