--- a/webengine/webkitutils/stmgesturefw/inc/callbacktimer.h Tue Feb 02 00:56:45 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,155 +0,0 @@
-/*
-* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of the License "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: Timer implementation
-*
-*/
-
-#ifndef CALLBACKTIMER_H_
-#define CALLBACKTIMER_H_
-// INCLUDES
-#include <e32std.h>
-#include <e32base.h>
-#include <coemain.h>
-#include <aknutils.h>
-#include <e32property.h>
-#include <w32std.h>
-
-namespace stmUiEventEngine
-{
-/**
- * define the method to be called by the timer; this includes the pointer number
- * the timer is associated with (maybe some other solution could do this, but...)
- */
-class CStateMachine ;
-typedef void (CStateMachine::*CallbackFunctionL)(TInt aPointerNumber);
-
-
-/**
- * CCallbackTimer to implement the timers. This needs to be replaced
- * with something else if cross platform is needed.
- */
-NONSHARABLE_CLASS( CCallbackTimer ): public CTimer
-{
-public:
- /** Two-phase constructor */
- static CCallbackTimer* NewL(CStateMachine& aHelper,
- CallbackFunctionL aCallbackFunctionL,
- TInt aDelay,
- TInt aPointerNumber,
- TBool aIsEnabled)
- {
- CCallbackTimer* self = new (ELeave) CCallbackTimer(aHelper,
- aCallbackFunctionL, aDelay, aPointerNumber, aIsEnabled);
- CleanupStack::PushL(self);
- self->ConstructL(); // construct base class
- CActiveScheduler::Add(self);
- CleanupStack::Pop(self);
- return self;
- }
-
- /** Destructor */
- ~CCallbackTimer()
- {
- Cancel();
- }
-
- /** Set whether sending events is currently enabled */
- void SetEnabled(TBool aEnabled)
- {
- iIsEnabled = aEnabled;
- // cancel in case timer is already running
- Cancel();
- }
-
- /** @return whether sending events is currently enabled */
- TBool IsEnabled() const
- {
- return iIsEnabled;
- }
-
- /** Start the timer. Calls callback upon completion. It is possible to give temporary delay if needed,
- * otherwise use the defined delay.
- */
- void Start(TInt aNewDelay = 0)
- {
- if (iIsEnabled)
- {
- Cancel();
- if (aNewDelay != 0)
- {
- After(aNewDelay);
- }
- else
- {
- After(iDelay);
- }
- }
- }
- void SetDelay(TInt aDelay)
- {
- iDelay = aDelay;
- }
- TInt GetDelay()
- {
- return iDelay;
- }
- /**
- * method for checking are we inside the RunL method...
- */
- TBool isTriggered()
- {
- return iIsTriggered;
- }
-
-private:
- /** Constructor */
- CCallbackTimer(CStateMachine& aHelper, CallbackFunctionL aCallbackFunctionL,
- TInt aDelay, TInt aPointerNumber, TBool aIsEnabled)
- :
- CTimer(EPriorityRealTime - 1), // handle the timers always first before anything else
- iHelper(aHelper), iCallbackFunctionL(aCallbackFunctionL),
- iDelay(aDelay), iIsEnabled(aIsEnabled), iPointerNumber(aPointerNumber)
- {
- iIsTriggered = EFalse;
- }
-
- void RunL() // From CActive
- {
- iIsTriggered = ETrue ;
- (iHelper .*iCallbackFunctionL)(iPointerNumber);
- iIsTriggered = EFalse ;
- }
-
-private:
- /// helper object that will be called back when timer is triggered
- CStateMachine& iHelper;
- /// Function in the iHelper object call
- CallbackFunctionL iCallbackFunctionL;
- /// How long a time to wait before calling back after Start()
- TInt iDelay;
- /// whether sending holding events is currently enabled
- TBool iIsEnabled;
- /**
- * while we are inside RunL iIsTriggered = ETrue
- */
- TBool iIsTriggered;
- /*
- * in multitouch now we need timers for each pointer
- * could this be handled in some other way?
- */
- TInt iPointerNumber ;
-};
-} // namespace
-
-#endif /* CALLBACKTIMER_H_ */