webengine/osswebengine/WebCore/dom/Node.h
changeset 0 dd21522fd290
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/webengine/osswebengine/WebCore/dom/Node.h	Mon Mar 30 12:54:55 2009 +0300
@@ -0,0 +1,509 @@
+/*
+ * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
+ *           (C) 1999 Antti Koivisto (koivisto@kde.org)
+ *           (C) 2001 Dirk Mueller (mueller@kde.org)
+ * Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef Node_h
+#define Node_h
+
+#include "DocPtr.h"
+#include "PlatformString.h"
+#include "DeprecatedString.h"
+#include <wtf/Assertions.h>
+#include <wtf/HashSet.h>
+#include <wtf/PassRefPtr.h>
+
+namespace WebCore {
+
+class AtomicString;
+class ContainerNode;
+class Document;
+class Element;
+class Event;
+class EventListener;
+class IntRect;
+class KeyboardEvent;
+class NamedAttrMap;
+class NodeList;
+struct NodeListsNodeData;
+class PlatformKeyboardEvent;
+class PlatformMouseEvent;
+class PlatformWheelEvent;
+class QualifiedName;
+class RegisteredEventListener;
+class RenderArena;
+class RenderObject;
+class RenderStyle;
+class TextStream;
+
+typedef int ExceptionCode;
+
+enum StyleChangeType { NoStyleChange, InlineStyleChange, FullStyleChange };
+
+// this class implements nodes, which can have a parent but no children:
+class Node : public TreeShared<Node> {
+    friend class Document;
+public:
+    enum NodeType {
+        ELEMENT_NODE = 1,
+        ATTRIBUTE_NODE = 2,
+        TEXT_NODE = 3,
+        CDATA_SECTION_NODE = 4,
+        ENTITY_REFERENCE_NODE = 5,
+        ENTITY_NODE = 6,
+        PROCESSING_INSTRUCTION_NODE = 7,
+        COMMENT_NODE = 8,
+        DOCUMENT_NODE = 9,
+        DOCUMENT_TYPE_NODE = 10,
+        DOCUMENT_FRAGMENT_NODE = 11,
+        NOTATION_NODE = 12,
+        XPATH_NAMESPACE_NODE = 13
+    };
+
+    static bool isSupported(const String& feature, const String& version);
+
+    static void startIgnoringLeaks();
+    static void stopIgnoringLeaks();
+
+    Node(Document*);
+    virtual ~Node();
+
+    // DOM methods & attributes for Node
+
+    virtual bool hasTagName(const QualifiedName&) const { return false; }
+    virtual String nodeName() const = 0;
+    virtual String nodeValue() const;
+    virtual void setNodeValue(const String&, ExceptionCode&);
+    virtual NodeType nodeType() const = 0;
+    Node* parentNode() const { return parent(); }
+    Node* parentElement() const { return parent(); } // IE extension
+    Node* previousSibling() const { return m_previous; }
+    Node* nextSibling() const { return m_next; }
+    virtual PassRefPtr<NodeList> childNodes();
+    Node* firstChild() const { return virtualFirstChild(); }
+    Node* lastChild() const { return virtualLastChild(); }
+    virtual bool hasAttributes() const;
+    virtual NamedAttrMap* attributes() const;
+
+    virtual String baseURI() const;
+
+    // These should all actually return a node, but this is only important for language bindings,
+    // which will already know and hold a ref on the right node to return. Returning bool allows
+    // these methods to be more efficient since they don't need to return a ref
+    virtual bool insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionCode&);
+    virtual bool replaceChild(PassRefPtr<Node> newChild, Node* oldChild, ExceptionCode&);
+    virtual bool removeChild(Node* child, ExceptionCode&);
+    virtual bool appendChild(PassRefPtr<Node> newChild, ExceptionCode&);
+
+    virtual void remove(ExceptionCode&);
+    virtual bool hasChildNodes() const;
+    virtual PassRefPtr<Node> cloneNode(bool deep) = 0;
+    virtual const AtomicString& localName() const;
+    virtual const AtomicString& namespaceURI() const;
+    virtual const AtomicString& prefix() const;
+    virtual void setPrefix(const AtomicString&, ExceptionCode&);
+    void normalize();
+
+    bool isSameNode(Node* other) const { return this == other; }
+    bool isEqualNode(Node*) const;
+    bool isDefaultNamespace(const String& namespaceURI) const;
+    String lookupPrefix(const String& namespaceURI) const;
+    String lookupNamespaceURI(const String& prefix) const;
+    String lookupNamespacePrefix(const String& namespaceURI, const Element* originalElement) const;
+    
+    String textContent(bool convertBRsToNewlines = false) const;
+    void setTextContent(const String&, ExceptionCode&);
+    
+    Node* lastDescendant() const;
+    Node* firstDescendant() const;
+    
+    // Other methods (not part of DOM)
+
+    virtual bool isElementNode() const { return false; }
+    virtual bool isHTMLElement() const { return false; }
+#if ENABLE(SVG)
+    virtual bool isSVGElement() const { return false; }
+#endif
+    virtual bool isStyledElement() const { return false; }
+    virtual bool isFrameOwnerElement() const { return false; }
+    virtual bool isAttributeNode() const { return false; }
+    virtual bool isTextNode() const { return false; }
+    virtual bool isCommentNode() const { return false; }
+    virtual bool isCharacterDataNode() const { return false; }
+    virtual bool isDocumentNode() const { return false; }
+    virtual bool isEventTargetNode() const { return false; }
+    virtual bool isShadowNode() const { return false; }
+    virtual Node* shadowParentNode() { return 0; }
+    Node* shadowAncestorNode();
+
+    // The node's parent for the purpose of event capture and bubbling.
+    virtual Node* eventParentNode() { return parentNode(); }
+
+    bool isBlockFlow() const;
+    bool isBlockFlowOrBlockTable() const;
+    
+    // Used by <form> elements to indicate a malformed state of some kind, typically
+    // used to keep from applying the bottom margin of the form.
+    virtual bool isMalformed() { return false; }
+    virtual void setMalformed(bool malformed) { }
+    
+    // These low-level calls give the caller responsibility for maintaining the integrity of the tree.
+    void setPreviousSibling(Node* previous) { m_previous = previous; }
+    void setNextSibling(Node* next) { m_next = next; }
+
+    // FIXME: These two functions belong in editing -- "atomic node" is an editing concept.
+    Node* previousNodeConsideringAtomicNodes() const;
+    Node* nextNodeConsideringAtomicNodes() const;
+    
+    /** (Not part of the official DOM)
+     * Returns the next leaf node.
+     *
+     * Using this function delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes.
+     * @return next leaf node or 0 if there are no more.
+     */
+    Node* nextLeafNode() const;
+
+    /** (Not part of the official DOM)
+     * Returns the previous leaf node.
+     *
+     * Using this function delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes.
+     * @return previous leaf node or 0 if there are no more.
+     */
+    Node* previousLeafNode() const;
+
+    bool isEditableBlock() const;
+    Element* enclosingBlockFlowElement() const;
+    Element* enclosingBlockFlowOrTableElement() const;
+    Element* enclosingInlineElement() const;
+    Element* rootEditableElement() const;
+    
+    bool inSameContainingBlockFlowElement(Node*);
+    
+    // Used by the parser. Checks against the DTD, unlike DOM operations like appendChild().
+    // Also does not dispatch DOM mutation events.
+    // Returns the appropriate container node for future insertions as you parse, or 0 for failure.
+    virtual ContainerNode* addChild(PassRefPtr<Node>);
+
+    // Called by the parser when this element's close tag is reached,
+    // signalling that all child tags have been parsed and added.
+    // This is needed for <applet> and <object> elements, which can't lay themselves out
+    // until they know all of their nested <param>s. [Radar 3603191, 4040848].
+    // Also used for script elements and some SVG elements for similar purposes,
+    // but making parsing a special case in this respect should be avoided if possible.
+    virtual void finishedParsing() { }
+
+    // Called by the frame right before dispatching an unloadEvent. [Radar 4532113]
+    // This is needed for HTMLInputElements to tell the frame that it is done editing 
+    // (sends textFieldDidEndEditing notification)
+    virtual void aboutToUnload() { }
+
+    // For <link> and <style> elements.
+    virtual bool sheetLoaded() { return true; }
+
+    bool hasID() const { return m_hasId; }
+    bool hasClass() const { return m_hasClass; }
+    bool active() const { return m_active; }
+    bool inActiveChain() const { return m_inActiveChain; }
+    bool inDetach() const { return m_inDetach; }
+    bool hovered() const { return m_hovered; }
+    bool focused() const { return m_focused; }
+    bool attached() const { return m_attached; }
+    void setAttached(bool b = true) { m_attached = b; }
+    bool changed() const { return m_styleChange != NoStyleChange; }
+    StyleChangeType styleChangeType() const { return static_cast<StyleChangeType>(m_styleChange); }
+    bool hasChangedChild() const { return m_hasChangedChild; }
+    bool isLink() const { return m_isLink; }
+    void setHasID(bool b = true) { m_hasId = b; }
+    void setHasClass(bool b = true) { m_hasClass = b; }
+    void setHasChangedChild( bool b = true ) { m_hasChangedChild = b; }
+    void setInDocument(bool b = true) { m_inDocument = b; }
+    void setInActiveChain(bool b = true) { m_inActiveChain = b; }
+    void setChanged(StyleChangeType changeType = FullStyleChange);
+
+    virtual void setFocus(bool b = true) { m_focused = b; }
+    virtual void setActive(bool b = true, bool pause=false) { m_active = b; }
+    virtual void setHovered(bool b = true) { m_hovered = b; }
+
+    short tabIndex() const { return m_tabIndex; }
+    void setTabIndex(short i) { m_tabIndex = i; }
+
+    /**
+     * Whether this node can receive the keyboard focus.
+     */
+    virtual bool supportsFocus() const { return isFocusable(); }
+    virtual bool isFocusable() const;
+    virtual bool isKeyboardFocusable(KeyboardEvent*) const;
+    virtual bool isMouseFocusable() const;
+
+    virtual bool isControl() const { return false; } // Eventually the notion of what is a control will be extensible.
+    virtual bool isEnabled() const { return true; }
+    virtual bool isChecked() const { return false; }
+    virtual bool isIndeterminate() const { return false; }
+    virtual bool isReadOnlyControl() const { return false; }
+
+    virtual bool isContentEditable() const;
+    virtual bool isContentRichlyEditable() const;
+    virtual bool shouldUseInputMethod() const;
+    virtual IntRect getRect() const;
+
+    enum StyleChange { NoChange, NoInherit, Inherit, Detach, Force };
+    virtual void recalcStyle(StyleChange = NoChange) { }
+    StyleChange diff(RenderStyle*, RenderStyle*) const;
+
+    unsigned nodeIndex() const;
+
+    // Returns the DOM ownerDocument attribute. This method never returns NULL, except in the case 
+    // of (1) a Document node or (2) a DocumentType node that is not used with any Document yet. 
+    virtual Document* ownerDocument() const;
+
+    // Returns the document associated with this node. This method never returns NULL, except in the case 
+    // of a DocumentType node that is not used with any Document yet. A Document node returns itself.
+    Document* document() const
+    {
+      ASSERT(this);
+      ASSERT(m_document || nodeType() == DOCUMENT_TYPE_NODE && !inDocument());
+      return m_document.get();
+    }
+    void setDocument(Document*);
+
+    // Returns true if this node is associated with a document and is in its associated document's
+    // node tree, false otherwise.
+    bool inDocument() const 
+    { 
+      ASSERT(m_document || !m_inDocument);
+      return m_inDocument; 
+    }
+    
+    virtual bool isReadOnlyNode();
+    virtual bool childTypeAllowed(NodeType) { return false; }
+    virtual unsigned childNodeCount() const;
+    virtual Node* childNode(unsigned index) const;
+
+    /**
+     * Does a pre-order traversal of the tree to find the node next node after this one. This uses the same order that
+     * the tags appear in the source file.
+     *
+     * @param stayWithin If not null, the traversal will stop once the specified node is reached. This can be used to
+     * restrict traversal to a particular sub-tree.
+     *
+     * @return The next node, in document order
+     *
+     * see @ref traversePreviousNode()
+     */
+    Node* traverseNextNode(const Node* stayWithin = 0) const;
+    
+    /* Like traverseNextNode, but skips children and starts with the next sibling. */
+    Node* traverseNextSibling(const Node* stayWithin = 0) const;
+
+    /**
+     * Does a reverse pre-order traversal to find the node that comes before the current one in document order
+     *
+     * see @ref traverseNextNode()
+     */
+    Node* traversePreviousNode(const Node * stayWithin = 0) const;
+
+    /* Like traversePreviousNode, but visits nodes before their children. */
+    Node* traversePreviousNodePostOrder(const Node *stayWithin = 0) const;
+
+    /**
+     * Finds previous or next editable leaf node.
+     */
+    Node* previousEditable() const;
+    Node* nextEditable() const;
+    Node* nextEditable(int offset) const;
+
+    RenderObject* renderer() const { return m_renderer; }
+    RenderObject* nextRenderer();
+    RenderObject* previousRenderer();
+    void setRenderer(RenderObject* renderer) { m_renderer = renderer; }
+    
+    void checkSetPrefix(const AtomicString& prefix, ExceptionCode&);
+    bool isDescendantOf(const Node*) const;
+
+    // These two methods are mutually exclusive.  The former is used to do strict error-checking
+    // when adding children via the public DOM API (e.g., appendChild()).  The latter is called only when parsing, 
+    // to sanity-check against the DTD for error recovery.
+    void checkAddChild(Node* newChild, ExceptionCode&); // Error-checking when adding via the DOM API
+    virtual bool childAllowed(Node* newChild);          // Error-checking during parsing that checks the DTD
+
+    void checkReplaceChild(Node* newChild, Node* oldChild, ExceptionCode&);
+    virtual bool canReplaceChild(Node* newChild, Node* oldChild);
+    
+    // Used to determine whether range offsets use characters or node indices.
+    virtual bool offsetInCharacters() const;
+
+    // FIXME: These next 7 functions are mostly editing-specific and should be moved out.
+    virtual int maxOffset() const;
+    virtual int caretMinOffset() const;
+    virtual int caretMaxOffset() const;
+    virtual unsigned caretMaxRenderedOffset() const;
+    virtual int previousOffset(int current) const;
+    virtual int nextOffset(int current) const;
+    
+    // FIXME: We should try to find a better location for these methods.
+    virtual bool canSelectAll() const { return false; }
+    virtual void selectAll() { }
+
+    // Whether or not a selection can be started in this object
+    virtual bool canStartSelection() const;
+
+#ifndef NDEBUG
+    virtual void dump(TextStream*, DeprecatedString indent = "") const;
+#endif
+
+    // -----------------------------------------------------------------------------
+    // Integration with rendering tree
+
+    /**
+     * Attaches this node to the rendering tree. This calculates the style to be applied to the node and creates an
+     * appropriate RenderObject which will be inserted into the tree (except when the style has display: none). This
+     * makes the node visible in the FrameView.
+     */
+    virtual void attach();
+
+    /**
+     * Detaches the node from the rendering tree, making it invisible in the rendered view. This method will remove
+     * the node's rendering object from the rendering tree and delete it.
+     */
+    virtual void detach();
+
+    virtual void willRemove();
+    void createRendererIfNeeded();
+    virtual RenderStyle* styleForRenderer(RenderObject* parent);
+    virtual bool rendererIsNeeded(RenderStyle*);
+#if ENABLE(SVG)
+    virtual bool childShouldCreateRenderer(Node*) const { return true; }
+#endif
+    virtual RenderObject* createRenderer(RenderArena*, RenderStyle*);
+    
+    // Wrapper for nodes that don't have a renderer, but still cache the style (like HTMLOptionElement).
+    virtual RenderStyle* renderStyle() const;
+    virtual void setRenderStyle(RenderStyle*);
+
+    virtual RenderStyle* computedStyle();
+
+    // -----------------------------------------------------------------------------
+    // Notification of document structure changes
+
+    /**
+     * Notifies the node that it has been inserted into the document. This is called during document parsing, and also
+     * when a node is added through the DOM methods insertBefore(), appendChild() or replaceChild(). Note that this only
+     * happens when the node becomes part of the document tree, i.e. only when the document is actually an ancestor of
+     * the node. The call happens _after_ the node has been added to the tree.
+     *
+     * This is similar to the DOMNodeInsertedIntoDocument DOM event, but does not require the overhead of event
+     * dispatching.
+     */
+    virtual void insertedIntoDocument();
+
+    /**
+     * Notifies the node that it is no longer part of the document tree, i.e. when the document is no longer an ancestor
+     * node.
+     *
+     * This is similar to the DOMNodeRemovedFromDocument DOM event, but does not require the overhead of event
+     * dispatching, and is called _after_ the node is removed from the tree.
+     */
+    virtual void removedFromDocument();
+
+    // These functions are called whenever you are connected or disconnected from a tree.  That tree may be the main
+    // document tree, or it could be another disconnected tree.  Override these functions to do any work that depends
+    // on connectedness to some ancestor (e.g., an ancestor <form> for example).
+    virtual void insertedIntoTree(bool deep) { }
+    virtual void removedFromTree(bool deep) { }
+
+    /**
+     * Notifies the node that it's list of children have changed (either by adding or removing child nodes), or a child
+     * node that is of the type CDATA_SECTION_NODE, TEXT_NODE or COMMENT_NODE has changed its value.
+     */
+    virtual void childrenChanged();
+
+    virtual String toString() const = 0;
+
+#ifndef NDEBUG
+    virtual void formatForDebugger(char* buffer, unsigned length) const;
+
+    void showNode(const char* prefix = "") const;
+    void showTreeForThis() const;
+    void showTreeAndMark(const Node* markedNode1, const char* markedLabel1, const Node* markedNode2 = 0, const char* markedLabel2 = 0) const;
+#endif
+
+    void registerNodeList(NodeList*);
+    void unregisterNodeList(NodeList*);
+    void notifyNodeListsChildrenChanged();
+    void notifyLocalNodeListsChildrenChanged();
+    void notifyNodeListsAttributeChanged();
+    void notifyLocalNodeListsAttributeChanged();
+    
+    PassRefPtr<NodeList> getElementsByTagName(const String&);
+    PassRefPtr<NodeList> getElementsByTagNameNS(const String& namespaceURI, const String& localName);
+
+private: // members
+    DocPtr<Document> m_document;
+    Node* m_previous;
+    Node* m_next;
+    RenderObject* m_renderer;
+
+protected:
+    virtual void willMoveToNewOwnerDocument() { }
+    virtual void didMoveToNewOwnerDocument() { }
+    
+    NodeListsNodeData* m_nodeLists;
+
+    short m_tabIndex;
+
+    // make sure we don't use more than 16 bits here -- adding more would increase the size of all Nodes
+
+    bool m_hasId : 1;
+    bool m_hasClass : 1;
+    bool m_attached : 1;
+    unsigned m_styleChange : 2;
+    bool m_hasChangedChild : 1;
+    bool m_inDocument : 1;
+
+    bool m_isLink : 1;
+    bool m_attrWasSpecifiedOrElementHasRareData : 1; // used in Attr for one thing and Element for another
+    bool m_focused : 1;
+    bool m_active : 1;
+    bool m_hovered : 1;
+    bool m_inActiveChain : 1;
+
+    bool m_inDetach : 1;
+    bool m_dispatchingSimulatedEvent : 1;
+
+public:
+    bool m_inSubtreeMark : 1;
+    // 0 bits left
+
+private:
+    Element* ancestorElement() const;
+
+    virtual Node* virtualFirstChild() const;
+    virtual Node* virtualLastChild() const;
+};
+
+} //namespace
+
+#ifndef NDEBUG
+// Outside the WebCore namespace for ease of invocation from gdb.
+void showTree(const WebCore::Node*);
+#endif
+
+#endif