1 /* |
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2 * Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of the License "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: |
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15 * |
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16 */ |
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17 |
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18 #ifndef RT_UIEVENT_H_ |
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19 #define RT_UIEVENT_H_ |
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20 |
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21 // INCLUDES |
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22 #include <browser_platform_variant.hrh> |
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23 #include <coemain.h> |
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24 #include <aknutils.h> |
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25 #include <e32property.h> |
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26 #include <w32std.h> |
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27 |
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28 #if defined(BRDO_MULTITOUCH_ENABLED_FF) |
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29 #define ADVANCED_POINTER_EVENTS |
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30 #endif |
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31 |
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32 namespace stmUiEventEngine |
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33 { |
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34 |
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35 #if defined(ADVANCED_POINTER_EVENTS) |
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36 static const TInt KMaxNumberOfPointers(2) ; // How many pointer we have in multi-touch case |
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37 #else |
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38 static const TInt KMaxNumberOfPointers(1) ; // How many pointer we have in single touch case |
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39 #endif |
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40 |
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41 /*! |
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42 * Event code generated from the state machine |
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43 */ |
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44 enum TUiEventCode |
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45 { |
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46 ETouch = 0x01, |
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47 EHold = 0x02, |
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48 EMove = 0x03, |
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49 ERelease= 0x04, |
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50 ENull = 0x05 |
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51 }; |
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52 |
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53 /*! |
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54 * Shape of the Area |
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55 */ |
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56 enum TAreaShape |
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57 { |
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58 ERectangle = 1, |
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59 ECircle, |
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60 EEllipse |
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61 }; |
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62 |
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63 // for testingg/debugging purposes - string name og the code |
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64 const char* EventName(TUiEventCode aCode); |
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65 |
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66 /*! |
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67 * Interface class for Speed in X-Y direction |
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68 */ |
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69 class MUiEventSpeed |
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70 { |
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71 public: |
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72 virtual float speedX() const __SOFTFP = 0; |
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73 virtual float speedY() const __SOFTFP = 0; |
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74 }; |
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75 |
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76 /*! |
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77 * Utility class to wrap number for (already evaluated) speed values. |
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78 */ |
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79 NONSHARABLE_CLASS(TUiEventSpeed): public MUiEventSpeed |
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80 { |
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81 public: |
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82 TUiEventSpeed(float speedX, float speedY): m_speedX(speedX),m_speedY(speedY) {} |
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83 virtual float speedX() const __SOFTFP { return m_speedX; } |
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84 virtual float speedY() const __SOFTFP { return m_speedY; } |
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85 float m_speedX; |
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86 float m_speedY; |
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87 }; |
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88 |
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89 /*! |
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90 * The UI event interface, UI events are touch, hold, move and release. |
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91 * Note that currently the interface is not OS agnostic enough. It is using |
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92 * TPoint, TTimeIntervalMicroSeconds etc. types which should be replaced |
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93 * with some standard types/classes. |
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94 */ |
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95 class MUiEvent: public MUiEventSpeed |
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96 { |
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97 public: |
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98 /*! |
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99 * The starting position of the gesture in _screen_ coordinates |
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100 */ |
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101 virtual const TPoint& StartPos() const = 0; |
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102 /*! |
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103 * Current position in _screen_ coordinates |
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104 */ |
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105 virtual const TPoint& CurrentXY() const = 0 ; |
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106 /*! |
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107 * Previous position in _screen_ coordinates |
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108 */ |
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109 virtual const TPoint& PreviousXY() const = 0 ; |
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110 /*! |
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111 * Time difference between this and previous UI event |
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112 */ |
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113 virtual TTimeIntervalMicroSeconds StateTransition() const = 0 ; |
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114 /*! |
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115 * true, if the UI event was generated because of timer expiration |
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116 */ |
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117 virtual bool TimerExpired() const = 0; |
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118 /*! |
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119 * The UI event code |
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120 */ |
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121 virtual TUiEventCode Code()const = 0 ; |
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122 /*! |
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123 * Target identifier (in practice the CCoeControl* of the window) |
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124 */ |
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125 virtual void* Target() const = 0 ; |
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126 /*! |
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127 * The index of the UI event. In single touch this is always 0 |
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128 */ |
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129 virtual int Index() const = 0 ; |
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130 /*! |
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131 * Next event in the gesture (with the same index) |
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132 */ |
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133 virtual MUiEvent* previousEvent() const = 0 ; |
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134 /*! |
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135 * Count of events in gesture |
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136 */ |
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137 virtual int countOfEvents() const = 0 ; |
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138 /*! |
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139 * Timestamp |
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140 */ |
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141 virtual TInt64 timestamp() const = 0 ; |
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142 /*! |
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143 * Speed. Speed is calculated based on the previous event. |
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144 */ |
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145 virtual float speedX() const __SOFTFP = 0 ; |
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146 /*! |
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147 * Speed. Speed is calculated based on the previous event. |
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148 */ |
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149 virtual float speedY() const __SOFTFP = 0 ; |
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150 }; |
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151 |
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152 /** |
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153 * Observer that will be notified when UI events have been recognised |
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154 */ |
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155 class MUiEventObserver |
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156 { |
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157 public: |
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158 /** |
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159 * Handle the UI event |
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160 * \param aEvent event describing the event |
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161 */ |
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162 virtual void HandleUiEventL( const MUiEvent& aEvent ) = 0; |
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163 }; |
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164 |
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165 /*! The state machine interface. |
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166 * |
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167 * To be OS agnostic TPointerEvent, TRect etc. should be replaced with |
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168 * something else. |
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169 */ |
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170 class MStateMachine |
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171 { |
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172 public: |
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173 /*! |
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174 * \return the rectangle containing the touch area. |
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175 * The shape of the touch area can be either rectangle, circle or ellipse. |
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176 * getTouchArea returns the current touch area, so it may be of zero size. |
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177 * During touch timer the method will return the TouchTimeArea, after that it |
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178 * will return the TouchArea. |
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179 */ |
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180 virtual TRect getTouchArea(TInt aPointerNumber = 0) = 0 ; |
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181 /*! |
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182 * \param fingersize_mm defines the width of the rectangle or the diameter of the circle/ellipse |
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183 * used for the touch area during touch timer running. If the initial touch is a "sloppy" one, |
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184 * there is very easily an extra move event detected during touch time. On the other hand |
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185 * after touch has been detected, the touch area should not be too big, just something suitable to |
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186 * filter minor movements out. The proposed solution is to define two touch areas: one to be used |
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187 * while touch timer is running, and another used after touch has been detected. |
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188 * The TouchTimeArea can be a bit larger to allow sloppy touch, then the TouchArea can be smaller to |
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189 * filter minor movements out. |
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190 */ |
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191 virtual void setTouchTimeArea(long fingersize_mm) = 0 ; |
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192 /*! |
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193 * \param fingersize_mm defines the width of the rectangle or the diameter of the circle/ellipse |
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194 * used for the touch area. |
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195 */ |
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196 virtual void setTouchArea(long fingersize_mm) = 0 ; |
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197 /*! |
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198 * get the touch area shape, either rectangle, circle or ellipse |
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199 */ |
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200 virtual TAreaShape getTouchAreaShape() = 0 ; |
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201 /*! |
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202 * set the touch area shape, either rectangle, circle or ellipse. This is the same for both of |
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203 * the touch areas. |
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204 */ |
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205 virtual void setTouchAreaShape(const TAreaShape shape) = 0 ; |
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206 /*! |
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207 * get the touch timeout. Touch timeout is the time after the first down event |
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208 * until the Touch UI event is generated. Touch timeout makes it possible to |
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209 * calculate an average of the first few points detected before generating the Touch UI event. |
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210 */ |
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211 virtual unsigned int getTouchTimeout() = 0 ; |
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212 /*! |
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213 * Set the touch timeout. |
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214 */ |
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215 virtual void setTouchTimeout(unsigned int) = 0 ; |
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216 /*! |
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217 * \return the rectangle containing the hold area. |
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218 * The shape of the hold area can be either rectangle, circle or ellipse. |
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219 * getholdArea returns the current hold area, so it may be of zero size. |
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220 */ |
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221 virtual TRect getHoldArea(TInt aPointerNumber = 0) = 0 ; |
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222 /*! |
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223 * \param fingersize_mm defines the width of the rectangle or the diameter of the circle/ellipse |
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224 * used for the hold area. Hold area defines an area so that if the touch coordinates stay |
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225 * inside that area for the duration of hold timeout the Hold UI event is generated. |
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226 */ |
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227 virtual void setHoldArea(long fingersize_mm) = 0 ; |
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228 /*! |
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229 * get the hold area shape, either rectangle, circle or ellipse |
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230 */ |
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231 virtual TAreaShape getHoldAreaShape() = 0 ; |
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232 /*! |
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233 * set the hold area shape, either rectangle, circle or ellipse |
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234 */ |
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235 virtual void setHoldAreaShape(const TAreaShape shape) = 0 ; |
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236 /*! |
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237 * get the hold timeout. The timeout defines how long the touch coordinates need to stay |
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238 * inside hold area before Hold UI event is generated. |
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239 */ |
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240 virtual unsigned int getHoldTimeout() = 0 ; |
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241 /*! |
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242 * Set the hold timeout. |
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243 */ |
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244 virtual void setHoldTimeout(unsigned int a) = 0 ; |
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245 /*! |
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246 * get the touch suppress timeout. This timeout defines how long it will take to generate |
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247 * the Release UI event after UP event during the touch timeout. This timeout is rather short |
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248 * but will cause the filtering of accidental UP/DOWN events during if they are close together. |
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249 */ |
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250 virtual unsigned int getTouchSuppressTimeout() = 0 ; |
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251 /*! |
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252 * Set the touch suppress timeout. |
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253 */ |
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254 virtual void setTouchSuppressTimeout(unsigned int a) = 0 ; |
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255 /*! |
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256 * get the move suppress timeout. This timeout is used after Move UI event has been generated to |
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257 * filter accidental UP/DOWN events. Using light touch it is possible to cause accidental UP/DOWN |
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258 * events with the timespan can be over 120 ms when the direction of movement changes. |
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259 */ |
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260 virtual unsigned int getMoveSuppressTimeout() = 0 ; |
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261 /*! |
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262 * set the move suppress timeout. |
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263 */ |
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264 virtual void setMoveSuppressTimeout(unsigned int a) = 0 ; |
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265 /*! |
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266 * add UI event observer. The generated UI events will be sent to the observers. |
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267 * \return false, if the max number of observers (=5) has been reached. |
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268 */ |
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269 virtual bool addUiEventObserver(MUiEventObserver* observer) = 0 ; |
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270 /*! |
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271 * remove the UI event observer. |
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272 */ |
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273 virtual bool removeUiEventObserver(MUiEventObserver* observer) = 0 ; |
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274 /*! |
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275 * \return true, of the message being processed did not generate UI event |
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276 */ |
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277 virtual bool wasLastMessageFiltered(TInt aPointerNumber = 0) = 0 ; |
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278 /*! |
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279 * enable capacitive UP message. If it is enabled, UP suppression is not used |
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280 * but the UP event causes immediate Release UI event. |
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281 */ |
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282 virtual void enableCapacitiveUp(bool enable) = 0 ; |
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283 /*! |
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284 * enable or disable debug logging of the state machine |
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285 * \param aEnable : logging enabled |
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286 */ |
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287 virtual void enableLogging(bool aEnable) = 0 ; |
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288 /*! |
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289 * add "window handles" to the list of targets which should be included |
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290 * in the gesture recognition. This way it is possible to drop the messges |
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291 * which are not of interest from the gesture recognition point of view. |
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292 * This is used when only the gesture recognition is used so that the UI events are |
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293 * not passed to the application. |
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294 */ |
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295 // virtual void addGestureTarget(void* aTarget) = 0 ; |
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296 |
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297 /*! |
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298 * Setting the Y adjustment useful in capacitive touch |
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299 * Note that there are problems with the adjustment if done at this level, |
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300 * the most proper place would be the window server. |
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301 */ |
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302 virtual void enableYadjustment(bool aEnable) = 0 ; |
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303 |
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304 /// Get the number of supported touch pointers |
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305 virtual int getNumberOfPointers() = 0; |
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306 }; |
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307 |
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308 } // namespace |
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309 #endif /* RT_UIEVENT_H_ */ |
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