webengine/webkitutils/stmgesturefw/inc/callbacktimer.h
changeset 65 5bfc169077b2
parent 42 d39add9822e2
child 66 cacf6ee57968
--- a/webengine/webkitutils/stmgesturefw/inc/callbacktimer.h	Tue Feb 02 00:56:45 2010 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,155 +0,0 @@
-/*
-* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of the License "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:   Timer implementation
-*
-*/
-
-#ifndef CALLBACKTIMER_H_
-#define CALLBACKTIMER_H_
-// INCLUDES
-#include <e32std.h>
-#include <e32base.h>
-#include <coemain.h>
-#include <aknutils.h>
-#include <e32property.h>
-#include <w32std.h>
-
-namespace stmUiEventEngine
-{
-/**
- * define the method to be called by the timer; this includes the pointer number
- * the timer is associated with (maybe some other solution could do this, but...)
- */
-class CStateMachine ;
-typedef void (CStateMachine::*CallbackFunctionL)(TInt aPointerNumber);
-
-
-/**
- * CCallbackTimer to implement the timers.  This needs to be replaced
- * with something else if cross platform is needed.
- */
-NONSHARABLE_CLASS( CCallbackTimer ): public CTimer
-{
-public:
-    /** Two-phase constructor */
-    static CCallbackTimer* NewL(CStateMachine& aHelper,
-            CallbackFunctionL aCallbackFunctionL, 
-            TInt aDelay, 
-            TInt aPointerNumber, 
-            TBool aIsEnabled)
-    {
-        CCallbackTimer* self = new (ELeave) CCallbackTimer(aHelper,
-                aCallbackFunctionL, aDelay, aPointerNumber, aIsEnabled);
-        CleanupStack::PushL(self);
-        self->ConstructL(); // construct base class
-        CActiveScheduler::Add(self);
-        CleanupStack::Pop(self);
-        return self;
-    }
-
-    /** Destructor */
-    ~CCallbackTimer()
-    {
-        Cancel();
-    }
-
-    /** Set whether sending events is currently enabled */
-    void SetEnabled(TBool aEnabled)
-    {
-        iIsEnabled = aEnabled;
-        // cancel in case timer is already running
-        Cancel();
-    }
-
-    /** @return whether sending events is currently enabled */
-    TBool IsEnabled() const
-    {
-        return iIsEnabled;
-    }
-
-    /** Start the timer. Calls callback upon completion.  It is possible to give temporary delay if needed,
-     * otherwise use the defined delay.
-     */
-    void Start(TInt aNewDelay = 0)
-    {
-        if (iIsEnabled)
-        {
-            Cancel();
-            if (aNewDelay != 0)
-            {
-                After(aNewDelay);
-            }
-            else
-            {
-                After(iDelay);
-            }
-        }
-    }
-    void SetDelay(TInt aDelay)
-    {
-        iDelay = aDelay;
-    }
-    TInt GetDelay()
-    {
-        return iDelay;
-    }
-    /**
-     * method for checking are we inside the RunL method...
-     */
-    TBool isTriggered()
-    {
-        return iIsTriggered;
-    }
-
-private:
-    /** Constructor */
-    CCallbackTimer(CStateMachine& aHelper, CallbackFunctionL aCallbackFunctionL,
-            TInt aDelay, TInt aPointerNumber, TBool aIsEnabled)
-    :
-                CTimer(EPriorityRealTime - 1), // handle the timers always first before anything else
-                iHelper(aHelper), iCallbackFunctionL(aCallbackFunctionL),
-                iDelay(aDelay), iIsEnabled(aIsEnabled), iPointerNumber(aPointerNumber)
-    {
-        iIsTriggered = EFalse;
-    }
-
-    void RunL() // From CActive
-    {
-        iIsTriggered = ETrue ;
-        (iHelper .*iCallbackFunctionL)(iPointerNumber);
-        iIsTriggered = EFalse ;
-    }
-
-private:
-    /// helper object that will be called back when timer is triggered
-    CStateMachine& iHelper;
-    /// Function in the iHelper object call
-    CallbackFunctionL iCallbackFunctionL;
-    /// How long a time to wait before calling back after Start()
-    TInt iDelay;
-    /// whether sending holding events is currently enabled
-    TBool iIsEnabled;
-    /**
-     * while we are inside RunL iIsTriggered = ETrue
-     */
-    TBool iIsTriggered;
-    /*
-     * in multitouch now we need timers for each pointer
-     * could this be handled in some other way?
-     */
-    TInt iPointerNumber ;
-};
-} // namespace
-
-#endif /* CALLBACKTIMER_H_ */