--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/webengine/osswebengine/WebCore/platform/graphics/FloatRect.h Mon Mar 30 12:54:55 2009 +0300
@@ -0,0 +1,164 @@
+/*
+ * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved.
+ * Copyright (C) 2005 Nokia. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef FloatRect_h
+#define FloatRect_h
+
+#include "FloatPoint.h"
+
+#if PLATFORM(CG)
+typedef struct CGRect CGRect;
+#endif
+
+#if PLATFORM(MAC)
+#ifdef NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES
+typedef struct CGRect NSRect;
+#else
+typedef struct _NSRect NSRect;
+#endif
+#endif
+
+#if PLATFORM(QT)
+class QRectF;
+#endif
+
+namespace WebCore {
+
+class IntRect;
+
+class FloatRect {
+public:
+ FloatRect() { }
+ FloatRect(const FloatPoint& location, const FloatSize& size)
+ : m_location(location), m_size(size) { }
+ FloatRect(float x, float y, float width, float height)
+ : m_location(FloatPoint(x, y)), m_size(FloatSize(width, height)) { }
+ FloatRect(const IntRect&);
+
+ static FloatRect narrowPrecision(double x, double y, double width, double height);
+
+ FloatPoint location() const { return m_location; }
+ FloatSize size() const { return m_size; }
+
+ void setLocation(const FloatPoint& location) { m_location = location; }
+ void setSize(const FloatSize& size) { m_size = size; }
+
+ float x() const { return m_location.x(); }
+ float y() const { return m_location.y(); }
+ float width() const { return m_size.width(); }
+ float height() const { return m_size.height(); }
+
+ void setX(float x) { m_location.setX(x); }
+ void setY(float y) { m_location.setY(y); }
+ void setWidth(float width) { m_size.setWidth(width); }
+ void setHeight(float height) { m_size.setHeight(height); }
+
+ bool isEmpty() const { return m_size.isEmpty(); }
+
+ float right() const { return x() + width(); }
+ float bottom() const { return y() + height(); }
+
+ void move(const FloatSize& delta) { m_location += delta; }
+ void move(float dx, float dy) { m_location.move(dx, dy); }
+
+ bool intersects(const FloatRect&) const;
+ bool contains(const FloatRect&) const;
+
+ void intersect(const FloatRect&);
+ void unite(const FloatRect&);
+
+ // Note, this doesn't match what IntRect::contains(IntPoint&) does; the int version
+ // is really checking for containment of 1x1 rect, but that doesn't make sense with floats.
+ bool contains(float px, float py) const
+ { return px >= x() && px <= right() && py >= y() && py <= bottom(); }
+ bool contains(const FloatPoint& point) const { return contains(point.x(), point.y()); }
+
+
+ void inflateX(float dx) {
+ m_location.setX(m_location.x() - dx);
+ m_size.setWidth(m_size.width() + dx + dx);
+ }
+ void inflateY(float dy) {
+ m_location.setY(m_location.y() - dy);
+ m_size.setHeight(m_size.height() + dy + dy);
+ }
+ void inflate(float d) { inflateX(d); inflateY(d); }
+ void scale(float s);
+
+#if PLATFORM(CG)
+ FloatRect(const CGRect&);
+ operator CGRect() const;
+#endif
+
+#if PLATFORM(MAC) && !defined(NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES)
+ FloatRect(const NSRect&);
+ operator NSRect() const;
+#endif
+
+#if PLATFORM(QT)
+ FloatRect(const QRectF&);
+ operator QRectF() const;
+#endif
+#if PLATFORM(SYMBIAN)
+ FloatRect(const TRect&);
+ operator TRect() const;
+ TRect rect() const;
+#endif
+
+private:
+ FloatPoint m_location;
+ FloatSize m_size;
+};
+
+inline FloatRect intersection(const FloatRect& a, const FloatRect& b)
+{
+ FloatRect c = a;
+ c.intersect(b);
+ return c;
+}
+
+inline FloatRect unionRect(const FloatRect& a, const FloatRect& b)
+{
+ FloatRect c = a;
+ c.unite(b);
+ return c;
+}
+
+inline bool operator==(const FloatRect& a, const FloatRect& b)
+{
+ return a.location() == b.location() && a.size() == b.size();
+}
+
+inline bool operator!=(const FloatRect& a, const FloatRect& b)
+{
+ return a.location() != b.location() || a.size() != b.size();
+}
+
+IntRect enclosingIntRect(const FloatRect&);
+
+}
+
+#endif