webengine/osswebengine/WebCore/page/FrameTree.cpp
changeset 0 dd21522fd290
equal deleted inserted replaced
-1:000000000000 0:dd21522fd290
       
     1 // -*- c-basic-offset: 4 -*-
       
     2 /*
       
     3  * Copyright (C) 2006 Apple Computer, Inc.
       
     4  *
       
     5  * This library is free software; you can redistribute it and/or
       
     6  * modify it under the terms of the GNU Library General Public
       
     7  * License as published by the Free Software Foundation; either
       
     8  * version 2 of the License, or (at your option) any later version.
       
     9  *
       
    10  * This library is distributed in the hope that it will be useful,
       
    11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13  * Library General Public License for more details.
       
    14  *
       
    15  * You should have received a copy of the GNU Library General Public License
       
    16  * along with this library; see the file COPYING.LIB.  If not, write to
       
    17  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
       
    18  * Boston, MA 02110-1301, USA.
       
    19  */
       
    20 
       
    21 #include "config.h"
       
    22 #include "Frame.h"
       
    23 #include "FrameTree.h"
       
    24 
       
    25 #include "Frame.h"
       
    26 #include "Page.h"
       
    27 #include <stdarg.h>
       
    28 #include <wtf/Platform.h>
       
    29 #include <wtf/Vector.h>
       
    30 
       
    31 using std::swap;
       
    32 
       
    33 namespace WebCore {
       
    34 
       
    35 // FIXME: This belongs in some header file where multiple clients can share it.
       
    36 #if COMPILER(MSVC)
       
    37 int snprintf(char* str, size_t size, const char* format, ...)
       
    38 {
       
    39     va_list args;
       
    40     va_start(args, format);
       
    41     int result = vsnprintf_s(str, size, _TRUNCATE, format, args);
       
    42     va_end(args);
       
    43     return result;
       
    44 }
       
    45 #endif
       
    46 
       
    47 FrameTree::~FrameTree()
       
    48 {
       
    49     for (Frame* child = firstChild(); child; child = child->tree()->nextSibling())
       
    50         child->setView(0);
       
    51 }
       
    52 
       
    53 void FrameTree::setName(const AtomicString& name) 
       
    54 {
       
    55     if (!parent()) {
       
    56         m_name = name;
       
    57         return;
       
    58     }
       
    59     m_name = AtomicString(); // Remove our old frame name so it's not considered in uniqueChildName.
       
    60     m_name = parent()->tree()->uniqueChildName(name);
       
    61 }
       
    62 
       
    63 void FrameTree::appendChild(PassRefPtr<Frame> child)
       
    64 {
       
    65     ASSERT(child->page() == m_thisFrame->page());
       
    66     child->tree()->m_parent = m_thisFrame;
       
    67 
       
    68     Frame* oldLast = m_lastChild;
       
    69     m_lastChild = child.get();
       
    70 
       
    71     if (oldLast) {
       
    72         child->tree()->m_previousSibling = oldLast;
       
    73         oldLast->tree()->m_nextSibling = child;
       
    74     } else
       
    75         m_firstChild = child;
       
    76 
       
    77     m_childCount++;
       
    78 
       
    79     ASSERT(!m_lastChild->tree()->m_nextSibling);
       
    80 }
       
    81 
       
    82 void FrameTree::removeChild(Frame* child)
       
    83 {
       
    84     child->tree()->m_parent = 0;
       
    85     child->setView(0);
       
    86     if (child->ownerElement())
       
    87         child->page()->decrementFrameCount();
       
    88     child->pageDestroyed();
       
    89 
       
    90     // Slightly tricky way to prevent deleting the child until we are done with it, w/o
       
    91     // extra refs. These swaps leave the child in a circular list by itself. Clearing its
       
    92     // previous and next will then finally deref it.
       
    93 
       
    94     RefPtr<Frame>& newLocationForNext = m_firstChild == child ? m_firstChild : child->tree()->m_previousSibling->tree()->m_nextSibling;
       
    95     Frame*& newLocationForPrevious = m_lastChild == child ? m_lastChild : child->tree()->m_nextSibling->tree()->m_previousSibling;
       
    96     swap(newLocationForNext, child->tree()->m_nextSibling);
       
    97     // For some inexplicable reason, the following line does not compile without the explicit std:: namepsace
       
    98     std::swap(newLocationForPrevious, child->tree()->m_previousSibling);
       
    99 
       
   100     child->tree()->m_previousSibling = 0;
       
   101     child->tree()->m_nextSibling = 0;
       
   102 
       
   103     m_childCount--;
       
   104 }
       
   105 
       
   106 AtomicString FrameTree::uniqueChildName(const AtomicString& requestedName) const
       
   107 {
       
   108     if (!requestedName.isEmpty() && !child(requestedName) && requestedName != "_blank")
       
   109         return requestedName;
       
   110 
       
   111     // Create a repeatable name for a child about to be added to us. The name must be
       
   112     // unique within the frame tree. The string we generate includes a "path" of names
       
   113     // from the root frame down to us. For this path to be unique, each set of siblings must
       
   114     // contribute a unique name to the path, which can't collide with any HTML-assigned names.
       
   115     // We generate this path component by index in the child list along with an unlikely
       
   116     // frame name that can't be set in HTML because it collides with comment syntax.
       
   117 
       
   118     const char framePathPrefix[] = "<!--framePath ";
       
   119     const int framePathPrefixLength = 14;
       
   120     const int framePathSuffixLength = 3;
       
   121 
       
   122     // Find the nearest parent that has a frame with a path in it.
       
   123     Vector<Frame*, 16> chain;
       
   124     Frame* frame;
       
   125     for (frame = m_thisFrame; frame; frame = frame->tree()->parent()) {
       
   126         if (frame->tree()->name().startsWith(framePathPrefix))
       
   127             break;
       
   128         chain.append(frame);
       
   129     }
       
   130     String name;
       
   131     name += framePathPrefix;
       
   132     if (frame)
       
   133         name += frame->tree()->name().domString().substring(framePathPrefixLength,
       
   134             frame->tree()->name().length() - framePathPrefixLength - framePathSuffixLength);
       
   135     for (int i = chain.size() - 1; i >= 0; --i) {
       
   136         frame = chain[i];
       
   137         name += "/";
       
   138         name += frame->tree()->name();
       
   139     }
       
   140 
       
   141     // Suffix buffer has more than enough space for:
       
   142     //     10 characters before the number
       
   143     //     a number (3 digits for the highest this gets in practice, 20 digits for the largest 64-bit integer)
       
   144     //     6 characters after the number
       
   145     //     trailing null byte
       
   146     // But we still use snprintf just to be extra-safe.
       
   147     char suffix[40];
       
   148     snprintf(suffix, sizeof(suffix), "/<!--frame%u-->-->", childCount());
       
   149 
       
   150     name += suffix;
       
   151 
       
   152     return AtomicString(name);
       
   153 }
       
   154 
       
   155 Frame* FrameTree::child(unsigned index) const
       
   156 {
       
   157     Frame* result = firstChild();
       
   158     for (unsigned i = 0; result && i != index; ++i)
       
   159         result = result->tree()->nextSibling();
       
   160     return result;
       
   161 }
       
   162 
       
   163 Frame* FrameTree::child(const AtomicString& name) const
       
   164 {
       
   165     for (Frame* child = firstChild(); child; child = child->tree()->nextSibling())
       
   166         if (child->tree()->name() == name)
       
   167             return child;
       
   168     return 0;
       
   169 }
       
   170 
       
   171 Frame* FrameTree::find(const AtomicString& name) const
       
   172 {
       
   173     if (name == "_self" || name == "_current" || name.isEmpty())
       
   174         return m_thisFrame;
       
   175     
       
   176     if (name == "_top")
       
   177         return m_thisFrame->page()->mainFrame();
       
   178     
       
   179     if (name == "_parent")
       
   180         return parent() ? parent() : m_thisFrame;
       
   181 
       
   182     // Since "_blank" should never be any frame's name, the following just amounts to an optimization.
       
   183     if (name == "_blank")
       
   184         return 0;
       
   185 
       
   186     // Search subtree starting with this frame first.
       
   187     for (Frame* frame = m_thisFrame; frame; frame = frame->tree()->traverseNext(m_thisFrame))
       
   188         if (frame->tree()->name() == name)
       
   189             return frame;
       
   190 
       
   191     // Search the entire tree for this page next.
       
   192     Page* page = m_thisFrame->page();
       
   193     for (Frame* frame = page->mainFrame(); frame; frame = frame->tree()->traverseNext())
       
   194         if (frame->tree()->name() == name)
       
   195             return frame;
       
   196 
       
   197     // Search the entire tree for all other pages in this namespace.
       
   198     const HashSet<Page*>* pages = page->frameNamespace();
       
   199     if (pages) {
       
   200         HashSet<Page*>::const_iterator end = pages->end();
       
   201         for (HashSet<Page*>::const_iterator it = pages->begin(); it != end; ++it) {
       
   202             Page* otherPage = *it;
       
   203             if (otherPage != page)
       
   204                 for (Frame* frame = otherPage->mainFrame(); frame; frame = frame->tree()->traverseNext())
       
   205                     if (frame->tree()->name() == name)
       
   206                         return frame;
       
   207         }
       
   208     }
       
   209 
       
   210     return 0;
       
   211 }
       
   212 
       
   213 bool FrameTree::isDescendantOf(const Frame* ancestor) const
       
   214 {
       
   215 
       
   216 #if PLATFORM(SYMBIAN)
       
   217     if ( !ancestor )
       
   218         return false;
       
   219 #endif
       
   220 
       
   221     if (m_thisFrame->page() != ancestor->page())
       
   222         return false;
       
   223 
       
   224     for (Frame* frame = m_thisFrame; frame; frame = frame->tree()->parent())
       
   225         if (frame == ancestor)
       
   226             return true;
       
   227     return false;
       
   228 }
       
   229 
       
   230 Frame* FrameTree::traverseNext(const Frame* stayWithin) const
       
   231 {
       
   232     Frame* child = firstChild();
       
   233     if (child) {
       
   234         ASSERT(!stayWithin || child->tree()->isDescendantOf(stayWithin));
       
   235         return child;
       
   236     }
       
   237 
       
   238     if (m_thisFrame == stayWithin)
       
   239         return 0;
       
   240 
       
   241     Frame* sibling = nextSibling();
       
   242     if (sibling) {
       
   243         ASSERT(!stayWithin || sibling->tree()->isDescendantOf(stayWithin));
       
   244         return sibling;
       
   245     }
       
   246 
       
   247     Frame* frame = m_thisFrame;
       
   248     while (!sibling && (!stayWithin || frame->tree()->parent() != stayWithin)) {
       
   249         frame = frame->tree()->parent();
       
   250         if (!frame)
       
   251             return 0;
       
   252         sibling = frame->tree()->nextSibling();
       
   253     }
       
   254 
       
   255     if (frame) {
       
   256         ASSERT(!stayWithin || !sibling || sibling->tree()->isDescendantOf(stayWithin));
       
   257         return sibling;
       
   258     }
       
   259 
       
   260     return 0;
       
   261 }
       
   262 
       
   263 Frame* FrameTree::traverseNextWithWrap(bool wrap) const
       
   264 {
       
   265     if (Frame* result = traverseNext())
       
   266         return result;
       
   267 
       
   268     if (wrap)
       
   269         return m_thisFrame->page()->mainFrame();
       
   270 
       
   271     return 0;
       
   272 }
       
   273 
       
   274 Frame* FrameTree::traversePreviousWithWrap(bool wrap) const
       
   275 {
       
   276     // FIXME: besides the wrap feature, this is just the traversePreviousNode algorithm
       
   277 
       
   278     if (Frame* prevSibling = previousSibling())
       
   279         return prevSibling->tree()->deepLastChild();
       
   280     if (Frame* parentFrame = parent())
       
   281         return parentFrame;
       
   282     
       
   283     // no siblings, no parent, self==top
       
   284     if (wrap)
       
   285         return deepLastChild();
       
   286 
       
   287     // top view is always the last one in this ordering, so prev is nil without wrap
       
   288     return 0;
       
   289 }
       
   290 
       
   291 Frame* FrameTree::deepLastChild() const
       
   292 {
       
   293     Frame* result = m_thisFrame;
       
   294     for (Frame* last = lastChild(); last; last = last->tree()->lastChild())
       
   295         result = last;
       
   296 
       
   297     return result;
       
   298 }
       
   299 
       
   300 Frame* FrameTree::top() const
       
   301 {
       
   302     if (Page* page = m_thisFrame->page())
       
   303         return page->mainFrame();
       
   304 
       
   305     Frame* frame = m_thisFrame;
       
   306     while (Frame* parent = frame->tree()->parent())
       
   307         frame = parent;
       
   308     return frame;
       
   309 }
       
   310 
       
   311 } // namespace WebCore