|
1 /* |
|
2 * Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). |
|
3 * All rights reserved. |
|
4 * This component and the accompanying materials are made available |
|
5 * under the terms of the License "Eclipse Public License v1.0" |
|
6 * which accompanies this distribution, and is available |
|
7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
|
8 * |
|
9 * Initial Contributors: |
|
10 * Nokia Corporation - initial contribution. |
|
11 * |
|
12 * Contributors: |
|
13 * |
|
14 * Description: Timer implementation |
|
15 * |
|
16 */ |
|
17 |
|
18 #ifndef CALLBACKTIMER_H_ |
|
19 #define CALLBACKTIMER_H_ |
|
20 // INCLUDES |
|
21 #include <e32std.h> |
|
22 #include <e32base.h> |
|
23 #include <coemain.h> |
|
24 #include <aknutils.h> |
|
25 #include <e32property.h> |
|
26 #include <w32std.h> |
|
27 |
|
28 namespace stmUiEventEngine |
|
29 { |
|
30 /** |
|
31 * define the method to be called by the timer; this includes the pointer number |
|
32 * the timer is associated with (maybe some other solution could do this, but...) |
|
33 */ |
|
34 class CStateMachine ; |
|
35 typedef void (CStateMachine::*CallbackFunctionL)(TInt aPointerNumber); |
|
36 |
|
37 |
|
38 /** |
|
39 * CCallbackTimer to implement the timers. This needs to be replaced |
|
40 * with something else if cross platform is needed. |
|
41 */ |
|
42 NONSHARABLE_CLASS( CCallbackTimer ): public CTimer |
|
43 { |
|
44 public: |
|
45 /** Two-phase constructor */ |
|
46 static CCallbackTimer* NewL(CStateMachine& aHelper, |
|
47 CallbackFunctionL aCallbackFunctionL, |
|
48 TInt aDelay, |
|
49 TInt aPointerNumber, |
|
50 TBool aIsEnabled) |
|
51 { |
|
52 CCallbackTimer* self = new (ELeave) CCallbackTimer(aHelper, |
|
53 aCallbackFunctionL, aDelay, aPointerNumber, aIsEnabled); |
|
54 CleanupStack::PushL(self); |
|
55 self->ConstructL(); // construct base class |
|
56 CActiveScheduler::Add(self); |
|
57 CleanupStack::Pop(self); |
|
58 return self; |
|
59 } |
|
60 |
|
61 /** Destructor */ |
|
62 ~CCallbackTimer() |
|
63 { |
|
64 Cancel(); |
|
65 } |
|
66 |
|
67 /** Set whether sending events is currently enabled */ |
|
68 void SetEnabled(TBool aEnabled) |
|
69 { |
|
70 iIsEnabled = aEnabled; |
|
71 // cancel in case timer is already running |
|
72 Cancel(); |
|
73 } |
|
74 |
|
75 /** @return whether sending events is currently enabled */ |
|
76 TBool IsEnabled() const |
|
77 { |
|
78 return iIsEnabled; |
|
79 } |
|
80 |
|
81 /** Start the timer. Calls callback upon completion. It is possible to give temporary delay if needed, |
|
82 * otherwise use the defined delay. |
|
83 */ |
|
84 void Start(TInt aNewDelay = 0) |
|
85 { |
|
86 if (iIsEnabled) |
|
87 { |
|
88 Cancel(); |
|
89 if (aNewDelay != 0) |
|
90 { |
|
91 After(aNewDelay); |
|
92 } |
|
93 else |
|
94 { |
|
95 After(iDelay); |
|
96 } |
|
97 } |
|
98 } |
|
99 void SetDelay(TInt aDelay) |
|
100 { |
|
101 iDelay = aDelay; |
|
102 } |
|
103 TInt GetDelay() |
|
104 { |
|
105 return iDelay; |
|
106 } |
|
107 /** |
|
108 * method for checking are we inside the RunL method... |
|
109 */ |
|
110 TBool isTriggered() |
|
111 { |
|
112 return iIsTriggered; |
|
113 } |
|
114 |
|
115 private: |
|
116 /** Constructor */ |
|
117 CCallbackTimer(CStateMachine& aHelper, CallbackFunctionL aCallbackFunctionL, |
|
118 TInt aDelay, TInt aPointerNumber, TBool aIsEnabled) |
|
119 : |
|
120 CTimer(EPriorityRealTime - 1), // handle the timers always first before anything else |
|
121 iHelper(aHelper), iCallbackFunctionL(aCallbackFunctionL), |
|
122 iDelay(aDelay), iIsEnabled(aIsEnabled), iPointerNumber(aPointerNumber) |
|
123 { |
|
124 iIsTriggered = EFalse; |
|
125 } |
|
126 |
|
127 void RunL() // From CActive |
|
128 { |
|
129 iIsTriggered = ETrue ; |
|
130 (iHelper .*iCallbackFunctionL)(iPointerNumber); |
|
131 iIsTriggered = EFalse ; |
|
132 } |
|
133 |
|
134 private: |
|
135 /// helper object that will be called back when timer is triggered |
|
136 CStateMachine& iHelper; |
|
137 /// Function in the iHelper object call |
|
138 CallbackFunctionL iCallbackFunctionL; |
|
139 /// How long a time to wait before calling back after Start() |
|
140 TInt iDelay; |
|
141 /// whether sending holding events is currently enabled |
|
142 TBool iIsEnabled; |
|
143 /** |
|
144 * while we are inside RunL iIsTriggered = ETrue |
|
145 */ |
|
146 TBool iIsTriggered; |
|
147 /* |
|
148 * in multitouch now we need timers for each pointer |
|
149 * could this be handled in some other way? |
|
150 */ |
|
151 TInt iPointerNumber ; |
|
152 }; |
|
153 } // namespace |
|
154 |
|
155 #endif /* CALLBACKTIMER_H_ */ |