webengine/osswebengine/WebCore/rendering/RenderObject.h
changeset 0 dd21522fd290
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/webengine/osswebengine/WebCore/rendering/RenderObject.h	Mon Mar 30 12:54:55 2009 +0300
@@ -0,0 +1,913 @@
+/*
+ * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
+ *           (C) 2000 Antti Koivisto (koivisto@kde.org)
+ *           (C) 2000 Dirk Mueller (mueller@kde.org)
+ *           (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
+ * Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef RenderObject_h
+#define RenderObject_h
+
+#include "CachedResourceClient.h"
+#include "Document.h"
+#include "RenderStyle.h"
+#include "ScrollTypes.h"
+#include "VisiblePosition.h"
+#include <wtf/HashMap.h>
+
+namespace WebCore {
+
+class AffineTransform;
+class Color;
+class Document;
+class Element;
+class Event;
+class FloatRect;
+class FrameView;
+class HTMLAreaElement;
+class HitTestResult;
+class InlineBox;
+class InlineFlowBox;
+class PlatformScrollbar;
+class Position;
+class RenderArena;
+class RenderBlock;
+class RenderFlow;
+class RenderFrameSet;
+class RenderLayer;
+class RenderTable;
+class RenderText;
+class RenderView;
+class String;
+class TextStream;
+struct HitTestRequest;
+
+/*
+ *  The painting of a layer occurs in three distinct phases.  Each phase involves
+ *  a recursive descent into the layer's render objects. The first phase is the background phase.
+ *  The backgrounds and borders of all blocks are painted.  Inlines are not painted at all.
+ *  Floats must paint above block backgrounds but entirely below inline content that can overlap them.
+ *  In the foreground phase, all inlines are fully painted.  Inline replaced elements will get all
+ *  three phases invoked on them during this phase.
+ */
+
+enum PaintPhase {
+    PaintPhaseBlockBackground,
+    PaintPhaseChildBlockBackground,
+    PaintPhaseChildBlockBackgrounds,
+    PaintPhaseFloat,
+    PaintPhaseForeground,
+    PaintPhaseOutline,
+    PaintPhaseChildOutlines,
+    PaintPhaseSelfOutline,
+    PaintPhaseSelection,
+    PaintPhaseCollapsedTableBorders
+};
+
+enum PaintRestriction {
+    PaintRestrictionNone,
+    PaintRestrictionSelectionOnly,
+    PaintRestrictionSelectionOnlyBlackText
+};
+
+enum HitTestFilter {
+    HitTestAll,
+    HitTestSelf,
+    HitTestDescendants
+};
+
+enum HitTestAction {
+    HitTestBlockBackground,
+    HitTestChildBlockBackground,
+    HitTestChildBlockBackgrounds,
+    HitTestFloat,
+    HitTestForeground
+};
+
+enum VerticalPositionHint {
+    PositionTop = -0x2000,
+    PositionBottom = 0x2000,
+    PositionUndefined = 0x1fff
+};
+
+struct DashboardRegionValue {
+    bool operator==(const DashboardRegionValue& o) const
+    {
+        return type == o.type && bounds == o.bounds && label == o.label;
+    }
+
+    String label;
+    IntRect bounds;
+    IntRect clip;
+    int type;
+};
+
+// FIXME: This should be a HashSequencedSet, but we don't have that data structure yet.
+// This means the paint order of outlines will be wrong, although this is a minor issue.
+typedef HashSet<RenderFlow*> RenderFlowSequencedSet;
+
+// Base class for all rendering tree objects.
+class RenderObject : public CachedResourceClient {
+    friend class RenderContainer;
+public:
+    // Anonymous objects should pass the document as their node, and they will then automatically be
+    // marked as anonymous in the constructor.
+    RenderObject(Node*);
+    virtual ~RenderObject();
+
+    virtual const char* renderName() const { return "RenderObject"; }
+
+    RenderObject* parent() const { return m_parent; }
+    bool isDescendantOf(const RenderObject*) const;
+
+    RenderObject* previousSibling() const { return m_previous; }
+    RenderObject* nextSibling() const { return m_next; }
+
+    virtual RenderObject* firstChild() const { return 0; }
+    virtual RenderObject* lastChild() const { return 0; }
+
+    RenderObject* nextInPreOrder() const;
+    RenderObject* nextInPreOrder(RenderObject* stayWithin) const;
+    RenderObject* nextInPreOrderAfterChildren() const;
+    RenderObject* nextInPreOrderAfterChildren(RenderObject* stayWithin) const;
+    RenderObject* previousInPreOrder() const;
+    RenderObject* childAt(unsigned) const;
+
+    RenderObject* firstLeafChild() const;
+    RenderObject* lastLeafChild() const;
+
+    virtual RenderLayer* layer() const { return 0; }
+    RenderLayer* enclosingLayer() const;
+    void addLayers(RenderLayer* parentLayer, RenderObject* newObject);
+    void removeLayers(RenderLayer* parentLayer);
+    void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
+    RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true);
+    virtual void positionChildLayers() { }
+    virtual bool requiresLayer();
+
+    virtual IntRect getOverflowClipRect(int /*tx*/, int /*ty*/) { return IntRect(0, 0, 0, 0); }
+    virtual IntRect getClipRect(int /*tx*/, int /*ty*/) { return IntRect(0, 0, 0, 0); }
+    bool hasClip() { return isPositioned() && style()->hasClip(); }
+
+    virtual int getBaselineOfFirstLineBox() const { return -1; }
+    virtual int getBaselineOfLastLineBox() const { return -1; }
+
+    virtual bool isEmpty() const { return firstChild() == 0; }
+
+    virtual bool isEdited() const { return false; }
+    virtual void setEdited(bool) { }
+
+    // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
+    // children.
+    virtual RenderBlock* firstLineBlock() const;
+
+    // Called when an object that was floating or positioned becomes a normal flow object
+    // again.  We have to make sure the render tree updates as needed to accommodate the new
+    // normal flow object.
+    void handleDynamicFloatPositionChange();
+
+    // This function is a convenience helper for creating an anonymous block that inherits its
+    // style from this RenderObject.
+    RenderBlock* createAnonymousBlock();
+
+    // Whether or not a positioned element requires normal flow x/y to be computed
+    // to determine its position.
+    bool hasStaticX() const;
+    bool hasStaticY() const;
+    virtual void setStaticX(int /*staticX*/) { }
+    virtual void setStaticY(int /*staticY*/) { }
+    virtual int staticX() const { return 0; }
+    virtual int staticY() const { return 0; }
+
+    // RenderObject tree manipulation
+    //////////////////////////////////////////
+    virtual bool canHaveChildren() const;
+    virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; }
+    virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
+    virtual void removeChild(RenderObject*);
+    virtual bool createsAnonymousWrapper() const { return false; }
+
+    // raw tree manipulation
+    virtual RenderObject* removeChildNode(RenderObject*, bool fullRemove = true);
+    virtual void appendChildNode(RenderObject*, bool fullAppend = true);
+    virtual void insertChildNode(RenderObject* child, RenderObject* before, bool fullInsert = true);
+    // Designed for speed.  Don't waste time doing a bunch of work like layer updating and repainting when we know that our
+    // change in parentage is not going to affect anything.
+    virtual void moveChildNode(RenderObject*);
+    //////////////////////////////////////////
+
+protected:
+    //////////////////////////////////////////
+    // Helper functions. Dangerous to use!
+    void setPreviousSibling(RenderObject* previous) { m_previous = previous; }
+    void setNextSibling(RenderObject* next) { m_next = next; }
+    void setParent(RenderObject* parent) { m_parent = parent; }
+    //////////////////////////////////////////
+private:
+    void addAbsoluteRectForLayer(IntRect& result);
+
+public:
+#ifndef NDEBUG
+    DeprecatedString information() const;
+    virtual void dump(TextStream*, DeprecatedString ind = "") const;
+    void showTreeForThis() const;
+#endif
+
+    static RenderObject* createObject(Node*, RenderStyle*);
+
+    // Overloaded new operator.  Derived classes must override operator new
+    // in order to allocate out of the RenderArena.
+    void* operator new(size_t, RenderArena*) throw();
+
+    // Overridden to prevent the normal delete from being called.
+    void operator delete(void*, size_t);
+
+private:
+    // The normal operator new is disallowed on all render objects.
+    void* operator new(size_t) throw();
+
+public:
+    RenderArena* renderArena() const { return document()->renderArena(); }
+
+    virtual bool isRenderBlock() const { return false; }
+    virtual bool isRenderInline() const { return false; }
+    virtual bool isInlineFlow() const { return false; }
+    virtual bool isBlockFlow() const { return false; }
+    virtual bool isInlineBlockOrInlineTable() const { return false; }
+    virtual bool isInlineContinuation() const;
+    virtual bool isListItem() const { return false; }
+    virtual bool isListMarker() const { return false; }
+    virtual bool isCounter() const { return false; }
+    virtual bool isRenderView() const { return false; }
+    virtual bool isBR() const { return false; }
+    virtual bool isTableCell() const { return false; }
+    virtual bool isTableRow() const { return false; }
+    virtual bool isTableSection() const { return false; }
+    virtual bool isTableCol() const { return false; }
+    virtual bool isTable() const { return false; }
+    virtual bool isWidget() const { return false; }
+    virtual bool isImage() const { return false; }
+    virtual bool isTextArea() const { return false; }
+    virtual bool isTextField() const { return false; }
+    virtual bool isFrame() const { return false; }
+    virtual bool isFrameSet() const { return false; }
+    virtual bool isApplet() const { return false; }
+    virtual bool isMenuList() const { return false; }
+    virtual bool isListBox() const { return false; }
+    virtual bool isSlider() const { return false; }
+
+    bool isRoot() const { return document()->documentElement() == node(); }
+    bool isBody() const;
+    bool isHR() const;
+
+    bool isHTMLMarquee() const;
+
+    virtual bool childrenInline() const { return false; }
+    virtual void setChildrenInline(bool) { }
+
+    virtual RenderFlow* continuation() const;
+
+#if ENABLE(SVG)
+    virtual bool isSVGContainer() const { return false; }
+    virtual bool isRenderPath() const { return false; }
+    virtual bool isSVGText() const { return false; }
+
+    virtual FloatRect relativeBBox(bool includeStroke = true) const;
+
+    virtual AffineTransform localTransform() const;
+    virtual void setLocalTransform(const AffineTransform&);
+    virtual AffineTransform absoluteTransform() const;
+#endif
+
+    virtual bool isEditable() const;
+
+    bool isAnonymous() const { return m_isAnonymous; }
+    void setIsAnonymous(bool b) { m_isAnonymous = b; }
+    bool isAnonymousBlock() const
+    {
+        return m_isAnonymous && style()->display() == BLOCK && style()->styleType() == RenderStyle::NOPSEUDO && !isListMarker();
+    }
+
+    bool isFloating() const { return m_floating; }
+    bool isPositioned() const { return m_positioned; } // absolute or fixed positioning
+    bool isRelPositioned() const { return m_relPositioned; } // relative positioning
+    bool isText() const  { return m_isText; }
+    bool isInline() const { return m_inline; }  // inline object
+    bool isCompact() const { return style()->display() == COMPACT; } // compact object
+    bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object
+    bool isDragging() const { return m_isDragging; }
+    bool isReplaced() const { return m_replaced; } // a "replaced" element (see CSS)
+    
+    bool hasLayer() const { return m_hasLayer; }
+    
+    bool hasBoxDecorations() const { return m_paintBackground; }
+    bool mustRepaintBackgroundOrBorder() const;
+
+    bool needsLayout() const { return m_needsLayout || m_normalChildNeedsLayout || m_posChildNeedsLayout; }
+    bool selfNeedsLayout() const { return m_needsLayout; }
+    bool posChildNeedsLayout() const { return m_posChildNeedsLayout; }
+    bool normalChildNeedsLayout() const { return m_normalChildNeedsLayout; }
+
+    bool prefWidthsDirty() const { return m_prefWidthsDirty; }
+
+    bool isSelectionBorder() const;
+
+    bool hasOverflowClip() const { return m_hasOverflowClip; }
+    virtual bool hasControlClip() const { return false; }
+    virtual IntRect controlClipRect(int /*tx*/, int /*ty*/) const { return IntRect(); }
+
+    bool hasAutoVerticalScrollbar() const { return hasOverflowClip() && (style()->overflowY() == OAUTO || style()->overflowY() == OOVERLAY); }
+    bool hasAutoHorizontalScrollbar() const { return hasOverflowClip() && (style()->overflowX() == OAUTO || style()->overflowX() == OOVERLAY); }
+
+    bool scrollsOverflow() const { return scrollsOverflowX() || scrollsOverflowY(); }
+    bool scrollsOverflowX() const { return hasOverflowClip() && (style()->overflowX() == OSCROLL || hasAutoHorizontalScrollbar()); }
+    bool scrollsOverflowY() const { return hasOverflowClip() && (style()->overflowY() == OSCROLL || hasAutoVerticalScrollbar()); }
+
+    virtual int verticalScrollbarWidth() const;
+    virtual int horizontalScrollbarHeight() const;
+private:
+    bool includeVerticalScrollbarSize() const { return hasOverflowClip() && (style()->overflowY() == OSCROLL || style()->overflowY() == OAUTO); }
+    bool includeHorizontalScrollbarSize() const { return hasOverflowClip() && (style()->overflowX() == OSCROLL || style()->overflowX() == OAUTO); }
+
+public:
+    RenderStyle* getPseudoStyle(RenderStyle::PseudoId, RenderStyle* parentStyle = 0) const;
+
+    void updateDragState(bool dragOn);
+
+    RenderView* view() const;
+
+    // don't even think about making this method virtual!
+    Node* element() const { return m_isAnonymous ? 0 : m_node; }
+    Document* document() const { return m_node->document(); }
+    void setNode(Node* node) { m_node = node; }
+    Node* node() const { return m_node; }
+
+    bool hasOutlineAnnotation() const;
+    bool hasOutline() const { return style()->hasOutline() || hasOutlineAnnotation(); }
+
+   /**
+     * returns the object containing this one. can be different from parent for
+     * positioned elements
+     */
+    RenderObject* container() const;
+    RenderObject* hoverAncestor() const;
+
+    virtual void markAllDescendantsWithFloatsForLayout(RenderObject* floatToRemove = 0);
+    void markContainingBlocksForLayout(bool scheduleRelayout = true);
+    void setNeedsLayout(bool b, bool markParents = true);
+    void setChildNeedsLayout(bool b, bool markParents = true);
+
+    void setPrefWidthsDirty(bool, bool markParents = true);
+    void invalidateContainerPrefWidths();
+    
+    void setNeedsLayoutAndPrefWidthsRecalc()
+    {
+        setNeedsLayout(true);
+        setPrefWidthsDirty(true);
+    }
+
+    void setPositioned(bool b = true)  { m_positioned = b;  }
+    void setRelPositioned(bool b = true) { m_relPositioned = b; }
+    void setFloating(bool b = true) { m_floating = b; }
+    void setInline(bool b = true) { m_inline = b; }
+    void setHasBoxDecorations(bool b = true) { m_paintBackground = b; }
+    void setRenderText() { m_isText = true; }
+    void setReplaced(bool b = true) { m_replaced = b; }
+    void setHasOverflowClip(bool b = true) { m_hasOverflowClip = b; }
+    void setHasLayer(bool b = true) { m_hasLayer = b; }
+
+    void scheduleRelayout();
+
+    void updateBackgroundImages(RenderStyle* oldStyle);
+
+    virtual InlineBox* createInlineBox(bool makePlaceHolderBox, bool isRootLineBox, bool isOnlyRun = false);
+    virtual void dirtyLineBoxes(bool fullLayout, bool isRootLineBox = false);
+
+    // For inline replaced elements, this function returns the inline box that owns us.  Enables
+    // the replaced RenderObject to quickly determine what line it is contained on and to easily
+    // iterate over structures on the line.
+    virtual InlineBox* inlineBoxWrapper() const;
+    virtual void setInlineBoxWrapper(InlineBox*);
+    virtual void deleteLineBoxWrapper();
+
+    virtual InlineBox* inlineBox(int offset = 0, EAffinity = UPSTREAM);
+
+    // for discussion of lineHeight see CSS2 spec
+    virtual short lineHeight(bool firstLine, bool isRootLineBox = false) const;
+    // for the vertical-align property of inline elements
+    // the difference between this objects baseline position and the lines baseline position.
+    virtual short verticalPositionHint(bool firstLine) const;
+    // the offset of baseline from the top of the object.
+    virtual short baselinePosition(bool firstLine, bool isRootLineBox = false) const;
+
+    /*
+     * Paint the object and its children, clipped by (x|y|w|h).
+     * (tx|ty) is the calculated position of the parent
+     */
+    struct PaintInfo {
+        PaintInfo(GraphicsContext* newContext, const IntRect& newRect, PaintPhase newPhase, bool newForceBlackText,
+                  RenderObject* newPaintingRoot, RenderFlowSequencedSet* newOutlineObjects)
+            : context(newContext)
+            , rect(newRect)
+            , phase(newPhase)
+            , forceBlackText(newForceBlackText)
+            , paintingRoot(newPaintingRoot)
+            , outlineObjects(newOutlineObjects)
+        {
+        }
+
+        GraphicsContext* context;
+        IntRect rect;
+        PaintPhase phase;
+        bool forceBlackText;
+        RenderObject* paintingRoot; // used to draw just one element and its visual kids
+        RenderFlowSequencedSet* outlineObjects; // used to list outlines that should be painted by a block with inline children
+    };
+
+    virtual void paint(PaintInfo&, int tx, int ty);
+    void paintBorder(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*, bool begin = true, bool end = true);
+    bool paintBorderImage(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*);
+    void paintOutline(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*);
+    void paintBoxShadow(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*, bool begin = true, bool end = true);
+
+    // RenderBox implements this.
+    virtual void paintBoxDecorations(PaintInfo&, int tx, int ty) { }
+
+    virtual void paintBackgroundExtended(GraphicsContext*, const Color&, const BackgroundLayer*,
+                                         int clipy, int cliph, int tx, int ty, int width, int height,
+                                         bool includeLeftEdge = true, bool includeRightEdge = true) { }
+
+    
+    /*
+     * Calculates the actual width of the object (only for non inline
+     * objects)
+     */
+    virtual void calcWidth() { }
+
+    /*
+     * This function should cause the Element to calculate its
+     * width and height and the layout of its content
+     *
+     * when the Element calls setNeedsLayout(false), layout() is no
+     * longer called during relayouts, as long as there is no
+     * style sheet change. When that occurs, m_needsLayout will be
+     * set to true and the Element receives layout() calls
+     * again.
+     */
+    virtual void layout() = 0;
+
+    /* This function performs a layout only if one is needed. */
+    void layoutIfNeeded() { if (needsLayout()) layout(); }
+
+    // used for element state updates that can not be fixed with a
+    // repaint and do not need a relayout
+    virtual void updateFromElement() { }
+
+    // Block flows subclass availableWidth to handle multi column layout (shrinking the width available to children when laying out.)
+    virtual int availableWidth() const { return contentWidth(); }
+    
+    virtual int availableHeight() const { return 0; }
+
+    virtual void updateWidgetPosition();
+
+    void addDashboardRegions(Vector<DashboardRegionValue>&);
+    void collectDashboardRegions(Vector<DashboardRegionValue>&);
+
+    // Used to signal a specific subrect within an object that must be repainted after
+    // layout is complete.
+    struct RepaintInfo {
+        RepaintInfo(RenderObject* object = 0, const IntRect& repaintRect = IntRect())
+            : m_object(object)
+            , m_repaintRect(repaintRect)
+        {
+        }
+
+        RenderObject* m_object;
+        IntRect m_repaintRect;
+    };
+
+    bool hitTest(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestFilter = HitTestAll);
+    virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
+    void updateHitTestResult(HitTestResult&, const IntPoint&);
+
+    virtual VisiblePosition positionForCoordinates(int x, int y);
+    VisiblePosition positionForPoint(const IntPoint& point) { return positionForCoordinates(point.x(), point.y()); }
+
+    virtual void dirtyLinesFromChangedChild(RenderObject*);
+
+    // Set the style of the object and update the state of the object accordingly.
+    virtual void setStyle(RenderStyle*);
+
+    // Updates only the local style ptr of the object.  Does not update the state of the object,
+    // and so only should be called when the style is known not to have changed (or from setStyle).
+    void setStyleInternal(RenderStyle*);
+
+    // returns the containing block level element for this element.
+    RenderBlock* containingBlock() const;
+
+    // return just the width of the containing block
+    virtual int containingBlockWidth() const;
+    // return just the height of the containing block
+    virtual int containingBlockHeight() const;
+
+    // content area (box minus padding/border)
+    IntRect contentBox() const;
+    IntRect absoluteContentBox() const;
+    int contentWidth() const { return clientWidth() - paddingLeft() - paddingRight(); }
+    int contentHeight() const { return clientHeight() - paddingTop() - paddingBottom(); }
+
+    // used by flexible boxes to impose a flexed width/height override
+    virtual int overrideSize() const { return 0; }
+    virtual int overrideWidth() const { return 0; }
+    virtual int overrideHeight() const { return 0; }
+    virtual void setOverrideSize(int /*overrideSize*/) { }
+
+    // relative to parent node
+    virtual void setPos(int /*xPos*/, int /*yPos*/) { }
+    virtual void setWidth(int /*width*/) { }
+    virtual void setHeight(int /*height*/) { }
+
+    virtual int xPos() const { return 0; }
+    virtual int yPos() const { return 0; }
+
+    // calculate client position of box
+    virtual bool absolutePosition(int& x, int& y, bool fixed = false) const;
+
+    // This function is used to deal with the extra top space that can occur in table cells (called borderTopExtra).
+    // The children of the cell do not factor this space in, so we have to add it in.  Any code that wants to
+    // accurately deal with the contents of a cell must call this function instad of absolutePosition.
+    void absolutePositionForContent(int& xPos, int& yPos, bool fixed = false) const
+    {
+        absolutePosition(xPos, yPos, fixed);
+        yPos += borderTopExtra();
+    }
+
+    // width and height are without margins but include paddings and borders
+    virtual int width() const { return 0; }
+    virtual int height() const { return 0; }
+
+    virtual IntRect borderBox() const { return IntRect(0, 0, width(), height()); }
+    IntRect absoluteOutlineBox() const;
+
+    // The height of a block when you include normal flow overflow spillage out of the bottom
+    // of the block (e.g., a <div style="height:25px"> that has a 100px tall image inside
+    // it would have an overflow height of borderTop() + paddingTop() + 100px.
+    virtual int overflowHeight(bool /*includeInterior*/ = true) const { return height(); }
+    virtual int overflowWidth(bool /*includeInterior*/ = true) const { return width(); }
+    virtual void setOverflowHeight(int) { }
+    virtual void setOverflowWidth(int) { }
+    virtual int overflowLeft(bool /*includeInterior*/ = true) const { return 0; }
+    virtual int overflowTop(bool /*includeInterior*/ = true) const { return 0; }
+    virtual IntRect overflowRect(bool /*includeInterior*/ = true) const { return borderBox(); }
+
+    // IE extensions. Used to calculate offsetWidth/Height.  Overridden by inlines (RenderFlow)
+    // to return the remaining width on a given line (and the height of a single line). -dwh
+    virtual int offsetWidth() const { return width(); }
+    virtual int offsetHeight() const { return height() + borderTopExtra() + borderBottomExtra(); }
+
+    // IE extensions.  Also supported by Gecko.  We override in render flow to get the
+    // left and top correct. -dwh
+    virtual int offsetLeft() const;
+    virtual int offsetTop() const;
+    virtual RenderObject* offsetParent() const;
+
+    // More IE extensions.  clientWidth and clientHeight represent the interior of an object
+    // excluding border and scrollbar.  clientLeft/Top are just the borderLeftWidth and borderTopWidth.
+    int clientLeft() const { return borderLeft(); }
+    int clientTop() const { return borderTop(); }
+    int clientWidth() const;
+    int clientHeight() const;
+
+    // scrollWidth/scrollHeight will be the same as clientWidth/clientHeight unless the
+    // object has overflow:hidden/scroll/auto specified and also has overflow.
+    // scrollLeft/Top return the current scroll position.  These methods are virtual so that objects like
+    // textareas can scroll shadow content (but pretend that they are the objects that are
+    // scrolling).
+    virtual int scrollLeft() const;
+    virtual int scrollTop() const;
+    virtual int scrollWidth() const;
+    virtual int scrollHeight() const;
+    virtual void setScrollLeft(int);
+    virtual void setScrollTop(int);
+
+    virtual bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1.0f);
+    virtual bool shouldAutoscroll() const;
+    virtual void autoscroll();
+    virtual void stopAutoscroll() { }
+    virtual bool isScrollable() const;
+
+    // The following seven functions are used to implement collapsing margins.
+    // All objects know their maximal positive and negative margins.  The
+    // formula for computing a collapsed margin is |maxPosMargin|-|maxNegmargin|.
+    // For a non-collapsing, e.g., a leaf element, this formula will simply return
+    // the margin of the element.  Blocks override the maxTopMargin and maxBottomMargin
+    // methods.
+    virtual bool isSelfCollapsingBlock() const { return false; }
+    virtual int collapsedMarginTop() const { return maxTopMargin(true) - maxTopMargin(false); }
+    virtual int collapsedMarginBottom() const { return maxBottomMargin(true) - maxBottomMargin(false); }
+    virtual bool isTopMarginQuirk() const { return false; }
+    virtual bool isBottomMarginQuirk() const { return false; }
+
+    virtual int maxTopMargin(bool positive) const;
+    virtual int maxBottomMargin(bool positive) const;
+
+    virtual int marginTop() const { return 0; }
+    virtual int marginBottom() const { return 0; }
+    virtual int marginLeft() const { return 0; }
+    virtual int marginRight() const { return 0; }
+
+    // Virtual since table cells override
+    virtual int paddingTop() const;
+    virtual int paddingBottom() const;
+    virtual int paddingLeft() const;
+    virtual int paddingRight() const;
+
+    virtual int borderTop() const { return style()->borderTopWidth(); }
+    virtual int borderBottom() const { return style()->borderBottomWidth(); }
+    virtual int borderTopExtra() const { return 0; }
+    virtual int borderBottomExtra() const { return 0; }
+    virtual int borderLeft() const { return style()->borderLeftWidth(); }
+    virtual int borderRight() const { return style()->borderRightWidth(); }
+
+    virtual void addLineBoxRects(Vector<IntRect>&, unsigned startOffset = 0, unsigned endOffset = UINT_MAX, bool useSelectionHeight = false);
+
+    virtual void absoluteRects(Vector<IntRect>&, int tx, int ty, bool topLevel = true);
+    IntRect absoluteBoundingBoxRect();
+
+    // the rect that will be painted if this object is passed as the paintingRoot
+    IntRect paintingRootRect(IntRect& topLevelRect);
+
+    void addPDFURLRect(GraphicsContext*, IntRect);
+
+    virtual void addFocusRingRects(GraphicsContext*, int tx, int ty);
+
+    virtual int minPrefWidth() const { return 0; }
+    virtual int maxPrefWidth() const { return 0; }
+
+    RenderStyle* style() const { return m_style; }
+    RenderStyle* firstLineStyle() const;
+    RenderStyle* style(bool firstLine) const { return firstLine ? firstLineStyle() : style(); }
+
+    void getTextDecorationColors(int decorations, Color& underline, Color& overline,
+                                 Color& linethrough, bool quirksMode = false);
+
+    enum BorderSide {
+        BSTop,
+        BSBottom,
+        BSLeft,
+        BSRight
+    };
+
+    void drawBorderArc(GraphicsContext*, int x, int y, float thickness, IntSize radius, int angleStart,
+                       int angleSpan, BorderSide, Color, const Color& textcolor, EBorderStyle, bool firstCorner);
+    void drawBorder(GraphicsContext*, int x1, int y1, int x2, int y2, BorderSide,
+                    Color, const Color& textcolor, EBorderStyle, int adjbw1, int adjbw2);
+
+    // Repaint the entire object.  Called when, e.g., the color of a border changes, or when a border
+    // style changes.
+    void repaint(bool immediate = false);
+
+    // Repaint a specific subrectangle within a given object.  The rect |r| is in the object's coordinate space.
+    void repaintRectangle(const IntRect&, bool immediate = false);
+
+    // Repaint only if our old bounds and new bounds are different.
+    bool repaintAfterLayoutIfNeeded(const IntRect& oldBounds, const IntRect& oldOutlineBox);
+
+    // Repaint only if the object moved.
+    virtual void repaintDuringLayoutIfMoved(const IntRect& rect);
+
+    // Called to repaint a block's floats.
+    virtual void repaintOverhangingFloats(bool paintAllDescendants = false);
+
+    bool checkForRepaintDuringLayout() const;
+
+    // Returns the rect that should be repainted whenever this object changes.  The rect is in the view's
+    // coordinate space.  This method deals with outlines and overflow.
+    virtual IntRect absoluteClippedOverflowRect();
+
+    IntRect getAbsoluteRepaintRectWithOutline(int ow);
+
+    // Given a rect in the object's coordinate space, this method converts the rectangle to the view's
+    // coordinate space.
+    virtual void computeAbsoluteRepaintRect(IntRect&, bool fixed = false);
+
+    virtual unsigned int length() const { return 1; }
+
+    bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); }
+    virtual bool containsFloats() { return false; }
+    virtual bool containsFloat(RenderObject*) { return false; }
+    virtual bool hasOverhangingFloats() { return false; }
+    virtual bool expandsToEncloseOverhangingFloats() const { return isFloating() && style()->height().isAuto(); }
+
+    virtual void removePositionedObjects(RenderBlock*) { }
+
+    virtual bool avoidsFloats() const;
+    bool shrinkToAvoidFloats() const;
+
+    // positioning of inline children (bidi)
+    virtual void position(InlineBox*) { }
+
+    bool isTransparent() const { return style()->opacity() < 1.0f; }
+    float opacity() const { return style()->opacity(); }
+
+    // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks.
+    int maximalOutlineSize(PaintPhase) const;
+
+    enum SelectionState {
+        SelectionNone, // The object is not selected.
+        SelectionStart, // The object either contains the start of a selection run or is the start of a run
+        SelectionInside, // The object is fully encompassed by a selection run
+        SelectionEnd, // The object either contains the end of a selection run or is the end of a run
+        SelectionBoth // The object contains an entire run or is the sole selected object in that run
+    };
+
+    // The current selection state for an object.  For blocks, the state refers to the state of the leaf
+    // descendants (as described above in the SelectionState enum declaration).
+    virtual SelectionState selectionState() const { return SelectionNone; }
+
+    // Sets the selection state for an object.
+    virtual void setSelectionState(SelectionState state) { if (parent()) parent()->setSelectionState(state); }
+
+    // A single rectangle that encompasses all of the selected objects within this object.  Used to determine the tightest
+    // possible bounding box for the selection.
+    virtual IntRect selectionRect(bool) { return IntRect(); }
+
+    // Whether or not an object can be part of the leaf elements of the selection.
+    virtual bool canBeSelectionLeaf() const { return false; }
+
+    // Whether or not a block has selected children.
+    virtual bool hasSelectedChildren() const { return false; }
+
+    // Obtains the selection colors that should be used when painting a selection.
+    Color selectionBackgroundColor() const;
+    Color selectionForegroundColor() const;
+
+    // Whether or not a given block needs to paint selection gaps.
+    virtual bool shouldPaintSelectionGaps() const { return false; }
+
+    // This struct is used when the selection changes to cache the old and new state of the selection for each RenderObject.
+    struct SelectionInfo {
+        SelectionInfo()
+            : m_object(0)
+            , m_state(SelectionNone)
+        {
+        }
+
+        SelectionInfo(RenderObject* o, bool clipToVisibleContent)
+            : m_object(o)
+            , m_rect(o->needsLayout() ? IntRect() : o->selectionRect(clipToVisibleContent))
+            , m_state(o->selectionState())
+        {
+        }
+
+        RenderObject* object() const { return m_object; }
+        IntRect rect() const { return m_rect; }
+        SelectionState state() const { return m_state; }
+
+        RenderObject* m_object;
+        IntRect m_rect;
+        SelectionState m_state;
+    };
+
+    Node* draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const;
+
+    /**
+     * Returns the content coordinates of the caret within this render object.
+     * @param offset zero-based offset determining position within the render object.
+     * @param override @p true if input overrides existing characters,
+     * @p false if it inserts them. The width of the caret depends on this one.
+     * @param extraWidthToEndOfLine optional out arg to give extra width to end of line -
+     * useful for character range rect computations
+     */
+    virtual IntRect caretRect(int offset, EAffinity = UPSTREAM, int* extraWidthToEndOfLine = 0);
+
+    virtual int lowestPosition(bool /*includeOverflowInterior*/ = true, bool /*includeSelf*/ = true) const { return 0; }
+    virtual int rightmostPosition(bool /*includeOverflowInterior*/ = true, bool /*includeSelf*/ = true) const { return 0; }
+    virtual int leftmostPosition(bool /*includeOverflowInterior*/ = true, bool /*includeSelf*/ = true) const { return 0; }
+
+    virtual void calcVerticalMargins() { }
+    void removeFromObjectLists();
+
+    // When performing a global document tear-down, the renderer of the document is cleared.  We use this
+    // as a hook to detect the case of document destruction and don't waste time doing unnecessary work.
+    bool documentBeingDestroyed() const;
+
+    virtual void destroy();
+
+    // Virtual function helpers for CSS3 Flexible Box Layout
+    virtual bool isFlexibleBox() const { return false; }
+    virtual bool isFlexingChildren() const { return false; }
+    virtual bool isStretchingChildren() const { return false; }
+
+    // Convenience, to avoid repeating the code to dig down to get this.
+    UChar backslashAsCurrencySymbol() const;
+
+    virtual int caretMinOffset() const;
+    virtual int caretMaxOffset() const;
+    virtual unsigned caretMaxRenderedOffset() const;
+
+    virtual int previousOffset(int current) const;
+    virtual int nextOffset(int current) const;
+
+    virtual void imageChanged(CachedImage*) { }
+    virtual bool willRenderImage(CachedImage*);
+
+    virtual void selectionStartEnd(int& spos, int& epos) const;
+
+    RenderObject* paintingRootForChildren(PaintInfo& paintInfo) const
+    {
+        // if we're the painting root, kids draw normally, and see root of 0
+        return (!paintInfo.paintingRoot || paintInfo.paintingRoot == this) ? 0 : paintInfo.paintingRoot;
+    }
+
+    bool shouldPaintWithinRoot(PaintInfo& paintInfo) const
+    {
+        return !paintInfo.paintingRoot || paintInfo.paintingRoot == this;
+    }
+
+    bool hasOverrideSize() const { return m_hasOverrideSize; }
+    void setHasOverrideSize(bool b) { m_hasOverrideSize = b; }
+    
+    void remove() { if (parent()) parent()->removeChild(this); }
+
+    void invalidateVerticalPosition() { m_verticalPosition = PositionUndefined; }
+    
+    virtual void removeLeftoverAnonymousBlock(RenderBlock* child);
+
+protected:
+    virtual void printBoxDecorations(GraphicsContext*, int /*x*/, int /*y*/, int /*w*/, int /*h*/, int /*tx*/, int /*ty*/) { }
+
+    virtual IntRect viewRect() const;
+
+    short getVerticalPosition(bool firstLine) const;
+
+    void adjustRectForOutlineAndShadow(IntRect&) const;
+
+    void arenaDelete(RenderArena*, void* objectBase);
+
+private:
+    RenderStyle* m_style;
+
+    Node* m_node;
+
+    RenderObject* m_parent;
+    RenderObject* m_previous;
+    RenderObject* m_next;
+
+#if PLATFORM(SYMBIAN)
+    mutable short m_verticalPosition;
+#else
+    mutable short m_verticalPosition : 15;
+#endif    
+
+    bool m_needsLayout               : 1;
+    bool m_normalChildNeedsLayout    : 1;
+    bool m_posChildNeedsLayout       : 1;
+    bool m_prefWidthsDirty           : 1;
+    bool m_floating                  : 1;
+
+    bool m_positioned                : 1;
+    bool m_relPositioned             : 1;
+    bool m_paintBackground           : 1; // if the box has something to paint in the
+                                          // background painting phase (background, border, etc)
+
+    bool m_isAnonymous               : 1;
+    bool m_isText                    : 1;
+    bool m_inline                    : 1;
+    bool m_replaced                  : 1;
+    bool m_isDragging                : 1;
+
+    bool m_hasLayer                  : 1;
+    bool m_hasOverflowClip           : 1;
+
+    bool m_hasOverrideSize           : 1;
+    
+public:
+    bool m_hasCounterNodeMap         : 1;
+};
+
+} // namespace WebCore
+
+#ifndef NDEBUG
+// Outside the WebCore namespace for ease of invocation from gdb.
+void showTree(const WebCore::RenderObject*);
+#endif
+
+#endif // RenderObject_h