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1 /* |
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2 * This file is part of the render object implementation for KHTML. |
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3 * |
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4 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
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5 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
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6 * (C) 2007 David Smith (catfish.man@gmail.com) |
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7 * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc. |
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8 * |
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9 * This library is free software; you can redistribute it and/or |
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10 * modify it under the terms of the GNU Library General Public |
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11 * License as published by the Free Software Foundation; either |
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12 * version 2 of the License, or (at your option) any later version. |
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13 * |
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14 * This library is distributed in the hope that it will be useful, |
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15 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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17 * Library General Public License for more details. |
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18 * |
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19 * You should have received a copy of the GNU Library General Public License |
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20 * along with this library; see the file COPYING.LIB. If not, write to |
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21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
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22 * Boston, MA 02110-1301, USA. |
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23 */ |
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24 |
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25 #ifndef RenderBlock_h |
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26 #define RenderBlock_h |
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27 |
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28 #include "DeprecatedPtrList.h" |
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29 #include "GapRects.h" |
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30 #include "RenderFlow.h" |
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31 #include "RootInlineBox.h" |
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32 #include <wtf/ListHashSet.h> |
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33 |
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34 namespace WebCore { |
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35 |
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36 class BidiIterator; |
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37 class BidiRun; |
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38 class Position; |
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39 class RootInlineBox; |
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40 |
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41 template <class Iterator, class Run> class BidiResolver; |
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42 typedef BidiResolver<BidiIterator, BidiRun> BidiState; |
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43 |
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44 enum CaretType { CursorCaret, DragCaret }; |
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45 |
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46 class RenderBlock : public RenderFlow { |
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47 public: |
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48 RenderBlock(Node*); |
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49 virtual ~RenderBlock(); |
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50 |
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51 virtual const char* renderName() const; |
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52 |
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53 // These two functions are overridden for inline-block. |
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54 virtual short lineHeight(bool firstLine, bool isRootLineBox = false) const; |
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55 virtual short baselinePosition(bool firstLine, bool isRootLineBox = false) const; |
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56 |
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57 virtual bool isRenderBlock() const { return true; } |
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58 virtual bool isBlockFlow() const { return (!isInline() || isReplaced()) && !isTable(); } |
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59 virtual bool isInlineFlow() const { return isInline() && !isReplaced(); } |
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60 virtual bool isInlineBlockOrInlineTable() const { return isInline() && isReplaced(); } |
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61 |
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62 virtual bool childrenInline() const { return m_childrenInline; } |
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63 virtual void setChildrenInline(bool b) { m_childrenInline = b; } |
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64 void makeChildrenNonInline(RenderObject* insertionPoint = 0); |
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65 void deleteLineBoxTree(); |
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66 |
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67 // The height (and width) of a block when you include overflow spillage out of the bottom |
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68 // of the block (e.g., a <div style="height:25px"> that has a 100px tall image inside |
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69 // it would have an overflow height of borderTop() + paddingTop() + 100px. |
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70 virtual int overflowHeight(bool includeInterior = true) const; |
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71 virtual int overflowWidth(bool includeInterior = true) const; |
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72 virtual int overflowLeft(bool includeInterior = true) const; |
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73 virtual int overflowTop(bool includeInterior = true) const; |
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74 virtual IntRect overflowRect(bool includeInterior = true) const; |
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75 virtual void setOverflowHeight(int h) { m_overflowHeight = h; } |
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76 virtual void setOverflowWidth(int w) { m_overflowWidth = w; } |
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77 |
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78 void addVisualOverflow(const IntRect&); |
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79 |
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80 virtual bool isSelfCollapsingBlock() const; |
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81 virtual bool isTopMarginQuirk() const { return m_topMarginQuirk; } |
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82 virtual bool isBottomMarginQuirk() const { return m_bottomMarginQuirk; } |
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83 |
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84 virtual int maxTopMargin(bool positive) const { return positive ? maxTopPosMargin() : maxTopNegMargin(); } |
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85 virtual int maxBottomMargin(bool positive) const { return positive ? maxBottomPosMargin() : maxBottomNegMargin(); } |
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86 |
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87 int maxTopPosMargin() const { return m_maxMargin ? m_maxMargin->m_topPos : MaxMargin::topPosDefault(this); } |
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88 int maxTopNegMargin() const { return m_maxMargin ? m_maxMargin->m_topNeg : MaxMargin::topNegDefault(this); } |
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89 int maxBottomPosMargin() const { return m_maxMargin ? m_maxMargin->m_bottomPos : MaxMargin::bottomPosDefault(this); } |
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90 int maxBottomNegMargin() const { return m_maxMargin ? m_maxMargin->m_bottomNeg : MaxMargin::bottomNegDefault(this); } |
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91 void setMaxTopMargins(int pos, int neg); |
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92 void setMaxBottomMargins(int pos, int neg); |
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93 |
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94 void initMaxMarginValues() |
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95 { |
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96 if (m_maxMargin) { |
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97 m_maxMargin->m_topPos = MaxMargin::topPosDefault(this); |
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98 m_maxMargin->m_topNeg = MaxMargin::topNegDefault(this); |
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99 m_maxMargin->m_bottomPos = MaxMargin::bottomPosDefault(this); |
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100 m_maxMargin->m_bottomNeg = MaxMargin::bottomNegDefault(this); |
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101 } |
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102 } |
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103 |
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104 virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild); |
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105 virtual void removeChild(RenderObject*); |
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106 |
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107 virtual void repaintOverhangingFloats(bool paintAllDescendants); |
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108 |
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109 virtual void setStyle(RenderStyle*); |
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110 |
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111 virtual void layout(); |
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112 virtual void layoutBlock(bool relayoutChildren); |
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113 void layoutBlockChildren(bool relayoutChildren); |
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114 void layoutInlineChildren(bool relayoutChildren, int& repaintTop, int& repaintBottom); |
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115 |
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116 void layoutPositionedObjects(bool relayoutChildren); |
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117 void insertPositionedObject(RenderObject*); |
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118 void removePositionedObject(RenderObject*); |
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119 virtual void removePositionedObjects(RenderBlock*); |
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120 |
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121 virtual void positionListMarker() { } |
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122 |
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123 virtual void borderFitAdjust(int& x, int& w) const; // Shrink the box in which the border paints if border-fit is set. |
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124 |
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125 // Called to lay out the legend for a fieldset. |
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126 virtual RenderObject* layoutLegend(bool relayoutChildren) { return 0; }; |
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127 |
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128 // the implementation of the following functions is in bidi.cpp |
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129 void bidiReorderLine(const BidiIterator& start, const BidiIterator& end, BidiState&); |
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130 RootInlineBox* determineStartPosition(bool fullLayout, BidiIterator& start, BidiState&); |
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131 RootInlineBox* determineEndPosition(RootInlineBox* startBox, BidiIterator& cleanLineStart, |
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132 BidiStatus& cleanLineBidiStatus, |
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133 int& yPos); |
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134 bool matchedEndLine(const BidiIterator& start, const BidiStatus& status, |
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135 const BidiIterator& endLineStart, const BidiStatus& endLineStatus, |
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136 RootInlineBox*& endLine, int& endYPos, int& repaintBottom, int& repaintTop); |
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137 bool generatesLineBoxesForInlineChild(RenderObject*); |
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138 int skipWhitespace(BidiIterator&, BidiState&); |
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139 BidiIterator findNextLineBreak(BidiIterator& start, BidiState& info); |
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140 RootInlineBox* constructLine(const BidiIterator& start, const BidiIterator& end); |
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141 InlineFlowBox* createLineBoxes(RenderObject*); |
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142 void computeHorizontalPositionsForLine(RootInlineBox*, bool reachedEnd); |
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143 void computeVerticalPositionsForLine(RootInlineBox*); |
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144 void checkLinesForOverflow(); |
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145 void deleteEllipsisLineBoxes(); |
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146 void checkLinesForTextOverflow(); |
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147 // end bidi.cpp functions |
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148 |
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149 virtual void paint(PaintInfo&, int tx, int ty); |
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150 virtual void paintObject(PaintInfo&, int tx, int ty); |
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151 void paintFloats(PaintInfo&, int tx, int ty, bool paintSelection = false); |
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152 void paintContents(PaintInfo&, int tx, int ty); |
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153 void paintColumns(PaintInfo&, int tx, int ty, bool paintFloats = false); |
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154 void paintChildren(PaintInfo&, int tx, int ty); |
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155 void paintEllipsisBoxes(PaintInfo&, int tx, int ty); |
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156 void paintSelection(PaintInfo&, int tx, int ty); |
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157 void paintCaret(PaintInfo&, CaretType); |
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158 |
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159 void insertFloatingObject(RenderObject*); |
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160 void removeFloatingObject(RenderObject*); |
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161 |
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162 // called from lineWidth, to position the floats added in the last line. |
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163 void positionNewFloats(); |
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164 void clearFloats(); |
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165 int getClearDelta(RenderObject* child); |
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166 virtual void markAllDescendantsWithFloatsForLayout(RenderObject* floatToRemove = 0); |
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167 void markPositionedObjectsForLayout(); |
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168 |
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169 // FIXME: containsFloats() should not return true if the floating objects list |
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170 // is empty. However, layoutInlineChildren() relies on the current behavior. |
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171 // http://bugs.webkit.org/show_bug.cgi?id=7395#c3 |
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172 virtual bool containsFloats() { return m_floatingObjects; } |
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173 virtual bool containsFloat(RenderObject*); |
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174 |
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175 virtual bool avoidsFloats() const; |
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176 |
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177 virtual bool hasOverhangingFloats() { return !hasColumns() && floatBottom() > m_height; } |
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178 void addIntrudingFloats(RenderBlock* prev, int xoffset, int yoffset); |
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179 void addOverhangingFloats(RenderBlock* child, int xoffset, int yoffset); |
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180 |
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181 int nearestFloatBottom(int height) const; |
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182 int floatBottom() const; |
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183 inline int leftBottom(); |
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184 inline int rightBottom(); |
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185 IntRect floatRect() const; |
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186 |
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187 virtual int lineWidth(int y) const; |
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188 virtual int lowestPosition(bool includeOverflowInterior = true, bool includeSelf = true) const; |
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189 virtual int rightmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const; |
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190 virtual int leftmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const; |
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191 |
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192 int rightOffset() const; |
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193 int rightRelOffset(int y, int fixedOffset, bool applyTextIndent = true, int* heightRemaining = 0) const; |
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194 int rightOffset(int y) const { return rightRelOffset(y, rightOffset(), true); } |
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195 |
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196 int leftOffset() const; |
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197 int leftRelOffset(int y, int fixedOffset, bool applyTextIndent = true, int* heightRemaining = 0) const; |
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198 int leftOffset(int y) const { return leftRelOffset(y, leftOffset(), true); } |
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199 |
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200 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); |
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201 virtual bool hitTestColumns(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); |
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202 virtual bool hitTestContents(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); |
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203 |
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204 virtual bool isPointInOverflowControl(HitTestResult&, int x, int y, int tx, int ty); |
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205 |
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206 virtual VisiblePosition positionForCoordinates(int x, int y); |
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207 |
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208 // Block flows subclass availableWidth to handle multi column layout (shrinking the width available to children when laying out.) |
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209 virtual int availableWidth() const; |
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210 |
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211 virtual void calcPrefWidths(); |
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212 void calcInlinePrefWidths(); |
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213 void calcBlockPrefWidths(); |
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214 |
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215 virtual int getBaselineOfFirstLineBox() const; |
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216 virtual int getBaselineOfLastLineBox() const; |
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217 |
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218 RootInlineBox* firstRootBox() const { return static_cast<RootInlineBox*>(firstLineBox()); } |
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219 RootInlineBox* lastRootBox() const { return static_cast<RootInlineBox*>(lastLineBox()); } |
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220 |
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221 // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline |
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222 // children. |
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223 virtual RenderBlock* firstLineBlock() const; |
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224 virtual void updateFirstLetter(); |
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225 |
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226 bool inRootBlockContext() const; |
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227 |
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228 void setHasMarkupTruncation(bool b = true) { m_hasMarkupTruncation = b; } |
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229 bool hasMarkupTruncation() const { return m_hasMarkupTruncation; } |
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230 |
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231 virtual bool hasSelectedChildren() const { return m_selectionState != SelectionNone; } |
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232 virtual SelectionState selectionState() const { return static_cast<SelectionState>(m_selectionState); } |
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233 virtual void setSelectionState(SelectionState s); |
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234 |
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235 struct BlockSelectionInfo { |
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236 RenderBlock* m_block; |
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237 GapRects m_rects; |
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238 SelectionState m_state; |
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239 |
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240 BlockSelectionInfo() |
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241 : m_block(0) |
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242 , m_state(SelectionNone) |
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243 { |
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244 } |
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245 |
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246 BlockSelectionInfo(RenderBlock* b) |
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247 : m_block(b) |
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248 , m_rects(b->needsLayout() ? GapRects() : b->selectionGapRects()) |
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249 , m_state(b->selectionState()) |
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250 { |
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251 } |
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252 |
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253 RenderBlock* block() const { return m_block; } |
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254 GapRects rects() const { return m_rects; } |
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255 SelectionState state() const { return m_state; } |
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256 }; |
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257 |
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258 virtual IntRect selectionRect(bool) { return selectionGapRects(); } |
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259 GapRects selectionGapRects(); |
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260 virtual bool shouldPaintSelectionGaps() const; |
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261 bool isSelectionRoot() const; |
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262 GapRects fillSelectionGaps(RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty, |
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263 int& lastTop, int& lastLeft, int& lastRight, const PaintInfo* = 0); |
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264 GapRects fillInlineSelectionGaps(RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty, |
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265 int& lastTop, int& lastLeft, int& lastRight, const PaintInfo*); |
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266 GapRects fillBlockSelectionGaps(RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty, |
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267 int& lastTop, int& lastLeft, int& lastRight, const PaintInfo*); |
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268 IntRect fillVerticalSelectionGap(int lastTop, int lastLeft, int lastRight, int bottomY, RenderBlock* rootBlock, |
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269 int blockX, int blockY, const PaintInfo*); |
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270 IntRect fillLeftSelectionGap(RenderObject* selObj, int xPos, int yPos, int height, RenderBlock* rootBlock, |
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271 int blockX, int blockY, int tx, int ty, const PaintInfo*); |
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272 IntRect fillRightSelectionGap(RenderObject* selObj, int xPos, int yPos, int height, RenderBlock* rootBlock, |
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273 int blockX, int blockY, int tx, int ty, const PaintInfo*); |
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274 IntRect fillHorizontalSelectionGap(RenderObject* selObj, int xPos, int yPos, int width, int height, const PaintInfo*); |
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275 |
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276 void getHorizontalSelectionGapInfo(SelectionState, bool& leftGap, bool& rightGap); |
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277 int leftSelectionOffset(RenderBlock* rootBlock, int y); |
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278 int rightSelectionOffset(RenderBlock* rootBlock, int y); |
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279 |
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280 #ifndef NDEBUG |
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281 virtual void dump(TextStream*, DeprecatedString ind = "") const; |
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282 #endif |
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283 |
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284 // Helper methods for computing line counts and heights for line counts. |
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285 RootInlineBox* lineAtIndex(int); |
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286 int lineCount(); |
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287 int heightForLineCount(int); |
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288 void clearTruncation(); |
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289 |
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290 int desiredColumnWidth() const; |
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291 unsigned desiredColumnCount() const; |
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292 Vector<IntRect>* columnRects() const; |
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293 void setDesiredColumnCountAndWidth(int count, int width); |
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294 |
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295 void adjustRectForColumns(IntRect&) const; |
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296 |
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297 void addContinuationWithOutline(RenderFlow*); |
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298 void paintContinuationOutlines(PaintInfo&, int tx, int ty); |
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299 |
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300 private: |
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301 void adjustPointToColumnContents(IntPoint&) const; |
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302 void adjustForBorderFit(int x, int& left, int& right) const; // Helper function for borderFitAdjust |
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303 |
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304 protected: |
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305 void newLine(); |
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306 virtual bool hasLineIfEmpty() const; |
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307 bool layoutOnlyPositionedObjects(); |
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308 |
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309 private: |
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310 Position positionForBox(InlineBox*, bool start = true) const; |
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311 Position positionForRenderer(RenderObject*, bool start = true) const; |
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312 |
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313 int columnGap() const; |
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314 void calcColumnWidth(); |
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315 int layoutColumns(int endOfContent = -1); |
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316 |
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317 protected: |
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318 struct FloatingObject { |
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319 enum Type { |
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320 FloatLeft, |
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321 FloatRight |
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322 }; |
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323 |
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324 FloatingObject(Type type) |
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325 : node(0) |
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326 , startY(0) |
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327 , endY(0) |
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328 , left(0) |
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329 , width(0) |
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330 , m_type(type) |
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331 , noPaint(false) |
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332 { |
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333 } |
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334 |
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335 Type type() { return static_cast<Type>(m_type); } |
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336 |
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337 RenderObject* node; |
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338 int startY; |
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339 int endY; |
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340 int left; |
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341 int width; |
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342 unsigned m_type : 1; // Type (left or right aligned) |
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343 bool noPaint : 1; |
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344 }; |
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345 |
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346 // The following helper functions and structs are used by layoutBlockChildren. |
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347 class CompactInfo { |
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348 // A compact child that needs to be collapsed into the margin of the following block. |
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349 RenderObject* m_compact; |
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350 |
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351 // The block with the open margin that the compact child is going to place itself within. |
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352 RenderObject* m_block; |
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353 |
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354 public: |
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355 RenderObject* compact() const { return m_compact; } |
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356 RenderObject* block() const { return m_block; } |
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357 bool matches(RenderObject* child) const { return m_compact && m_block == child; } |
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358 |
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359 void clear() { set(0, 0); } |
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360 void set(RenderObject* c, RenderObject* b) { m_compact = c; m_block = b; } |
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361 |
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362 CompactInfo() { clear(); } |
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363 }; |
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364 |
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365 class MarginInfo { |
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366 // Collapsing flags for whether we can collapse our margins with our children's margins. |
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367 bool m_canCollapseWithChildren : 1; |
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368 bool m_canCollapseTopWithChildren : 1; |
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369 bool m_canCollapseBottomWithChildren : 1; |
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370 |
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371 // Whether or not we are a quirky container, i.e., do we collapse away top and bottom |
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372 // margins in our container. Table cells and the body are the common examples. We |
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373 // also have a custom style property for Safari RSS to deal with TypePad blog articles. |
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374 bool m_quirkContainer : 1; |
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375 |
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376 // This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block. |
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377 // They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will |
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378 // always be collapsing with one another. This variable can remain set to true through multiple iterations |
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379 // as long as we keep encountering self-collapsing blocks. |
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380 bool m_atTopOfBlock : 1; |
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381 |
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382 // This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block. |
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383 bool m_atBottomOfBlock : 1; |
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384 |
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385 // If our last normal flow child was a self-collapsing block that cleared a float, |
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386 // we track it in this variable. |
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387 bool m_selfCollapsingBlockClearedFloat : 1; |
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388 |
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389 // These variables are used to detect quirky margins that we need to collapse away (in table cells |
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390 // and in the body element). |
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391 bool m_topQuirk : 1; |
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392 bool m_bottomQuirk : 1; |
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393 bool m_determinedTopQuirk : 1; |
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394 |
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395 // These flags track the previous maximal positive and negative margins. |
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396 int m_posMargin; |
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397 int m_negMargin; |
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398 |
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399 public: |
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400 MarginInfo(RenderBlock* b, int top, int bottom); |
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401 |
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402 void setAtTopOfBlock(bool b) { m_atTopOfBlock = b; } |
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403 void setAtBottomOfBlock(bool b) { m_atBottomOfBlock = b; } |
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404 void clearMargin() { m_posMargin = m_negMargin = 0; } |
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405 void setSelfCollapsingBlockClearedFloat(bool b) { m_selfCollapsingBlockClearedFloat = b; } |
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406 void setTopQuirk(bool b) { m_topQuirk = b; } |
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407 void setBottomQuirk(bool b) { m_bottomQuirk = b; } |
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408 void setDeterminedTopQuirk(bool b) { m_determinedTopQuirk = b; } |
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409 void setPosMargin(int p) { m_posMargin = p; } |
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410 void setNegMargin(int n) { m_negMargin = n; } |
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411 void setPosMarginIfLarger(int p) { if (p > m_posMargin) m_posMargin = p; } |
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412 void setNegMarginIfLarger(int n) { if (n > m_negMargin) m_negMargin = n; } |
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413 |
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414 void setMargin(int p, int n) { m_posMargin = p; m_negMargin = n; } |
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415 |
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416 bool atTopOfBlock() const { return m_atTopOfBlock; } |
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417 bool canCollapseWithTop() const { return m_atTopOfBlock && m_canCollapseTopWithChildren; } |
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418 bool canCollapseWithBottom() const { return m_atBottomOfBlock && m_canCollapseBottomWithChildren; } |
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419 bool canCollapseTopWithChildren() const { return m_canCollapseTopWithChildren; } |
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420 bool canCollapseBottomWithChildren() const { return m_canCollapseBottomWithChildren; } |
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421 bool selfCollapsingBlockClearedFloat() const { return m_selfCollapsingBlockClearedFloat; } |
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422 bool quirkContainer() const { return m_quirkContainer; } |
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423 bool determinedTopQuirk() const { return m_determinedTopQuirk; } |
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424 bool topQuirk() const { return m_topQuirk; } |
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425 bool bottomQuirk() const { return m_bottomQuirk; } |
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426 int posMargin() const { return m_posMargin; } |
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427 int negMargin() const { return m_negMargin; } |
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428 int margin() const { return m_posMargin - m_negMargin; } |
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429 }; |
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430 |
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431 void adjustPositionedBlock(RenderObject* child, const MarginInfo&); |
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432 void adjustFloatingBlock(const MarginInfo&); |
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433 RenderObject* handleSpecialChild(RenderObject* child, const MarginInfo&, CompactInfo&, bool& handled); |
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434 RenderObject* handleFloatingChild(RenderObject* child, const MarginInfo&, bool& handled); |
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435 RenderObject* handlePositionedChild(RenderObject* child, const MarginInfo&, bool& handled); |
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436 RenderObject* handleCompactChild(RenderObject* child, CompactInfo&, bool& handled); |
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437 RenderObject* handleRunInChild(RenderObject* child, bool& handled); |
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438 void collapseMargins(RenderObject* child, MarginInfo&, int yPosEstimate); |
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439 void clearFloatsIfNeeded(RenderObject* child, MarginInfo&, int oldTopPosMargin, int oldTopNegMargin); |
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440 void insertCompactIfNeeded(RenderObject* child, CompactInfo&); |
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441 int estimateVerticalPosition(RenderObject* child, const MarginInfo&); |
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442 void determineHorizontalPosition(RenderObject* child); |
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443 void handleBottomOfBlock(int top, int bottom, MarginInfo&); |
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444 void setCollapsedBottomMargin(const MarginInfo&); |
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445 // End helper functions and structs used by layoutBlockChildren. |
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446 |
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447 private: |
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448 typedef ListHashSet<RenderObject*>::const_iterator Iterator; |
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449 DeprecatedPtrList<FloatingObject>* m_floatingObjects; |
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450 ListHashSet<RenderObject*>* m_positionedObjects; |
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451 |
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452 // Allocated only when some of these fields have non-default values |
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453 struct MaxMargin { |
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454 MaxMargin(const RenderBlock* o) |
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455 : m_topPos(topPosDefault(o)) |
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456 , m_topNeg(topNegDefault(o)) |
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457 , m_bottomPos(bottomPosDefault(o)) |
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458 , m_bottomNeg(bottomNegDefault(o)) |
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459 { |
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460 } |
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461 static int topPosDefault(const RenderBlock* o) { return o->marginTop() > 0 ? o->marginTop() : 0; } |
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462 static int topNegDefault(const RenderBlock* o) { return o->marginTop() < 0 ? -o->marginTop() : 0; } |
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463 static int bottomPosDefault(const RenderBlock* o) { return o->marginBottom() > 0 ? o->marginBottom() : 0; } |
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464 static int bottomNegDefault(const RenderBlock* o) { return o->marginBottom() < 0 ? -o->marginBottom() : 0; } |
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465 |
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466 int m_topPos; |
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467 int m_topNeg; |
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468 int m_bottomPos; |
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469 int m_bottomNeg; |
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470 }; |
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471 |
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472 MaxMargin* m_maxMargin; |
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473 |
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474 protected: |
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475 // How much content overflows out of our block vertically or horizontally. |
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476 int m_overflowHeight; |
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477 int m_overflowWidth; |
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478 int m_overflowLeft; |
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479 int m_overflowTop; |
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480 }; |
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481 |
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482 } // namespace WebCore |
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483 |
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484 #endif // RenderBlock_h |