webengine/osswebengine/WebCore/platform/Timer.cpp
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     1 /*
       
     2  * Copyright (C) 2006 Apple Computer, Inc.  All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions
       
     6  * are met:
       
     7  * 1. Redistributions of source code must retain the above copyright
       
     8  *    notice, this list of conditions and the following disclaimer.
       
     9  * 2. Redistributions in binary form must reproduce the above copyright
       
    10  *    notice, this list of conditions and the following disclaimer in the
       
    11  *    documentation and/or other materials provided with the distribution.
       
    12  *
       
    13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
       
    14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
       
    15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
       
    16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
       
    17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
       
    18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
       
    19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
       
    20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
       
    21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
       
    24  */
       
    25 
       
    26 #include "config.h"
       
    27 #include "Timer.h"
       
    28 
       
    29 #include "SharedTimer.h"
       
    30 #include "SystemTime.h"
       
    31 #include <math.h>
       
    32 #include <limits>
       
    33 #include <wtf/HashSet.h>
       
    34 #include <wtf/Vector.h>
       
    35 
       
    36 using namespace std;
       
    37 
       
    38 namespace WebCore {
       
    39 
       
    40 // Timers are stored in a heap data structure, used to implement a priority queue.
       
    41 // This allows us to efficiently determine which timer needs to fire the soonest.
       
    42 // Then we set a single shared system timer to fire at that time.
       
    43 //
       
    44 // When a timer's "next fire time" changes, we need to move it around in the priority queue.
       
    45 
       
    46 // ----------------
       
    47 
       
    48 static bool deferringTimers;
       
    49 static Vector<TimerBase*>* timerHeap;
       
    50 static HashSet<const TimerBase*>* timersReadyToFire;
       
    51 
       
    52 // ----------------
       
    53 
       
    54 // Class to represent elements in the heap when calling the standard library heap algorithms.
       
    55 // Maintains the m_heapIndex value in the timers themselves, which allows us to do efficient
       
    56 // modification of the heap.
       
    57 class TimerHeapElement {
       
    58 public:
       
    59     explicit TimerHeapElement(int i) : m_index(i), m_timer((*timerHeap)[m_index]) { checkConsistency(); }
       
    60 
       
    61     TimerHeapElement(const TimerHeapElement&);
       
    62     TimerHeapElement& operator=(const TimerHeapElement&);
       
    63 
       
    64     TimerBase* timer() const { return m_timer; }
       
    65 
       
    66     void checkConsistency() const {
       
    67         ASSERT(m_index >= 0);
       
    68         ASSERT(m_index < (timerHeap ? static_cast<int>(timerHeap->size()) : 0));
       
    69     }
       
    70 
       
    71 private:
       
    72     TimerHeapElement();
       
    73 
       
    74     int m_index;
       
    75     TimerBase* m_timer;
       
    76 };
       
    77 
       
    78 inline TimerHeapElement::TimerHeapElement(const TimerHeapElement& o)
       
    79     : m_index(-1), m_timer(o.timer())
       
    80 {
       
    81 }
       
    82 
       
    83 inline TimerHeapElement& TimerHeapElement::operator=(const TimerHeapElement& o)
       
    84 {
       
    85     TimerBase* t = o.timer();
       
    86     m_timer = t;
       
    87     if (m_index != -1) {
       
    88         checkConsistency();
       
    89         (*timerHeap)[m_index] = t;
       
    90         t->m_heapIndex = m_index;
       
    91     }
       
    92     return *this;
       
    93 }
       
    94 
       
    95 inline bool operator<(const TimerHeapElement& a, const TimerHeapElement& b)
       
    96 {
       
    97     // Note, this is "backwards" because the heap puts the largest element first
       
    98     // and we want the lowest time to be the first one in the heap.
       
    99     return b.timer()->m_nextFireTime < a.timer()->m_nextFireTime;
       
   100 }
       
   101 
       
   102 // ----------------
       
   103 
       
   104 // Class to represent iterators in the heap when calling the standard library heap algorithms.
       
   105 // Returns TimerHeapElement for elements in the heap rather than the TimerBase pointers themselves.
       
   106 class TimerHeapIterator : public iterator<random_access_iterator_tag, TimerHeapElement, int> {
       
   107 public:
       
   108     TimerHeapIterator() : m_index(-1) { }
       
   109     TimerHeapIterator(int i) : m_index(i) { checkConsistency(); }
       
   110 
       
   111     TimerHeapIterator& operator++() { checkConsistency(); ++m_index; checkConsistency(); return *this; }
       
   112     TimerHeapIterator operator++(int) { checkConsistency(); checkConsistency(1); return m_index++; }
       
   113 
       
   114     TimerHeapIterator& operator--() { checkConsistency(); --m_index; checkConsistency(); return *this; }
       
   115     TimerHeapIterator operator--(int) { checkConsistency(); checkConsistency(-1); return m_index--; }
       
   116 
       
   117     TimerHeapIterator& operator+=(int i) { checkConsistency(); m_index += i; checkConsistency(); return *this; }
       
   118     TimerHeapIterator& operator-=(int i) { checkConsistency(); m_index -= i; checkConsistency(); return *this; }
       
   119 
       
   120     TimerHeapElement operator*() const { return TimerHeapElement(m_index); }
       
   121     TimerHeapElement operator[](int i) const { return TimerHeapElement(m_index + i); }
       
   122 
       
   123     int index() const { return m_index; }
       
   124 
       
   125     void checkConsistency(int offset = 0) const {
       
   126         ASSERT(m_index + offset >= 0);
       
   127         ASSERT(m_index + offset <= (timerHeap ? static_cast<int>(timerHeap->size()) : 0));
       
   128     }
       
   129 
       
   130 private:
       
   131     int m_index;
       
   132 };
       
   133 
       
   134 inline bool operator==(TimerHeapIterator a, TimerHeapIterator b) { return a.index() == b.index(); }
       
   135 inline bool operator!=(TimerHeapIterator a, TimerHeapIterator b) { return a.index() != b.index(); }
       
   136 inline bool operator<(TimerHeapIterator a, TimerHeapIterator b) { return a.index() < b.index(); }
       
   137 
       
   138 inline TimerHeapIterator operator+(TimerHeapIterator a, int b) { return a.index() + b; }
       
   139 inline TimerHeapIterator operator+(int a, TimerHeapIterator b) { return a + b.index(); }
       
   140 
       
   141 inline TimerHeapIterator operator-(TimerHeapIterator a, int b) { return a.index() - b; }
       
   142 inline int operator-(TimerHeapIterator a, TimerHeapIterator b) { return a.index() - b.index(); }
       
   143 
       
   144 // ----------------
       
   145 
       
   146 void updateSharedTimer()
       
   147 {
       
   148     if (timersReadyToFire || deferringTimers || !timerHeap || timerHeap->isEmpty())
       
   149         stopSharedTimer();
       
   150     else
       
   151         setSharedTimerFireTime(timerHeap->first()->m_nextFireTime);
       
   152 }
       
   153 
       
   154 // ----------------
       
   155 
       
   156 TimerBase::TimerBase()
       
   157     : m_nextFireTime(0), m_repeatInterval(0), m_heapIndex(-1)
       
   158 {
       
   159     // We only need to do this once, but probably not worth trying to optimize it.
       
   160     setSharedTimerFiredFunction(sharedTimerFired);
       
   161 }
       
   162 
       
   163 TimerBase::~TimerBase()
       
   164 {
       
   165     stop();
       
   166 
       
   167     ASSERT(!inHeap());
       
   168 }
       
   169 
       
   170 void TimerBase::start(double nextFireInterval, double repeatInterval)
       
   171 {
       
   172     m_repeatInterval = repeatInterval;
       
   173     setNextFireTime(currentTime() + nextFireInterval);
       
   174 }
       
   175 
       
   176 void TimerBase::stop()
       
   177 {
       
   178     m_repeatInterval = 0;
       
   179     setNextFireTime(0);
       
   180 
       
   181     ASSERT(m_nextFireTime == 0);
       
   182     ASSERT(m_repeatInterval == 0);
       
   183     ASSERT(!inHeap());
       
   184 }
       
   185 
       
   186 bool TimerBase::isActive() const
       
   187 {
       
   188     return m_nextFireTime || (timersReadyToFire && timersReadyToFire->contains(this));
       
   189 }
       
   190 
       
   191 double TimerBase::nextFireInterval() const
       
   192 {
       
   193     ASSERT(isActive());
       
   194     double current = currentTime();
       
   195     if (m_nextFireTime < current)
       
   196         return 0;
       
   197     return m_nextFireTime - current;
       
   198 }
       
   199 
       
   200 inline void TimerBase::checkHeapIndex() const
       
   201 {
       
   202     ASSERT(timerHeap);
       
   203     ASSERT(!timerHeap->isEmpty());
       
   204     ASSERT(m_heapIndex >= 0);
       
   205     ASSERT(m_heapIndex < static_cast<int>(timerHeap->size()));
       
   206     ASSERT((*timerHeap)[m_heapIndex] == this);
       
   207 }
       
   208 
       
   209 inline void TimerBase::checkConsistency() const
       
   210 {
       
   211     // Timers should be in the heap if and only if they have a non-zero next fire time.
       
   212     ASSERT(inHeap() == (m_nextFireTime != 0));
       
   213     if (inHeap())
       
   214         checkHeapIndex();
       
   215 }
       
   216 
       
   217 void TimerBase::heapDecreaseKey()
       
   218 {
       
   219     ASSERT(m_nextFireTime != 0);
       
   220     checkHeapIndex();
       
   221     push_heap(TimerHeapIterator(0), TimerHeapIterator(m_heapIndex + 1));
       
   222     checkHeapIndex();
       
   223 }
       
   224 
       
   225 inline void TimerBase::heapDelete()
       
   226 {
       
   227     ASSERT(m_nextFireTime == 0);
       
   228     heapPop();
       
   229     timerHeap->removeLast();
       
   230     m_heapIndex = -1;
       
   231 }
       
   232 
       
   233 inline void TimerBase::heapDeleteMin()
       
   234 {
       
   235     ASSERT(m_nextFireTime == 0);
       
   236     heapPopMin();
       
   237     timerHeap->removeLast();
       
   238     m_heapIndex = -1;
       
   239 }
       
   240 
       
   241 inline void TimerBase::heapIncreaseKey()
       
   242 {
       
   243     ASSERT(m_nextFireTime != 0);
       
   244     heapPop();
       
   245     heapDecreaseKey();
       
   246 }
       
   247 
       
   248 inline void TimerBase::heapInsert()
       
   249 {
       
   250     ASSERT(!inHeap());
       
   251     if (!timerHeap)
       
   252         timerHeap = new Vector<TimerBase*>;
       
   253     timerHeap->append(this);
       
   254     m_heapIndex = timerHeap->size() - 1;
       
   255     heapDecreaseKey();
       
   256 }
       
   257 
       
   258 inline void TimerBase::heapPop()
       
   259 {
       
   260     // Temporarily force this timer to have the minimum key so we can pop it.
       
   261     double fireTime = m_nextFireTime;
       
   262     m_nextFireTime = -numeric_limits<double>::infinity();
       
   263     heapDecreaseKey();
       
   264     heapPopMin();
       
   265     m_nextFireTime = fireTime;
       
   266 }
       
   267 
       
   268 void TimerBase::heapPopMin()
       
   269 {
       
   270     ASSERT(this == timerHeap->first());
       
   271     checkHeapIndex();
       
   272     pop_heap(TimerHeapIterator(0), TimerHeapIterator(timerHeap->size()));
       
   273     checkHeapIndex();
       
   274     ASSERT(this == timerHeap->last());
       
   275 }
       
   276 
       
   277 void TimerBase::setNextFireTime(double newTime)
       
   278 {
       
   279     // Keep heap valid while changing the next-fire time.
       
   280 
       
   281     if (timersReadyToFire)
       
   282         timersReadyToFire->remove(this);
       
   283 
       
   284     double oldTime = m_nextFireTime;
       
   285     if (oldTime != newTime) {
       
   286         m_nextFireTime = newTime;
       
   287 
       
   288         bool wasFirstTimerInHeap = m_heapIndex == 0;
       
   289 
       
   290         if (oldTime == 0)
       
   291             heapInsert();
       
   292         else if (newTime == 0)
       
   293             heapDelete();
       
   294         else if (newTime < oldTime)
       
   295             heapDecreaseKey();
       
   296         else
       
   297             heapIncreaseKey();
       
   298 
       
   299         bool isFirstTimerInHeap = m_heapIndex == 0;
       
   300 
       
   301         if (wasFirstTimerInHeap || isFirstTimerInHeap)
       
   302             updateSharedTimer();
       
   303     }
       
   304 
       
   305     checkConsistency();
       
   306 }
       
   307 
       
   308 void TimerBase::collectFiringTimers(double fireTime, Vector<TimerBase*>& firingTimers)
       
   309 {
       
   310     while (!timerHeap->isEmpty() && timerHeap->first()->m_nextFireTime <= fireTime) {
       
   311         TimerBase* timer = timerHeap->first();
       
   312         firingTimers.append(timer);
       
   313         timersReadyToFire->add(timer);
       
   314         timer->m_nextFireTime = 0;
       
   315         timer->heapDeleteMin();
       
   316     }
       
   317 }
       
   318 
       
   319 void TimerBase::fireTimers(double fireTime, const Vector<TimerBase*>& firingTimers)
       
   320 {
       
   321     int size = firingTimers.size();
       
   322     for (int i = 0; i != size; ++i) {
       
   323         TimerBase* timer = firingTimers[i];
       
   324 
       
   325         // If not in the set, this timer has been deleted or re-scheduled in another timer's fired function.
       
   326         // So either we don't want to fire it at all or we will fire it next time the shared timer goes off.
       
   327         // It might even have been deleted; that's OK because we won't do anything else with the pointer.
       
   328         if (!timersReadyToFire->contains(timer))
       
   329             continue;
       
   330 
       
   331         // Setting the next fire time has a side effect of removing the timer from the firing timers set.
       
   332         double interval = timer->repeatInterval();
       
   333         timer->setNextFireTime(interval ? fireTime + interval : 0);
       
   334 
       
   335         // Once the timer has been fired, it may be deleted, so do nothing else with it after this point.
       
   336         timer->fired();
       
   337 
       
   338         // Catch the case where the timer asked timers to fire in a nested event loop.
       
   339         if (!timersReadyToFire)
       
   340             break;
       
   341     }
       
   342 }
       
   343 
       
   344 void TimerBase::sharedTimerFired()
       
   345 {
       
   346     // Do a re-entrancy check.
       
   347     if (timersReadyToFire)
       
   348         return;
       
   349 
       
   350     double fireTime = currentTime();
       
   351     Vector<TimerBase*> firingTimers;
       
   352     HashSet<const TimerBase*> firingTimersSet;
       
   353 
       
   354     timersReadyToFire = &firingTimersSet;
       
   355 
       
   356     collectFiringTimers(fireTime, firingTimers);
       
   357     fireTimers(fireTime, firingTimers);
       
   358 
       
   359     timersReadyToFire = 0;
       
   360 
       
   361     updateSharedTimer();
       
   362 }
       
   363 
       
   364 void TimerBase::fireTimersInNestedEventLoop()
       
   365 {
       
   366     timersReadyToFire = 0;
       
   367     updateSharedTimer();
       
   368 }
       
   369 
       
   370 // ----------------
       
   371 
       
   372 bool isDeferringTimers()
       
   373 {
       
   374     return deferringTimers;
       
   375 }
       
   376 
       
   377 void setDeferringTimers(bool shouldDefer)
       
   378 {
       
   379     if (shouldDefer == deferringTimers)
       
   380         return;
       
   381     deferringTimers = shouldDefer;
       
   382     updateSharedTimer();
       
   383 }
       
   384 
       
   385 }