webengine/osswebengine/WebCore/rendering/RenderTable.h
changeset 0 dd21522fd290
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/webengine/osswebengine/WebCore/rendering/RenderTable.h	Mon Mar 30 12:54:55 2009 +0300
@@ -0,0 +1,230 @@
+/*
+ * This file is part of the DOM implementation for KDE.
+ *
+ * Copyright (C) 1997 Martin Jones (mjones@kde.org)
+ *           (C) 1997 Torben Weis (weis@kde.org)
+ *           (C) 1998 Waldo Bastian (bastian@kde.org)
+ *           (C) 1999 Lars Knoll (knoll@kde.org)
+ *           (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef RenderTable_h
+#define RenderTable_h
+
+#include "RenderBlock.h"
+#include <wtf/Vector.h>
+
+namespace WebCore {
+
+class RenderTableCol;
+class RenderTableCell;
+class RenderTableSection;
+class TableLayout;
+
+class RenderTable : public RenderBlock {
+public:
+    enum Rules {
+        None    = 0x00,
+        RGroups = 0x01,
+        CGroups = 0x02,
+        Groups  = 0x03,
+        Rows    = 0x05,
+        Cols    = 0x0a,
+        All     = 0x0f
+    };
+    enum Frame {
+        Void   = 0x00,
+        Above  = 0x01,
+        Below  = 0x02,
+        Lhs    = 0x04,
+        Rhs    = 0x08,
+        Hsides = 0x03,
+        Vsides = 0x0c,
+        Box    = 0x0f
+    };
+
+    RenderTable(Node*);
+    ~RenderTable();
+
+    virtual const char* renderName() const { return "RenderTable"; }
+
+    virtual bool isTable() const { return true; }
+
+    virtual void setStyle(RenderStyle*);
+
+    virtual bool avoidsFloats() const { return true; }
+
+    int getColumnPos(int col) const { return m_columnPos[col]; }
+
+    int hBorderSpacing() const { return m_hSpacing; }
+    int vBorderSpacing() const { return m_vSpacing; }
+    
+    bool collapseBorders() const { return style()->borderCollapse(); }
+    int borderLeft() const { return m_borderLeft; }
+    int borderRight() const { return m_borderRight; }
+    int borderTop() const;
+    int borderBottom() const;
+    
+    Rules getRules() const { return static_cast<Rules>(m_rules); }
+
+    const Color& bgColor() const { return style()->backgroundColor(); }
+
+    unsigned cellPadding() const { return m_padding; }
+    void setCellPadding(unsigned p) { m_padding = p; }
+
+    int outerBorderTop() const;
+    int outerBorderBottom() const;
+    int outerBorderLeft() const;
+    int outerBorderRight() const;
+    
+    int calcBorderLeft() const;
+    int calcBorderRight() const;
+    void recalcHorizontalBorders();
+
+    // overrides
+    virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0);
+    virtual void paint(PaintInfo&, int tx, int ty);
+    virtual void paintBoxDecorations(PaintInfo&, int tx, int ty);
+    virtual void layout();
+    virtual void calcPrefWidths();
+
+    virtual RenderBlock* firstLineBlock() const;
+    virtual void updateFirstLetter();
+    
+    virtual void setCellWidths();
+
+    virtual void calcWidth();
+
+    struct ColumnStruct {
+        enum {
+            WidthUndefined = 0xffff
+        };
+
+        ColumnStruct()
+            : span(1)
+            , width(WidthUndefined)
+        {
+        }
+
+        unsigned short span;
+        unsigned width; // the calculated position of the column
+    };
+
+    Vector<ColumnStruct>& columns() { return m_columns; }
+    Vector<int>& columnPositions() { return m_columnPos; }
+    RenderTableSection* header() const { return m_head; }
+    RenderTableSection* footer() const { return m_foot; }
+    RenderTableSection* firstBody() const { return m_firstBody; }
+
+    void splitColumn(int pos, int firstSpan);
+    void appendColumn(int span);
+    int numEffCols() const { return m_columns.size(); }
+    int spanOfEffCol(int effCol) const { return m_columns[effCol].span; }
+    
+    int colToEffCol(int col) const
+    {
+        int i = 0;
+        int effCol = numEffCols();
+        for (int c = 0; c < col && i < effCol; ++i)
+            c += m_columns[i].span;
+        return i;
+    }
+    
+    int effColToCol(int effCol) const
+    {
+        int c = 0;
+        for (int i = 0; i < effCol; i++)
+            c += m_columns[i].span;
+        return c;
+    }
+
+    int bordersPaddingAndSpacing() const
+    {
+        return borderLeft() + borderRight() +
+               (collapseBorders() ? 0 : (paddingLeft() + paddingRight() + (numEffCols() + 1) * hBorderSpacing()));
+    }
+
+    RenderTableCol* colElement(int col, bool* startEdge = 0, bool* endEdge = 0) const;
+
+    bool needsSectionRecalc() const { return m_needsSectionRecalc; }
+    void setNeedsSectionRecalc()
+    {
+        if (documentBeingDestroyed())
+            return;
+        m_needsSectionRecalc = true;
+        setNeedsLayout(true);
+    }
+
+    virtual RenderObject* removeChildNode(RenderObject*, bool fullRemove = true);
+
+    RenderTableSection* sectionAbove(const RenderTableSection*, bool skipEmptySections = false) const;
+    RenderTableSection* sectionBelow(const RenderTableSection*, bool skipEmptySections = false) const;
+
+    RenderTableCell* cellAbove(const RenderTableCell*) const;
+    RenderTableCell* cellBelow(const RenderTableCell*) const;
+    RenderTableCell* cellBefore(const RenderTableCell*) const;
+    RenderTableCell* cellAfter(const RenderTableCell*) const;
+ 
+    const CollapsedBorderValue* currentBorderStyle() const { return m_currentBorder; }
+    
+    bool hasSections() const { return m_head || m_foot || m_firstBody; }
+
+    virtual IntRect getOverflowClipRect(int tx, int ty);
+
+    void recalcSectionsIfNeeded() const
+    {
+        if (m_needsSectionRecalc)
+            recalcSections();
+    }
+
+#ifndef NDEBUG
+    virtual void dump(TextStream*, DeprecatedString ind = "") const;
+#endif
+
+private:
+    void recalcSections() const;
+
+    mutable Vector<int> m_columnPos;
+    mutable Vector<ColumnStruct> m_columns;
+
+    mutable RenderBlock* m_caption;
+    mutable RenderTableSection* m_head;
+    mutable RenderTableSection* m_foot;
+    mutable RenderTableSection* m_firstBody;
+
+    TableLayout* m_tableLayout;
+
+    const CollapsedBorderValue* m_currentBorder;
+    
+    unsigned m_frame : 4; // Frame
+    unsigned m_rules : 4; // Rules
+
+    mutable bool m_hasColElements : 1;
+    unsigned m_padding : 22;
+    mutable bool m_needsSectionRecalc : 1;
+    
+    short m_hSpacing;
+    short m_vSpacing;
+    int m_borderLeft;
+    int m_borderRight;
+};
+
+} // namespace WebCore
+
+#endif // RenderTable_h