|
1 /** |
|
2 * Copyright (C) 1997 Martin Jones (mjones@kde.org) |
|
3 * (C) 1997 Torben Weis (weis@kde.org) |
|
4 * (C) 1998 Waldo Bastian (bastian@kde.org) |
|
5 * (C) 1999 Lars Knoll (knoll@kde.org) |
|
6 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
|
7 * Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved. |
|
8 * Copyright (C) 2006 Alexey Proskuryakov (ap@nypop.com) |
|
9 * |
|
10 * This library is free software; you can redistribute it and/or |
|
11 * modify it under the terms of the GNU Library General Public |
|
12 * License as published by the Free Software Foundation; either |
|
13 * version 2 of the License, or (at your option) any later version. |
|
14 * |
|
15 * This library is distributed in the hope that it will be useful, |
|
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
|
18 * Library General Public License for more details. |
|
19 * |
|
20 * You should have received a copy of the GNU Library General Public License |
|
21 * along with this library; see the file COPYING.LIB. If not, write to |
|
22 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
|
23 * Boston, MA 02110-1301, USA. |
|
24 */ |
|
25 |
|
26 #include "config.h" |
|
27 #include "RenderTable.h" |
|
28 |
|
29 #include "AutoTableLayout.h" |
|
30 #include "DeleteButtonController.h" |
|
31 #include "Document.h" |
|
32 #include "FixedTableLayout.h" |
|
33 #include "FrameView.h" |
|
34 #include "HTMLNames.h" |
|
35 #include "RenderLayer.h" |
|
36 #include "RenderTableCell.h" |
|
37 #include "RenderTableCol.h" |
|
38 #include "RenderTableSection.h" |
|
39 #include "RenderView.h" |
|
40 #include "TextStream.h" |
|
41 |
|
42 using namespace std; |
|
43 |
|
44 namespace WebCore { |
|
45 |
|
46 using namespace HTMLNames; |
|
47 |
|
48 RenderTable::RenderTable(Node* node) |
|
49 : RenderBlock(node) |
|
50 , m_caption(0) |
|
51 , m_head(0) |
|
52 , m_foot(0) |
|
53 , m_firstBody(0) |
|
54 , m_tableLayout(0) |
|
55 , m_currentBorder(0) |
|
56 , m_frame(Void) |
|
57 , m_rules(None) |
|
58 , m_hasColElements(false) |
|
59 , m_padding(0) |
|
60 , m_needsSectionRecalc(0) |
|
61 , m_hSpacing(0) |
|
62 , m_vSpacing(0) |
|
63 , m_borderLeft(0) |
|
64 , m_borderRight(0) |
|
65 { |
|
66 m_columnPos.fill(0, 2); |
|
67 m_columns.fill(ColumnStruct(), 1); |
|
68 } |
|
69 |
|
70 RenderTable::~RenderTable() |
|
71 { |
|
72 delete m_tableLayout; |
|
73 } |
|
74 |
|
75 void RenderTable::setStyle(RenderStyle* newStyle) |
|
76 { |
|
77 ETableLayout oldTableLayout = style() ? style()->tableLayout() : TAUTO; |
|
78 RenderBlock::setStyle(newStyle); |
|
79 |
|
80 // In the collapsed border model, there is no cell spacing. |
|
81 m_hSpacing = collapseBorders() ? 0 : style()->horizontalBorderSpacing(); |
|
82 m_vSpacing = collapseBorders() ? 0 : style()->verticalBorderSpacing(); |
|
83 m_columnPos[0] = m_hSpacing; |
|
84 |
|
85 if (!m_tableLayout || style()->tableLayout() != oldTableLayout) { |
|
86 delete m_tableLayout; |
|
87 |
|
88 // According to the CSS2 spec, you only use fixed table layout if an |
|
89 // explicit width is specified on the table. Auto width implies auto table layout. |
|
90 if (style()->tableLayout() == TFIXED && !style()->width().isAuto()) |
|
91 m_tableLayout = new FixedTableLayout(this); |
|
92 else |
|
93 m_tableLayout = new AutoTableLayout(this); |
|
94 } |
|
95 } |
|
96 |
|
97 static inline void resetSectionPointerIfNotBefore(RenderTableSection*& ptr, RenderObject* before) |
|
98 { |
|
99 if (!before || !ptr) |
|
100 return; |
|
101 RenderObject* o = before->previousSibling(); |
|
102 while (o && o != ptr) |
|
103 o = o->previousSibling(); |
|
104 if (!o) |
|
105 ptr = 0; |
|
106 } |
|
107 |
|
108 void RenderTable::addChild(RenderObject* child, RenderObject* beforeChild) |
|
109 { |
|
110 // Make sure we don't append things after :after-generated content if we have it. |
|
111 if (!beforeChild && isAfterContent(lastChild())) |
|
112 beforeChild = lastChild(); |
|
113 |
|
114 bool wrapInAnonymousSection = true; |
|
115 bool isTableElement = element() && element()->hasTagName(tableTag); |
|
116 |
|
117 if (child->isRenderBlock() && child->style()->display() == TABLE_CAPTION) { |
|
118 // First caption wins. |
|
119 if (beforeChild && m_caption) { |
|
120 RenderObject* o = beforeChild->previousSibling(); |
|
121 while (o && o != m_caption) |
|
122 o = o->previousSibling(); |
|
123 if (!o) |
|
124 m_caption = 0; |
|
125 } |
|
126 if (!m_caption) |
|
127 m_caption = static_cast<RenderBlock*>(child); |
|
128 wrapInAnonymousSection = false; |
|
129 } else if (child->isTableCol()) { |
|
130 m_hasColElements = true; |
|
131 wrapInAnonymousSection = false; |
|
132 } else if (child->isTableSection()) { |
|
133 switch (child->style()->display()) { |
|
134 case TABLE_HEADER_GROUP: |
|
135 if (child->isTableSection()) { |
|
136 resetSectionPointerIfNotBefore(m_head, beforeChild); |
|
137 if (!m_head) { |
|
138 m_head = static_cast<RenderTableSection*>(child); |
|
139 } else { |
|
140 resetSectionPointerIfNotBefore(m_firstBody, beforeChild); |
|
141 if (!m_firstBody) |
|
142 m_firstBody = static_cast<RenderTableSection*>(child); |
|
143 } |
|
144 } |
|
145 wrapInAnonymousSection = false; |
|
146 break; |
|
147 case TABLE_FOOTER_GROUP: |
|
148 if (child->isTableSection()) { |
|
149 resetSectionPointerIfNotBefore(m_foot, beforeChild); |
|
150 if (!m_foot) { |
|
151 m_foot = static_cast<RenderTableSection*>(child); |
|
152 wrapInAnonymousSection = false; |
|
153 break; |
|
154 } |
|
155 } |
|
156 // Fall through. |
|
157 case TABLE_ROW_GROUP: |
|
158 if (child->isTableSection()) { |
|
159 resetSectionPointerIfNotBefore(m_firstBody, beforeChild); |
|
160 if (!m_firstBody) |
|
161 m_firstBody = static_cast<RenderTableSection*>(child); |
|
162 } |
|
163 wrapInAnonymousSection = false; |
|
164 break; |
|
165 default: |
|
166 ASSERT_NOT_REACHED(); |
|
167 } |
|
168 } else if (child->isTableCell() || child->isTableRow()) { |
|
169 wrapInAnonymousSection = true; |
|
170 } else { |
|
171 // Allow a form to just sit at the top level. |
|
172 wrapInAnonymousSection = !isTableElement || !child->element() || !(child->element()->hasTagName(formTag) && document()->isHTMLDocument()); |
|
173 |
|
174 // FIXME: Allow the delete button container element to sit at the top level. This is needed until http://bugs.webkit.org/show_bug.cgi?id=11363 is fixed. |
|
175 if (wrapInAnonymousSection && child->element() && child->element()->isHTMLElement() && static_cast<HTMLElement*>(child->element())->id() == DeleteButtonController::containerElementIdentifier) |
|
176 wrapInAnonymousSection = false; |
|
177 } |
|
178 |
|
179 if (!wrapInAnonymousSection) { |
|
180 // If the next renderer is actually wrapped in an anonymous table section, we need to go up and find that. |
|
181 while (beforeChild && !beforeChild->isTableSection() && !beforeChild->isTableCol()) |
|
182 beforeChild = beforeChild->parent(); |
|
183 |
|
184 RenderContainer::addChild(child, beforeChild); |
|
185 return; |
|
186 } |
|
187 |
|
188 if (!beforeChild && lastChild() && lastChild()->isTableSection() && lastChild()->isAnonymous()) { |
|
189 lastChild()->addChild(child); |
|
190 return; |
|
191 } |
|
192 |
|
193 RenderObject* lastBox = beforeChild; |
|
194 RenderObject* nextToLastBox = beforeChild; |
|
195 while (lastBox && lastBox->parent()->isAnonymous() && !lastBox->isTableSection() && lastBox->style()->display() != TABLE_CAPTION) { |
|
196 nextToLastBox = lastBox; |
|
197 lastBox = lastBox->parent(); |
|
198 } |
|
199 if (lastBox && lastBox->isAnonymous()) { |
|
200 lastBox->addChild(child, nextToLastBox); |
|
201 return; |
|
202 } |
|
203 |
|
204 if (beforeChild && !beforeChild->isTableSection()) |
|
205 beforeChild = 0; |
|
206 RenderTableSection* section = new (renderArena()) RenderTableSection(document() /* anonymous */); |
|
207 RenderStyle* newStyle = new (renderArena()) RenderStyle(); |
|
208 newStyle->inheritFrom(style()); |
|
209 newStyle->setDisplay(TABLE_ROW_GROUP); |
|
210 section->setStyle(newStyle); |
|
211 addChild(section, beforeChild); |
|
212 section->addChild(child); |
|
213 } |
|
214 |
|
215 void RenderTable::calcWidth() |
|
216 { |
|
217 if (isPositioned()) |
|
218 calcAbsoluteHorizontal(); |
|
219 |
|
220 RenderBlock* cb = containingBlock(); |
|
221 int availableWidth = cb->availableWidth(); |
|
222 |
|
223 LengthType widthType = style()->width().type(); |
|
224 if (widthType > Relative && style()->width().isPositive()) { |
|
225 // Percent or fixed table |
|
226 m_width = style()->width().calcMinValue(availableWidth); |
|
227 m_width = max(minPrefWidth(), m_width); |
|
228 } else { |
|
229 // An auto width table should shrink to fit within the line width if necessary in order to |
|
230 // avoid overlapping floats. |
|
231 availableWidth = cb->lineWidth(m_y); |
|
232 |
|
233 // Subtract out any fixed margins from our available width for auto width tables. |
|
234 int marginTotal = 0; |
|
235 if (!style()->marginLeft().isAuto()) |
|
236 marginTotal += style()->marginLeft().calcValue(availableWidth); |
|
237 if (!style()->marginRight().isAuto()) |
|
238 marginTotal += style()->marginRight().calcValue(availableWidth); |
|
239 |
|
240 // Subtract out our margins to get the available content width. |
|
241 int availContentWidth = max(0, availableWidth - marginTotal); |
|
242 |
|
243 // Ensure we aren't bigger than our max width or smaller than our min width. |
|
244 m_width = min(availContentWidth, maxPrefWidth()); |
|
245 } |
|
246 |
|
247 m_width = max(m_width, minPrefWidth()); |
|
248 |
|
249 // Finally, with our true width determined, compute our margins for real. |
|
250 m_marginRight = 0; |
|
251 m_marginLeft = 0; |
|
252 calcHorizontalMargins(style()->marginLeft(), style()->marginRight(), availableWidth); |
|
253 } |
|
254 |
|
255 void RenderTable::layout() |
|
256 { |
|
257 ASSERT(needsLayout()); |
|
258 |
|
259 if (layoutOnlyPositionedObjects()) |
|
260 return; |
|
261 |
|
262 recalcSectionsIfNeeded(); |
|
263 |
|
264 IntRect oldBounds; |
|
265 IntRect oldOutlineBox; |
|
266 bool checkForRepaint = checkForRepaintDuringLayout(); |
|
267 if (checkForRepaint) { |
|
268 oldBounds = absoluteClippedOverflowRect(); |
|
269 oldOutlineBox = absoluteOutlineBox(); |
|
270 } |
|
271 |
|
272 view()->pushLayoutState(this, IntSize(m_x, m_y)); |
|
273 |
|
274 m_height = 0; |
|
275 m_overflowHeight = 0; |
|
276 m_overflowTop = 0; |
|
277 initMaxMarginValues(); |
|
278 |
|
279 int oldWidth = m_width; |
|
280 calcWidth(); |
|
281 |
|
282 if (m_caption && m_width != oldWidth) |
|
283 m_caption->setNeedsLayout(true, false); |
|
284 |
|
285 // FIXME: The optimisation below doesn't work since the internal table |
|
286 // layout could have changed. we need to add a flag to the table |
|
287 // layout that tells us if something has changed in the min max |
|
288 // calculations to do it correctly. |
|
289 // if ( oldWidth != m_width || columns.size() + 1 != columnPos.size() ) |
|
290 m_tableLayout->layout(); |
|
291 |
|
292 setCellWidths(); |
|
293 |
|
294 // layout child objects |
|
295 int calculatedHeight = 0; |
|
296 int oldTableTop = m_caption ? m_caption->height() + m_caption->marginTop() + m_caption->marginBottom() : 0; |
|
297 |
|
298 RenderObject* child = firstChild(); |
|
299 while (child) { |
|
300 // FIXME: What about a form that has a display value that makes it a table section? |
|
301 if (child->needsLayout() && !(child->element() && child->element()->hasTagName(formTag))) |
|
302 child->layout(); |
|
303 if (child->isTableSection()) { |
|
304 static_cast<RenderTableSection*>(child)->calcRowHeight(); |
|
305 calculatedHeight += static_cast<RenderTableSection*>(child)->layoutRows(0); |
|
306 } |
|
307 child = child->nextSibling(); |
|
308 } |
|
309 |
|
310 m_overflowWidth = m_width + (collapseBorders() ? outerBorderRight() - borderRight() : 0); |
|
311 m_overflowLeft = collapseBorders() ? borderLeft() - outerBorderLeft() : 0; |
|
312 |
|
313 // If any table section moved vertically, we will just repaint everything from that |
|
314 // section down (it is quite unlikely that any of the following sections |
|
315 // did not shift). |
|
316 bool sectionMoved = false; |
|
317 int movedSectionTop = 0; |
|
318 |
|
319 // FIXME: Collapse caption margin. |
|
320 if (m_caption && m_caption->style()->captionSide() != CAPBOTTOM) { |
|
321 IntRect captionRect(m_caption->xPos(), m_caption->yPos(), m_caption->width(), m_caption->height()); |
|
322 |
|
323 m_caption->setPos(m_caption->marginLeft(), m_height); |
|
324 if (!selfNeedsLayout() && m_caption->checkForRepaintDuringLayout()) |
|
325 m_caption->repaintDuringLayoutIfMoved(captionRect); |
|
326 |
|
327 m_height += m_caption->height() + m_caption->marginTop() + m_caption->marginBottom(); |
|
328 m_overflowLeft = min(m_overflowLeft, m_caption->xPos() + m_caption->overflowLeft(false)); |
|
329 m_overflowWidth = max(m_overflowWidth, m_caption->xPos() + m_caption->overflowWidth(false)); |
|
330 m_overflowTop = min(m_overflowTop, m_caption->yPos() + m_caption->overflowTop(false)); |
|
331 m_overflowHeight = max(m_overflowHeight, m_caption->yPos() + m_caption->overflowHeight(false)); |
|
332 |
|
333 if (m_height != oldTableTop) { |
|
334 sectionMoved = true; |
|
335 movedSectionTop = min(m_height, oldTableTop); |
|
336 } |
|
337 } |
|
338 |
|
339 int bpTop = borderTop() + (collapseBorders() ? 0 : paddingTop()); |
|
340 int bpBottom = borderBottom() + (collapseBorders() ? 0 : paddingBottom()); |
|
341 |
|
342 m_height += bpTop; |
|
343 |
|
344 int oldHeight = m_height; |
|
345 if (!isPositioned()) |
|
346 calcHeight(); |
|
347 m_height = oldHeight; |
|
348 |
|
349 Length h = style()->height(); |
|
350 int th = 0; |
|
351 if (h.isFixed()) |
|
352 // Tables size as though CSS height includes border/padding. |
|
353 th = h.value() - (bpTop + bpBottom); |
|
354 else if (h.isPercent()) |
|
355 th = calcPercentageHeight(h); |
|
356 th = max(0, th); |
|
357 |
|
358 // layout rows |
|
359 if (th > calculatedHeight) { |
|
360 // we have to redistribute that height to get the constraint correctly |
|
361 // just force the first body to the height needed |
|
362 // FIXME: This should take height constraints on all table sections into account and distribute |
|
363 // accordingly. For now this should be good enough. |
|
364 if (m_firstBody) { |
|
365 m_firstBody->calcRowHeight(); |
|
366 m_firstBody->layoutRows(th - calculatedHeight); |
|
367 } else if (!style()->htmlHacks()) |
|
368 // Completely empty tables (with no sections or anything) should at least honor specified height |
|
369 // in strict mode. |
|
370 m_height += th; |
|
371 } |
|
372 |
|
373 int bl = borderLeft(); |
|
374 if (!collapseBorders()) |
|
375 bl += paddingLeft(); |
|
376 |
|
377 // position the table sections |
|
378 RenderTableSection* section = m_head ? m_head : (m_firstBody ? m_firstBody : m_foot); |
|
379 while (section) { |
|
380 if (!sectionMoved && section->yPos() != m_height) { |
|
381 sectionMoved = true; |
|
382 movedSectionTop = min(m_height, section->yPos()) + section->overflowTop(false); |
|
383 } |
|
384 section->setPos(bl, m_height); |
|
385 |
|
386 m_height += section->height(); |
|
387 m_overflowLeft = min(m_overflowLeft, section->xPos() + section->overflowLeft(false)); |
|
388 m_overflowWidth = max(m_overflowWidth, section->xPos() + section->overflowWidth(false)); |
|
389 m_overflowTop = min(m_overflowTop, section->yPos() + section->overflowTop(false)); |
|
390 m_overflowHeight = max(m_overflowHeight, section->yPos() + section->overflowHeight(false)); |
|
391 section = sectionBelow(section); |
|
392 } |
|
393 |
|
394 m_height += bpBottom; |
|
395 |
|
396 if (m_caption && m_caption->style()->captionSide() == CAPBOTTOM) { |
|
397 IntRect captionRect(m_caption->xPos(), m_caption->yPos(), m_caption->width(), m_caption->height()); |
|
398 |
|
399 m_caption->setPos(m_caption->marginLeft(), m_height); |
|
400 if (!selfNeedsLayout() && m_caption->checkForRepaintDuringLayout()) |
|
401 m_caption->repaintDuringLayoutIfMoved(captionRect); |
|
402 |
|
403 m_height += m_caption->height() + m_caption->marginTop() + m_caption->marginBottom(); |
|
404 m_overflowLeft = min(m_overflowLeft, m_caption->xPos() + m_caption->overflowLeft(false)); |
|
405 m_overflowWidth = max(m_overflowWidth, m_caption->xPos() + m_caption->overflowWidth(false)); |
|
406 } |
|
407 |
|
408 if (isPositioned()) |
|
409 calcHeight(); |
|
410 |
|
411 m_overflowHeight = max(m_overflowHeight, m_height); |
|
412 |
|
413 // table can be containing block of positioned elements. |
|
414 // FIXME: Only pass true if width or height changed. |
|
415 layoutPositionedObjects(true); |
|
416 |
|
417 if (!hasOverflowClip()) { |
|
418 if (ShadowData* boxShadow = style()->boxShadow()) { |
|
419 m_overflowLeft = min(m_overflowLeft, boxShadow->x - boxShadow->blur); |
|
420 m_overflowWidth = max(m_overflowWidth, m_width + boxShadow->x + boxShadow->blur); |
|
421 m_overflowTop = min(m_overflowTop, boxShadow->y - boxShadow->blur); |
|
422 m_overflowHeight = max(m_overflowHeight, m_height + boxShadow->y + boxShadow->blur); |
|
423 } |
|
424 } |
|
425 |
|
426 view()->popLayoutState(); |
|
427 |
|
428 bool didFullRepaint = true; |
|
429 // Repaint with our new bounds if they are different from our old bounds. |
|
430 if (checkForRepaint) |
|
431 didFullRepaint = repaintAfterLayoutIfNeeded(oldBounds, oldOutlineBox); |
|
432 if (!didFullRepaint && sectionMoved) { |
|
433 IntRect repaintRect(m_overflowLeft, movedSectionTop, m_overflowWidth - m_overflowLeft, m_overflowHeight - movedSectionTop); |
|
434 if (FrameView* frameView = view()->frameView()) |
|
435 frameView->addRepaintInfo(this, repaintRect); |
|
436 } |
|
437 |
|
438 setNeedsLayout(false); |
|
439 } |
|
440 |
|
441 void RenderTable::setCellWidths() |
|
442 { |
|
443 for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
|
444 if (child->isTableSection()) |
|
445 static_cast<RenderTableSection*>(child)->setCellWidths(); |
|
446 } |
|
447 } |
|
448 |
|
449 void RenderTable::paint(PaintInfo& paintInfo, int tx, int ty) |
|
450 { |
|
451 tx += xPos(); |
|
452 ty += yPos(); |
|
453 |
|
454 PaintPhase paintPhase = paintInfo.phase; |
|
455 |
|
456 int os = 2 * maximalOutlineSize(paintPhase); |
|
457 if (ty + overflowTop(false) >= paintInfo.rect.bottom() + os || ty + overflowHeight(false) <= paintInfo.rect.y() - os) |
|
458 return; |
|
459 if (tx + overflowLeft(false) >= paintInfo.rect.right() + os || tx + overflowWidth(false) <= paintInfo.rect.x() - os) |
|
460 return; |
|
461 |
|
462 if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) && hasBoxDecorations() && style()->visibility() == VISIBLE) |
|
463 paintBoxDecorations(paintInfo, tx, ty); |
|
464 |
|
465 // We're done. We don't bother painting any children. |
|
466 if (paintPhase == PaintPhaseBlockBackground) |
|
467 return; |
|
468 |
|
469 // We don't paint our own background, but we do let the kids paint their backgrounds. |
|
470 if (paintPhase == PaintPhaseChildBlockBackgrounds) |
|
471 paintPhase = PaintPhaseChildBlockBackground; |
|
472 PaintInfo info(paintInfo); |
|
473 info.phase = paintPhase; |
|
474 info.paintingRoot = paintingRootForChildren(paintInfo); |
|
475 |
|
476 for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
|
477 if (!child->hasLayer() && (child->isTableSection() || child == m_caption)) |
|
478 child->paint(info, tx, ty); |
|
479 } |
|
480 |
|
481 if (collapseBorders() && paintPhase == PaintPhaseChildBlockBackground && style()->visibility() == VISIBLE) { |
|
482 // Collect all the unique border styles that we want to paint in a sorted list. Once we |
|
483 // have all the styles sorted, we then do individual passes, painting each style of border |
|
484 // from lowest precedence to highest precedence. |
|
485 info.phase = PaintPhaseCollapsedTableBorders; |
|
486 RenderTableCell::CollapsedBorderStyles borderStyles; |
|
487 RenderObject* stop = nextInPreOrderAfterChildren(); |
|
488 for (RenderObject* o = firstChild(); o && o != stop; o = o->nextInPreOrder()) |
|
489 if (o->isTableCell()) |
|
490 static_cast<RenderTableCell*>(o)->collectBorderStyles(borderStyles); |
|
491 RenderTableCell::sortBorderStyles(borderStyles); |
|
492 size_t count = borderStyles.size(); |
|
493 for (size_t i = 0; i < count; ++i) { |
|
494 m_currentBorder = &borderStyles[i]; |
|
495 for (RenderObject* child = firstChild(); child; child = child->nextSibling()) |
|
496 if (child->isTableSection()) |
|
497 child->paint(info, tx, ty); |
|
498 } |
|
499 m_currentBorder = 0; |
|
500 } |
|
501 } |
|
502 |
|
503 void RenderTable::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty) |
|
504 { |
|
505 int w = width(); |
|
506 int h = height(); |
|
507 |
|
508 // Account for the caption. |
|
509 if (m_caption) { |
|
510 int captionHeight = (m_caption->height() + m_caption->marginBottom() + m_caption->marginTop()); |
|
511 h -= captionHeight; |
|
512 if (m_caption->style()->captionSide() != CAPBOTTOM) |
|
513 ty += captionHeight; |
|
514 } |
|
515 |
|
516 int my = max(ty, paintInfo.rect.y()); |
|
517 int mh; |
|
518 if (ty < paintInfo.rect.y()) |
|
519 mh = max(0, h - (paintInfo.rect.y() - ty)); |
|
520 else |
|
521 mh = min(paintInfo.rect.height(), h); |
|
522 |
|
523 paintBoxShadow(paintInfo.context, tx, ty, w, h, style()); |
|
524 |
|
525 paintBackground(paintInfo.context, style()->backgroundColor(), style()->backgroundLayers(), my, mh, tx, ty, w, h); |
|
526 |
|
527 if (style()->hasBorder() && !collapseBorders()) |
|
528 paintBorder(paintInfo.context, tx, ty, w, h, style()); |
|
529 } |
|
530 |
|
531 void RenderTable::calcPrefWidths() |
|
532 { |
|
533 ASSERT(prefWidthsDirty()); |
|
534 |
|
535 recalcSectionsIfNeeded(); |
|
536 recalcHorizontalBorders(); |
|
537 |
|
538 m_tableLayout->calcPrefWidths(m_minPrefWidth, m_maxPrefWidth); |
|
539 |
|
540 if (m_caption) |
|
541 m_minPrefWidth = max(m_minPrefWidth, m_caption->minPrefWidth()); |
|
542 |
|
543 setPrefWidthsDirty(false); |
|
544 } |
|
545 |
|
546 void RenderTable::splitColumn(int pos, int firstSpan) |
|
547 { |
|
548 // we need to add a new columnStruct |
|
549 int oldSize = m_columns.size(); |
|
550 m_columns.resize(oldSize + 1); |
|
551 int oldSpan = m_columns[pos].span; |
|
552 ASSERT(oldSpan > firstSpan); |
|
553 m_columns[pos].span = firstSpan; |
|
554 memmove(m_columns.data() + pos + 1, m_columns.data() + pos, (oldSize - pos) * sizeof(ColumnStruct)); |
|
555 m_columns[pos + 1].span = oldSpan - firstSpan; |
|
556 |
|
557 // change width of all rows. |
|
558 for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
|
559 if (child->isTableSection()) |
|
560 static_cast<RenderTableSection*>(child)->splitColumn(pos, oldSize + 1); |
|
561 } |
|
562 |
|
563 m_columnPos.resize(numEffCols() + 1); |
|
564 setNeedsLayoutAndPrefWidthsRecalc(); |
|
565 } |
|
566 |
|
567 void RenderTable::appendColumn(int span) |
|
568 { |
|
569 // easy case. |
|
570 int pos = m_columns.size(); |
|
571 int newSize = pos + 1; |
|
572 m_columns.resize(newSize); |
|
573 m_columns[pos].span = span; |
|
574 |
|
575 // change width of all rows. |
|
576 for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
|
577 if (child->isTableSection()) |
|
578 static_cast<RenderTableSection*>(child)->appendColumn(pos); |
|
579 } |
|
580 |
|
581 m_columnPos.resize(numEffCols() + 1); |
|
582 setNeedsLayoutAndPrefWidthsRecalc(); |
|
583 } |
|
584 |
|
585 RenderTableCol* RenderTable::colElement(int col, bool* startEdge, bool* endEdge) const |
|
586 { |
|
587 if (!m_hasColElements) |
|
588 return 0; |
|
589 RenderObject* child = firstChild(); |
|
590 int cCol = 0; |
|
591 |
|
592 while (child) { |
|
593 if (child->isTableCol()) { |
|
594 RenderTableCol* colElem = static_cast<RenderTableCol*>(child); |
|
595 int span = colElem->span(); |
|
596 if (!colElem->firstChild()) { |
|
597 int startCol = cCol; |
|
598 int endCol = cCol + span - 1; |
|
599 cCol += span; |
|
600 if (cCol > col) { |
|
601 if (startEdge) |
|
602 *startEdge = startCol == col; |
|
603 if (endEdge) |
|
604 *endEdge = endCol == col; |
|
605 return colElem; |
|
606 } |
|
607 } |
|
608 |
|
609 RenderObject* next = child->firstChild(); |
|
610 if (!next) |
|
611 next = child->nextSibling(); |
|
612 if (!next && child->parent()->isTableCol()) |
|
613 next = child->parent()->nextSibling(); |
|
614 child = next; |
|
615 } else if (child == m_caption) |
|
616 child = child->nextSibling(); |
|
617 else |
|
618 break; |
|
619 } |
|
620 |
|
621 return 0; |
|
622 } |
|
623 |
|
624 void RenderTable::recalcSections() const |
|
625 { |
|
626 m_caption = 0; |
|
627 m_head = 0; |
|
628 m_foot = 0; |
|
629 m_firstBody = 0; |
|
630 m_hasColElements = false; |
|
631 |
|
632 // We need to get valid pointers to caption, head, foot and first body again |
|
633 for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
|
634 switch (child->style()->display()) { |
|
635 case TABLE_CAPTION: |
|
636 if (!m_caption && child->isRenderBlock()) { |
|
637 m_caption = static_cast<RenderBlock*>(child); |
|
638 m_caption->setNeedsLayout(true); |
|
639 } |
|
640 break; |
|
641 case TABLE_COLUMN: |
|
642 case TABLE_COLUMN_GROUP: |
|
643 m_hasColElements = true; |
|
644 break; |
|
645 case TABLE_HEADER_GROUP: |
|
646 if (child->isTableSection()) { |
|
647 RenderTableSection* section = static_cast<RenderTableSection*>(child); |
|
648 if (!m_head) |
|
649 m_head = section; |
|
650 else if (!m_firstBody) |
|
651 m_firstBody = section; |
|
652 section->recalcCellsIfNeeded(); |
|
653 } |
|
654 break; |
|
655 case TABLE_FOOTER_GROUP: |
|
656 if (child->isTableSection()) { |
|
657 RenderTableSection* section = static_cast<RenderTableSection*>(child); |
|
658 if (!m_foot) |
|
659 m_foot = section; |
|
660 else if (!m_firstBody) |
|
661 m_firstBody = section; |
|
662 section->recalcCellsIfNeeded(); |
|
663 } |
|
664 break; |
|
665 case TABLE_ROW_GROUP: |
|
666 if (child->isTableSection()) { |
|
667 RenderTableSection* section = static_cast<RenderTableSection*>(child); |
|
668 if (!m_firstBody) |
|
669 m_firstBody = section; |
|
670 section->recalcCellsIfNeeded(); |
|
671 } |
|
672 break; |
|
673 default: |
|
674 break; |
|
675 } |
|
676 } |
|
677 |
|
678 // repair column count (addChild can grow it too much, because it always adds elements to the last row of a section) |
|
679 int maxCols = 0; |
|
680 for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
|
681 if (child->isTableSection()) { |
|
682 RenderTableSection* section = static_cast<RenderTableSection*>(child); |
|
683 int sectionCols = section->numColumns(); |
|
684 if (sectionCols > maxCols) |
|
685 maxCols = sectionCols; |
|
686 } |
|
687 } |
|
688 |
|
689 m_columns.resize(maxCols); |
|
690 m_columnPos.resize(maxCols + 1); |
|
691 |
|
692 ASSERT(selfNeedsLayout()); |
|
693 |
|
694 m_needsSectionRecalc = false; |
|
695 } |
|
696 |
|
697 RenderObject* RenderTable::removeChildNode(RenderObject* child, bool fullRemove) |
|
698 { |
|
699 setNeedsSectionRecalc(); |
|
700 return RenderContainer::removeChildNode(child, fullRemove); |
|
701 } |
|
702 |
|
703 int RenderTable::calcBorderLeft() const |
|
704 { |
|
705 if (collapseBorders()) { |
|
706 // Determined by the first cell of the first row. See the CSS 2.1 spec, section 17.6.2. |
|
707 if (!numEffCols()) |
|
708 return 0; |
|
709 |
|
710 unsigned borderWidth = 0; |
|
711 |
|
712 const BorderValue& tb = style()->borderLeft(); |
|
713 if (tb.style() == BHIDDEN) |
|
714 return 0; |
|
715 if (tb.style() > BHIDDEN) |
|
716 borderWidth = tb.width; |
|
717 |
|
718 int leftmostColumn = style()->direction() == RTL ? numEffCols() - 1 : 0; |
|
719 RenderTableCol* colGroup = colElement(leftmostColumn); |
|
720 if (colGroup) { |
|
721 const BorderValue& gb = style()->borderLeft(); |
|
722 if (gb.style() == BHIDDEN) |
|
723 return 0; |
|
724 if (gb.style() > BHIDDEN) |
|
725 borderWidth = max(borderWidth, static_cast<unsigned>(gb.width)); |
|
726 } |
|
727 |
|
728 RenderTableSection* firstNonEmptySection = m_head ? m_head : (m_firstBody ? m_firstBody : m_foot); |
|
729 if (firstNonEmptySection && !firstNonEmptySection->numRows()) |
|
730 firstNonEmptySection = sectionBelow(firstNonEmptySection, true); |
|
731 |
|
732 if (firstNonEmptySection) { |
|
733 const BorderValue& sb = firstNonEmptySection->style()->borderLeft(); |
|
734 if (sb.style() == BHIDDEN) |
|
735 return 0; |
|
736 |
|
737 if (sb.style() > BHIDDEN) |
|
738 borderWidth = max(borderWidth, static_cast<unsigned>(sb.width)); |
|
739 |
|
740 const RenderTableSection::CellStruct& cs = firstNonEmptySection->cellAt(0, leftmostColumn); |
|
741 |
|
742 if (cs.cell) { |
|
743 const BorderValue& cb = cs.cell->style()->borderLeft(); |
|
744 if (cb.style() == BHIDDEN) |
|
745 return 0; |
|
746 |
|
747 const BorderValue& rb = cs.cell->parent()->style()->borderLeft(); |
|
748 if (rb.style() == BHIDDEN) |
|
749 return 0; |
|
750 |
|
751 if (cb.style() > BHIDDEN) |
|
752 borderWidth = max(borderWidth, static_cast<unsigned>(cb.width)); |
|
753 if (rb.style() > BHIDDEN) |
|
754 borderWidth = max(borderWidth, static_cast<unsigned>(rb.width)); |
|
755 } |
|
756 } |
|
757 return borderWidth / 2; |
|
758 } |
|
759 return RenderBlock::borderLeft(); |
|
760 } |
|
761 |
|
762 int RenderTable::calcBorderRight() const |
|
763 { |
|
764 if (collapseBorders()) { |
|
765 // Determined by the last cell of the first row. See the CSS 2.1 spec, section 17.6.2. |
|
766 if (!numEffCols()) |
|
767 return 0; |
|
768 |
|
769 unsigned borderWidth = 0; |
|
770 |
|
771 const BorderValue& tb = style()->borderRight(); |
|
772 if (tb.style() == BHIDDEN) |
|
773 return 0; |
|
774 if (tb.style() > BHIDDEN) |
|
775 borderWidth = tb.width; |
|
776 |
|
777 int rightmostColumn = style()->direction() == RTL ? 0 : numEffCols() - 1; |
|
778 RenderTableCol* colGroup = colElement(rightmostColumn); |
|
779 if (colGroup) { |
|
780 const BorderValue& gb = style()->borderRight(); |
|
781 if (gb.style() == BHIDDEN) |
|
782 return 0; |
|
783 if (gb.style() > BHIDDEN) |
|
784 borderWidth = max(borderWidth, static_cast<unsigned>(gb.width)); |
|
785 } |
|
786 |
|
787 RenderTableSection* firstNonEmptySection = m_head ? m_head : (m_firstBody ? m_firstBody : m_foot); |
|
788 if (firstNonEmptySection && !firstNonEmptySection->numRows()) |
|
789 firstNonEmptySection = sectionBelow(firstNonEmptySection, true); |
|
790 |
|
791 if (firstNonEmptySection) { |
|
792 const BorderValue& sb = firstNonEmptySection->style()->borderRight(); |
|
793 if (sb.style() == BHIDDEN) |
|
794 return 0; |
|
795 |
|
796 if (sb.style() > BHIDDEN) |
|
797 borderWidth = max(borderWidth, static_cast<unsigned>(sb.width)); |
|
798 |
|
799 const RenderTableSection::CellStruct& cs = firstNonEmptySection->cellAt(0, rightmostColumn); |
|
800 |
|
801 if (cs.cell) { |
|
802 const BorderValue& cb = cs.cell->style()->borderRight(); |
|
803 if (cb.style() == BHIDDEN) |
|
804 return 0; |
|
805 |
|
806 const BorderValue& rb = cs.cell->parent()->style()->borderRight(); |
|
807 if (rb.style() == BHIDDEN) |
|
808 return 0; |
|
809 |
|
810 if (cb.style() > BHIDDEN) |
|
811 borderWidth = max(borderWidth, static_cast<unsigned>(cb.width)); |
|
812 if (rb.style() > BHIDDEN) |
|
813 borderWidth = max(borderWidth, static_cast<unsigned>(rb.width)); |
|
814 } |
|
815 } |
|
816 return (borderWidth + 1) / 2; |
|
817 } |
|
818 return RenderBlock::borderRight(); |
|
819 } |
|
820 |
|
821 void RenderTable::recalcHorizontalBorders() |
|
822 { |
|
823 m_borderLeft = calcBorderLeft(); |
|
824 m_borderRight = calcBorderRight(); |
|
825 } |
|
826 |
|
827 int RenderTable::borderTop() const |
|
828 { |
|
829 if (collapseBorders()) |
|
830 return outerBorderTop(); |
|
831 return RenderBlock::borderTop(); |
|
832 } |
|
833 |
|
834 int RenderTable::borderBottom() const |
|
835 { |
|
836 if (collapseBorders()) |
|
837 return outerBorderBottom(); |
|
838 return RenderBlock::borderBottom(); |
|
839 } |
|
840 |
|
841 int RenderTable::outerBorderTop() const |
|
842 { |
|
843 if (!collapseBorders()) |
|
844 return 0; |
|
845 int borderWidth = 0; |
|
846 RenderTableSection* topSection; |
|
847 if (m_head) |
|
848 topSection = m_head; |
|
849 else if (m_firstBody) |
|
850 topSection = m_firstBody; |
|
851 else if (m_foot) |
|
852 topSection = m_foot; |
|
853 else |
|
854 topSection = 0; |
|
855 if (topSection) { |
|
856 borderWidth = topSection->outerBorderTop(); |
|
857 if (borderWidth == -1) |
|
858 return 0; // Overridden by hidden |
|
859 } |
|
860 const BorderValue& tb = style()->borderTop(); |
|
861 if (tb.style() == BHIDDEN) |
|
862 return 0; |
|
863 if (tb.style() > BHIDDEN) |
|
864 borderWidth = max(borderWidth, static_cast<int>(tb.width / 2)); |
|
865 return borderWidth; |
|
866 } |
|
867 |
|
868 int RenderTable::outerBorderBottom() const |
|
869 { |
|
870 if (!collapseBorders()) |
|
871 return 0; |
|
872 int borderWidth = 0; |
|
873 RenderTableSection* bottomSection; |
|
874 if (m_foot) |
|
875 bottomSection = m_foot; |
|
876 else { |
|
877 RenderObject* child; |
|
878 for (child = lastChild(); child && !child->isTableSection(); child = child->previousSibling()) |
|
879 ; |
|
880 bottomSection = child ? static_cast<RenderTableSection*>(child) : 0; |
|
881 } |
|
882 if (bottomSection) { |
|
883 borderWidth = bottomSection->outerBorderBottom(); |
|
884 if (borderWidth == -1) |
|
885 return 0; // Overridden by hidden |
|
886 } |
|
887 const BorderValue& tb = style()->borderBottom(); |
|
888 if (tb.style() == BHIDDEN) |
|
889 return 0; |
|
890 if (tb.style() > BHIDDEN) |
|
891 borderWidth = max(borderWidth, static_cast<int>((tb.width + 1) / 2)); |
|
892 return borderWidth; |
|
893 } |
|
894 |
|
895 int RenderTable::outerBorderLeft() const |
|
896 { |
|
897 if (!collapseBorders()) |
|
898 return 0; |
|
899 |
|
900 int borderWidth = 0; |
|
901 |
|
902 const BorderValue& tb = style()->borderLeft(); |
|
903 if (tb.style() == BHIDDEN) |
|
904 return 0; |
|
905 if (tb.style() > BHIDDEN) |
|
906 borderWidth = tb.width / 2; |
|
907 |
|
908 bool allHidden = true; |
|
909 for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
|
910 if (!child->isTableSection()) |
|
911 continue; |
|
912 int sw = static_cast<RenderTableSection*>(child)->outerBorderLeft(); |
|
913 if (sw == -1) |
|
914 continue; |
|
915 else |
|
916 allHidden = false; |
|
917 borderWidth = max(borderWidth, sw); |
|
918 } |
|
919 if (allHidden) |
|
920 return 0; |
|
921 |
|
922 return borderWidth; |
|
923 } |
|
924 |
|
925 int RenderTable::outerBorderRight() const |
|
926 { |
|
927 if (!collapseBorders()) |
|
928 return 0; |
|
929 |
|
930 int borderWidth = 0; |
|
931 |
|
932 const BorderValue& tb = style()->borderRight(); |
|
933 if (tb.style() == BHIDDEN) |
|
934 return 0; |
|
935 if (tb.style() > BHIDDEN) |
|
936 borderWidth = (tb.width + 1) / 2; |
|
937 |
|
938 bool allHidden = true; |
|
939 for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
|
940 if (!child->isTableSection()) |
|
941 continue; |
|
942 int sw = static_cast<RenderTableSection*>(child)->outerBorderRight(); |
|
943 if (sw == -1) |
|
944 continue; |
|
945 else |
|
946 allHidden = false; |
|
947 borderWidth = max(borderWidth, sw); |
|
948 } |
|
949 if (allHidden) |
|
950 return 0; |
|
951 |
|
952 return borderWidth; |
|
953 } |
|
954 |
|
955 RenderTableSection* RenderTable::sectionAbove(const RenderTableSection* section, bool skipEmptySections) const |
|
956 { |
|
957 recalcSectionsIfNeeded(); |
|
958 |
|
959 if (section == m_head) |
|
960 return 0; |
|
961 |
|
962 RenderObject* prevSection = section == m_foot ? lastChild() : section->previousSibling(); |
|
963 while (prevSection) { |
|
964 if (prevSection->isTableSection() && prevSection != m_head && prevSection != m_foot && (!skipEmptySections || static_cast<RenderTableSection*>(prevSection)->numRows())) |
|
965 break; |
|
966 prevSection = prevSection->previousSibling(); |
|
967 } |
|
968 if (!prevSection && m_head && (!skipEmptySections || m_head->numRows())) |
|
969 prevSection = m_head; |
|
970 return static_cast<RenderTableSection*>(prevSection); |
|
971 } |
|
972 |
|
973 RenderTableSection* RenderTable::sectionBelow(const RenderTableSection* section, bool skipEmptySections) const |
|
974 { |
|
975 recalcSectionsIfNeeded(); |
|
976 |
|
977 if (section == m_foot) |
|
978 return 0; |
|
979 |
|
980 RenderObject* nextSection = section == m_head ? firstChild() : section->nextSibling(); |
|
981 while (nextSection) { |
|
982 if (nextSection->isTableSection() && nextSection != m_head && nextSection != m_foot && (!skipEmptySections || static_cast<RenderTableSection*>(nextSection)->numRows())) |
|
983 break; |
|
984 nextSection = nextSection->nextSibling(); |
|
985 } |
|
986 if (!nextSection && m_foot && (!skipEmptySections || m_foot->numRows())) |
|
987 nextSection = m_foot; |
|
988 return static_cast<RenderTableSection*>(nextSection); |
|
989 } |
|
990 |
|
991 RenderTableCell* RenderTable::cellAbove(const RenderTableCell* cell) const |
|
992 { |
|
993 recalcSectionsIfNeeded(); |
|
994 |
|
995 // Find the section and row to look in |
|
996 int r = cell->row(); |
|
997 RenderTableSection* section = 0; |
|
998 int rAbove = 0; |
|
999 if (r > 0) { |
|
1000 // cell is not in the first row, so use the above row in its own section |
|
1001 section = cell->section(); |
|
1002 rAbove = r - 1; |
|
1003 } else { |
|
1004 section = sectionAbove(cell->section(), true); |
|
1005 if (section) |
|
1006 rAbove = section->numRows() - 1; |
|
1007 } |
|
1008 |
|
1009 // Look up the cell in the section's grid, which requires effective col index |
|
1010 if (section) { |
|
1011 int effCol = colToEffCol(cell->col()); |
|
1012 RenderTableSection::CellStruct aboveCell; |
|
1013 // If we hit a span back up to a real cell. |
|
1014 do { |
|
1015 aboveCell = section->cellAt(rAbove, effCol); |
|
1016 effCol--; |
|
1017 } while (!aboveCell.cell && aboveCell.inColSpan && effCol >= 0); |
|
1018 return aboveCell.cell; |
|
1019 } else |
|
1020 return 0; |
|
1021 } |
|
1022 |
|
1023 RenderTableCell* RenderTable::cellBelow(const RenderTableCell* cell) const |
|
1024 { |
|
1025 recalcSectionsIfNeeded(); |
|
1026 |
|
1027 // Find the section and row to look in |
|
1028 int r = cell->row() + cell->rowSpan() - 1; |
|
1029 RenderTableSection* section = 0; |
|
1030 int rBelow = 0; |
|
1031 if (r < cell->section()->numRows() - 1) { |
|
1032 // The cell is not in the last row, so use the next row in the section. |
|
1033 section = cell->section(); |
|
1034 rBelow = r + 1; |
|
1035 } else { |
|
1036 section = sectionBelow(cell->section(), true); |
|
1037 if (section) |
|
1038 rBelow = 0; |
|
1039 } |
|
1040 |
|
1041 // Look up the cell in the section's grid, which requires effective col index |
|
1042 if (section) { |
|
1043 int effCol = colToEffCol(cell->col()); |
|
1044 RenderTableSection::CellStruct belowCell; |
|
1045 // If we hit a colspan back up to a real cell. |
|
1046 do { |
|
1047 belowCell = section->cellAt(rBelow, effCol); |
|
1048 effCol--; |
|
1049 } while (!belowCell.cell && belowCell.inColSpan && effCol >= 0); |
|
1050 return belowCell.cell; |
|
1051 } else |
|
1052 return 0; |
|
1053 } |
|
1054 |
|
1055 RenderTableCell* RenderTable::cellBefore(const RenderTableCell* cell) const |
|
1056 { |
|
1057 recalcSectionsIfNeeded(); |
|
1058 |
|
1059 RenderTableSection* section = cell->section(); |
|
1060 int effCol = colToEffCol(cell->col()); |
|
1061 if (!effCol) |
|
1062 return 0; |
|
1063 |
|
1064 // If we hit a colspan back up to a real cell. |
|
1065 RenderTableSection::CellStruct prevCell; |
|
1066 do { |
|
1067 prevCell = section->cellAt(cell->row(), effCol - 1); |
|
1068 effCol--; |
|
1069 } while (!prevCell.cell && prevCell.inColSpan && effCol >= 0); |
|
1070 return prevCell.cell; |
|
1071 } |
|
1072 |
|
1073 RenderTableCell* RenderTable::cellAfter(const RenderTableCell* cell) const |
|
1074 { |
|
1075 recalcSectionsIfNeeded(); |
|
1076 |
|
1077 int effCol = colToEffCol(cell->col() + cell->colSpan()); |
|
1078 if (effCol >= numEffCols()) |
|
1079 return 0; |
|
1080 return cell->section()->cellAt(cell->row(), effCol).cell; |
|
1081 } |
|
1082 |
|
1083 RenderBlock* RenderTable::firstLineBlock() const |
|
1084 { |
|
1085 return 0; |
|
1086 } |
|
1087 |
|
1088 void RenderTable::updateFirstLetter() |
|
1089 { |
|
1090 } |
|
1091 |
|
1092 IntRect RenderTable::getOverflowClipRect(int tx, int ty) |
|
1093 { |
|
1094 IntRect rect = RenderBlock::getOverflowClipRect(tx, ty); |
|
1095 |
|
1096 // If we have a caption, expand the clip to include the caption. |
|
1097 // FIXME: Technically this is wrong, but it's virtually impossible to fix this |
|
1098 // for real until captions have been re-written. |
|
1099 // FIXME: This code assumes (like all our other caption code) that only top/bottom are |
|
1100 // supported. When we actually support left/right and stop mapping them to top/bottom, |
|
1101 // we might have to hack this code first (depending on what order we do these bug fixes in). |
|
1102 if (m_caption) { |
|
1103 rect.setHeight(height()); |
|
1104 rect.setY(ty); |
|
1105 } |
|
1106 |
|
1107 return rect; |
|
1108 } |
|
1109 |
|
1110 #ifndef NDEBUG |
|
1111 void RenderTable::dump(TextStream* stream, DeprecatedString ind) const |
|
1112 { |
|
1113 if (m_caption) |
|
1114 *stream << " tCaption"; |
|
1115 if (m_head) |
|
1116 *stream << " head"; |
|
1117 if (m_foot) |
|
1118 *stream << " foot"; |
|
1119 |
|
1120 *stream << endl << ind << "cspans:"; |
|
1121 for (unsigned i = 0; i < m_columns.size(); i++) |
|
1122 *stream << " " << m_columns[i].span; |
|
1123 *stream << endl << ind; |
|
1124 |
|
1125 RenderBlock::dump(stream, ind); |
|
1126 } |
|
1127 #endif |
|
1128 |
|
1129 } |