webengine/webkitutils/rt_gesturehelper/src/gesture.h
changeset 65 5bfc169077b2
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/webengine/webkitutils/rt_gesturehelper/src/gesture.h	Fri Mar 19 09:52:28 2010 +0200
@@ -0,0 +1,196 @@
+/*
+* Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of the License "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Gesture class
+*
+*/
+
+
+#ifndef _GESTURE_H_
+#define _GESTURE_H_
+
+#include <e32base.h>
+
+#include "rt_gestureobserver.h"
+#include "gesturerecogniser.h"
+#include "pointarray.h"
+
+namespace RT_GestureHelper
+{
+
+
+enum TEventState
+    {     
+    ENoEvent = 0,
+    ETouchDown,            
+    ETouchUp,      
+    EMove,
+    ELongTouchDown
+    };
+
+/**  
+ * TGesture represents the gesture that the user has made.
+ * Implements MGestureEvent interface to allow clients to 
+ * inspect the gesture
+ */
+NONSHARABLE_CLASS( CGesture ) : public CBase
+    {
+public:  
+    /** destructor */
+    ~CGesture();
+    
+    /** 
+     * @return a new gesture that will have only the first point
+     * of this gesture. Can be used to create gesture's a "start" event
+     * after some other points have been received. 
+     */ 
+    CGesture* AsStartEventLC() const;
+    
+    /** 
+     * Sets the gesture as empty. resets timers to receive points
+     * immediately
+     */
+    void Reset();
+    
+    /** @return ETrue if the gesture has no points */
+    TBool IsEmpty() const;
+    
+    /**
+     * Add a point to the sequence of points that forms the gesture
+     * Call Reset() just before adding the first point
+     * @param aPoint the point to add
+     * @return error code
+     */
+    TInt AddPoint( const TPoint& aPoint, const TTime& eventtime);
+    
+    /** Set the visual of this gesture. Should be called when gesture starts */
+    
+    /** @return ETrue if the point is very near the holding point */
+    TBool IsNearHoldingPoint( const TPoint& aPoint ) const;
+    /** Set the latest point as the holding point */
+    void SetHoldingPoint();
+    /** @return ETrue if aPoint is the same as point added last */
+    TBool IsLatestPoint( const TPoint& aPoint ) const;
+    
+    /** 
+     * After call, Code(...) will return appropriate holding gesture code.
+     */
+    void StartHolding();
+    /** 
+     * After call, Code(...) will return a "hold released" gesture code when
+     * the gesture is completed. Meanwhile, code will be drag.
+     */
+    void ContinueHolding();
+    /** Set as stylus released */
+    void SetReleased();
+    /** Set the gesture as complete. Gesture is completed at pointer up */
+    void SetComplete();
+    /** After call, Code(...) will return a "cancelled" gesture code */
+    void SetCancelled();
+    
+    /** force returning a code as double tap when gesture is complete */
+    void SetDoubleTap();
+    
+    /** 
+     * @return Whether the current gesture is a tap (and hence not a swipe)
+     *         Does not consider holding or other state information (such as
+     *         whether the gesture was just started or is dragging).  
+     *         Results are based purely on the current stream of points.
+     */ 
+    TBool IsTap() const;
+    
+    void SetLongTap(TBool aLongTap);
+    
+// From MGestureEvent
+    TTime TimeOfLastEntry() const;
+    inline TGestureCode PreviousGestureCode() { return iPrevGestureCode; };
+    TGestureCode Code( TAxis aRelevantAxis );
+    TBool IsHolding() const;
+    TPoint StartPos() const;
+    TPoint CurrentPos() const; 
+    TRealPoint Speed() const;
+    TRealPoint SpeedPercent( const TRect& aEdges ) const;
+    TPoint Distance() const; 
+    
+    
+    
+    
+private:
+    /** @return elapsed time between the latest and previous points */
+    inline TTimeIntervalMicroSeconds32 TimeFromPreviousPoint() const; 
+    
+    /** @return elapsed time between the latest and first points */
+    inline TTimeIntervalMicroSeconds32 TimeFromStart() const; 
+    
+    /** @return ETrue if user has stopped moving the stylus before lifting it */
+    inline TBool IsMovementStopped() const;
+    
+    /** @return aOffset'th last entry in the list of points */
+    inline const TPointEntry& NthLastEntry( TInt aOffset ) const;
+    
+    /** @return previous point (may not be exactly the point before last) */
+    inline const TPointEntry& PreviousEntry() const;
+    
+    /** @return position of point received just before the latest point */
+    inline TPoint PreviousPos() const;
+    
+    
+    
+    TBool IsFlick() const;
+private:
+    /// sequence of points that make up the gesture. own.
+    RArray< TPointEntry > iPoints;
+    /// index in iPoints of the point in which user started holding
+    TInt iHoldingPointIndex;
+
+    /// the different states that indicate whether user has made a holding gesture 
+    enum THoldingState
+        {
+        ENotHolding = 0, // before holding activated (i.e., holding not activated)
+        EHoldStarting,   // holding activated just now (lasts just one callback round)
+        EHolding         // holding activated earlier 
+        };
+  
+    /// state that indicates is user has held the pointer down in one position 
+    /// for long time to indicate a holding gesture    
+    THoldingState iHoldingState;
+    
+    /// Whether the gesture completion code will be forcefully overridden to be double tap,
+    /// regardless of what the points are
+    TBool iIsDoubleTap;
+    
+    enum TCompletionState 
+        {
+        // Note: implementation assumes this order of enums
+        ENotComplete = 0,
+        ECancelled,
+        EComplete,
+        EReleased
+        };
+    /// gesture only becomes complete when user lifts the pointer
+    TCompletionState iState;
+
+    /// time when the stylus was lifted.
+    TTime iCompletionTime;
+    
+    /// visual relevant to this gesture. null if not known.
+    
+    TGestureCode iPrevGestureCode;
+    
+    TBool iIsLongTap;
+    TBool iIsStopFlick;
+    };
+
+} // namespace GestureHelper
+
+#endif // _GESTURE_H_