webengine/osswebengine/WebCore/page/FocusController.cpp
changeset 0 dd21522fd290
child 37 cb62a4f66ebe
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/webengine/osswebengine/WebCore/page/FocusController.cpp	Mon Mar 30 12:54:55 2009 +0300
@@ -0,0 +1,300 @@
+/*
+ * Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in the
+ *    documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
+ */
+
+#include "config.h"
+#include "FocusController.h"
+
+#include "AXObjectCache.h"
+#include "Chrome.h"
+#include "Document.h"
+#include "Editor.h"
+#include "EditorClient.h"
+#include "Element.h"
+#include "Event.h"
+#include "EventHandler.h"
+#include "EventNames.h"
+#include "Frame.h"
+#include "FrameView.h"
+#include "FrameTree.h"
+#include "HTMLFrameOwnerElement.h"
+#include "HTMLNames.h"
+#include "KeyboardEvent.h"
+#include "Page.h"
+#include "Range.h"
+#include "RenderObject.h"
+#include "RenderWidget.h"
+#include "SelectionController.h"
+#include "Widget.h"
+#include <wtf/Platform.h>
+
+namespace WebCore {
+
+using namespace EventNames;
+using namespace HTMLNames;
+
+FocusController::FocusController(Page* page)
+    : m_page(page)
+{
+}
+
+void FocusController::setFocusedFrame(PassRefPtr<Frame> frame)
+{
+    if (m_focusedFrame == frame)
+        return;
+
+    if (m_focusedFrame) {
+        m_focusedFrame->setWindowHasFocus(false);
+        m_focusedFrame->setIsActive(false);
+    }
+
+    m_focusedFrame = frame;
+
+    if (m_focusedFrame) {
+        m_focusedFrame->setWindowHasFocus(true);
+        m_focusedFrame->setIsActive(true);
+    }
+}
+
+Frame* FocusController::focusedOrMainFrame()
+{
+    if (Frame* frame = focusedFrame())
+        return frame;
+    return m_page->mainFrame();
+}
+
+static Node* deepFocusableNode(FocusDirection direction, Node* node, KeyboardEvent* event)
+{
+    // The node we found might be a HTMLFrameOwnerElement, so descend down the frame tree until we find either:
+    // 1) a focusable node, or
+    // 2) the deepest-nested HTMLFrameOwnerElement
+    while (node && node->isFrameOwnerElement()) {
+        HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node);
+        if (!owner->contentFrame())
+            break;
+
+        Document* document = owner->contentFrame()->document();
+        if (!document)
+            break;
+
+        node = (direction == FocusDirectionForward)
+            ? document->nextFocusableNode(0, event)
+            : document->previousFocusableNode(0, event);
+        if (!node) {
+            node = owner;
+            break;
+        }
+    }
+
+    return node;
+}
+
+bool FocusController::setInitialFocus(FocusDirection direction, KeyboardEvent* event)
+{
+    return advanceFocus(direction, event, true);
+}
+
+bool FocusController::advanceFocus(KeyboardEvent* event)
+{
+    return advanceFocus((event && event->shiftKey()) ? FocusDirectionBackward : FocusDirectionForward, event);
+}
+
+bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent* event, bool initialFocus)
+{
+    Frame* frame = focusedOrMainFrame();
+    ASSERT(frame);
+    Document* document = frame->document();
+    if (!document)
+        return false;
+
+    Node* node = (direction == FocusDirectionForward)
+        ? document->nextFocusableNode(document->focusedNode(), event)
+        : document->previousFocusableNode(document->focusedNode(), event);
+            
+    // If there's no focusable node to advance to, move up the frame tree until we find one.
+    while (!node && frame) {
+        Frame* parentFrame = frame->tree()->parent();
+        if (!parentFrame)
+            break;
+
+        Document* parentDocument = parentFrame->document();
+        if (!parentDocument)
+            break;
+
+        HTMLFrameOwnerElement* owner = frame->ownerElement();
+        if (!owner)
+            break;
+
+        node = (direction == FocusDirectionForward)
+            ? parentDocument->nextFocusableNode(owner, event)
+            : parentDocument->previousFocusableNode(owner, event);
+
+        frame = parentFrame;
+    }
+
+    node = deepFocusableNode(direction, node, event);
+
+    if (!node) {
+        // We didn't find a node to focus, so we should try to pass focus to Chrome.
+        if (!initialFocus && m_page->chrome()->canTakeFocus(direction)) {
+            document->setFocusedNode(0);
+            setFocusedFrame(0);
+            m_page->chrome()->takeFocus(direction);
+            return true;
+        }
+
+        // Chrome doesn't want focus, so we should wrap focus.
+        if (Document* d = m_page->mainFrame()->document())
+            node = (direction == FocusDirectionForward)
+                ? d->nextFocusableNode(0, event)
+                : d->previousFocusableNode(0, event);
+
+        node = deepFocusableNode(direction, node, event);
+
+        if (!node)
+            return false;
+    }
+
+    ASSERT(node);
+
+    if (node == document->focusedNode())
+        // Focus wrapped around to the same node.
+        return true;
+
+    if (!node->isElementNode())
+        // FIXME: May need a way to focus a document here.
+        return false;
+
+    if (node->isFrameOwnerElement()) {
+        // We focus frames rather than frame owners.
+        // FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user.
+        HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node);
+        if (!owner->contentFrame())
+            return false;
+
+        document->setFocusedNode(0);
+        setFocusedFrame(owner->contentFrame());
+        return true;
+    }
+    
+    // FIXME: It would be nice to just be able to call setFocusedNode(node) here, but we can't do
+    // that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in
+    // their focus() methods.
+
+    Document* newDocument = node->document();
+
+    if (newDocument != document)
+        // Focus is going away from this document, so clear the focused node.
+        document->setFocusedNode(0);
+
+    if (newDocument)
+        setFocusedFrame(newDocument->frame());
+
+    static_cast<Element*>(node)->focus(false);
+    return true;
+}
+
+static bool relinquishesEditingFocus(Node *node)
+{
+    ASSERT(node);
+    ASSERT(node->isContentEditable());
+
+    Node* root = node->rootEditableElement();
+    Frame* frame = node->document()->frame();
+    if (!frame || !root)
+        return false;
+
+    return frame->editor()->shouldEndEditing(rangeOfContents(root).get());
+}
+
+static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode)
+{
+    if (!oldFocusedFrame || !newFocusedFrame)
+        return;
+        
+    if (oldFocusedFrame->document() != newFocusedFrame->document())
+        return;
+    
+    SelectionController* s = oldFocusedFrame->selectionController();
+    if (s->isNone())
+        return;
+    
+    Node* selectionStartNode = s->selection().start().node();
+    if (selectionStartNode == newFocusedNode || selectionStartNode->isDescendantOf(newFocusedNode) || selectionStartNode->shadowAncestorNode() == newFocusedNode)
+        return;
+        
+    if (Node* mousePressNode = newFocusedFrame->eventHandler()->mousePressNode())
+        if (mousePressNode->renderer() && !mousePressNode->canStartSelection())
+            if (Node* root = s->rootEditableElement())
+                if (Node* shadowAncestorNode = root->shadowAncestorNode())
+                    // Don't do this for textareas and text fields, when they lose focus their selections should be cleared
+                    // and then restored when they regain focus, to match other browsers.
+                    if (!shadowAncestorNode->hasTagName(inputTag) && !shadowAncestorNode->hasTagName(textareaTag))
+                        return;
+    
+    s->clear();
+}
+
+bool FocusController::setFocusedNode(Node* node, PassRefPtr<Frame> newFocusedFrame)
+{
+    RefPtr<Frame> oldFocusedFrame = focusedFrame();
+    RefPtr<Document> oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : 0;
+    
+    Node* oldFocusedNode = oldDocument ? oldDocument->focusedNode() : 0;
+    if (oldFocusedNode == node)
+        return true;
+        
+    if (oldFocusedNode && oldFocusedNode->rootEditableElement() == oldFocusedNode && !relinquishesEditingFocus(oldFocusedNode))
+        return false;
+        
+    clearSelectionIfNeeded(oldFocusedFrame.get(), newFocusedFrame.get(), node);
+    
+    if (!node) {
+        if (oldDocument)
+            oldDocument->setFocusedNode(0);
+        m_page->editorClient()->setInputMethodState(false);
+        return true;
+    }
+    
+    RefPtr<Document> newDocument = node ? node->document() : 0;
+    
+    if (newDocument && newDocument->focusedNode() == node) {
+        m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod());
+        return true;
+    }
+    
+    if (oldDocument && oldDocument != newDocument)
+        oldDocument->setFocusedNode(0);
+    
+    setFocusedFrame(newFocusedFrame);
+    
+    if (newDocument)
+        newDocument->setFocusedNode(node);
+    
+    m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod());
+
+    return true;
+}
+
+} // namespace WebCore