equal
deleted
inserted
replaced
447 Suppress_D__ |
447 Suppress_D__ |
448 }; |
448 }; |
449 /*! |
449 /*! |
450 * stateNames are used in the logging |
450 * stateNames are used in the logging |
451 */ |
451 */ |
|
452 #ifdef GESTURE_LOGGING |
452 const char* const stateNames[8] = |
453 const char* const stateNames[8] = |
453 { |
454 { |
454 "Ignore", |
455 "Ignore", |
455 "Init", |
456 "Init", |
456 "Dispatch", |
457 "Dispatch", |
469 "EResistiveUP", |
470 "EResistiveUP", |
470 "ETouchTimer", |
471 "ETouchTimer", |
471 "EHoldTimer", |
472 "EHoldTimer", |
472 "ESuppressTimer" |
473 "ESuppressTimer" |
473 } ; |
474 } ; |
|
475 #endif |
474 |
476 |
475 /*! CStateEngine contains the methods used in the state machine implementation. |
477 /*! CStateEngine contains the methods used in the state machine implementation. |
476 * |
478 * |
477 * The methods in CStateEngine used in the state machine definition are |
479 * The methods in CStateEngine used in the state machine definition are |
478 * either condition methods or action methods. |
480 * either condition methods or action methods. |